• S1: person+garment images directly into ref2va with attribute_transfer
    produce correct face/outfit/motion in one call — no separate compose
    step needed. S2: reference_video_urls has a real, strong effect on
    output motion (A/B tested). S4: H3 Console's own POST /v1/assets
    endpoint (undocumented until now) solves asset reachability without
    exposing our own uploads/ publicly.
    
    Evidence and scripts in spike/s1-s2-s4-2026-09-02/. Propagated the
    one-step design into the requirements doc, MVCP design doc, the
    architecture doc, and H3-CONSOLE.md; dev-plan.md's spike section
    marked done and its task table updated accordingly.
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  • Duration: fixed 10s (within H3's 4-15s hard constraint), frames=240 @ 24fps.
    
    Prompt: follows the internal H3 prompt-writing methodology already sitting
    in the repo (docs/h3skill.md, from a parallel session) — the "all-purpose
    reference mode" six-section structure. Character appearance details are
    auto-captioned from the Stage1 composed image (new composed_images.
    appearanceDescriptor field); dance motion phrasing is admin-authored once
    per reference video (new dance_refs.motionDescriptor field), since the
    format requires concrete descriptors and forbids "as shown in the picture."
    
    Flagged as needing a pass through h3skill.md's own 22-item mechanical
    acceptance checklist before production use, not claimed as fully compliant.
    
    Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
    Claude-Session: https://claude.ai/code/session_01SdtXTsDRz5QWMjvt1HBXLz
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  • Previously left as inline "勘误" patch notes; now the baseline doc
    (docs/done) states the current 480x832 default outright, and the
    dance-room docs describe live.html/dance.html as two independently
    configured H3_GEN_PARAMS that happen to agree, rather than flagging an
    erratum.
    
    Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
    Claude-Session: https://claude.ai/code/session_01SdtXTsDRz5QWMjvt1HBXLz
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  • Data model, front/back-end view inventory, button-level control design, and
    per-user-type process flows for the not-yet-built feature. Also corrects the
    requirements doc's stale "live.html stays landscape" claim now that
    H3_GEN_PARAMS was changed to portrait there too (commit 1dc7084).
    
    Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
    Claude-Session: https://claude.ai/code/session_01SdtXTsDRz5QWMjvt1HBXLz
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  • The previous system prompt asked GLM for a free-form "shot-by-shot" expansion,
    which reliably produced 4-5 fake cuts with timestamps running out to 8-10s —
    impossible for a clip fixed at ~5s (H3_GEN_PARAMS.frames / FPS). Rewrote it
    against docs/h3skill.md (MiniMax's own H3 prompt-writing methodology, added
    alongside this commit): every chat prompt has no reference images, so it's
    always T2VA mode, and at ~5s it's one continuous shot, never a montage.
    
    The new prompt asks for H3's actual three-field T2VA structure
    (integrated_multimodal_description / overall_soundscape / non_diegetic_music,
    fixed order and labels), a single dominant camera movement from the official
    vocabulary (type + amplitude + speed), concrete lighting (no hollow buzzwords
    like "8K"/"cinematic" alone), and — previously missing entirely — explicit
    sound design. Verified against the real GLM endpoint on several sample
    prompts: single continuous shot throughout, correct field structure, no more
    impossible multi-shot timestamps.
    
    Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
    Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
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  • Documents the new outfit-swap dance live room (dance.html) requirements
    alongside the existing text-prompt live channel baseline, plus the
    combined system architecture covering both.
    
    Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
    Claude-Session: https://claude.ai/code/session_01SdtXTsDRz5QWMjvt1HBXLz
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