Commit 64fb4b65832618c59b55b9733050ad23e7ac62a8

Authored by yibo
1 parent 12fdcaf4

Finish bilingual renaming pass, broaden test-job filter, drop 5 stray test clips

- library.json: all 303 real entries now have casual zh/en names (prompt/promptEn)
- ingest.js: fixed a data-loss bug where the H3 console fetch was hardcoded
  to limit=200, silently dropping older jobs (and their edited names) as new
  content pushed them out of the window; sync is now a non-destructive
  merge with a much higher fetch limit
- ingest.js: replaced the prefix-only test-job regex with a length-gated
  word-boundary check after 5 infra smoke-test clips slipped past it
  ("test verify", "cancel test - ...", "final flip test") — no false
  positives against the 303 real entries
- deleted the 5 stray test clips (also removed on the H3 console side)

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Showing 2 changed files with 633 additions and 524 deletions
ingest.js
@@ -43,7 +43,15 @@ function extractShortPrompt(fullPrompt) { @@ -43,7 +43,15 @@ function extractShortPrompt(fullPrompt) {
43 // Infra/ops smoke-test jobs (ours and others') that occasionally land in the 43 // Infra/ops smoke-test jobs (ours and others') that occasionally land in the
44 // same H3 console history as real drama content — keep them out of the 44 // same H3 console history as real drama content — keep them out of the
45 // library rather than maintaining a per-job-id exclude list. 45 // library rather than maintaining a per-job-id exclude list.
46 -const TEST_JOB_PATTERN = /^(benchmark\s+|auth\s+smoke\s+|smoke\s+)?test:/i; 46 +// Real drama prompts are consistently long (150+ chars, usually much more —
  47 +// structured multi-section H3 prompts). Test jobs are short one-liners that
  48 +// mention "test" somewhere ("test verify", "cancel test - a bird...",
  49 +// "final flip test") — five slipped past the old prefix-only pattern before
  50 +// being caught by hand, so this is now a length-gated word-boundary check
  51 +// instead of trying to enumerate every phrasing.
  52 +function isTestJob(fullPrompt) {
  53 + return fullPrompt.length < 150 && /\btest(ing|ed)?\b/i.test(fullPrompt);
  54 +}
47 55
48 // Fetched, not hardcoded to "all of it" — the console's job count grows 56 // Fetched, not hardcoded to "all of it" — the console's job count grows
49 // over time (production keeps generating), so this needs headroom rather 57 // over time (production keeps generating), so this needs headroom rather
@@ -75,7 +83,7 @@ async function syncLibrary() { @@ -75,7 +83,7 @@ async function syncLibrary() {
75 const seenIds = new Set(); 83 const seenIds = new Set();
76 84
77 const upserted = jobs 85 const upserted = jobs
78 - .filter((j) => j.status === "done" && j.download && !TEST_JOB_PATTERN.test(j.req.prompt)) 86 + .filter((j) => j.status === "done" && j.download && !isTestJob(j.req.prompt))
79 .map((j) => { 87 .map((j) => {
80 seenIds.add(j.id); 88 seenIds.add(j.id);
81 const old = oldById.get(j.id); 89 const old = oldById.get(j.id);
library.json
@@ -2,290 +2,319 @@ @@ -2,290 +2,319 @@
2 { 2 {
3 "id": "aa1e9123bd35", 3 "id": "aa1e9123bd35",
4 "source": "h3console", 4 "source": "h3console",
5 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"suspicious_exam", 5 + "prompt": "道士打量古宅,一脸怀疑",
6 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"suspicious_examining\". The state must be unmistakable from a single silent frame: superstitious scrutiny: focused eyes, a cautious frown, measured breathing, and the uncertainty of someone matching evidence against incomplete ritual knowledge. Its defining motion is: His eyes trace one detail outside the frame, his lips pause as if recalling a half-remembered rule, then he looks back with guarded suspicion. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the right third from the upper chest upward, torso angled toward off-screen evidence, neck extended slightly forward, and chin lowered in concentration. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish superstitious scrutiny: focused eyes, a cautious frown, measured breathing, and the uncertainty of someone matching evidence against incomplete ritual knowledge. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into scholarly certainty, panic, attraction, confidence, disgust, exaggerated spell casting.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His mouth moves quietly and deliberately, stopping completely between short phrases while he searches his memory. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. His eyes trace one detail outside the frame, his lips pause as if recalling a half-remembered rule, then he looks back with guarded suspicion. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 6 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"suspicious_examining\". The state must be unmistakable from a single silent frame: superstitious scrutiny: focused eyes, a cautious frown, measured breathing, and the uncertainty of someone matching evidence against incomplete ritual knowledge. Its defining motion is: His eyes trace one detail outside the frame, his lips pause as if recalling a half-remembered rule, then he looks back with guarded suspicion. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the right third from the upper chest upward, torso angled toward off-screen evidence, neck extended slightly forward, and chin lowered in concentration. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish superstitious scrutiny: focused eyes, a cautious frown, measured breathing, and the uncertainty of someone matching evidence against incomplete ritual knowledge. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into scholarly certainty, panic, attraction, confidence, disgust, exaggerated spell casting.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His mouth moves quietly and deliberately, stopping completely between short phrases while he searches his memory. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. His eyes trace one detail outside the frame, his lips pause as if recalling a half-remembered rule, then he looks back with guarded suspicion. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
7 - "edited": false, 7 + "edited": true,
8 "width": 1024, 8 "width": 1024,
9 "height": 576, 9 "height": 576,
10 "duration": 5.2, 10 "duration": 5.2,
11 "partition": "ref2va", 11 "partition": "ref2va",
12 "likes": 0, 12 "likes": 0,
13 - "createdAt": 1788192916199 13 + "createdAt": 1788192916199,
  14 + "promptEn": "taoist eyes the old house suspiciously"
14 }, 15 },
15 { 16 {
16 "id": "cb5baad5d724", 17 "id": "cb5baad5d724",
17 "source": "h3console", 18 "source": "h3console",
18 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"wary_observing\"", 19 + "prompt": "书生警惕地观察房间",
19 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"wary_observing\". The state must be unmistakable from a single silent frame: quiet suspicion and analytical attention: narrowed eyes, a faintly furrowed brow, controlled breathing, and careful listening before each response. Its defining motion is: His gaze shifts once toward a suspicious object outside the frame, pauses as if comparing details, then returns to the off-screen listener without moving his feet. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the right third of the frame from the upper chest upward, torso held in a three-quarter angle toward the suspicious object, with his head slightly forward. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish quiet suspicion and analytical attention: narrowed eyes, a faintly furrowed brow, controlled breathing, and careful listening before each response. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into panic, trust, infatuation, hostility, smugness, exaggerated detective gestures.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His articulation is deliberate and precise, separated by long closed-mouth pauses used to inspect and reconsider details. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. His gaze shifts once toward a suspicious object outside the frame, pauses as if comparing details, then returns to the off-screen listener without moving his feet. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 20 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"wary_observing\". The state must be unmistakable from a single silent frame: quiet suspicion and analytical attention: narrowed eyes, a faintly furrowed brow, controlled breathing, and careful listening before each response. Its defining motion is: His gaze shifts once toward a suspicious object outside the frame, pauses as if comparing details, then returns to the off-screen listener without moving his feet. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the right third of the frame from the upper chest upward, torso held in a three-quarter angle toward the suspicious object, with his head slightly forward. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish quiet suspicion and analytical attention: narrowed eyes, a faintly furrowed brow, controlled breathing, and careful listening before each response. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into panic, trust, infatuation, hostility, smugness, exaggerated detective gestures.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His articulation is deliberate and precise, separated by long closed-mouth pauses used to inspect and reconsider details. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. His gaze shifts once toward a suspicious object outside the frame, pauses as if comparing details, then returns to the off-screen listener without moving his feet. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
20 - "edited": false, 21 + "edited": true,
21 "width": 1024, 22 "width": 1024,
22 "height": 576, 23 "height": 576,
23 "duration": 5.2, 24 "duration": 5.2,
24 "partition": "ref2va", 25 "partition": "ref2va",
25 "likes": 0, 26 "likes": 0,
26 - "createdAt": 1788192915845 27 + "createdAt": 1788192915845,
  28 + "promptEn": "scholar watches the room warily",
  29 + "lastPlayedAt": 1788231313021
27 }, 30 },
28 { 31 {
29 "id": "e8cbb73560ef", 32 "id": "e8cbb73560ef",
30 "source": "h3console", 33 "source": "h3console",
31 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"resolute_exorci", 34 + "prompt": "道士坚定地准备驱邪",
32 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"resolute_exorcising\". The state must be unmistakable from a single silent frame: earned resolve despite lingering fear: steady eyes, a set jaw, controlled breathing, and concentration replacing earlier bluff. Its defining motion is: He gathers himself with one deliberate breath, fixes his gaze on the off-screen threat, and gives a small decisive nod before returning near the opening posture. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He stands centered from mid-chest upward, torso square and upright, shoulders level, head vertical, and gaze aligned directly toward the threat. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish earned resolve despite lingering fear: steady eyes, a set jaw, controlled breathing, and concentration replacing earlier bluff. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into triumph, arrogance, rage, panic, supernatural hand effects, full-body ritual action.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move in a steady deliberate cadence with clear closures and measured pauses that preserve the set jaw. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He gathers himself with one deliberate breath, fixes his gaze on the off-screen threat, and gives a small decisive nod before returning near the opening posture. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 35 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"resolute_exorcising\". The state must be unmistakable from a single silent frame: earned resolve despite lingering fear: steady eyes, a set jaw, controlled breathing, and concentration replacing earlier bluff. Its defining motion is: He gathers himself with one deliberate breath, fixes his gaze on the off-screen threat, and gives a small decisive nod before returning near the opening posture. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He stands centered from mid-chest upward, torso square and upright, shoulders level, head vertical, and gaze aligned directly toward the threat. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish earned resolve despite lingering fear: steady eyes, a set jaw, controlled breathing, and concentration replacing earlier bluff. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into triumph, arrogance, rage, panic, supernatural hand effects, full-body ritual action.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move in a steady deliberate cadence with clear closures and measured pauses that preserve the set jaw. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He gathers himself with one deliberate breath, fixes his gaze on the off-screen threat, and gives a small decisive nod before returning near the opening posture. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
33 - "edited": false, 36 + "edited": true,
34 "width": 1024, 37 "width": 1024,
35 "height": 576, 38 "height": 576,
36 "duration": 5.2, 39 "duration": 5.2,
37 "partition": "ref2va", 40 "partition": "ref2va",
38 "likes": 0, 41 "likes": 0,
39 - "createdAt": 1788192915549 42 + "createdAt": 1788192915549,
  43 + "promptEn": "taoist steels himself to exorcise something",
  44 + "lastPlayedAt": 1788231240988
40 }, 45 },
41 { 46 {
42 "id": "5b6dcb357792", 47 "id": "5b6dcb357792",
43 "source": "h3console", 48 "source": "h3console",
44 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"softened_trusti", 49 + "prompt": "书生态度软化,开始信任对方",
45 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"softened_trusting\". The state must be unmistakable from a single silent frame: cautious relief and emerging trust: the brow loosens, the shoulders settle, and the eyes become warmer without losing all vigilance. Its defining motion is: He releases a small held breath, lowers his chin in acknowledgement, and keeps steady eye contact with the off-screen listener before returning to his neutral posture. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He stands centered from mid-chest upward, torso open toward the listener, shoulders lowered evenly, and head upright at a comfortable conversational distance. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish cautious relief and emerging trust: the brow loosens, the shoulders settle, and the eyes become warmer without losing all vigilance. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into romantic attraction, drowsiness, fear, suspicion, broad smiling, complete relaxation.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move in an even gentle rhythm with smooth transitions and relaxed pauses, without losing the cautious warmth. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He releases a small held breath, lowers his chin in acknowledgement, and keeps steady eye contact with the off-screen listener before returning to his neutral posture. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 50 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"softened_trusting\". The state must be unmistakable from a single silent frame: cautious relief and emerging trust: the brow loosens, the shoulders settle, and the eyes become warmer without losing all vigilance. Its defining motion is: He releases a small held breath, lowers his chin in acknowledgement, and keeps steady eye contact with the off-screen listener before returning to his neutral posture. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He stands centered from mid-chest upward, torso open toward the listener, shoulders lowered evenly, and head upright at a comfortable conversational distance. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish cautious relief and emerging trust: the brow loosens, the shoulders settle, and the eyes become warmer without losing all vigilance. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into romantic attraction, drowsiness, fear, suspicion, broad smiling, complete relaxation.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move in an even gentle rhythm with smooth transitions and relaxed pauses, without losing the cautious warmth. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He releases a small held breath, lowers his chin in acknowledgement, and keeps steady eye contact with the off-screen listener before returning to his neutral posture. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
46 - "edited": false, 51 + "edited": true,
47 "width": 1024, 52 "width": 1024,
48 "height": 576, 53 "height": 576,
49 "duration": 5.2, 54 "duration": 5.2,
50 "partition": "ref2va", 55 "partition": "ref2va",
51 "likes": 0, 56 "likes": 0,
52 - "createdAt": 1788192915268 57 + "createdAt": 1788192915268,
  58 + "promptEn": "scholar softens up, starts to trust"
53 }, 59 },
54 { 60 {
55 "id": "0c7565a5c8e8", 61 "id": "0c7565a5c8e8",
56 "source": "h3console", 62 "source": "h3console",
57 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"nervous_bravado", 63 + "prompt": "道士嘴硬,其实很紧张",
58 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"nervous_bravado\". The state must be unmistakable from a single silent frame: performative confidence over visible nerves: a raised chin, overly deliberate articulation, restless eyes, and tension that leaks through the pose. Its defining motion is: He straightens his shoulders to look authoritative, flicks one uncertain glance aside, then resumes eye contact as if hoping the bluff was convincing. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the left third from mid-chest upward, chest pushed forward too deliberately, chin raised, and torso angled toward the listener as if performing authority. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish performative confidence over visible nerves: a raised chin, overly deliberate articulation, restless eyes, and tension that leaks through the pose. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into true mastery, calm certainty, panic, charm, rage, comic slapstick.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. He over-enunciates broad but controlled mouth shapes, then closes his lips abruptly whenever his confidence falters. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He straightens his shoulders to look authoritative, flicks one uncertain glance aside, then resumes eye contact as if hoping the bluff was convincing. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 64 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"nervous_bravado\". The state must be unmistakable from a single silent frame: performative confidence over visible nerves: a raised chin, overly deliberate articulation, restless eyes, and tension that leaks through the pose. Its defining motion is: He straightens his shoulders to look authoritative, flicks one uncertain glance aside, then resumes eye contact as if hoping the bluff was convincing. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the left third from mid-chest upward, chest pushed forward too deliberately, chin raised, and torso angled toward the listener as if performing authority. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish performative confidence over visible nerves: a raised chin, overly deliberate articulation, restless eyes, and tension that leaks through the pose. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into true mastery, calm certainty, panic, charm, rage, comic slapstick.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. He over-enunciates broad but controlled mouth shapes, then closes his lips abruptly whenever his confidence falters. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He straightens his shoulders to look authoritative, flicks one uncertain glance aside, then resumes eye contact as if hoping the bluff was convincing. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
59 - "edited": false, 65 + "edited": true,
60 "width": 1024, 66 "width": 1024,
61 "height": 576, 67 "height": 576,
62 "duration": 5.2, 68 "duration": 5.2,
63 "partition": "ref2va", 69 "partition": "ref2va",
64 "likes": 0, 70 "likes": 0,
65 - "createdAt": 1788192914949 71 + "createdAt": 1788192914949,
  72 + "promptEn": "taoist acts tough but is nervous"
66 }, 73 },
67 { 74 {
68 "id": "167ce1bfa285", 75 "id": "167ce1bfa285",
69 "source": "h3console", 76 "source": "h3console",
70 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"frightened_flee", 77 + "prompt": "书生害怕地想要逃跑",
71 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"frightened_fleeing\". The state must be unmistakable from a single silent frame: restrained exhaustion and active fear: slightly widened eyes, shallow breathing, damp tension around the jaw, and an urgent need to be believed. Its defining motion is: His eyes briefly check the doorway, his head pulls back a few centimeters, and one tense swallow passes before he returns his attention to the off-screen listener. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the left third of the frame from mid-chest upward, torso turned twenty-five degrees away from the listener, shoulders drawn back, and head angled toward the doorway. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish restrained exhaustion and active fear: slightly widened eyes, shallow breathing, damp tension around the jaw, and an urgent need to be believed. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into relief, attraction, confidence, anger, smiling, theatrical panic.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips form short uneven bursts with frequent closed-mouth pauses, while the jaw remains visibly tense. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. His eyes briefly check the doorway, his head pulls back a few centimeters, and one tense swallow passes before he returns his attention to the off-screen listener. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 78 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"frightened_fleeing\". The state must be unmistakable from a single silent frame: restrained exhaustion and active fear: slightly widened eyes, shallow breathing, damp tension around the jaw, and an urgent need to be believed. Its defining motion is: His eyes briefly check the doorway, his head pulls back a few centimeters, and one tense swallow passes before he returns his attention to the off-screen listener. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the left third of the frame from mid-chest upward, torso turned twenty-five degrees away from the listener, shoulders drawn back, and head angled toward the doorway. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish restrained exhaustion and active fear: slightly widened eyes, shallow breathing, damp tension around the jaw, and an urgent need to be believed. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into relief, attraction, confidence, anger, smiling, theatrical panic.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips form short uneven bursts with frequent closed-mouth pauses, while the jaw remains visibly tense. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. His eyes briefly check the doorway, his head pulls back a few centimeters, and one tense swallow passes before he returns his attention to the off-screen listener. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
72 - "edited": false, 79 + "edited": true,
73 "width": 1024, 80 "width": 1024,
74 "height": 576, 81 "height": 576,
75 "duration": 5.2, 82 "duration": 5.2,
76 "partition": "ref2va", 83 "partition": "ref2va",
77 "likes": 0, 84 "likes": 0,
78 - "createdAt": 1788192914047 85 + "createdAt": 1788192914047,
  86 + "promptEn": "scholar looks scared, wants to flee",
  87 + "lastPlayedAt": 1788231777488
79 }, 88 },
80 { 89 {
81 "id": "053bc957b4f8", 90 "id": "053bc957b4f8",
82 "source": "h3console", 91 "source": "h3console",
83 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"frightened_pani", 92 + "prompt": "道士吓得慌了神",
84 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"frightened_panicking\". The state must be unmistakable from a single silent frame: barely controlled panic: widened eyes, a quickened silent breath, trembling tension around the mouth, and an instinct to retreat that he suppresses. Its defining motion is: He recoils slightly, glances toward an escape route, catches himself, and returns to the off-screen listener with visibly shaken composure. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He is pushed toward the far left side of the frame in an upper-chest crop, torso recoiled away, shoulders lifted unevenly, and head pulled back from the threat. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish barely controlled panic: widened eyes, a quickened silent breath, trembling tension around the mouth, and an instinct to retreat that he suppresses. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into screaming, crying, fainting, confidence, attraction, broad physical retreat.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move rapidly in uneven fragments with sudden frozen pauses and visible trembling at each closure. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He recoils slightly, glances toward an escape route, catches himself, and returns to the off-screen listener with visibly shaken composure. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 93 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"frightened_panicking\". The state must be unmistakable from a single silent frame: barely controlled panic: widened eyes, a quickened silent breath, trembling tension around the mouth, and an instinct to retreat that he suppresses. Its defining motion is: He recoils slightly, glances toward an escape route, catches himself, and returns to the off-screen listener with visibly shaken composure. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He is pushed toward the far left side of the frame in an upper-chest crop, torso recoiled away, shoulders lifted unevenly, and head pulled back from the threat. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish barely controlled panic: widened eyes, a quickened silent breath, trembling tension around the mouth, and an instinct to retreat that he suppresses. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into screaming, crying, fainting, confidence, attraction, broad physical retreat.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move rapidly in uneven fragments with sudden frozen pauses and visible trembling at each closure. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He recoils slightly, glances toward an escape route, catches himself, and returns to the off-screen listener with visibly shaken composure. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
85 - "edited": false, 94 + "edited": true,
86 "width": 1024, 95 "width": 1024,
87 "height": 576, 96 "height": 576,
88 "duration": 5.2, 97 "duration": 5.2,
89 "partition": "ref2va", 98 "partition": "ref2va",
90 "likes": 0, 99 "likes": 0,
91 - "createdAt": 1788192913886 100 + "createdAt": 1788192913886,
  101 + "promptEn": "taoist panics, freaked out"
92 }, 102 },
93 { 103 {
94 "id": "45c1136d1e05", 104 "id": "45c1136d1e05",
95 "source": "h3console", 105 "source": "h3console",
96 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"frightened_pani", 106 + "prompt": "道士慌张害怕",
97 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"frightened_panicking\". The state must be unmistakable from a single silent frame: barely controlled panic: widened eyes, a quickened silent breath, trembling tension around the mouth, and an instinct to retreat that he suppresses. Its defining motion is: He recoils slightly, glances toward an escape route, catches himself, and returns to the off-screen listener with visibly shaken composure. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He is pushed toward the far left side of the frame in an upper-chest crop, torso recoiled away, shoulders lifted unevenly, and head pulled back from the threat. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish barely controlled panic: widened eyes, a quickened silent breath, trembling tension around the mouth, and an instinct to retreat that he suppresses. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into screaming, crying, fainting, confidence, attraction, broad physical retreat.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move rapidly in uneven fragments with sudden frozen pauses and visible trembling at each closure. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He recoils slightly, glances toward an escape route, catches himself, and returns to the off-screen listener with visibly shaken composure. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 107 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"frightened_panicking\". The state must be unmistakable from a single silent frame: barely controlled panic: widened eyes, a quickened silent breath, trembling tension around the mouth, and an instinct to retreat that he suppresses. Its defining motion is: He recoils slightly, glances toward an escape route, catches himself, and returns to the off-screen listener with visibly shaken composure. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He is pushed toward the far left side of the frame in an upper-chest crop, torso recoiled away, shoulders lifted unevenly, and head pulled back from the threat. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish barely controlled panic: widened eyes, a quickened silent breath, trembling tension around the mouth, and an instinct to retreat that he suppresses. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into screaming, crying, fainting, confidence, attraction, broad physical retreat.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move rapidly in uneven fragments with sudden frozen pauses and visible trembling at each closure. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He recoils slightly, glances toward an escape route, catches himself, and returns to the off-screen listener with visibly shaken composure. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
98 - "edited": false, 108 + "edited": true,
99 "width": 1024, 109 "width": 1024,
100 "height": 576, 110 "height": 576,
101 "duration": 5.2, 111 "duration": 5.2,
102 "partition": "ref2va", 112 "partition": "ref2va",
103 "likes": 0, 113 "likes": 0,
104 - "createdAt": 1788192913551 114 + "createdAt": 1788192913551,
  115 + "promptEn": "taoist looking panicked and scared"
105 }, 116 },
106 { 117 {
107 "id": "d169d42a67de", 118 "id": "d169d42a67de",
108 "source": "h3console", 119 "source": "h3console",
109 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"desperate_defia", 120 + "prompt": "书生绝望地反抗",
110 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"desperate_defiance\". The state must be unmistakable from a single silent frame: fear held under desperate resolve: tightened brows, a firm jaw, alert eyes, and fragile courage forcing the body to remain upright. Its defining motion is: He steadies one uneven breath, lifts his chin slightly as if refusing a demand, and holds the off-screen listener's gaze before settling near the opening pose. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the center-left from mid-chest upward, torso squared toward the listener, shoulders raised and level, with his chin held clearly higher than in the fearful state. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish fear held under desperate resolve: tightened brows, a firm jaw, alert eyes, and fragile courage forcing the body to remain upright. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into heroic swagger, rage, triumph, panic, smiling, combat action.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips form firm clipped phrases with decisive closures and no hesitant trailing movement. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He steadies one uneven breath, lifts his chin slightly as if refusing a demand, and holds the off-screen listener's gaze before settling near the opening pose. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 121 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"desperate_defiance\". The state must be unmistakable from a single silent frame: fear held under desperate resolve: tightened brows, a firm jaw, alert eyes, and fragile courage forcing the body to remain upright. Its defining motion is: He steadies one uneven breath, lifts his chin slightly as if refusing a demand, and holds the off-screen listener's gaze before settling near the opening pose. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the center-left from mid-chest upward, torso squared toward the listener, shoulders raised and level, with his chin held clearly higher than in the fearful state. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish fear held under desperate resolve: tightened brows, a firm jaw, alert eyes, and fragile courage forcing the body to remain upright. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into heroic swagger, rage, triumph, panic, smiling, combat action.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips form firm clipped phrases with decisive closures and no hesitant trailing movement. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He steadies one uneven breath, lifts his chin slightly as if refusing a demand, and holds the off-screen listener's gaze before settling near the opening pose. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
111 - "edited": false, 122 + "edited": true,
112 "width": 1024, 123 "width": 1024,
113 "height": 576, 124 "height": 576,
114 "duration": 5.2, 125 "duration": 5.2,
115 "partition": "ref2va", 126 "partition": "ref2va",
116 "likes": 0, 127 "likes": 0,
117 - "createdAt": 1788192913492 128 + "createdAt": 1788192913492,
  129 + "promptEn": "scholar defiant out of desperation"
118 }, 130 },
119 { 131 {
120 "id": "2abd2793fae9", 132 "id": "2abd2793fae9",
121 "source": "h3console", 133 "source": "h3console",
122 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"desperate_defia", 134 + "prompt": "书生走投无路还在反抗",
123 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"desperate_defiance\". The state must be unmistakable from a single silent frame: fear held under desperate resolve: tightened brows, a firm jaw, alert eyes, and fragile courage forcing the body to remain upright. Its defining motion is: He steadies one uneven breath, lifts his chin slightly as if refusing a demand, and holds the off-screen listener's gaze before settling near the opening pose. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the center-left from mid-chest upward, torso squared toward the listener, shoulders raised and level, with his chin held clearly higher than in the fearful state. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish fear held under desperate resolve: tightened brows, a firm jaw, alert eyes, and fragile courage forcing the body to remain upright. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into heroic swagger, rage, triumph, panic, smiling, combat action.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips form firm clipped phrases with decisive closures and no hesitant trailing movement. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He steadies one uneven breath, lifts his chin slightly as if refusing a demand, and holds the off-screen listener's gaze before settling near the opening pose. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 135 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"desperate_defiance\". The state must be unmistakable from a single silent frame: fear held under desperate resolve: tightened brows, a firm jaw, alert eyes, and fragile courage forcing the body to remain upright. Its defining motion is: He steadies one uneven breath, lifts his chin slightly as if refusing a demand, and holds the off-screen listener's gaze before settling near the opening pose. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the center-left from mid-chest upward, torso squared toward the listener, shoulders raised and level, with his chin held clearly higher than in the fearful state. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish fear held under desperate resolve: tightened brows, a firm jaw, alert eyes, and fragile courage forcing the body to remain upright. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into heroic swagger, rage, triumph, panic, smiling, combat action.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips form firm clipped phrases with decisive closures and no hesitant trailing movement. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He steadies one uneven breath, lifts his chin slightly as if refusing a demand, and holds the off-screen listener's gaze before settling near the opening pose. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
124 - "edited": false, 136 + "edited": true,
125 "width": 1024, 137 "width": 1024,
126 "height": 576, 138 "height": 576,
127 "duration": 5.2, 139 "duration": 5.2,
128 "partition": "ref2va", 140 "partition": "ref2va",
129 "likes": 0, 141 "likes": 0,
130 - "createdAt": 1788192913244 142 + "createdAt": 1788192913244,
  143 + "promptEn": "scholar cornered but still defiant"
131 }, 144 },
132 { 145 {
133 "id": "bbf7efb467e0", 146 "id": "bbf7efb467e0",
134 "source": "h3console", 147 "source": "h3console",
135 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"charmed_hesitat", 148 + "prompt": "道士被迷得犹豫不决",
136 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"charmed_hesitating\". The state must be unmistakable from a single silent frame: conflicted fascination: softened eyes alternate with a guarded brow, the mouth hesitates between phrases, and suspicion repeatedly interrupts attraction. Its defining motion is: He leans forward almost imperceptibly, stops himself, looks down for a beat, then returns his gaze with an uneasy mixture of caution and attraction. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the center-right in a closer upper-chest crop, torso leaning toward the listener while his head remains slightly turned away in visible conflict. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish conflicted fascination: softened eyes alternate with a guarded brow, the mouth hesitates between phrases, and suspicion repeatedly interrupts attraction. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into complete surrender, romance, sleepiness, comic embarrassment, panic, confident rejection.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips begin softly, stop halfway through several movements, press closed, and restart with hesitant slower articulation. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He leans forward almost imperceptibly, stops himself, looks down for a beat, then returns his gaze with an uneasy mixture of caution and attraction. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 149 "fullPrompt": "subject_definitions:\n<Subject 1> is the single twenty-one-year-old half-trained Chinese Taoist whose facial identity, tied hair, worn Taoist robe, cloth bundle, old talismans, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"charmed_hesitating\". The state must be unmistakable from a single silent frame: conflicted fascination: softened eyes alternate with a guarded brow, the mouth hesitates between phrases, and suspicion repeatedly interrupts attraction. Its defining motion is: He leans forward almost imperceptibly, stops himself, looks down for a beat, then returns his gaze with an uneasy mixture of caution and attraction. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the center-right in a closer upper-chest crop, torso leaning toward the listener while his head remains slightly turned away in visible conflict. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish conflicted fascination: softened eyes alternate with a guarded brow, the mouth hesitates between phrases, and suspicion repeatedly interrupts attraction. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into complete surrender, romance, sleepiness, comic embarrassment, panic, confident rejection.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips begin softly, stop halfway through several movements, press closed, and restart with hesitant slower articulation. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. He leans forward almost imperceptibly, stops himself, looks down for a beat, then returns his gaze with an uneasy mixture of caution and attraction. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
137 - "edited": false, 150 + "edited": true,
138 "width": 1024, 151 "width": 1024,
139 "height": 576, 152 "height": 576,
140 "duration": 5.2, 153 "duration": 5.2,
141 "partition": "ref2va", 154 "partition": "ref2va",
142 "likes": 0, 155 "likes": 0,
143 - "createdAt": 1788192912912 156 + "createdAt": 1788192912912,
  157 + "promptEn": "taoist charmed, hesitating",
  158 + "lastPlayedAt": 1788231747459
144 }, 159 },
145 { 160 {
146 "id": "f8da9934c823", 161 "id": "f8da9934c823",
147 "source": "h3console", 162 "source": "h3console",
148 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"charmed_dazed\".", 163 + "prompt": "书生被迷得恍恍惚惚",
149 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"charmed_dazed\". The state must be unmistakable from a single silent frame: subtle enchanted distraction: softened focus, slower blinking, loosened facial tension, and a faint involuntary pull toward the off-screen listener. Its defining motion is: His eyes linger a moment too long, his head inclines slightly toward the off-screen listener, then he blinks and almost regains his guarded posture. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the center-right of the frame in a slightly closer upper-chest crop, torso leaning subtly toward the listener and head inclined in the same direction. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish subtle enchanted distraction: softened focus, slower blinking, loosened facial tension, and a faint involuntary pull toward the off-screen listener. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into sleep, intoxication, broad romance, comic confusion, vacant unconsciousness, overt supernatural effects.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move slowly and softly with delayed starts, longer pauses, and slightly prolonged final mouth closures. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. His eyes linger a moment too long, his head inclines slightly toward the off-screen listener, then he blinks and almost regains his guarded posture. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 164 "fullPrompt": "subject_definitions:\n<Subject 1> is the single frail twenty-four-year-old Chinese scholar whose facial identity, tied dark hair, worn travel robe, old satchel, bookish appearance, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"charmed_dazed\". The state must be unmistakable from a single silent frame: subtle enchanted distraction: softened focus, slower blinking, loosened facial tension, and a faint involuntary pull toward the off-screen listener. Its defining motion is: His eyes linger a moment too long, his head inclines slightly toward the off-screen listener, then he blinks and almost regains his guarded posture. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: He occupies the center-right of the frame in a slightly closer upper-chest crop, torso leaning subtly toward the listener and head inclined in the same direction. He remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish subtle enchanted distraction: softened focus, slower blinking, loosened facial tension, and a faint involuntary pull toward the off-screen listener. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into sleep, intoxication, broad romance, comic confusion, vacant unconsciousness, overt supernatural effects.\n\nHe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. His lips move slowly and softly with delayed starts, longer pauses, and slightly prolonged final mouth closures. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. He produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. His eyes linger a moment too long, his head inclines slightly toward the off-screen listener, then he blinks and almost regains his guarded posture. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
150 - "edited": false, 165 + "edited": true,
151 "width": 1024, 166 "width": 1024,
152 "height": 576, 167 "height": 576,
153 "duration": 5.2, 168 "duration": 5.2,
154 "partition": "ref2va", 169 "partition": "ref2va",
155 "likes": 0, 170 "likes": 0,
156 - "createdAt": 1788192912819 171 + "createdAt": 1788192912819,
  172 + "promptEn": "scholar dazed, charmed",
  173 + "lastPlayedAt": 1788231297013
157 }, 174 },
158 { 175 {
159 "id": "feb96d5be50f", 176 "id": "feb96d5be50f",
160 "source": "h3console", 177 "source": "h3console",
161 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"startled_shy\".", 178 + "prompt": "白衣女子被吓到,有点害羞",
162 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"startled_shy\". The state must be unmistakable from a single silent frame: clear startled shyness: both shoulders draw inward, her head turns fifteen degrees away, her eyes remain visibly widened beneath a raised guarded brow, and her lips hold uncertain tension. Its defining motion is: She keeps the inward posture, lowers her gaze for a full beat, checks the off-screen intruder from the corner of her eyes, and returns without straightening her shoulders. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She occupies the right third of the frame from mid-chest upward, torso turned thirty degrees away from the intruder, shoulders drawn inward, and head angled toward the nearest exit. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear startled shyness: both shoulders draw inward, her head turns fifteen degrees away, her eyes remain visibly widened beneath a raised guarded brow, and her lips hold uncertain tension. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into seduction, warmth, anger, supernatural menace, crying, theatrical fear.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips form brief hesitant movements with long closed-mouth pauses, while the corners remain tense and never form a smile. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She keeps the inward posture, lowers her gaze for a full beat, checks the off-screen intruder from the corner of her eyes, and returns without straightening her shoulders. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 179 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"startled_shy\". The state must be unmistakable from a single silent frame: clear startled shyness: both shoulders draw inward, her head turns fifteen degrees away, her eyes remain visibly widened beneath a raised guarded brow, and her lips hold uncertain tension. Its defining motion is: She keeps the inward posture, lowers her gaze for a full beat, checks the off-screen intruder from the corner of her eyes, and returns without straightening her shoulders. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She occupies the right third of the frame from mid-chest upward, torso turned thirty degrees away from the intruder, shoulders drawn inward, and head angled toward the nearest exit. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear startled shyness: both shoulders draw inward, her head turns fifteen degrees away, her eyes remain visibly widened beneath a raised guarded brow, and her lips hold uncertain tension. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into seduction, warmth, anger, supernatural menace, crying, theatrical fear.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips form brief hesitant movements with long closed-mouth pauses, while the corners remain tense and never form a smile. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She keeps the inward posture, lowers her gaze for a full beat, checks the off-screen intruder from the corner of her eyes, and returns without straightening her shoulders. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
163 - "edited": false, 180 + "edited": true,
164 "width": 1024, 181 "width": 1024,
165 "height": 576, 182 "height": 576,
166 "duration": 5.2, 183 "duration": 5.2,
167 "partition": "ref2va", 184 "partition": "ref2va",
168 "likes": 0, 185 "likes": 0,
169 - "createdAt": 1788191432903 186 + "createdAt": 1788191432903,
  187 + "promptEn": "woman in white startled, a bit shy"
170 }, 188 },
171 { 189 {
172 "id": "14f482bdae7f", 190 "id": "14f482bdae7f",
173 "source": "h3console", 191 "source": "h3console",
174 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"intimate_charmi", 192 + "prompt": "白衣女子亲密地魅惑对方",
175 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"intimate_charming\". The state must be unmistakable from a single silent frame: clear intimate allure: her head remains tilted ten degrees toward the listener, her eyelids stay visibly lowered, a restrained knowing smile remains at one corner of her mouth, and her gaze is unwaveringly personal. Its defining motion is: She preserves the tilted head and lowered eyelids, leans slightly closer for one beat, lets the gaze linger, and eases back without losing the knowing half-smile. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She occupies the center-left in a noticeably closer upper-chest crop, torso angled toward the listener, head tilted ten degrees, and face slightly nearer the camera. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear intimate allure: her head remains tilted ten degrees toward the listener, her eyelids stay visibly lowered, a restrained knowing smile remains at one corner of her mouth, and her gaze is unwaveringly personal. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into broad flirtation, laughter, explicit sexuality, supernatural glow, anger, vulnerability.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips move slowly with soft precise articulation, longer lingering closures, and the knowing half-smile returning between movements. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She preserves the tilted head and lowered eyelids, leans slightly closer for one beat, lets the gaze linger, and eases back without losing the knowing half-smile. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 193 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"intimate_charming\". The state must be unmistakable from a single silent frame: clear intimate allure: her head remains tilted ten degrees toward the listener, her eyelids stay visibly lowered, a restrained knowing smile remains at one corner of her mouth, and her gaze is unwaveringly personal. Its defining motion is: She preserves the tilted head and lowered eyelids, leans slightly closer for one beat, lets the gaze linger, and eases back without losing the knowing half-smile. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She occupies the center-left in a noticeably closer upper-chest crop, torso angled toward the listener, head tilted ten degrees, and face slightly nearer the camera. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear intimate allure: her head remains tilted ten degrees toward the listener, her eyelids stay visibly lowered, a restrained knowing smile remains at one corner of her mouth, and her gaze is unwaveringly personal. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into broad flirtation, laughter, explicit sexuality, supernatural glow, anger, vulnerability.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips move slowly with soft precise articulation, longer lingering closures, and the knowing half-smile returning between movements. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She preserves the tilted head and lowered eyelids, leans slightly closer for one beat, lets the gaze linger, and eases back without losing the knowing half-smile. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
176 - "edited": false, 194 + "edited": true,
177 "width": 1024, 195 "width": 1024,
178 "height": 576, 196 "height": 576,
179 "duration": 5.2, 197 "duration": 5.2,
180 "partition": "ref2va", 198 "partition": "ref2va",
181 "likes": 0, 199 "likes": 0,
182 - "createdAt": 1788191432362 200 + "createdAt": 1788191432362,
  201 + "promptEn": "woman in white being intimate and alluring",
  202 + "lastPlayedAt": 1788232089732
183 }, 203 },
184 { 204 {
185 "id": "362b15ab1811", 205 "id": "362b15ab1811",
186 "source": "h3console", 206 "source": "h3console",
187 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"gentle_comforti", 207 + "prompt": "白衣女子温柔安慰人",
188 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"gentle_comforting\". The state must be unmistakable from a single silent frame: clear reassuring warmth: her shoulders are open and relaxed, her head stays upright, her brow is smooth, and her soft direct gaze remains steady without coyness. Its defining motion is: She maintains open posture, gives one slow calming nod, briefly acknowledges the doorway with her eyes, and returns to stable direct eye contact. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She stands centered from mid-chest upward, torso open toward the listener, shoulders relaxed and level, head upright, and face held at a neutral conversational distance. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear reassuring warmth: her shoulders are open and relaxed, her head stays upright, her brow is smooth, and her soft direct gaze remains steady without coyness. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into overt seduction, fear, suspicion, anger, broad smiling, maternal exaggeration.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips move in a slow even cadence with gentle rounded articulation and calm closed-mouth pauses. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She maintains open posture, gives one slow calming nod, briefly acknowledges the doorway with her eyes, and returns to stable direct eye contact. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 208 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"gentle_comforting\". The state must be unmistakable from a single silent frame: clear reassuring warmth: her shoulders are open and relaxed, her head stays upright, her brow is smooth, and her soft direct gaze remains steady without coyness. Its defining motion is: She maintains open posture, gives one slow calming nod, briefly acknowledges the doorway with her eyes, and returns to stable direct eye contact. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She stands centered from mid-chest upward, torso open toward the listener, shoulders relaxed and level, head upright, and face held at a neutral conversational distance. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear reassuring warmth: her shoulders are open and relaxed, her head stays upright, her brow is smooth, and her soft direct gaze remains steady without coyness. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into overt seduction, fear, suspicion, anger, broad smiling, maternal exaggeration.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips move in a slow even cadence with gentle rounded articulation and calm closed-mouth pauses. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She maintains open posture, gives one slow calming nod, briefly acknowledges the doorway with her eyes, and returns to stable direct eye contact. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
189 - "edited": false, 209 + "edited": true,
190 "width": 1024, 210 "width": 1024,
191 "height": 576, 211 "height": 576,
192 "duration": 5.2, 212 "duration": 5.2,
193 "partition": "ref2va", 213 "partition": "ref2va",
194 "likes": 0, 214 "likes": 0,
195 - "createdAt": 1788191431874 215 + "createdAt": 1788191431874,
  216 + "promptEn": "woman in white gently comforting someone"
196 }, 217 },
197 { 218 {
198 "id": "a2c515055269", 219 "id": "a2c515055269",
199 "source": "h3console", 220 "source": "h3console",
200 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"fearful_deflect", 221 + "prompt": "白衣女子害怕地搪塞",
201 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"fearful_deflecting\". The state must be unmistakable from a single silent frame: clear restless false fear: her shoulders remain uneven and slightly hunched, her brow is asymmetrically tightened, her worried eyes repeatedly avoid direct contact, and her lips press together between bursts of speech. Its defining motion is: She makes two quick sideward eye movements toward the threatened evidence, briefly presses her lips closed, then looks back with deliberately vulnerable widened eyes while her shoulders remain uneven. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She occupies the left third from mid-chest upward, torso twisted fifteen degrees toward the threatened evidence, shoulders visibly uneven, and head caught between the evidence and listener. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear restless false fear: her shoulders remain uneven and slightly hunched, her brow is asymmetrically tightened, her worried eyes repeatedly avoid direct contact, and her lips press together between bursts of speech. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into open rage, overt threat, genuine panic, seduction, smiling, physical obstruction.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips move in short irregular bursts, press firmly closed after each burst, and restart only after a quick sideward glance. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She makes two quick sideward eye movements toward the threatened evidence, briefly presses her lips closed, then looks back with deliberately vulnerable widened eyes while her shoulders remain uneven. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 222 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"fearful_deflecting\". The state must be unmistakable from a single silent frame: clear restless false fear: her shoulders remain uneven and slightly hunched, her brow is asymmetrically tightened, her worried eyes repeatedly avoid direct contact, and her lips press together between bursts of speech. Its defining motion is: She makes two quick sideward eye movements toward the threatened evidence, briefly presses her lips closed, then looks back with deliberately vulnerable widened eyes while her shoulders remain uneven. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She occupies the left third from mid-chest upward, torso twisted fifteen degrees toward the threatened evidence, shoulders visibly uneven, and head caught between the evidence and listener. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear restless false fear: her shoulders remain uneven and slightly hunched, her brow is asymmetrically tightened, her worried eyes repeatedly avoid direct contact, and her lips press together between bursts of speech. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into open rage, overt threat, genuine panic, seduction, smiling, physical obstruction.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips move in short irregular bursts, press firmly closed after each burst, and restart only after a quick sideward glance. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She makes two quick sideward eye movements toward the threatened evidence, briefly presses her lips closed, then looks back with deliberately vulnerable widened eyes while her shoulders remain uneven. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
202 - "edited": false, 223 + "edited": true,
203 "width": 1024, 224 "width": 1024,
204 "height": 576, 225 "height": 576,
205 "duration": 5.2, 226 "duration": 5.2,
206 "partition": "ref2va", 227 "partition": "ref2va",
207 "likes": 0, 228 "likes": 0,
208 - "createdAt": 1788191431505 229 + "createdAt": 1788191431505,
  230 + "promptEn": "woman in white scared, dodging the question"
209 }, 231 },
210 { 232 {
211 "id": "667978d52305", 233 "id": "667978d52305",
212 "source": "h3console", 234 "source": "h3console",
213 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"cold_threatenin", 235 + "prompt": "白衣女子冷冷地威胁",
214 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"cold_threatening\". The state must be unmistakable from a single silent frame: clear predatory menace: her shoulders are level and rigid, her chin stays lowered eight degrees, her jaw is firmly set, her eyes hold direct unbroken contact, and she does not blink or show warmth. Its defining motion is: She remains almost motionless, keeps unwavering direct eye contact, lowers her chin once with deliberate precision, and returns to the same rigid threatening pose without any sideward glance. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She stands exactly centered in a tighter upper-chest crop, torso square to the target, shoulders rigid and level, head perfectly vertical, and face symmetrically framed by the screens. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear predatory menace: her shoulders are level and rigid, her chin stays lowered eight degrees, her jaw is firmly set, her eyes hold direct unbroken contact, and she does not blink or show warmth. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into shouting, snarling, monster transformation, visible attack, theatrical rage, smiling.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips make minimal precise movements at a slow controlled cadence, closing into a firm straight line between phrases without any smile or tremble. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She remains almost motionless, keeps unwavering direct eye contact, lowers her chin once with deliberate precision, and returns to the same rigid threatening pose without any sideward glance. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 236 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is the approved state reference frame: preserve its facial identity, clothing, hairstyle, body proportions, expression, gaze, head angle, posture, and state-specific composition.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"cold_threatening\". The state must be unmistakable from a single silent frame: clear predatory menace: her shoulders are level and rigid, her chin stays lowered eight degrees, her jaw is firmly set, her eyes hold direct unbroken contact, and she does not blink or show warmth. Its defining motion is: She remains almost motionless, keeps unwavering direct eye contact, lowers her chin once with deliberate precision, and returns to the same rigid threatening pose without any sideward glance. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> according to this state-specific composition: She stands exactly centered in a tighter upper-chest crop, torso square to the target, shoulders rigid and level, head perfectly vertical, and face symmetrically framed by the screens. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear predatory menace: her shoulders are level and rigid, her chin stays lowered eight degrees, her jaw is firmly set, her eyes hold direct unbroken contact, and she does not blink or show warmth. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into shouting, snarling, monster transformation, visible attack, theatrical rage, smiling.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. Her lips make minimal precise movements at a slow controlled cadence, closing into a firm straight line between phrases without any smile or tremble. The movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She remains almost motionless, keeps unwavering direct eye contact, lowers her chin once with deliberate precision, and returns to the same rigid threatening pose without any sideward glance. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
215 - "edited": false, 237 + "edited": true,
216 "width": 1024, 238 "width": 1024,
217 "height": 576, 239 "height": 576,
218 "duration": 5.2, 240 "duration": 5.2,
219 "partition": "ref2va", 241 "partition": "ref2va",
220 "likes": 0, 242 "likes": 0,
221 - "createdAt": 1788191431016 243 + "createdAt": 1788191431016,
  244 + "promptEn": "woman in white coldly threatening",
  245 + "lastPlayedAt": 1788231319026
222 }, 246 },
223 { 247 {
224 "id": "7f5213748d87", 248 "id": "7f5213748d87",
225 "source": "h3console", 249 "source": "h3console",
226 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"fearful_deflect", 250 + "prompt": "白衣女子害怕地搪塞",
227 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is used only as an identity, clothing, hairstyle, body-proportion, and accessory reference; its source composition, borders, labels, empty background, and design-board layout never appear in the target video.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"fearful_deflecting\". The state must be unmistakable from a single silent frame: clear restless false fear: her shoulders remain uneven and slightly hunched, her brow is asymmetrically tightened, her worried eyes repeatedly avoid direct contact, and her lips press together between bursts of speech. Its defining motion is: She makes two quick sideward eye movements toward the threatened evidence, briefly presses her lips closed, then looks back with deliberately vulnerable widened eyes while her shoulders remain uneven. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> from the upper chest upward. She stands nearly front-facing with her torso angled slightly toward an off-screen conversation partner. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear restless false fear: her shoulders remain uneven and slightly hunched, her brow is asymmetrically tightened, her worried eyes repeatedly avoid direct contact, and her lips press together between bursts of speech. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into open rage, overt threat, genuine panic, seduction, smiling, physical obstruction.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. She opens and closes her lips with varied articulation and pauses, but the movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She makes two quick sideward eye movements toward the threatened evidence, briefly presses her lips closed, then looks back with deliberately vulnerable widened eyes while her shoulders remain uneven. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 251 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is used only as an identity, clothing, hairstyle, body-proportion, and accessory reference; its source composition, borders, labels, empty background, and design-board layout never appear in the target video.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"fearful_deflecting\". The state must be unmistakable from a single silent frame: clear restless false fear: her shoulders remain uneven and slightly hunched, her brow is asymmetrically tightened, her worried eyes repeatedly avoid direct contact, and her lips press together between bursts of speech. Its defining motion is: She makes two quick sideward eye movements toward the threatened evidence, briefly presses her lips closed, then looks back with deliberately vulnerable widened eyes while her shoulders remain uneven. It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> from the upper chest upward. She stands nearly front-facing with her torso angled slightly toward an off-screen conversation partner. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nBefore any mouth movement begins, the face, gaze, head angle, jaw, and shoulders clearly establish clear restless false fear: her shoulders remain uneven and slightly hunched, her brow is asymmetrically tightened, her worried eyes repeatedly avoid direct contact, and her lips press together between bursts of speech. This visual signature remains continuously readable throughout the shot and never relaxes into a generic neutral speaking face. It never shifts into open rage, overt threat, genuine panic, seduction, smiling, physical obstruction.\n\nShe begins natural speech-related mouth movement while preserving the defining expression, gaze direction, head angle, jaw tension, and shoulder posture. She opens and closes her lips with varied articulation and pauses, but the movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She makes two quick sideward eye movements toward the threatened evidence, briefly presses her lips closed, then looks back with deliberately vulnerable widened eyes while her shoulders remain uneven. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
228 - "edited": false, 252 + "edited": true,
229 "width": 1024, 253 "width": 1024,
230 "height": 576, 254 "height": 576,
231 "duration": 15.1, 255 "duration": 15.1,
232 "partition": "ref2va", 256 "partition": "ref2va",
233 "likes": 0, 257 "likes": 0,
234 - "createdAt": 1788188423583 258 + "createdAt": 1788188423583,
  259 + "promptEn": "woman in white scared, dodging"
235 }, 260 },
236 { 261 {
237 "id": "1597db4be561", 262 "id": "1597db4be561",
238 "source": "h3console", 263 "source": "h3console",
239 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"gentle_comforti", 264 + "prompt": "白衣女子温柔安慰",
240 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is used only as an identity, clothing, hairstyle, body-proportion, and accessory reference; its source composition, borders, labels, empty background, and design-board layout never appear in the target video.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"gentle_comforting\". It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. The performance is controlled gentleness and reassuring patience: soft attentive eyes, relaxed lips, a composed brow, and measured warmth that remains slightly guarded. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> from the upper chest upward. She stands nearly front-facing with her torso angled slightly toward an off-screen conversation partner. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nAt the opening, the performance conveys controlled gentleness and reassuring patience: soft attentive eyes, relaxed lips, a composed brow, and measured warmth that remains slightly guarded. The emotion remains believable and controlled. It never shifts into overt seduction, fear, suspicion, anger, broad smiling, maternal exaggeration.\n\nShe begins natural speech-related mouth movement at a measured conversational pace. She opens and closes her lips with varied, moderate articulation and brief pauses, but the movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She gives a small calming nod, briefly glances toward the door as if acknowledging danger, then returns her full attention to the off-screen listener. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 265 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is used only as an identity, clothing, hairstyle, body-proportion, and accessory reference; its source composition, borders, labels, empty background, and design-board layout never appear in the target video.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"gentle_comforting\". It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. The performance is controlled gentleness and reassuring patience: soft attentive eyes, relaxed lips, a composed brow, and measured warmth that remains slightly guarded. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> from the upper chest upward. She stands nearly front-facing with her torso angled slightly toward an off-screen conversation partner. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nAt the opening, the performance conveys controlled gentleness and reassuring patience: soft attentive eyes, relaxed lips, a composed brow, and measured warmth that remains slightly guarded. The emotion remains believable and controlled. It never shifts into overt seduction, fear, suspicion, anger, broad smiling, maternal exaggeration.\n\nShe begins natural speech-related mouth movement at a measured conversational pace. She opens and closes her lips with varied, moderate articulation and brief pauses, but the movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. She gives a small calming nod, briefly glances toward the door as if acknowledging danger, then returns her full attention to the off-screen listener. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
241 - "edited": false, 266 + "edited": true,
242 "width": 1024, 267 "width": 1024,
243 "height": 576, 268 "height": 576,
244 "duration": 15.1, 269 "duration": 15.1,
245 "partition": "ref2va", 270 "partition": "ref2va",
246 "likes": 0, 271 "likes": 0,
247 "createdAt": 1788187365789, 272 "createdAt": 1788187365789,
248 - "lastPlayedAt": 1788230876818 273 + "lastPlayedAt": 1788230876818,
  274 + "promptEn": "woman in white being gentle and comforting"
249 }, 275 },
250 { 276 {
251 "id": "88d71d85058f", 277 "id": "88d71d85058f",
252 "source": "h3console", 278 "source": "h3console",
253 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"fearful_deflect", 279 + "prompt": "白衣女子躲闪着回避问题",
254 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is used only as an identity, clothing, hairstyle, body-proportion, and accessory reference; its source composition, borders, labels, empty background, and design-board layout never appear in the target video.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"fearful_deflecting\". It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. The performance is manufactured fear concealing calculation: worried eyes, a tightened brow, slightly uneven composure, and a quick assessment of whether the deception is working. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> from the upper chest upward. She stands nearly front-facing with her torso angled slightly toward an off-screen conversation partner. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nAt the opening, the performance conveys manufactured fear concealing calculation: worried eyes, a tightened brow, slightly uneven composure, and a quick assessment of whether the deception is working. The emotion remains believable and controlled. It never shifts into open rage, overt threat, genuine panic, seduction, smiling, physical obstruction.\n\nShe begins natural speech-related mouth movement at a measured conversational pace. She opens and closes her lips with varied, moderate articulation and brief pauses, but the movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. Her eyes dart once toward the threatened evidence outside the frame, she catches the reaction, then turns back with a carefully vulnerable expression. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 280 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is used only as an identity, clothing, hairstyle, body-proportion, and accessory reference; its source composition, borders, labels, empty background, and design-board layout never appear in the target video.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"fearful_deflecting\". It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. The performance is manufactured fear concealing calculation: worried eyes, a tightened brow, slightly uneven composure, and a quick assessment of whether the deception is working. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> from the upper chest upward. She stands nearly front-facing with her torso angled slightly toward an off-screen conversation partner. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nAt the opening, the performance conveys manufactured fear concealing calculation: worried eyes, a tightened brow, slightly uneven composure, and a quick assessment of whether the deception is working. The emotion remains believable and controlled. It never shifts into open rage, overt threat, genuine panic, seduction, smiling, physical obstruction.\n\nShe begins natural speech-related mouth movement at a measured conversational pace. She opens and closes her lips with varied, moderate articulation and brief pauses, but the movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. Her eyes dart once toward the threatened evidence outside the frame, she catches the reaction, then turns back with a carefully vulnerable expression. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
255 - "edited": false, 281 + "edited": true,
256 "width": 1024, 282 "width": 1024,
257 "height": 576, 283 "height": 576,
258 "duration": 15.1, 284 "duration": 15.1,
259 "partition": "ref2va", 285 "partition": "ref2va",
260 "likes": 0, 286 "likes": 0,
261 "createdAt": 1788186218619, 287 "createdAt": 1788186218619,
262 - "lastPlayedAt": 1788230860811 288 + "lastPlayedAt": 1788230860811,
  289 + "promptEn": "woman in white evading, scared"
263 }, 290 },
264 { 291 {
265 "id": "6cb4eb75ee09", 292 "id": "6cb4eb75ee09",
266 "source": "h3console", 293 "source": "h3console",
267 - "prompt": "The target video is a reusable silent speaking-performance clip for 角色1 in the finite performance state \"cold_threatenin", 294 + "prompt": "白衣女子冷冷地发出威胁",
268 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is used only as an identity, clothing, hairstyle, body-proportion, and accessory reference; its source composition, borders, labels, empty background, and design-board layout never appear in the target video.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"cold_threatening\". It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. The performance is controlled predatory menace: still eyes, lowered warmth, a firm mouth, minimal blinking, and absolute attention on the off-screen target. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> from the upper chest upward. She stands nearly front-facing with her torso angled slightly toward an off-screen conversation partner. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nAt the opening, the performance conveys controlled predatory menace: still eyes, lowered warmth, a firm mouth, minimal blinking, and absolute attention on the off-screen target. The emotion remains believable and controlled. It never shifts into shouting, snarling, monster transformation, visible attack, theatrical rage, smiling.\n\nShe begins natural speech-related mouth movement at a measured conversational pace. She opens and closes her lips with varied, moderate articulation and brief pauses, but the movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. Her head becomes unnaturally still, her gaze hardens without widening, and her chin lowers slightly before she returns to the opening threatening pose. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A", 295 "fullPrompt": "subject_definitions:\n<Subject 1> is the single pale-skinned young Chinese woman whose facial identity, high dark hair bun, sheer white traditional robe, delicate features, and period styling come from <Picture 2>. <Picture 2> is used only as an identity, clothing, hairstyle, body-proportion, and accessory reference; its source composition, borders, labels, empty background, and design-board layout never appear in the target video.\n<Subject 2> is the old Chinese room whose spatial layout, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber lighting, and deep surrounding shadows come from <Picture 1>. <Picture 1> is used only as the environment, composition, lighting, and period-style reference.\n\nsummary:\n[reference generation] The target video is a reusable silent speaking-performance clip for <Subject 1> in the finite performance state \"cold_threatening\". It shows only <Subject 1> in a stable medium close-up inside <Subject 2>. The performance is controlled predatory menace: still eyes, lowered warmth, a firm mouth, minimal blinking, and absolute attention on the off-screen target. Natural speech-related mouth movement does not correspond to any sentence, language, or fixed phoneme sequence. The ending returns close to the opening posture so the clip can repeat under variable-length TTS playback.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - the same facial identity, age, clothing, hairstyle, body proportions, accessories, and period styling from <Picture 2> remain consistent throughout the video.\n<Subject 2> (appears in [Shot 1]): partially_preserved - the room identity, carved wooden screens, round stone table, oil lamp, daybed, hanging scrolls, warm amber light, and deep shadows from <Picture 1> remain recognizable behind the closer character framing; no person from the source image is copied.\n\ndetailed_description:\nThe target video uses a cinematic Chinese period-horror style with realistic skin texture, restrained acting, warm oil-lamp illumination, deep brown-black shadows, and shallow depth of field. It is one continuous normal cinematic shot containing one character. It never becomes a character sheet, collage, split screen, turnaround view, portrait grid, close-up inset, or design-board layout.\n\n[Shot 1] A static medium close-up frames <Subject 1> from the upper chest upward. She stands nearly front-facing with her torso angled slightly toward an off-screen conversation partner. She remains the same person defined by <Picture 2>. Behind the character is <Subject 2>, preserving the environment established by <Picture 1>: recognizable carved wooden screens occupy the softly blurred middle ground, while the round stone table and its single oil lamp create warm side light; the daybed and hanging scrolls remain subdued in shadow. No additional person appears. The camera remains completely stationary with no zoom, pan, tilt, tracking movement, reframing, focus shift, or cut.\n\nAt the opening, the performance conveys controlled predatory menace: still eyes, lowered warmth, a firm mouth, minimal blinking, and absolute attention on the off-screen target. The emotion remains believable and controlled. It never shifts into shouting, snarling, monster transformation, visible attack, theatrical rage, smiling.\n\nShe begins natural speech-related mouth movement at a measured conversational pace. She opens and closes her lips with varied, moderate articulation and brief pauses, but the movement does not match any identifiable sentence, language, or fixed phoneme sequence. The mouth never stretches into exaggerated shapes. She produces no audible dialogue, vocalization, whisper, breathing sound, or mouth sound. Her head becomes unnaturally still, her gaze hardens without widening, and her chin lowers slightly before she returns to the opening threatening pose. Hands remain outside the frame, and no semantic action binds the clip to a particular line of dialogue.\n\nIn the final portion, the mouth movement slows and closes naturally. The intended emotional performance remains legible while the gaze, head angle, shoulder height, facial tension, lighting, and framing return close to the opening state. The final image stays stable and visually compatible with replaying the clip from the beginning. There are no scene changes, extra characters, new objects, subtitles, logos, watermarks, visible text, or generated dialogue.\n\noverall_soundscape:\nN/A\n\nnon_diegetic_music:\nN/A",
269 - "edited": false, 296 + "edited": true,
270 "width": 1024, 297 "width": 1024,
271 "height": 576, 298 "height": 576,
272 "duration": 15.1, 299 "duration": 15.1,
273 "partition": "ref2va", 300 "partition": "ref2va",
274 "likes": 0, 301 "likes": 0,
275 - "createdAt": 1788185090875 302 + "createdAt": 1788185090875,
  303 + "promptEn": "woman in white cold and threatening"
276 }, 304 },
277 { 305 {
278 "id": "a46f1daa9ee0", 306 "id": "a46f1daa9ee0",
279 "source": "h3console", 307 "source": "h3console",
280 - "prompt": "[Shot 1] Photorealistic cinematic science-fiction teaser footage in a cold blue-black palette, lit only by starlight. A ", 308 + "prompt": "巨大战舰从星空中驶过,舰桥突然剧烈震动",
281 "fullPrompt": "[Shot 1] Photorealistic cinematic science-fiction teaser footage in a cold blue-black palette, lit only by starlight. A vast deep-space star field fills the frame, a near-black emptiness across the left third, a dense band of bright stars in the upper right. A colossal dark-gray warship silhouette glides in from the left edge toward mid-frame, its ridged hull catching faint cold starlight on one flank while the opposite side sinks into darkness. The camera trucks slowly right with the hull.\n\n[Shot 2] At 00:02.500, the shot cuts to the warship's dim bridge interior. Cold white starlight pours through a multi-pane forward window, consoles glowing with small amber instrument lights. A heavy vibration builds: bulkheads, consoles and a backlit human silhouette bracing one hand on a console all shudder together in the same direction, while the camera holds static and amber light spots sweep the walls.\n\n[Shot 3] At 00:05.500, the shot cuts to the curved limb of a cold gray-blue planet entering from the right, its day-night boundary sharply defined, lit arc cold white, dark side merging into black space. The camera pushes in slowly.\n\n[Shot 4] At 00:06.750, the shot cuts to a distant group of at least three warships of the same hull family, spread unevenly with slight depth separation. The camera pulls out slowly as the dark hulls shrink against the star field, unmarked except faint blue-white engine points.\n\n[Shot 5] At 00:08.000, the shot cuts to a close pass along the lead warship's hull. The camera tracks along the ship's longitudinal spine, revealing broad polygonal armor plates with deep seams, parallel channels down both flanks, a ring reinforcement collar near the bow, and one faint amber cabin glow as a warm accent.\n\n[Shot 6] At 00:09.250, the shot cuts to the fleet inside a warp transition. Stars stretch into radiating cold white and pale-cyan light lines while space visibly distorts, and the camera pushes in through the streaking field. At 0.6 seconds into this shot, the frame's brightness snaps up to a near-overexposed white flash for an instant and immediately falls back, leaving a few frames of lens-flare streaks as the fleet jumps away.\n\n[Shot 7] At 00:11.125, the shot cuts to total blackness. The camera holds static.\n\n[Shot 8] At 00:11.500, the shot cuts back to the darkest region of the star field. The camera holds static as the four Chinese characters \"星渊纪元\" emerge gradually out of the darkness, their brightness rising from near-black instead of cutting in abruptly. The characters are set with wide letter spacing of at least half a character width, rendered as a brushed dark metal gray rather than pure white. Partway through the shot a narrow band of starlight sweeps across the letter surfaces, brightening each character it passes and leaving a decaying afterimage trail; during the sweep the characters visibly spread apart, then settle. Afterward they keep a restrained low-intensity glow, with a faint edge glow that stays clear of the neighboring characters and never swallows the outlines.\n\noverall_soundscape: A continuous deep sub-bass drone underscores the whole piece. Structural rumble and stress groans build through the bridge vibration. Short whoosh impacts punctuate each hard cut, and a deep low-frequency drop slams exactly with the white flash of the jump. The sound briefly thins to near-silence over the black frame before the music's final hit lands as the title settles.\n\nnon_diegetic_music: Rhythmic percussion enters over the low drone at the hard-cut sequence, lands repeated accent hits through the jump, and reaches its final peak as the title locks into place. No melodic vocals appear at any point.\n", 309 "fullPrompt": "[Shot 1] Photorealistic cinematic science-fiction teaser footage in a cold blue-black palette, lit only by starlight. A vast deep-space star field fills the frame, a near-black emptiness across the left third, a dense band of bright stars in the upper right. A colossal dark-gray warship silhouette glides in from the left edge toward mid-frame, its ridged hull catching faint cold starlight on one flank while the opposite side sinks into darkness. The camera trucks slowly right with the hull.\n\n[Shot 2] At 00:02.500, the shot cuts to the warship's dim bridge interior. Cold white starlight pours through a multi-pane forward window, consoles glowing with small amber instrument lights. A heavy vibration builds: bulkheads, consoles and a backlit human silhouette bracing one hand on a console all shudder together in the same direction, while the camera holds static and amber light spots sweep the walls.\n\n[Shot 3] At 00:05.500, the shot cuts to the curved limb of a cold gray-blue planet entering from the right, its day-night boundary sharply defined, lit arc cold white, dark side merging into black space. The camera pushes in slowly.\n\n[Shot 4] At 00:06.750, the shot cuts to a distant group of at least three warships of the same hull family, spread unevenly with slight depth separation. The camera pulls out slowly as the dark hulls shrink against the star field, unmarked except faint blue-white engine points.\n\n[Shot 5] At 00:08.000, the shot cuts to a close pass along the lead warship's hull. The camera tracks along the ship's longitudinal spine, revealing broad polygonal armor plates with deep seams, parallel channels down both flanks, a ring reinforcement collar near the bow, and one faint amber cabin glow as a warm accent.\n\n[Shot 6] At 00:09.250, the shot cuts to the fleet inside a warp transition. Stars stretch into radiating cold white and pale-cyan light lines while space visibly distorts, and the camera pushes in through the streaking field. At 0.6 seconds into this shot, the frame's brightness snaps up to a near-overexposed white flash for an instant and immediately falls back, leaving a few frames of lens-flare streaks as the fleet jumps away.\n\n[Shot 7] At 00:11.125, the shot cuts to total blackness. The camera holds static.\n\n[Shot 8] At 00:11.500, the shot cuts back to the darkest region of the star field. The camera holds static as the four Chinese characters \"星渊纪元\" emerge gradually out of the darkness, their brightness rising from near-black instead of cutting in abruptly. The characters are set with wide letter spacing of at least half a character width, rendered as a brushed dark metal gray rather than pure white. Partway through the shot a narrow band of starlight sweeps across the letter surfaces, brightening each character it passes and leaving a decaying afterimage trail; during the sweep the characters visibly spread apart, then settle. Afterward they keep a restrained low-intensity glow, with a faint edge glow that stays clear of the neighboring characters and never swallows the outlines.\n\noverall_soundscape: A continuous deep sub-bass drone underscores the whole piece. Structural rumble and stress groans build through the bridge vibration. Short whoosh impacts punctuate each hard cut, and a deep low-frequency drop slams exactly with the white flash of the jump. The sound briefly thins to near-silence over the black frame before the music's final hit lands as the title settles.\n\nnon_diegetic_music: Rhythmic percussion enters over the low drone at the hard-cut sequence, lands repeated accent hits through the jump, and reaches its final peak as the title locks into place. No melodic vocals appear at any point.\n",
282 - "edited": false, 310 + "edited": true,
283 "width": 1024, 311 "width": 1024,
284 "height": 576, 312 "height": 576,
285 "duration": 14.5, 313 "duration": 14.5,
286 "partition": "text", 314 "partition": "text",
287 "likes": 0, 315 "likes": 0,
288 - "createdAt": 1788181569491 316 + "createdAt": 1788181569491,
  317 + "promptEn": "a massive warship glides through the stars, the bridge suddenly shakes hard"
289 }, 318 },
290 { 319 {
291 "id": "44bf5b969e94", 320 "id": "44bf5b969e94",
@@ -315,7 +344,7 @@ @@ -315,7 +344,7 @@
315 "likes": 0, 344 "likes": 0,
316 "createdAt": 1788160917846, 345 "createdAt": 1788160917846,
317 "promptEn": "woman in old chinese robe talking, gentle but wary, in an old room", 346 "promptEn": "woman in old chinese robe talking, gentle but wary, in an old room",
318 - "lastPlayedAt": 1788230507161 347 + "lastPlayedAt": 1788232031703
319 }, 348 },
320 { 349 {
321 "id": "24e49e5ae069", 350 "id": "24e49e5ae069",
@@ -330,7 +359,7 @@ @@ -330,7 +359,7 @@
330 "likes": 0, 359 "likes": 0,
331 "createdAt": 1788159367556, 360 "createdAt": 1788159367556,
332 "promptEn": "constable talking nervously in an old room, looking scared", 361 "promptEn": "constable talking nervously in an old room, looking scared",
333 - "lastPlayedAt": 1788229198001 362 + "lastPlayedAt": 1788231409095
334 }, 363 },
335 { 364 {
336 "id": "a6d767413426", 365 "id": "a6d767413426",
@@ -360,7 +389,7 @@ @@ -360,7 +389,7 @@
360 "likes": 0, 389 "likes": 0,
361 "createdAt": 1788157177505, 390 "createdAt": 1788157177505,
362 "promptEn": "constable bursts in and blocks the door, talks to a pale woman behind the screen", 391 "promptEn": "constable bursts in and blocks the door, talks to a pale woman behind the screen",
363 - "lastPlayedAt": 1788230417098 392 + "lastPlayedAt": 1788232081727
364 }, 393 },
365 { 394 {
366 "id": "a9c4ba5e453b", 395 "id": "a9c4ba5e453b",
@@ -390,7 +419,7 @@ @@ -390,7 +419,7 @@
390 "likes": 0, 419 "likes": 0,
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2400 "likes": 0, 2429 "likes": 0,
2401 "createdAt": 1787708674508, 2430 "createdAt": 1787708674508,
2402 "promptEn": "constable sees through her painted disguise and rips her face off, revealing a demonic visage underneath", 2431 "promptEn": "constable sees through her painted disguise and rips her face off, revealing a demonic visage underneath",
2403 - "lastPlayedAt": 1788230168872 2432 + "lastPlayedAt": 1788231877578
2404 }, 2433 },
2405 { 2434 {
2406 "id": "6d433dcc104c", 2435 "id": "6d433dcc104c",
@@ -2430,7 +2459,7 @@ @@ -2430,7 +2459,7 @@
2430 "likes": 0, 2459 "likes": 0,
2431 "createdAt": 1787708653181, 2460 "createdAt": 1787708653181,
2432 "promptEn": "constable holds her gaze, quietly says \"go on\", then waits in silence", 2461 "promptEn": "constable holds her gaze, quietly says \"go on\", then waits in silence",
2433 - "lastPlayedAt": 1788228937773 2462 + "lastPlayedAt": 1788231861563
2434 }, 2463 },
2435 { 2464 {
2436 "id": "55f98ceec9e4", 2465 "id": "55f98ceec9e4",
@@ -2460,7 +2489,7 @@ @@ -2460,7 +2489,7 @@
2460 "likes": 0, 2489 "likes": 0,
2461 "createdAt": 1787708646888, 2490 "createdAt": 1787708646888,
2462 "promptEn": "constable studies her through the screen growing suspicious, hand drifting to his sword", 2491 "promptEn": "constable studies her through the screen growing suspicious, hand drifting to his sword",
2463 - "lastPlayedAt": 1788228501399 2492 + "lastPlayedAt": 1788231483166
2464 }, 2493 },
2465 { 2494 {
2466 "id": "1c0c203cfb3b", 2495 "id": "1c0c203cfb3b",
@@ -2520,7 +2549,7 @@ @@ -2520,7 +2549,7 @@
2520 "likes": 0, 2549 "likes": 0,
2521 "createdAt": 1787708622178, 2550 "createdAt": 1787708622178,
2522 "promptEn": "constable gives a clasped-hand salute and thanks her, she gives a subtle nod", 2551 "promptEn": "constable gives a clasped-hand salute and thanks her, she gives a subtle nod",
2523 - "lastPlayedAt": 1788230296993 2552 + "lastPlayedAt": 1788231903603
2524 }, 2553 },
2525 { 2554 {
2526 "id": "1721c75dbc3b", 2555 "id": "1721c75dbc3b",
@@ -2565,7 +2594,7 @@ @@ -2565,7 +2594,7 @@
2565 "likes": 0, 2594 "likes": 0,
2566 "createdAt": 1787674768144, 2595 "createdAt": 1787674768144,
2567 "promptEn": "constable lifts a bronze mirror, reflecting candlelight onto the portrait on the wall", 2596 "promptEn": "constable lifts a bronze mirror, reflecting candlelight onto the portrait on the wall",
2568 - "lastPlayedAt": 1788229222024 2597 + "lastPlayedAt": 1788231997701
2569 }, 2598 },
2570 { 2599 {
2571 "id": "3be1f275fde2", 2600 "id": "3be1f275fde2",
@@ -2640,7 +2669,7 @@ @@ -2640,7 +2669,7 @@
2640 "likes": 0, 2669 "likes": 0,
2641 "createdAt": 1787674695703, 2670 "createdAt": 1787674695703,
2642 "promptEn": "constable stops, faces the screen, quietly promises to keep his voice down", 2671 "promptEn": "constable stops, faces the screen, quietly promises to keep his voice down",
2643 - "lastPlayedAt": 1788229560313 2672 + "lastPlayedAt": 1788231753466
2644 }, 2673 },
2645 { 2674 {
2646 "id": "94dc455e26bf", 2675 "id": "94dc455e26bf",
@@ -2655,7 +2684,7 @@ @@ -2655,7 +2684,7 @@
2655 "likes": 0, 2684 "likes": 0,
2656 "createdAt": 1787674688717, 2685 "createdAt": 1787674688717,
2657 "promptEn": "constable agrees to stay, lets his guard down, she gives a barely-there nod", 2686 "promptEn": "constable agrees to stay, lets his guard down, she gives a barely-there nod",
2658 - "lastPlayedAt": 1788229282079 2687 + "lastPlayedAt": 1788231977675
2659 }, 2688 },
2660 { 2689 {
2661 "id": "4874fe3fdbc9", 2690 "id": "4874fe3fdbc9",
@@ -2700,7 +2729,7 @@ @@ -2700,7 +2729,7 @@
2700 "likes": 0, 2729 "likes": 0,
2701 "createdAt": 1787674642026, 2730 "createdAt": 1787674642026,
2702 "promptEn": "constable enters from the side and sits down on a stool by the lamp to rest", 2731 "promptEn": "constable enters from the side and sits down on a stool by the lamp to rest",
2703 - "lastPlayedAt": 1788229646385 2732 + "lastPlayedAt": 1788232065714
2704 }, 2733 },
2705 { 2734 {
2706 "id": "fe7ffbe65653", 2735 "id": "fe7ffbe65653",
@@ -2715,7 +2744,7 @@ @@ -2715,7 +2744,7 @@
2715 "likes": 0, 2744 "likes": 0,
2716 "createdAt": 1787674639055, 2745 "createdAt": 1787674639055,
2717 "promptEn": "constable checks his reflection in the mirror, sees her behind his shoulder in it, turns around to find the screen empty", 2746 "promptEn": "constable checks his reflection in the mirror, sees her behind his shoulder in it, turns around to find the screen empty",
2718 - "lastPlayedAt": 1788230523170 2747 + "lastPlayedAt": 1788231811519
2719 }, 2748 },
2720 { 2749 {
2721 "id": "ebaf0dde3d9f", 2750 "id": "ebaf0dde3d9f",
@@ -2820,1539 +2849,1611 @@ @@ -2820,1539 +2849,1611 @@
2820 "likes": 0, 2849 "likes": 0,
2821 "createdAt": 1787672849330, 2850 "createdAt": 1787672849330,
2822 "promptEn": "constable cautiously follows her silent gesture, hand near his sword, tracking her movement", 2851 "promptEn": "constable cautiously follows her silent gesture, hand near his sword, tracking her movement",
2823 - "lastPlayedAt": 1788229181988 2852 + "lastPlayedAt": 1788231224982
2824 }, 2853 },
2825 { 2854 {
2826 "id": "feb4df69e1a2", 2855 "id": "feb4df69e1a2",
2827 "source": "h3console", 2856 "source": "h3console",
2828 - "prompt": "The target video shows 角色2 standing in the dim room established by , politely requesting tea from 角色1 behind the carved ", 2857 + "prompt": "捕快隔着屏风客气地向女子讨茶喝",
2829 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman in <Picture 2>, wearing a flowing white traditional Chinese robe, with long black hair and an exquisite but unnaturally pale face.\n<Subject 2> is the young male constable in <Picture 3>, wearing a dark long robe, with a black headwrap, black boots, a dao sword at his waist, and a bronze waist badge inscribed with \"捕\".\n<Picture 1> is the first frame of [Shot 1], establishing the dim old room with five carved wooden screens, a round stone table holding a candle, a low daybed on the right, and hanging scrolls on the wall.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> standing in the dim room established by <Picture 1>, politely requesting tea from <Subject 1> behind the carved screens. <Subject 1> remains motionless, then a pale hand extends through the screen gap holding a steaming white cup, which <Subject 2> hesitantly reaches for.\n\nretention_analysis:\n<Picture 1> ([Shot 1] first frame): fully_preserved - the room layout with five carved screens, round stone table, candle flame, low daybed, and hanging scrolls is retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1], [Shot 2]): fully_preserved - the woman's white robe, long black hair, and pale complexion are retained.\n<Subject 2> (appears in [Shot 1], [Shot 2]): fully_preserved - the constable's dark robe, black headwrap, dao sword, and the \"捕\" waist badge are retained.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with a single warm candle flame cutting through deep shadow and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 1>, a medium-wide shot of the dim old room. Five carved wooden screens stand in the midground, their dark lacquered panels catching faint amber glints. A round stone table in the foreground holds a single burning candle, the only source of light, casting a small warm pool on the stone surface and throwing long, wavering shadows of the screen frames across the cracked plaster walls. A low daybed sits along the right wall beneath a hanging scroll. <Subject 2>, the young constable from <Picture 3> with a dark long robe, a black headwrap, black boots, a dao sword at his waist, and a bronze waist badge inscribed with \"捕\", stands beside the stone table facing the screens, hands clasped loosely in front of him. The camera holds a static shot with small amplitude shake. He draws a slow breath and, in a calm steady young male voice, <Subject 2> (S1) says: <d>[Chinese] 请给我倒杯茶.</d> Behind the screens, <Subject 1>, the pale woman in a flowing white robe with long black hair, is faintly visible through the gaps between panels, standing perfectly motionless with her face half-lost in shadow. The candle flame bends once, as if stirred by an unseen draft, and the shadows across the screens shift. He waits, his eyes fixed on the screen gaps.\n[Shot 2] At 00:03.500, the camera cuts to a close-up of the narrow gap between two screen panels. From the darkness behind the screens, a slender, unnaturally pale hand belonging to <Subject 1> emerges, holding a white porcelain cup filled with gently steaming tea. The hand extends through the gap with a smooth, unhurried motion and sets the cup down on the edge of the round stone table with a soft click. The candle flame bends sideways as the hand passes above it, then settles back. At the lower edge of frame, <Subject 2>'s hand pauses, hovering above the cup for a beat, then reaches slowly forward until his fingertips brush the warm porcelain. The camera pushes in with small amplitude at slow speed as the pale hand withdraws back into the darkness between the panels, leaving the steaming cup on the table.\n\noverall_soundscape: The candle flame sputters softly. Silk rustles faintly from behind the carved screens. A porcelain cup clicks onto the stone tabletop, followed by the slight shuffle of boots on stone.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.", 2858 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman in <Picture 2>, wearing a flowing white traditional Chinese robe, with long black hair and an exquisite but unnaturally pale face.\n<Subject 2> is the young male constable in <Picture 3>, wearing a dark long robe, with a black headwrap, black boots, a dao sword at his waist, and a bronze waist badge inscribed with \"捕\".\n<Picture 1> is the first frame of [Shot 1], establishing the dim old room with five carved wooden screens, a round stone table holding a candle, a low daybed on the right, and hanging scrolls on the wall.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> standing in the dim room established by <Picture 1>, politely requesting tea from <Subject 1> behind the carved screens. <Subject 1> remains motionless, then a pale hand extends through the screen gap holding a steaming white cup, which <Subject 2> hesitantly reaches for.\n\nretention_analysis:\n<Picture 1> ([Shot 1] first frame): fully_preserved - the room layout with five carved screens, round stone table, candle flame, low daybed, and hanging scrolls is retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1], [Shot 2]): fully_preserved - the woman's white robe, long black hair, and pale complexion are retained.\n<Subject 2> (appears in [Shot 1], [Shot 2]): fully_preserved - the constable's dark robe, black headwrap, dao sword, and the \"捕\" waist badge are retained.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with a single warm candle flame cutting through deep shadow and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 1>, a medium-wide shot of the dim old room. Five carved wooden screens stand in the midground, their dark lacquered panels catching faint amber glints. A round stone table in the foreground holds a single burning candle, the only source of light, casting a small warm pool on the stone surface and throwing long, wavering shadows of the screen frames across the cracked plaster walls. A low daybed sits along the right wall beneath a hanging scroll. <Subject 2>, the young constable from <Picture 3> with a dark long robe, a black headwrap, black boots, a dao sword at his waist, and a bronze waist badge inscribed with \"捕\", stands beside the stone table facing the screens, hands clasped loosely in front of him. The camera holds a static shot with small amplitude shake. He draws a slow breath and, in a calm steady young male voice, <Subject 2> (S1) says: <d>[Chinese] 请给我倒杯茶.</d> Behind the screens, <Subject 1>, the pale woman in a flowing white robe with long black hair, is faintly visible through the gaps between panels, standing perfectly motionless with her face half-lost in shadow. The candle flame bends once, as if stirred by an unseen draft, and the shadows across the screens shift. He waits, his eyes fixed on the screen gaps.\n[Shot 2] At 00:03.500, the camera cuts to a close-up of the narrow gap between two screen panels. From the darkness behind the screens, a slender, unnaturally pale hand belonging to <Subject 1> emerges, holding a white porcelain cup filled with gently steaming tea. The hand extends through the gap with a smooth, unhurried motion and sets the cup down on the edge of the round stone table with a soft click. The candle flame bends sideways as the hand passes above it, then settles back. At the lower edge of frame, <Subject 2>'s hand pauses, hovering above the cup for a beat, then reaches slowly forward until his fingertips brush the warm porcelain. The camera pushes in with small amplitude at slow speed as the pale hand withdraws back into the darkness between the panels, leaving the steaming cup on the table.\n\noverall_soundscape: The candle flame sputters softly. Silk rustles faintly from behind the carved screens. A porcelain cup clicks onto the stone tabletop, followed by the slight shuffle of boots on stone.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.",
2830 - "edited": false, 2859 + "edited": true,
2831 "width": 832, 2860 "width": 832,
2832 "height": 480, 2861 "height": 480,
2833 "duration": 5.2, 2862 "duration": 5.2,
2834 "partition": "ref2va", 2863 "partition": "ref2va",
2835 "likes": 0, 2864 "likes": 0,
2836 - "createdAt": 1787665100787 2865 + "createdAt": 1787665100787,
  2866 + "promptEn": "constable politely asks the woman behind the screen for tea"
2837 }, 2867 },
2838 { 2868 {
2839 "id": "d2c77b87b84b", 2869 "id": "d2c77b87b84b",
2840 "source": "h3console", 2870 "source": "h3console",
2841 - "prompt": "The target video shows 角色2 doing what 角色1 asked of him, lowering himself onto the stool beside the table, while keeping ", 2871 + "prompt": "捕快隔着屏风跟女子说话",
2842 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman in <Picture 2>, wearing a flowing white traditional Chinese robe of layered sheer silk with a cream sash, with pale skin, a high black hair bun with loose strands framing her face, and calm unblinking eyes.\n<Subject 2> is the young male constable in <Picture 3>, wearing a dark indigo robe with a worn leather belt, a dao sword at his waist, a wooden warrant tag hanging at his hip, black boots and a black head wrap.\n<Picture 1> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single candle on a round marble-topped table, a wooden couch along the right wall, a hanging paper lantern, and deep shadows across the plaster walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> doing what <Subject 1> asked of him, lowering himself onto the stool beside the table, while keeping his weight forward, his hand near the dao at his waist, and his eyes tracking <Subject 1> the whole time. He complies without relaxing.\n\nretention_analysis:\n<Picture 1> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, candle on the marble table, hanging lantern, wooden couch, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white layered robe, cream sash, high black hair bun, facial features and pale complexion from <Picture 2> are retained throughout.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, leather belt, dao sword, warrant tag, black head wrap and facial features from <Picture 3> are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber candlelight against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 1>, a medium-wide shot of the dim old room with five carved wooden screens filling the left midground, a single candle burning on the round marble-topped table in the foreground, and the hanging paper lantern glowing softly against the cracked plaster wall on the right. The camera holds a static shot with small amplitude shake. <Subject 2>, the young constable, stands just inside frame right, his dark indigo robe still settling from movement. <Subject 1>, the woman in the white layered robe, stands near the screens on the left, one hand raised in a small, slow gesture toward the stool by the table, her expression composed and her gaze steady on him. <Subject 2> holds still for a beat, his jaw tight, then lowers his chin in a shallow nod. He steps forward and begins to sit on the low round stool beside the marble table, but he does not settle back. His weight stays forward on the balls of his feet, his left hand comes to rest on the scabbard of the dao at his waist, and his fingers close around it. As he sits, his head does not turn away from <Subject 1> for a moment. His eyes stay locked on her, following her as she lowers her raised hand and takes a single slow step back toward the shadow between two screen panels. The candle flame leans and stretches, throwing his elongated shadow across the floor and briefly swelling the darkness behind her. The camera pushes in with small amplitude at slow speed, tightening on <Subject 2> seated in the amber pool of candlelight, his shoulders squared, his hand still on the sword, while <Subject 1> stands pale and motionless in the half-dark beyond the carved wood, watching him back.\n\noverall_soundscape: The soft creak of wood as the constable lowers himself onto the stool, a faint leather scuff as his hand closes on the scabbard, the dry sputter of the candle wick, and the low settling creak of old floorboards. Two sets of breathing, one measured and one held.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.", 2872 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman in <Picture 2>, wearing a flowing white traditional Chinese robe of layered sheer silk with a cream sash, with pale skin, a high black hair bun with loose strands framing her face, and calm unblinking eyes.\n<Subject 2> is the young male constable in <Picture 3>, wearing a dark indigo robe with a worn leather belt, a dao sword at his waist, a wooden warrant tag hanging at his hip, black boots and a black head wrap.\n<Picture 1> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single candle on a round marble-topped table, a wooden couch along the right wall, a hanging paper lantern, and deep shadows across the plaster walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> doing what <Subject 1> asked of him, lowering himself onto the stool beside the table, while keeping his weight forward, his hand near the dao at his waist, and his eyes tracking <Subject 1> the whole time. He complies without relaxing.\n\nretention_analysis:\n<Picture 1> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, candle on the marble table, hanging lantern, wooden couch, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white layered robe, cream sash, high black hair bun, facial features and pale complexion from <Picture 2> are retained throughout.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, leather belt, dao sword, warrant tag, black head wrap and facial features from <Picture 3> are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber candlelight against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 1>, a medium-wide shot of the dim old room with five carved wooden screens filling the left midground, a single candle burning on the round marble-topped table in the foreground, and the hanging paper lantern glowing softly against the cracked plaster wall on the right. The camera holds a static shot with small amplitude shake. <Subject 2>, the young constable, stands just inside frame right, his dark indigo robe still settling from movement. <Subject 1>, the woman in the white layered robe, stands near the screens on the left, one hand raised in a small, slow gesture toward the stool by the table, her expression composed and her gaze steady on him. <Subject 2> holds still for a beat, his jaw tight, then lowers his chin in a shallow nod. He steps forward and begins to sit on the low round stool beside the marble table, but he does not settle back. His weight stays forward on the balls of his feet, his left hand comes to rest on the scabbard of the dao at his waist, and his fingers close around it. As he sits, his head does not turn away from <Subject 1> for a moment. His eyes stay locked on her, following her as she lowers her raised hand and takes a single slow step back toward the shadow between two screen panels. The candle flame leans and stretches, throwing his elongated shadow across the floor and briefly swelling the darkness behind her. The camera pushes in with small amplitude at slow speed, tightening on <Subject 2> seated in the amber pool of candlelight, his shoulders squared, his hand still on the sword, while <Subject 1> stands pale and motionless in the half-dark beyond the carved wood, watching him back.\n\noverall_soundscape: The soft creak of wood as the constable lowers himself onto the stool, a faint leather scuff as his hand closes on the scabbard, the dry sputter of the candle wick, and the low settling creak of old floorboards. Two sets of breathing, one measured and one held.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.",
2843 - "edited": false, 2873 + "edited": true,
2844 "width": 832, 2874 "width": 832,
2845 "height": 480, 2875 "height": 480,
2846 "duration": 5.2, 2876 "duration": 5.2,
2847 "partition": "ref2va", 2877 "partition": "ref2va",
2848 "likes": 0, 2878 "likes": 0,
2849 "createdAt": 1787652321725, 2879 "createdAt": 1787652321725,
2850 - "lastPlayedAt": 1788230792784 2880 + "lastPlayedAt": 1788230792784,
  2881 + "promptEn": "constable talking to the woman through the screen"
2851 }, 2882 },
2852 { 2883 {
2853 "id": "31ade4712105", 2884 "id": "31ade4712105",
2854 "source": "h3console", 2885 "source": "h3console",
2855 - "prompt": "subject_definitions: 角色1 is the female ghost in — pale white flowing robes, long straight black hair, and a faint painte", 2886 + "prompt": "术士念咒召出巨型蛤蟆,把白衣女鬼一口吞掉",
2856 "fullPrompt": "subject_definitions: <Subject 1> is the female ghost in <Picture 1> — pale white flowing robes, long straight black hair, and a faint painted-mask texture of hairline cracks across her face, giving her an eerie, doll-like beauty. <Subject 2> is the giant summoned toad in <Picture 4.png>, Hama Wentai — an enormous golden-brown toad with warty skin, wearing a tattered Taoist robe and draped with talisman pouches and treasure charms, scaled large enough to burst through a room's double doors.\n\nsummary: [reference generation] The target video shows a summoner chanting an incantation to open a magic circle, from which the enormous toad Subject 2 bursts through a room's door with overwhelming presence, confronts the white-robed ghost Subject 1, delivers one decisive lunging strike, and swallows her whole to seal her.\n\nretention_analysis: <Subject 1> (appears in [Shot 3], [Shot 4]): fully_preserved - the white robes, long black hair, and cracked painted-mask facial texture are retained. <Subject 2> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4]): fully_preserved - the golden-brown warty skin, tattered Taoist robe, and talisman pouches are retained.\n\ndetailed_description: Live-action, cinematic dark-fantasy Xianxia style, low-key lighting with cold blue ambient tones cut by warm golden flashes from the magic circle. [Shot 1] A hooded summoner (S1) kneels in a dim room, both palms pressed to the floor as a glowing golden magic circle blooms outward beneath them, talisman script igniting in sequence. The summoner (S1) says: <d>[Chinese] 山中蛤蟆,应劫而出,助我诛邪!</d> The camera pushes in with small amplitude at slow speed toward the brightening circle. [Shot 2] At 00:04.000, the shot cuts to the room's double doors, which splinter and burst outward as <Subject 2> forces its enormous bulk through the opening, wood fragments scattering, its Taoist robe swaying with the motion. The camera tilts up quickly to reveal the toad's full towering scale, ending on a low-angle framing. [Shot 3] At 00:08.000, the shot cuts to <Subject 1> standing rigid across the room, her expression shifting from composure to alarm as <Subject 2> plants its front legs and lunges directly at her in one continuous bounding strike. She lets out a sharp shriek. The camera does a fast Arc Shot with large amplitude, circling the collision point to emphasize the impact. [Shot 4] At 00:12.000, the shot cuts to <Subject 2> catching <Subject 1> mid-lunge and swallowing her whole in a single motion, her white robe vanishing past its jaws as talisman light flares briefly around its throat, sealing her. The camera holds a Static Shot on the toad settling back, robe and talismans still swaying, as the magic circle beneath it dims to a faint glow.\n\noverall_soundscape: Splintering wood as the door bursts open, heavy footfalls and displaced air as the toad lunges, a low guttural roar layered under the strike, the ghost's sharp shriek cut short mid-scream, and a crackling talisman-seal chime as she is swallowed, all against a faint ambient room echo throughout.\n\nnon_diegetic_music: A tense Xianxia orchestral score built on low guzheng plucks and taiko-style percussion, swelling sharply into a full brass-and-drum hit at the moment of the strike, then dropping to a single sustained low string tone as the seal completes.", 2887 "fullPrompt": "subject_definitions: <Subject 1> is the female ghost in <Picture 1> — pale white flowing robes, long straight black hair, and a faint painted-mask texture of hairline cracks across her face, giving her an eerie, doll-like beauty. <Subject 2> is the giant summoned toad in <Picture 4.png>, Hama Wentai — an enormous golden-brown toad with warty skin, wearing a tattered Taoist robe and draped with talisman pouches and treasure charms, scaled large enough to burst through a room's double doors.\n\nsummary: [reference generation] The target video shows a summoner chanting an incantation to open a magic circle, from which the enormous toad Subject 2 bursts through a room's door with overwhelming presence, confronts the white-robed ghost Subject 1, delivers one decisive lunging strike, and swallows her whole to seal her.\n\nretention_analysis: <Subject 1> (appears in [Shot 3], [Shot 4]): fully_preserved - the white robes, long black hair, and cracked painted-mask facial texture are retained. <Subject 2> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4]): fully_preserved - the golden-brown warty skin, tattered Taoist robe, and talisman pouches are retained.\n\ndetailed_description: Live-action, cinematic dark-fantasy Xianxia style, low-key lighting with cold blue ambient tones cut by warm golden flashes from the magic circle. [Shot 1] A hooded summoner (S1) kneels in a dim room, both palms pressed to the floor as a glowing golden magic circle blooms outward beneath them, talisman script igniting in sequence. The summoner (S1) says: <d>[Chinese] 山中蛤蟆,应劫而出,助我诛邪!</d> The camera pushes in with small amplitude at slow speed toward the brightening circle. [Shot 2] At 00:04.000, the shot cuts to the room's double doors, which splinter and burst outward as <Subject 2> forces its enormous bulk through the opening, wood fragments scattering, its Taoist robe swaying with the motion. The camera tilts up quickly to reveal the toad's full towering scale, ending on a low-angle framing. [Shot 3] At 00:08.000, the shot cuts to <Subject 1> standing rigid across the room, her expression shifting from composure to alarm as <Subject 2> plants its front legs and lunges directly at her in one continuous bounding strike. She lets out a sharp shriek. The camera does a fast Arc Shot with large amplitude, circling the collision point to emphasize the impact. [Shot 4] At 00:12.000, the shot cuts to <Subject 2> catching <Subject 1> mid-lunge and swallowing her whole in a single motion, her white robe vanishing past its jaws as talisman light flares briefly around its throat, sealing her. The camera holds a Static Shot on the toad settling back, robe and talismans still swaying, as the magic circle beneath it dims to a faint glow.\n\noverall_soundscape: Splintering wood as the door bursts open, heavy footfalls and displaced air as the toad lunges, a low guttural roar layered under the strike, the ghost's sharp shriek cut short mid-scream, and a crackling talisman-seal chime as she is swallowed, all against a faint ambient room echo throughout.\n\nnon_diegetic_music: A tense Xianxia orchestral score built on low guzheng plucks and taiko-style percussion, swelling sharply into a full brass-and-drum hit at the moment of the strike, then dropping to a single sustained low string tone as the seal completes.",
2857 - "edited": false, 2888 + "edited": true,
2858 "width": 1024, 2889 "width": 1024,
2859 "height": 576, 2890 "height": 576,
2860 "duration": 15.1, 2891 "duration": 15.1,
2861 "partition": "ref2va", 2892 "partition": "ref2va",
2862 "likes": 0, 2893 "likes": 0,
2863 - "createdAt": 1787642579766 2894 + "createdAt": 1787642579766,
  2895 + "promptEn": "a summoner chants and calls a giant toad, which swallows the white-robed ghost whole",
  2896 + "lastPlayedAt": 1788231783491
2864 }, 2897 },
2865 { 2898 {
2866 "id": "22a666455198", 2899 "id": "22a666455198",
2867 "source": "h3console", 2900 "source": "h3console",
2868 - "prompt": "我在这个游戏里召唤了一只仙家的蛤蟆 叫做蛤蟆文太,它跳出来跟角色 1 进行打斗,收服了角色 1 这个画皮女鬼,整个打斗场景出现在图片 2 的背景里", 2901 + "prompt": "我召唤蛤蟆文太打赢了画皮女鬼",
2869 "fullPrompt": "我在这个游戏里召唤了一只仙家的蛤蟆 叫做蛤蟆文太,它跳出来跟角色 1 进行打斗,收服了角色 1 这个画皮女鬼,整个打斗场景出现在图片 2 的背景里", 2902 "fullPrompt": "我在这个游戏里召唤了一只仙家的蛤蟆 叫做蛤蟆文太,它跳出来跟角色 1 进行打斗,收服了角色 1 这个画皮女鬼,整个打斗场景出现在图片 2 的背景里",
2870 - "edited": false, 2903 + "edited": true,
2871 "width": 1024, 2904 "width": 1024,
2872 "height": 576, 2905 "height": 576,
2873 "duration": 15.1, 2906 "duration": 15.1,
2874 "partition": "ref2va", 2907 "partition": "ref2va",
2875 "likes": 0, 2908 "likes": 0,
2876 - "createdAt": 1787640567001 2909 + "createdAt": 1787640567001,
  2910 + "promptEn": "summoned toad Wentai, beat the painted-skin female ghost"
2877 }, 2911 },
2878 { 2912 {
2879 "id": "1cc42a8669a1", 2913 "id": "1cc42a8669a1",
2880 "source": "h3console", 2914 "source": "h3console",
2881 - "prompt": "The target video shows 角色2 doing what 角色1 asked of him, lowering himself onto the stool beside the table, while keeping ", 2915 + "prompt": "捕快隔着屏风跟女子说话",
2882 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman in <Picture 2>, wearing a flowing white traditional Chinese robe of layered sheer silk with a cream sash, with pale skin, a high black hair bun with loose strands framing her face, and calm unblinking eyes.\n<Subject 2> is the young male constable in <Picture 3>, wearing a dark indigo robe with a worn leather belt, a dao sword at his waist, a wooden warrant tag hanging at his hip, black boots and a black head wrap.\n<Picture 1> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single candle on a round marble-topped table, a wooden couch along the right wall, a hanging paper lantern, and deep shadows across the plaster walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> doing what <Subject 1> asked of him, lowering himself onto the stool beside the table, while keeping his weight forward, his hand near the dao at his waist, and his eyes tracking <Subject 1> the whole time. He complies without relaxing.\n\nretention_analysis:\n<Picture 1> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, candle on the marble table, hanging lantern, wooden couch, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white layered robe, cream sash, high black hair bun, facial features and pale complexion from <Picture 2> are retained throughout.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, leather belt, dao sword, warrant tag, black head wrap and facial features from <Picture 3> are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber candlelight against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 1>, a medium-wide shot of the dim old room with five carved wooden screens filling the left midground, a single candle burning on the round marble-topped table in the foreground, and the hanging paper lantern glowing softly against the cracked plaster wall on the right. The camera holds a static shot with small amplitude shake. <Subject 2>, the young constable, stands just inside frame right, his dark indigo robe still settling from movement. <Subject 1>, the woman in the white layered robe, stands near the screens on the left, one hand raised in a small, slow gesture toward the stool by the table, her expression composed and her gaze steady on him. <Subject 2> holds still for a beat, his jaw tight, then lowers his chin in a shallow nod. He steps forward and begins to sit on the low round stool beside the marble table, but he does not settle back. His weight stays forward on the balls of his feet, his left hand comes to rest on the scabbard of the dao at his waist, and his fingers close around it. As he sits, his head does not turn away from <Subject 1> for a moment. His eyes stay locked on her, following her as she lowers her raised hand and takes a single slow step back toward the shadow between two screen panels. The candle flame leans and stretches, throwing his elongated shadow across the floor and briefly swelling the darkness behind her. The camera pushes in with small amplitude at slow speed, tightening on <Subject 2> seated in the amber pool of candlelight, his shoulders squared, his hand still on the sword, while <Subject 1> stands pale and motionless in the half-dark beyond the carved wood, watching him back.\n\noverall_soundscape: The soft creak of wood as the constable lowers himself onto the stool, a faint leather scuff as his hand closes on the scabbard, the dry sputter of the candle wick, and the low settling creak of old floorboards. Two sets of breathing, one measured and one held.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.", 2916 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman in <Picture 2>, wearing a flowing white traditional Chinese robe of layered sheer silk with a cream sash, with pale skin, a high black hair bun with loose strands framing her face, and calm unblinking eyes.\n<Subject 2> is the young male constable in <Picture 3>, wearing a dark indigo robe with a worn leather belt, a dao sword at his waist, a wooden warrant tag hanging at his hip, black boots and a black head wrap.\n<Picture 1> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single candle on a round marble-topped table, a wooden couch along the right wall, a hanging paper lantern, and deep shadows across the plaster walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> doing what <Subject 1> asked of him, lowering himself onto the stool beside the table, while keeping his weight forward, his hand near the dao at his waist, and his eyes tracking <Subject 1> the whole time. He complies without relaxing.\n\nretention_analysis:\n<Picture 1> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, candle on the marble table, hanging lantern, wooden couch, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white layered robe, cream sash, high black hair bun, facial features and pale complexion from <Picture 2> are retained throughout.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, leather belt, dao sword, warrant tag, black head wrap and facial features from <Picture 3> are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber candlelight against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 1>, a medium-wide shot of the dim old room with five carved wooden screens filling the left midground, a single candle burning on the round marble-topped table in the foreground, and the hanging paper lantern glowing softly against the cracked plaster wall on the right. The camera holds a static shot with small amplitude shake. <Subject 2>, the young constable, stands just inside frame right, his dark indigo robe still settling from movement. <Subject 1>, the woman in the white layered robe, stands near the screens on the left, one hand raised in a small, slow gesture toward the stool by the table, her expression composed and her gaze steady on him. <Subject 2> holds still for a beat, his jaw tight, then lowers his chin in a shallow nod. He steps forward and begins to sit on the low round stool beside the marble table, but he does not settle back. His weight stays forward on the balls of his feet, his left hand comes to rest on the scabbard of the dao at his waist, and his fingers close around it. As he sits, his head does not turn away from <Subject 1> for a moment. His eyes stay locked on her, following her as she lowers her raised hand and takes a single slow step back toward the shadow between two screen panels. The candle flame leans and stretches, throwing his elongated shadow across the floor and briefly swelling the darkness behind her. The camera pushes in with small amplitude at slow speed, tightening on <Subject 2> seated in the amber pool of candlelight, his shoulders squared, his hand still on the sword, while <Subject 1> stands pale and motionless in the half-dark beyond the carved wood, watching him back.\n\noverall_soundscape: The soft creak of wood as the constable lowers himself onto the stool, a faint leather scuff as his hand closes on the scabbard, the dry sputter of the candle wick, and the low settling creak of old floorboards. Two sets of breathing, one measured and one held.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.",
2883 - "edited": false, 2917 + "edited": true,
2884 "width": 832, 2918 "width": 832,
2885 "height": 480, 2919 "height": 480,
2886 "duration": 5.2, 2920 "duration": 5.2,
2887 "partition": "ref2va", 2921 "partition": "ref2va",
2888 "likes": 0, 2922 "likes": 0,
2889 - "createdAt": 1787639957338 2923 + "createdAt": 1787639957338,
  2924 + "lastPlayedAt": 1788231132936,
  2925 + "promptEn": "constable talking to the woman through the screen"
2890 }, 2926 },
2891 { 2927 {
2892 "id": "9f9638cb5b62", 2928 "id": "9f9638cb5b62",
2893 "source": "h3console", 2929 "source": "h3console",
2894 - "prompt": "The target video shows 角色2 bursting through the doorway into the room established by , stumbling forward in a panicked s", 2930 + "prompt": "捕快慌张闯进屋,看到屏风后的女子",
2895 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 3> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman partially visible behind the carved wooden screens in <Picture 3>, wearing a flowing white traditional Chinese robe, with pale skin, long black hair, and an unnaturally still posture.\n<Subject 2> is a young male constable in a dark indigo robe with a dao sword at his waist, not present in <Picture 3>, who enters the room from outside.\n<Picture 3> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single oil lamp on a low table, and deep shadows across the walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> bursting through the doorway into the room established by <Picture 1>, stumbling forward in a panicked state, glancing back at the entrance, then turning to discover <Subject 1> standing motionless behind the screens. The oil lamp flame flickers violently from the sudden draft.\n\nretention_analysis:\n<Picture 3> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, oil lamp, wall textures, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white robe, long black hair, pale complexion, and still posture behind the screens are retained.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, dao sword, and constable appearance are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber lamp light against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 3>, a medium-wide shot of the dim old room with five carved wooden screens in the midground, a single oil lamp casting flickering amber light on the low wooden table, and deep shadow pools along the cracked plaster walls. The camera holds a static shot with small amplitude shake. From the right edge of frame, <Subject 2>, the young constable in a dark indigo robe with a dao sword at his waist, stumbles through the wooden doorway. His right hand grips the door frame as his body lurches forward, his dark robe swinging with momentum. A gust of outside air causes the oil lamp flame to stretch sideways and throw long, rapidly shifting shadows across the screens. <Subject 2> steadies himself, breathing hard, and turns his head sharply back toward the open door, his jaw clenched and eyes wide. He holds that look for a beat, then slowly rotates forward. The camera pushes in with small amplitude at slow speed as his gaze lands on the carved screens. Through the gaps between screen panels, the faint silhouette of <Subject 1>, the woman in a white robe with long black hair, stands perfectly motionless. The oil lamp flame settles back to a gentle sway, casting a warm glow on <Subject 2>'s tense face while <Subject 1> remains a pale, still shape in the amber-lit darkness behind the carved wood.\n\noverall_soundscape: A heavy wooden door slams open followed by rapid boot steps on stone flooring. Wind gusts through the doorway and the oil lamp flame hisses. Heavy breathing gradually steadies as the room settles into quiet, leaving only the faint creak of old wood and the soft sputter of the lamp wick.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.", 2931 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 3> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman partially visible behind the carved wooden screens in <Picture 3>, wearing a flowing white traditional Chinese robe, with pale skin, long black hair, and an unnaturally still posture.\n<Subject 2> is a young male constable in a dark indigo robe with a dao sword at his waist, not present in <Picture 3>, who enters the room from outside.\n<Picture 3> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single oil lamp on a low table, and deep shadows across the walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> bursting through the doorway into the room established by <Picture 1>, stumbling forward in a panicked state, glancing back at the entrance, then turning to discover <Subject 1> standing motionless behind the screens. The oil lamp flame flickers violently from the sudden draft.\n\nretention_analysis:\n<Picture 3> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, oil lamp, wall textures, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white robe, long black hair, pale complexion, and still posture behind the screens are retained.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, dao sword, and constable appearance are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber lamp light against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 3>, a medium-wide shot of the dim old room with five carved wooden screens in the midground, a single oil lamp casting flickering amber light on the low wooden table, and deep shadow pools along the cracked plaster walls. The camera holds a static shot with small amplitude shake. From the right edge of frame, <Subject 2>, the young constable in a dark indigo robe with a dao sword at his waist, stumbles through the wooden doorway. His right hand grips the door frame as his body lurches forward, his dark robe swinging with momentum. A gust of outside air causes the oil lamp flame to stretch sideways and throw long, rapidly shifting shadows across the screens. <Subject 2> steadies himself, breathing hard, and turns his head sharply back toward the open door, his jaw clenched and eyes wide. He holds that look for a beat, then slowly rotates forward. The camera pushes in with small amplitude at slow speed as his gaze lands on the carved screens. Through the gaps between screen panels, the faint silhouette of <Subject 1>, the woman in a white robe with long black hair, stands perfectly motionless. The oil lamp flame settles back to a gentle sway, casting a warm glow on <Subject 2>'s tense face while <Subject 1> remains a pale, still shape in the amber-lit darkness behind the carved wood.\n\noverall_soundscape: A heavy wooden door slams open followed by rapid boot steps on stone flooring. Wind gusts through the doorway and the oil lamp flame hisses. Heavy breathing gradually steadies as the room settles into quiet, leaving only the faint creak of old wood and the soft sputter of the lamp wick.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.",
2896 - "edited": false, 2932 + "edited": true,
2897 "width": 1344, 2933 "width": 1344,
2898 "height": 768, 2934 "height": 768,
2899 "duration": 15.1, 2935 "duration": 15.1,
2900 "partition": "ref2va", 2936 "partition": "ref2va",
2901 "likes": 0, 2937 "likes": 0,
2902 - "createdAt": 1787637292741 2938 + "createdAt": 1787637292741,
  2939 + "promptEn": "constable bursts in panicked, spots the woman behind the screen"
2903 }, 2940 },
2904 { 2941 {
2905 "id": "93c2b84a2a10", 2942 "id": "93c2b84a2a10",
2906 "source": "h3console", 2943 "source": "h3console",
2907 - "prompt": "The target video shows 角色2 bursting through the doorway into the room established by , stumbling forward in a panicked s", 2944 + "prompt": "捕快慌张闯进屋,看到屏风后的女子",
2908 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 3> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman partially visible behind the carved wooden screens in <Picture 3>, wearing a flowing white traditional Chinese robe, with pale skin, long black hair, and an unnaturally still posture.\n<Subject 2> is a young male constable in a dark indigo robe with a dao sword at his waist, not present in <Picture 3>, who enters the room from outside.\n<Picture 3> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single oil lamp on a low table, and deep shadows across the walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> bursting through the doorway into the room established by <Picture 1>, stumbling forward in a panicked state, glancing back at the entrance, then turning to discover <Subject 1> standing motionless behind the screens. The oil lamp flame flickers violently from the sudden draft.\n\nretention_analysis:\n<Picture 3> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, oil lamp, wall textures, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white robe, long black hair, pale complexion, and still posture behind the screens are retained.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, dao sword, and constable appearance are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber lamp light against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 3>, a medium-wide shot of the dim old room with five carved wooden screens in the midground, a single oil lamp casting flickering amber light on the low wooden table, and deep shadow pools along the cracked plaster walls. The camera holds a static shot with small amplitude shake. From the right edge of frame, <Subject 2>, the young constable in a dark indigo robe with a dao sword at his waist, stumbles through the wooden doorway. His right hand grips the door frame as his body lurches forward, his dark robe swinging with momentum. A gust of outside air causes the oil lamp flame to stretch sideways and throw long, rapidly shifting shadows across the screens. <Subject 2> steadies himself, breathing hard, and turns his head sharply back toward the open door, his jaw clenched and eyes wide. He holds that look for a beat, then slowly rotates forward. The camera pushes in with small amplitude at slow speed as his gaze lands on the carved screens. Through the gaps between screen panels, the faint silhouette of <Subject 1>, the woman in a white robe with long black hair, stands perfectly motionless. The oil lamp flame settles back to a gentle sway, casting a warm glow on <Subject 2>'s tense face while <Subject 1> remains a pale, still shape in the amber-lit darkness behind the carved wood.\n\noverall_soundscape: A heavy wooden door slams open followed by rapid boot steps on stone flooring. Wind gusts through the doorway and the oil lamp flame hisses. Heavy breathing gradually steadies as the room settles into quiet, leaving only the faint creak of old wood and the soft sputter of the lamp wick.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.", 2945 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 3> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman partially visible behind the carved wooden screens in <Picture 3>, wearing a flowing white traditional Chinese robe, with pale skin, long black hair, and an unnaturally still posture.\n<Subject 2> is a young male constable in a dark indigo robe with a dao sword at his waist, not present in <Picture 3>, who enters the room from outside.\n<Picture 3> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single oil lamp on a low table, and deep shadows across the walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> bursting through the doorway into the room established by <Picture 1>, stumbling forward in a panicked state, glancing back at the entrance, then turning to discover <Subject 1> standing motionless behind the screens. The oil lamp flame flickers violently from the sudden draft.\n\nretention_analysis:\n<Picture 3> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, oil lamp, wall textures, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white robe, long black hair, pale complexion, and still posture behind the screens are retained.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, dao sword, and constable appearance are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber lamp light against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 3>, a medium-wide shot of the dim old room with five carved wooden screens in the midground, a single oil lamp casting flickering amber light on the low wooden table, and deep shadow pools along the cracked plaster walls. The camera holds a static shot with small amplitude shake. From the right edge of frame, <Subject 2>, the young constable in a dark indigo robe with a dao sword at his waist, stumbles through the wooden doorway. His right hand grips the door frame as his body lurches forward, his dark robe swinging with momentum. A gust of outside air causes the oil lamp flame to stretch sideways and throw long, rapidly shifting shadows across the screens. <Subject 2> steadies himself, breathing hard, and turns his head sharply back toward the open door, his jaw clenched and eyes wide. He holds that look for a beat, then slowly rotates forward. The camera pushes in with small amplitude at slow speed as his gaze lands on the carved screens. Through the gaps between screen panels, the faint silhouette of <Subject 1>, the woman in a white robe with long black hair, stands perfectly motionless. The oil lamp flame settles back to a gentle sway, casting a warm glow on <Subject 2>'s tense face while <Subject 1> remains a pale, still shape in the amber-lit darkness behind the carved wood.\n\noverall_soundscape: A heavy wooden door slams open followed by rapid boot steps on stone flooring. Wind gusts through the doorway and the oil lamp flame hisses. Heavy breathing gradually steadies as the room settles into quiet, leaving only the faint creak of old wood and the soft sputter of the lamp wick.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.",
2909 - "edited": false, 2946 + "edited": true,
2910 "width": 1344, 2947 "width": 1344,
2911 "height": 768, 2948 "height": 768,
2912 "duration": 5.2, 2949 "duration": 5.2,
2913 "partition": "ref2va", 2950 "partition": "ref2va",
2914 "likes": 0, 2951 "likes": 0,
2915 - "createdAt": 1787635935502 2952 + "createdAt": 1787635935502,
  2953 + "promptEn": "constable bursts in panicked, spots the woman behind the screen"
2916 }, 2954 },
2917 { 2955 {
2918 "id": "b32769bf80db", 2956 "id": "b32769bf80db",
2919 "source": "h3console", 2957 "source": "h3console",
2920 - "prompt": "The target video shows 角色2 bursting through the doorway into the room established by , stumbling forward in a panicked s", 2958 + "prompt": "捕快慌张闯进屋,看到屏风后的女子",
2921 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman partially visible behind the carved wooden screens in <Picture 1>, wearing a flowing white traditional Chinese robe, with pale skin, long black hair, and an unnaturally still posture.\n<Subject 2> is a young male constable in a dark indigo robe with a dao sword at his waist, not present in <Picture 1>, who enters the room from outside.\n<Picture 1> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single oil lamp on a low table, and deep shadows across the walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> bursting through the doorway into the room established by <Picture 1>, stumbling forward in a panicked state, glancing back at the entrance, then turning to discover <Subject 1> standing motionless behind the screens. The oil lamp flame flickers violently from the sudden draft.\n\nretention_analysis:\n<Picture 1> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, oil lamp, wall textures, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white robe, long black hair, pale complexion, and still posture behind the screens are retained.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, dao sword, and constable appearance are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber lamp light against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 1>, a medium-wide shot of the dim old room with five carved wooden screens in the midground, a single oil lamp casting flickering amber light on the low wooden table, and deep shadow pools along the cracked plaster walls. The camera holds a static shot with small amplitude shake. From the right edge of frame, <Subject 2>, the young constable in a dark indigo robe with a dao sword at his waist, stumbles through the wooden doorway. His right hand grips the door frame as his body lurches forward, his dark robe swinging with momentum. A gust of outside air causes the oil lamp flame to stretch sideways and throw long, rapidly shifting shadows across the screens. <Subject 2> steadies himself, breathing hard, and turns his head sharply back toward the open door, his jaw clenched and eyes wide. He holds that look for a beat, then slowly rotates forward. The camera pushes in with small amplitude at slow speed as his gaze lands on the carved screens. Through the gaps between screen panels, the faint silhouette of <Subject 1>, the woman in a white robe with long black hair, stands perfectly motionless. The oil lamp flame settles back to a gentle sway, casting a warm glow on <Subject 2>'s tense face while <Subject 1> remains a pale, still shape in the amber-lit darkness behind the carved wood.\n\noverall_soundscape: A heavy wooden door slams open followed by rapid boot steps on stone flooring. Wind gusts through the doorway and the oil lamp flame hisses. Heavy breathing gradually steadies as the room settles into quiet, leaving only the faint creak of old wood and the soft sputter of the lamp wick.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.", 2959 "fullPrompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\n\nsubject_definitions:\n<Subject 1> is the mysterious woman partially visible behind the carved wooden screens in <Picture 1>, wearing a flowing white traditional Chinese robe, with pale skin, long black hair, and an unnaturally still posture.\n<Subject 2> is a young male constable in a dark indigo robe with a dao sword at his waist, not present in <Picture 1>, who enters the room from outside.\n<Picture 1> is the first frame of [Shot 1], establishing the dim interior of the old room with five carved wooden screens, a single oil lamp on a low table, and deep shadows across the walls.\n\nsummary:\n[keyframe completion + reference generation] The target video shows <Subject 2> bursting through the doorway into the room established by <Picture 1>, stumbling forward in a panicked state, glancing back at the entrance, then turning to discover <Subject 1> standing motionless behind the screens. The oil lamp flame flickers violently from the sudden draft.\n\nretention_analysis:\n<Picture 1> ([Shot 1] first frame): fully_preserved - the room layout, carved screens, oil lamp, wall textures, and ambient lighting are retained as the spatial anchor.\n<Subject 1> (appears in [Shot 1]): fully_preserved - the white robe, long black hair, pale complexion, and still posture behind the screens are retained.\n<Subject 2> (appears in [Shot 1]): fully_preserved - the dark indigo robe, dao sword, and constable appearance are retained throughout.\n\ndetailed_description:\nThe target video is in a cinematic Chinese period-horror style with warm amber lamp light against deep black shadows and a slightly desaturated color palette.\n[Shot 1] The scene opens from the composition established by <Picture 1>, a medium-wide shot of the dim old room with five carved wooden screens in the midground, a single oil lamp casting flickering amber light on the low wooden table, and deep shadow pools along the cracked plaster walls. The camera holds a static shot with small amplitude shake. From the right edge of frame, <Subject 2>, the young constable in a dark indigo robe with a dao sword at his waist, stumbles through the wooden doorway. His right hand grips the door frame as his body lurches forward, his dark robe swinging with momentum. A gust of outside air causes the oil lamp flame to stretch sideways and throw long, rapidly shifting shadows across the screens. <Subject 2> steadies himself, breathing hard, and turns his head sharply back toward the open door, his jaw clenched and eyes wide. He holds that look for a beat, then slowly rotates forward. The camera pushes in with small amplitude at slow speed as his gaze lands on the carved screens. Through the gaps between screen panels, the faint silhouette of <Subject 1>, the woman in a white robe with long black hair, stands perfectly motionless. The oil lamp flame settles back to a gentle sway, casting a warm glow on <Subject 2>'s tense face while <Subject 1> remains a pale, still shape in the amber-lit darkness behind the carved wood.\n\noverall_soundscape: A heavy wooden door slams open followed by rapid boot steps on stone flooring. Wind gusts through the doorway and the oil lamp flame hisses. Heavy breathing gradually steadies as the room settles into quiet, leaving only the faint creak of old wood and the soft sputter of the lamp wick.\n\nnon_diegetic_music: A sustained low erhu drone at a slow tempo, joined by a single sparse pipa pluck that fades without resolution.",
2922 - "edited": false, 2960 + "edited": true,
2923 "width": 832, 2961 "width": 832,
2924 "height": 480, 2962 "height": 480,
2925 "duration": 5.2, 2963 "duration": 5.2,
2926 "partition": "ref2va", 2964 "partition": "ref2va",
2927 "likes": 0, 2965 "likes": 0,
2928 - "createdAt": 1787632587351 2966 + "createdAt": 1787632587351,
  2967 + "promptEn": "constable bursts in panicked, spots the woman behind the screen",
  2968 + "lastPlayedAt": 1788231403091
2929 }, 2969 },
2930 { 2970 {
2931 "id": "282281777d1b", 2971 "id": "282281777d1b",
2932 "source": "h3console", 2972 "source": "h3console",
2933 - "prompt": "固定镜头,机器臂下降,抓起红色方块,向前移动一段距离后放下", 2973 + "prompt": "机械臂抓起红色方块放下",
2934 "fullPrompt": "固定镜头,机器臂下降,抓起红色方块,向前移动一段距离后放下", 2974 "fullPrompt": "固定镜头,机器臂下降,抓起红色方块,向前移动一段距离后放下",
2935 - "edited": false, 2975 + "edited": true,
2936 "width": 1344, 2976 "width": 1344,
2937 "height": 768, 2977 "height": 768,
2938 "duration": 12.5, 2978 "duration": 12.5,
2939 "partition": "text", 2979 "partition": "text",
2940 "likes": 0, 2980 "likes": 0,
2941 - "createdAt": 1787615243753 2981 + "createdAt": 1787615243753,
  2982 + "promptEn": "robot arm picks up a red block and puts it down"
2942 }, 2983 },
2943 { 2984 {
2944 "id": "d040eec16a88", 2985 "id": "d040eec16a88",
2945 "source": "h3console", 2986 "source": "h3console",
2946 - "prompt": "生成一支 乙游男主角色 PV。角色参考图:使用图2作为严格的角色身份参考。请保持同一个角色脸、发型、体型比例、服装设计、材质细节和乙游 CG 质感一致。", 2987 + "prompt": "乙女游戏男主角展示PV",
2947 "fullPrompt": "生成一支 乙游男主角色 PV。角色参考图:使用图2作为严格的角色身份参考。请保持同一个角色脸、发型、体型比例、服装设计、材质细节和乙游 CG 质感一致。", 2988 "fullPrompt": "生成一支 乙游男主角色 PV。角色参考图:使用图2作为严格的角色身份参考。请保持同一个角色脸、发型、体型比例、服装设计、材质细节和乙游 CG 质感一致。",
2948 - "edited": false, 2989 + "edited": true,
2949 "width": 1344, 2990 "width": 1344,
2950 "height": 768, 2991 "height": 768,
2951 "duration": 12.5, 2992 "duration": 12.5,
2952 "partition": "ref2va", 2993 "partition": "ref2va",
2953 "likes": 0, 2994 "likes": 0,
2954 - "createdAt": 1787615242602 2995 + "createdAt": 1787615242602,
  2996 + "promptEn": "otome game male lead showcase PV"
2955 }, 2997 },
2956 { 2998 {
2957 "id": "423a20afba5a", 2999 "id": "423a20afba5a",
2958 "source": "h3console", 3000 "source": "h3console",
2959 - "prompt": "使用图2作为固定人物参考,保持黑色半扎长发、银色镂空发冠、黛蓝发带、浅色层叠汉服、半透明蓝色外袍、深蓝腰封、银色花形扣饰和长流苏一致。使用图1作为镜头分镜、节奏参考。画面为高质量 4K 16:9 国风 3D,电影级仙侠质感,热血、庄严、宿命", 3001 + "prompt": "仙侠风角色转场,只露背影和侧脸",
2960 "fullPrompt": "使用图2作为固定人物参考,保持黑色半扎长发、银色镂空发冠、黛蓝发带、浅色层叠汉服、半透明蓝色外袍、深蓝腰封、银色花形扣饰和长流苏一致。使用图1作为镜头分镜、节奏参考。画面为高质量 4K 16:9 国风 3D,电影级仙侠质感,热血、庄严、宿命感强。镜头依次表现分镜中的内容,确保每个分镜之间运镜、切换自然,不能像ppt一样。人物露脸只能是近景或特写,远景只能是背影、侧背或环境空镜,不要正脸远景。", 3002 "fullPrompt": "使用图2作为固定人物参考,保持黑色半扎长发、银色镂空发冠、黛蓝发带、浅色层叠汉服、半透明蓝色外袍、深蓝腰封、银色花形扣饰和长流苏一致。使用图1作为镜头分镜、节奏参考。画面为高质量 4K 16:9 国风 3D,电影级仙侠质感,热血、庄严、宿命感强。镜头依次表现分镜中的内容,确保每个分镜之间运镜、切换自然,不能像ppt一样。人物露脸只能是近景或特写,远景只能是背影、侧背或环境空镜,不要正脸远景。",
2961 - "edited": false, 3003 + "edited": true,
2962 "width": 1344, 3004 "width": 1344,
2963 "height": 768, 3005 "height": 768,
2964 "duration": 12.5, 3006 "duration": 12.5,
2965 "partition": "ref2va", 3007 "partition": "ref2va",
2966 "likes": 0, 3008 "likes": 0,
2967 - "createdAt": 1787615241814 3009 + "createdAt": 1787615241814,
  3010 + "promptEn": "xianxia character turning, only back and side profile shown"
2968 }, 3011 },
2969 { 3012 {
2970 "id": "1a398591663e", 3013 "id": "1a398591663e",
2971 "source": "h3console", 3014 "source": "h3console",
2972 - "prompt": "黏土动画风格。狂奔的狐狸冲到了悬崖边缘,毫不犹豫地腾空而起,在巨大的熔岩峡谷上方完成了一个极具张力的、慢动作的英雄式飞跃。镜头在半空中从狐狸的腹部下方极速掠过(大动态运镜),完美展现出深渊的恐怖深度,以及狐狸黏土身体在空中极致舒展的动态瞬间", 3015 + "prompt": "黏土狐狸助跑冲下悬崖,慢动作飞跃峡谷",
2973 "fullPrompt": "黏土动画风格。狂奔的狐狸冲到了悬崖边缘,毫不犹豫地腾空而起,在巨大的熔岩峡谷上方完成了一个极具张力的、慢动作的英雄式飞跃。镜头在半空中从狐狸的腹部下方极速掠过(大动态运镜),完美展现出深渊的恐怖深度,以及狐狸黏土身体在空中极致舒展的动态瞬间。", 3016 "fullPrompt": "黏土动画风格。狂奔的狐狸冲到了悬崖边缘,毫不犹豫地腾空而起,在巨大的熔岩峡谷上方完成了一个极具张力的、慢动作的英雄式飞跃。镜头在半空中从狐狸的腹部下方极速掠过(大动态运镜),完美展现出深渊的恐怖深度,以及狐狸黏土身体在空中极致舒展的动态瞬间。",
2974 - "edited": false, 3017 + "edited": true,
2975 "width": 1344, 3018 "width": 1344,
2976 "height": 768, 3019 "height": 768,
2977 "duration": 12.5, 3020 "duration": 12.5,
2978 "partition": "text", 3021 "partition": "text",
2979 "likes": 0, 3022 "likes": 0,
2980 - "createdAt": 1787615240988 3023 + "createdAt": 1787615240988,
  3024 + "promptEn": "clay fox sprints off a cliff, slow-mo leap over the canyon"
2981 }, 3025 },
2982 { 3026 {
2983 "id": "db125dc6a831", 3027 "id": "db125dc6a831",
2984 "source": "h3console", 3028 "source": "h3console",
2985 - "prompt": "模拟网站UI设计,先是上面的标题向下滑动出现,然后是下面的文字栏向上划出,汽车灯由暗变红", 3029 + "prompt": "网站UI标题滑入,车灯由暗变红",
2986 "fullPrompt": "模拟网站UI设计,先是上面的标题向下滑动出现,然后是下面的文字栏向上划出,汽车灯由暗变红", 3030 "fullPrompt": "模拟网站UI设计,先是上面的标题向下滑动出现,然后是下面的文字栏向上划出,汽车灯由暗变红",
2987 - "edited": false, 3031 + "edited": true,
2988 "width": 1344, 3032 "width": 1344,
2989 "height": 768, 3033 "height": 768,
2990 "duration": 12.5, 3034 "duration": 12.5,
2991 "partition": "text", 3035 "partition": "text",
2992 "likes": 0, 3036 "likes": 0,
2993 "createdAt": 1787615240199, 3037 "createdAt": 1787615240199,
2994 - "lastPlayedAt": 1788230818793 3038 + "lastPlayedAt": 1788230818793,
  3039 + "promptEn": "website UI title slides in, car light fades to red"
2995 }, 3040 },
2996 { 3041 {
2997 "id": "234a2037e064", 3042 "id": "234a2037e064",
2998 "source": "h3console", 3043 "source": "h3console",
2999 - "prompt": "一个网站页面,网站页面UI设计,网站动效,视频展示了流畅的网页向下滚动效果。一个极具爆发力与动感的产品官网风格产品落地页 UI/UX 演示视频,核心展示主体是该产品图片1。页面采用粗犷有力、倾斜的超大号无衬线字体进行张扬的排版。背景有极具速", 3044 + "prompt": "产品官网页面炫酷下滑展示",
3000 "fullPrompt": "一个网站页面,网站页面UI设计,网站动效,视频展示了流畅的网页向下滚动效果。一个极具爆发力与动感的产品官网风格产品落地页 UI/UX 演示视频,核心展示主体是该产品图片1。页面采用粗犷有力、倾斜的超大号无衬线字体进行张扬的排版。背景有极具速度感的动态光影、暗色碳纤维或运动透气网眼纹理在交织变换。视频展示了节奏紧凑、充满力量感的网页向下滚动效果,以及鼠标悬停时强烈的视觉放大与颜色反转等 UI 交互动作。", 3045 "fullPrompt": "一个网站页面,网站页面UI设计,网站动效,视频展示了流畅的网页向下滚动效果。一个极具爆发力与动感的产品官网风格产品落地页 UI/UX 演示视频,核心展示主体是该产品图片1。页面采用粗犷有力、倾斜的超大号无衬线字体进行张扬的排版。背景有极具速度感的动态光影、暗色碳纤维或运动透气网眼纹理在交织变换。视频展示了节奏紧凑、充满力量感的网页向下滚动效果,以及鼠标悬停时强烈的视觉放大与颜色反转等 UI 交互动作。",
3001 - "edited": false, 3046 + "edited": true,
3002 "width": 1344, 3047 "width": 1344,
3003 "height": 768, 3048 "height": 768,
3004 "duration": 12.5, 3049 "duration": 12.5,
3005 "partition": "ref2va", 3050 "partition": "ref2va",
3006 "likes": 0, 3051 "likes": 0,
3007 - "createdAt": 1787588547172 3052 + "createdAt": 1787588547172,
  3053 + "promptEn": "product website scrolling down with flashy effects",
  3054 + "lastPlayedAt": 1788232013692
3008 }, 3055 },
3009 { 3056 {
3010 "id": "2e18bf09b46a", 3057 "id": "2e18bf09b46a",
3011 "source": "h3console", 3058 "source": "h3console",
3012 - "prompt": "角色参考图1,UI风格参考图2。[0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示)、设", 3059 + "prompt": "游戏菜单UI,角色换装机械手臂",
3013 "fullPrompt": "角色参考图1,UI风格参考图2。[0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示)、设置 (SETTINGS)、退出游戏 (EXIT GAME)。左上角显示玩家资料 MINIMAX。光标点击“继续游戏”。[2 秒-4 秒] 平滑变焦至她的右臂。UI 面板从右侧滑入,“右臂装备 (RIGHT ARM EQUIPMENT)” 面板出现。选中高亮显示 “幻影之握 (PHANTOM GRIP)”,随后滑动至 “时空之爪 (CHRONOS CLAW)”。她的右手机械地重新配置,手指分开,新的爪状指节锁定到位,青色 LED 灯闪烁得更亮。[4 秒-7 秒] 摄像机平滑地绕到她的左侧。新的 UI 滑入 “武器定制 (ARMAMENT CUSTOMIZATION)” 网格,显示手部、前臂、肘部、上臂组件。选区快速循环切换部件。她的左臂逐段拆解:前臂板脱落,新装甲滑入,肘关节更换,手部重新配置,更换过程中可见暴露的线路和活塞。[7 秒-8.5 秒] 摄像机拉回至中景。确认配置 (CONFIRM CONFIG) 按钮闪烁。点击。所有 UI 面板向内收缩消失。角色双腿解开,调整姿势,现在放松地坐着,单膝立起,义肢手自然抬起并完成配置后的轻微动作展示。[8.5 秒-10 秒] 底部出现加载 (LOADING) 条。从 0% 快速填充至 100%。高饱和度的亮紫色环境开始变暗,阴影从边缘蔓延,温暖的金色光芒渗入。[10 秒-15 秒] 当她起身时,完整的环境在她周围加载。密集的赛博朋克贫民窟显现,霓虹灯闪烁,潮湿的街道反射着光芒,人群涌动,摩托车穿梭,错综复杂的电线,堆叠的建筑向远处的未来派摩天大楼延伸。摄像机稳定在第三人称视角,位于她身后,展示她的背部。HUD 元素淡入,右上角显示小地图,左下角显示生命值和弹药计数器。任务标记出现。她迈步走进街道。", 3060 "fullPrompt": "角色参考图1,UI风格参考图2。[0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示)、设置 (SETTINGS)、退出游戏 (EXIT GAME)。左上角显示玩家资料 MINIMAX。光标点击“继续游戏”。[2 秒-4 秒] 平滑变焦至她的右臂。UI 面板从右侧滑入,“右臂装备 (RIGHT ARM EQUIPMENT)” 面板出现。选中高亮显示 “幻影之握 (PHANTOM GRIP)”,随后滑动至 “时空之爪 (CHRONOS CLAW)”。她的右手机械地重新配置,手指分开,新的爪状指节锁定到位,青色 LED 灯闪烁得更亮。[4 秒-7 秒] 摄像机平滑地绕到她的左侧。新的 UI 滑入 “武器定制 (ARMAMENT CUSTOMIZATION)” 网格,显示手部、前臂、肘部、上臂组件。选区快速循环切换部件。她的左臂逐段拆解:前臂板脱落,新装甲滑入,肘关节更换,手部重新配置,更换过程中可见暴露的线路和活塞。[7 秒-8.5 秒] 摄像机拉回至中景。确认配置 (CONFIRM CONFIG) 按钮闪烁。点击。所有 UI 面板向内收缩消失。角色双腿解开,调整姿势,现在放松地坐着,单膝立起,义肢手自然抬起并完成配置后的轻微动作展示。[8.5 秒-10 秒] 底部出现加载 (LOADING) 条。从 0% 快速填充至 100%。高饱和度的亮紫色环境开始变暗,阴影从边缘蔓延,温暖的金色光芒渗入。[10 秒-15 秒] 当她起身时,完整的环境在她周围加载。密集的赛博朋克贫民窟显现,霓虹灯闪烁,潮湿的街道反射着光芒,人群涌动,摩托车穿梭,错综复杂的电线,堆叠的建筑向远处的未来派摩天大楼延伸。摄像机稳定在第三人称视角,位于她身后,展示她的背部。HUD 元素淡入,右上角显示小地图,左下角显示生命值和弹药计数器。任务标记出现。她迈步走进街道。",
3014 - "edited": false, 3061 + "edited": true,
3015 "width": 1344, 3062 "width": 1344,
3016 "height": 768, 3063 "height": 768,
3017 "duration": 12.5, 3064 "duration": 12.5,
3018 "partition": "ref2va", 3065 "partition": "ref2va",
3019 "likes": 0, 3066 "likes": 0,
3020 - "createdAt": 1787588545801 3067 + "createdAt": 1787588545801,
  3068 + "promptEn": "game menu UI, character swaps out a mechanical arm"
3021 }, 3069 },
3022 { 3070 {
3023 "id": "fe749aa533a0", 3071 "id": "fe749aa533a0",
3024 "source": "h3console", 3072 "source": "h3console",
3025 - "prompt": "高级办公室Herman Miller黑色人体工学椅360度展示。透气网背特写空气流动可视化。腰部支撑+人体工学曲线工程动画。多维度调节扶手/座椅高度演示。设计师/程序员/创意人员长时间办公场景,姿态舒展自如。久坐不累3D骨骼支撑示意图。空间", 3073 + "prompt": "人体工学椅360度展示广告",
3026 "fullPrompt": "高级办公室Herman Miller黑色人体工学椅360度展示。透气网背特写空气流动可视化。腰部支撑+人体工学曲线工程动画。多维度调节扶手/座椅高度演示。设计师/程序员/创意人员长时间办公场景,姿态舒展自如。久坐不累3D骨骼支撑示意图。空间美学室内陈列。结尾“灵感与舒适同时在线”字样浮现。高端简约、冷色调、专业未来感、慢节奏运镜。产品详情参考图1,产品图参考图2。", 3074 "fullPrompt": "高级办公室Herman Miller黑色人体工学椅360度展示。透气网背特写空气流动可视化。腰部支撑+人体工学曲线工程动画。多维度调节扶手/座椅高度演示。设计师/程序员/创意人员长时间办公场景,姿态舒展自如。久坐不累3D骨骼支撑示意图。空间美学室内陈列。结尾“灵感与舒适同时在线”字样浮现。高端简约、冷色调、专业未来感、慢节奏运镜。产品详情参考图1,产品图参考图2。",
3027 - "edited": false, 3075 + "edited": true,
3028 "width": 1344, 3076 "width": 1344,
3029 "height": 768, 3077 "height": 768,
3030 "duration": 12.5, 3078 "duration": 12.5,
3031 "partition": "ref2va", 3079 "partition": "ref2va",
3032 "likes": 0, 3080 "likes": 0,
3033 - "createdAt": 1787588545243 3081 + "createdAt": 1787588545243,
  3082 + "promptEn": "ergonomic office chair 360 showcase ad",
  3083 + "lastPlayedAt": 1788231939637
3034 }, 3084 },
3035 { 3085 {
3036 "id": "b0d258352c3c", 3086 "id": "b0d258352c3c",
3037 "source": "h3console", 3087 "source": "h3console",
3038 - "prompt": "生成一支 竖屏 9:16 高级时尚眼镜广告片,整体参考所给视频的分镜节奏、剪辑速度、白棚质感和冷峻时尚氛围。画面是极简白棚,无缝白色背景,强烈的高定广告感,干净、简约、帅气、先锋、国际一线时装大片质感。主视觉人物参考图片1,两位全身女模特,", 3088 + "prompt": "白棚拍摄两位模特戴未来感眼镜",
3039 "fullPrompt": "生成一支 竖屏 9:16 高级时尚眼镜广告片,整体参考所给视频的分镜节奏、剪辑速度、白棚质感和冷峻时尚氛围。画面是极简白棚,无缝白色背景,强烈的高定广告感,干净、简约、帅气、先锋、国际一线时装大片质感。主视觉人物参考图片1,两位全身女模特,一个黑人女模特,一个欧美女模特,保持她们的服装高级感、身体姿态、白棚光影、时装秀场气质和整体冷峻态度。两人都佩戴未来感高级眼镜,眼镜设计参考图3,强调包覆式弧面、锐利几何猫眼/护目镜混合轮廓、镜面反射、流线型镜腿、高级时尚配饰质感。两个人物的外貌细节参考图2。", 3089 "fullPrompt": "生成一支 竖屏 9:16 高级时尚眼镜广告片,整体参考所给视频的分镜节奏、剪辑速度、白棚质感和冷峻时尚氛围。画面是极简白棚,无缝白色背景,强烈的高定广告感,干净、简约、帅气、先锋、国际一线时装大片质感。主视觉人物参考图片1,两位全身女模特,一个黑人女模特,一个欧美女模特,保持她们的服装高级感、身体姿态、白棚光影、时装秀场气质和整体冷峻态度。两人都佩戴未来感高级眼镜,眼镜设计参考图3,强调包覆式弧面、锐利几何猫眼/护目镜混合轮廓、镜面反射、流线型镜腿、高级时尚配饰质感。两个人物的外貌细节参考图2。",
3040 - "edited": false, 3090 + "edited": true,
3041 "width": 720, 3091 "width": 720,
3042 "height": 1280, 3092 "height": 1280,
3043 "duration": 12.5, 3093 "duration": 12.5,
3044 "partition": "ref2va", 3094 "partition": "ref2va",
3045 "likes": 0, 3095 "likes": 0,
3046 - "createdAt": 1787588544667 3096 + "createdAt": 1787588544667,
  3097 + "promptEn": "white studio shoot, two models wearing futuristic glasses"
3047 }, 3098 },
3048 { 3099 {
3049 "id": "71a4d093aebc", 3100 "id": "71a4d093aebc",
3050 "source": "h3console", 3101 "source": "h3console",
3051 - "prompt": "生成一支 15 秒、9:16 竖屏海外真人吸血鬼爱情短剧预告片段。男女主外形参考图1,场景参考图2。保持男女主身份一致,真人质感,高级短剧质感。整体故事:小白花人类女主误入古堡禁区,意外唤醒沉睡的吸血鬼贵族男主。男主发现她身上带着某种与古老", 3102 + "prompt": "吸血鬼爱情短剧预告,女主误闯古堡",
3052 "fullPrompt": "生成一支 15 秒、9:16 竖屏海外真人吸血鬼爱情短剧预告片段。男女主外形参考图1,场景参考图2。保持男女主身份一致,真人质感,高级短剧质感。整体故事:小白花人类女主误入古堡禁区,意外唤醒沉睡的吸血鬼贵族男主。男主发现她身上带着某种与古老战争有关的气息,因此对她产生强烈的控制欲和危险兴趣。女主害怕他,却没有彻底屈服,反抗他的压迫。整体风格:海外 ReelShort / DramaBox 吸血鬼爱情短剧预告感。暗黑浪漫、危险吸引力、宿命感、强控制感、阴郁压迫、高光反转。画面高级、克制、紧凑,像爆款短剧的前 15 秒钩子。不要血腥,不要廉价恐怖,不要万圣节感,不要现代街头感。画幅:9:16 竖屏构图,适合 TikTok / ReelShort / DramaBox。人物以中近景、近景、特写为主,竖屏里要突出脸、眼神、压迫感和关系张力。", 3103 "fullPrompt": "生成一支 15 秒、9:16 竖屏海外真人吸血鬼爱情短剧预告片段。男女主外形参考图1,场景参考图2。保持男女主身份一致,真人质感,高级短剧质感。整体故事:小白花人类女主误入古堡禁区,意外唤醒沉睡的吸血鬼贵族男主。男主发现她身上带着某种与古老战争有关的气息,因此对她产生强烈的控制欲和危险兴趣。女主害怕他,却没有彻底屈服,反抗他的压迫。整体风格:海外 ReelShort / DramaBox 吸血鬼爱情短剧预告感。暗黑浪漫、危险吸引力、宿命感、强控制感、阴郁压迫、高光反转。画面高级、克制、紧凑,像爆款短剧的前 15 秒钩子。不要血腥,不要廉价恐怖,不要万圣节感,不要现代街头感。画幅:9:16 竖屏构图,适合 TikTok / ReelShort / DramaBox。人物以中近景、近景、特写为主,竖屏里要突出脸、眼神、压迫感和关系张力。",
3053 - "edited": false, 3104 + "edited": true,
3054 "width": 720, 3105 "width": 720,
3055 "height": 1280, 3106 "height": 1280,
3056 "duration": 12.5, 3107 "duration": 12.5,
3057 "partition": "ref2va", 3108 "partition": "ref2va",
3058 "likes": 0, 3109 "likes": 0,
3059 - "createdAt": 1787588544109 3110 + "createdAt": 1787588544109,
  3111 + "promptEn": "vampire romance drama trailer, girl wanders into the castle"
3060 }, 3112 },
3061 { 3113 {
3062 "id": "7ded7db676d3", 3114 "id": "7ded7db676d3",
3063 "source": "h3console", 3115 "source": "h3console",
3064 - "prompt": "短片的准确开场画面。完整保留电光蓝背景、左侧白色“MiniMax”、中央浅蓝章鱼Logo和右侧白色“H3”。图片2:章鱼Logo完成线性形变后的目标波形Logo参考,也是后半段贯穿画面的核心图形。严格保持波形Logo的路径结构、弯曲数量、圆", 3116 + "prompt": "MiniMax H3品牌科技感短片,蓝色波形logo",
3065 "fullPrompt": "短片的准确开场画面。完整保留电光蓝背景、左侧白色“MiniMax”、中央浅蓝章鱼Logo和右侧白色“H3”。图片2:章鱼Logo完成线性形变后的目标波形Logo参考,也是后半段贯穿画面的核心图形。严格保持波形Logo的路径结构、弯曲数量、圆角端点和整体比例。生成一支严格15秒、16:9、4K、60fps的MiniMax H3抽象科技MG品牌短片。短片表达H3从专用任务走向通用多模态模型的设计理念:语言、图片、视频和音频不再彼此隔离,而是被同一个上下文、同一套架构和同一根连续线连接起来。整体风格高级、简洁、灵动、有艺术感。采用大面积电光蓝、深黑蓝、浅青色和少量紫色色块,搭配干净的白色粗体文字。画面具有大量负空间,避免复杂图标和信息堆叠。全片的核心运动元素是一根浅蓝色连续线,以及位于线条前端的白色发光节点。", 3117 "fullPrompt": "短片的准确开场画面。完整保留电光蓝背景、左侧白色“MiniMax”、中央浅蓝章鱼Logo和右侧白色“H3”。图片2:章鱼Logo完成线性形变后的目标波形Logo参考,也是后半段贯穿画面的核心图形。严格保持波形Logo的路径结构、弯曲数量、圆角端点和整体比例。生成一支严格15秒、16:9、4K、60fps的MiniMax H3抽象科技MG品牌短片。短片表达H3从专用任务走向通用多模态模型的设计理念:语言、图片、视频和音频不再彼此隔离,而是被同一个上下文、同一套架构和同一根连续线连接起来。整体风格高级、简洁、灵动、有艺术感。采用大面积电光蓝、深黑蓝、浅青色和少量紫色色块,搭配干净的白色粗体文字。画面具有大量负空间,避免复杂图标和信息堆叠。全片的核心运动元素是一根浅蓝色连续线,以及位于线条前端的白色发光节点。",
3066 - "edited": false, 3118 + "edited": true,
3067 "width": 1344, 3119 "width": 1344,
3068 "height": 768, 3120 "height": 768,
3069 "duration": 12.5, 3121 "duration": 12.5,
3070 "partition": "ref2va", 3122 "partition": "ref2va",
3071 "likes": 0, 3123 "likes": 0,
3072 - "createdAt": 1787588543551 3124 + "createdAt": 1787588543551,
  3125 + "promptEn": "MiniMax H3 tech brand film, blue waveform logo",
  3126 + "lastPlayedAt": 1788231250989
3073 }, 3127 },
3074 { 3128 {
3075 "id": "81711242178d", 3129 "id": "81711242178d",
3076 "source": "h3console", 3130 "source": "h3console",
3077 - "prompt": "生成一支15秒16:9横版轻悬疑犯罪电影片头。整体风格参考这些图的视觉语言:复古日系动画片头、硬边剪影、漫画拼贴、非对称分屏、强烈几何色块、英文片头署名、少量日文片假名装饰、爵士犯罪气质。氛围是60%悬疑、40%爵士:神秘、酷、灵动、有都市", 3131 + "prompt": "悬疑犯罪片头,拼贴分屏字幕",
3078 "fullPrompt": "生成一支15秒16:9横版轻悬疑犯罪电影片头。整体风格参考这些图的视觉语言:复古日系动画片头、硬边剪影、漫画拼贴、非对称分屏、强烈几何色块、英文片头署名、少量日文片假名装饰、爵士犯罪气质。氛围是60%悬疑、40%爵士:神秘、酷、灵动、有都市犯罪感,不恐怖、不沉重,也不要变成欢乐爵士MV。片头动效要像动态图形拼贴:黑底线框先出现,分屏边界快速划出,色块和画格逐块贴入;人物剪影、道具特写、英文署名跟随鼓点依次滑入、弹出、遮罩揭示。不要普通写实剧情动画,要片头包装感。英文署名要清晰可读,允许有动效:细线框先画出,名字从框内滑入,字母逐个出现,被色块遮罩揭示,最后短暂停住。不要新增中文,不要乱码,不要让英文错拼。全片规则:所有英文署名和职位只出现一次。不要重复同一个职位,不要重复同一个人名,不要让同一个人担任多个职位。转场形式要丰富:圆形黑胶遮罩、车门竖切、人物长影擦屏、红线切割、巨大英文字母遮罩、分屏边框重组、色块硬切、画格逐块贴入。所有转场跟随鼓点,干脆、悬疑、灵动、有漫画拼贴感。不要柔和溶解,不要流体转场。BGM:原创15秒片头音乐,60%悬疑、40%爵士。以低音持续音、紧张弦乐拨奏、冷感合成器脉冲、低音鼓、稀疏爵士鼓刷、walking bass片段、低音萨克斯短句和短促铜管点缀组成。前2秒神秘低频和踩镲建立悬疑,第3秒进入低沉鼓点,第6秒加入爵士贝斯律动,第10秒出现短促萨克斯/铜管riff,最后2秒用紧张和弦加鼓点定格。整体神秘、酷、带犯罪感,爵士只占40%,不要太欢快,不模仿任何现有旋律。", 3132 "fullPrompt": "生成一支15秒16:9横版轻悬疑犯罪电影片头。整体风格参考这些图的视觉语言:复古日系动画片头、硬边剪影、漫画拼贴、非对称分屏、强烈几何色块、英文片头署名、少量日文片假名装饰、爵士犯罪气质。氛围是60%悬疑、40%爵士:神秘、酷、灵动、有都市犯罪感,不恐怖、不沉重,也不要变成欢乐爵士MV。片头动效要像动态图形拼贴:黑底线框先出现,分屏边界快速划出,色块和画格逐块贴入;人物剪影、道具特写、英文署名跟随鼓点依次滑入、弹出、遮罩揭示。不要普通写实剧情动画,要片头包装感。英文署名要清晰可读,允许有动效:细线框先画出,名字从框内滑入,字母逐个出现,被色块遮罩揭示,最后短暂停住。不要新增中文,不要乱码,不要让英文错拼。全片规则:所有英文署名和职位只出现一次。不要重复同一个职位,不要重复同一个人名,不要让同一个人担任多个职位。转场形式要丰富:圆形黑胶遮罩、车门竖切、人物长影擦屏、红线切割、巨大英文字母遮罩、分屏边框重组、色块硬切、画格逐块贴入。所有转场跟随鼓点,干脆、悬疑、灵动、有漫画拼贴感。不要柔和溶解,不要流体转场。BGM:原创15秒片头音乐,60%悬疑、40%爵士。以低音持续音、紧张弦乐拨奏、冷感合成器脉冲、低音鼓、稀疏爵士鼓刷、walking bass片段、低音萨克斯短句和短促铜管点缀组成。前2秒神秘低频和踩镲建立悬疑,第3秒进入低沉鼓点,第6秒加入爵士贝斯律动,第10秒出现短促萨克斯/铜管riff,最后2秒用紧张和弦加鼓点定格。整体神秘、酷、带犯罪感,爵士只占40%,不要太欢快,不模仿任何现有旋律。",
3079 - "edited": false, 3133 + "edited": true,
3080 "width": 1344, 3134 "width": 1344,
3081 "height": 768, 3135 "height": 768,
3082 "duration": 12.5, 3136 "duration": 12.5,
3083 "partition": "ref2va", 3137 "partition": "ref2va",
3084 "likes": 0, 3138 "likes": 0,
3085 - "createdAt": 1787588542968 3139 + "createdAt": 1787588542968,
  3140 + "promptEn": "mystery crime title sequence, collage split-screen credits",
  3141 + "lastPlayedAt": 1788232113749
3086 }, 3142 },
3087 { 3143 {
3088 "id": "67ababbea78f", 3144 "id": "67ababbea78f",
3089 "source": "h3console", 3145 "source": "h3console",
3090 - "prompt": "图1是整体质感、氛围参考,图2是人物外表特征参考。生成一支 15 秒 16:9 横版潮流时装短片。保持人物一致:白金色长发、窄黑色复古墨镜、黑色高光漆皮风衣、冷酷自信的时尚表情、火光映在皮衣表面的橙色反射。整体风格是胶片快切时尚广告,融合夜", 3146 + "prompt": "时尚男子墨镜风衣站在火场旁",
3091 "fullPrompt": "图1是整体质感、氛围参考,图2是人物外表特征参考。生成一支 15 秒 16:9 横版潮流时装短片。保持人物一致:白金色长发、窄黑色复古墨镜、黑色高光漆皮风衣、冷酷自信的时尚表情、火光映在皮衣表面的橙色反射。整体风格是胶片快切时尚广告,融合夜晚火场、黑烟、橙红火焰、VHS 故障、CCTV 广播中断、90 年代模拟胶片颗粒、扫描线、色差、漏光、闪白转场、画面轻微抖动。", 3147 "fullPrompt": "图1是整体质感、氛围参考,图2是人物外表特征参考。生成一支 15 秒 16:9 横版潮流时装短片。保持人物一致:白金色长发、窄黑色复古墨镜、黑色高光漆皮风衣、冷酷自信的时尚表情、火光映在皮衣表面的橙色反射。整体风格是胶片快切时尚广告,融合夜晚火场、黑烟、橙红火焰、VHS 故障、CCTV 广播中断、90 年代模拟胶片颗粒、扫描线、色差、漏光、闪白转场、画面轻微抖动。",
3092 - "edited": false, 3148 + "edited": true,
3093 "width": 1344, 3149 "width": 1344,
3094 "height": 768, 3150 "height": 768,
3095 "duration": 12.5, 3151 "duration": 12.5,
3096 "partition": "ref2va", 3152 "partition": "ref2va",
3097 "likes": 0, 3153 "likes": 0,
3098 - "createdAt": 1787588542426 3154 + "createdAt": 1787588542426,
  3155 + "promptEn": "fashion guy in sunglasses and coat by a fire"
3099 }, 3156 },
3100 { 3157 {
3101 "id": "c1237b599bf4", 3158 "id": "c1237b599bf4",
3102 "source": "h3console", 3159 "source": "h3console",
3103 - "prompt": "制作一支 16:9 横版高级时尚品牌视频。整体氛围、场景和胶片质感参考图1;包袋资产参考图3;人物资产参考图2;品牌 ending logo 参考图4。这是一支卖衣服和包的时尚 campaign,整体气质要高级、冷感、克制,但剪辑不能无聊,", 3160 + "prompt": "女人在沙漠公路边打开后备箱拿包",
3104 "fullPrompt": "制作一支 16:9 横版高级时尚品牌视频。整体氛围、场景和胶片质感参考图1;包袋资产参考图3;人物资产参考图2;品牌 ending logo 参考图4。这是一支卖衣服和包的时尚 campaign,整体气质要高级、冷感、克制,但剪辑不能无聊,要更灵动、更有时尚节奏。不要像普通剧情片,也不要像电商广告。核心故事依然很简单:荒漠公路和复古车旁,女人回到车尾,打开后备箱,取出黑色包袋,和站在车边的男人有一瞬间的安静关系,然后她拿着包离开。包和服装要自然融入人物行动里,成为角色气质的一部分。", 3161 "fullPrompt": "制作一支 16:9 横版高级时尚品牌视频。整体氛围、场景和胶片质感参考图1;包袋资产参考图3;人物资产参考图2;品牌 ending logo 参考图4。这是一支卖衣服和包的时尚 campaign,整体气质要高级、冷感、克制,但剪辑不能无聊,要更灵动、更有时尚节奏。不要像普通剧情片,也不要像电商广告。核心故事依然很简单:荒漠公路和复古车旁,女人回到车尾,打开后备箱,取出黑色包袋,和站在车边的男人有一瞬间的安静关系,然后她拿着包离开。包和服装要自然融入人物行动里,成为角色气质的一部分。",
3105 - "edited": false, 3162 + "edited": true,
3106 "width": 1344, 3163 "width": 1344,
3107 "height": 768, 3164 "height": 768,
3108 "duration": 12.5, 3165 "duration": 12.5,
3109 "partition": "ref2va", 3166 "partition": "ref2va",
3110 "likes": 0, 3167 "likes": 0,
3111 - "createdAt": 1787588541726 3168 + "createdAt": 1787588541726,
  3169 + "promptEn": "woman opens the trunk on a desert road, takes out a bag"
3112 }, 3170 },
3113 { 3171 {
3114 "id": "97846542ab09", 3172 "id": "97846542ab09",
3115 "source": "h3console", 3173 "source": "h3console",
3116 - "prompt": "写实电影感,高反差光影,节奏紧凑。图1作为整体氛围、风格参考。图2作为主角人物参考。Shot 1 — 超广角建立镜头。巨大圆形宇宙门几乎占满画面,人物只是门前一个很小的背影,站在画面下方偏右。地面潮湿反光,门中心一片黑暗。镜头慢慢向前推进。", 3174 + "prompt": "巨大宇宙之门前站着小小背影,标题浮现",
3117 "fullPrompt": "写实电影感,高反差光影,节奏紧凑。图1作为整体氛围、风格参考。图2作为主角人物参考。Shot 1 — 超广角建立镜头。巨大圆形宇宙门几乎占满画面,人物只是门前一个很小的背影,站在画面下方偏右。地面潮湿反光,门中心一片黑暗。镜头慢慢向前推进。大标题从黑暗边缘渐入,先模糊后清晰:“THE STARS WERE LISTENING” 字体极窄、厚重、全大写,暗红混合铁锈红,带轻微颗粒和雾化边缘。Audio: 深低频脉冲,远处金属轻震,文字清晰时一记轻 hit。→ Hard cut。", 3175 "fullPrompt": "写实电影感,高反差光影,节奏紧凑。图1作为整体氛围、风格参考。图2作为主角人物参考。Shot 1 — 超广角建立镜头。巨大圆形宇宙门几乎占满画面,人物只是门前一个很小的背影,站在画面下方偏右。地面潮湿反光,门中心一片黑暗。镜头慢慢向前推进。大标题从黑暗边缘渐入,先模糊后清晰:“THE STARS WERE LISTENING” 字体极窄、厚重、全大写,暗红混合铁锈红,带轻微颗粒和雾化边缘。Audio: 深低频脉冲,远处金属轻震,文字清晰时一记轻 hit。→ Hard cut。",
3118 - "edited": false, 3176 + "edited": true,
3119 "width": 1344, 3177 "width": 1344,
3120 "height": 768, 3178 "height": 768,
3121 "duration": 12.5, 3179 "duration": 12.5,
3122 "partition": "ref2va", 3180 "partition": "ref2va",
3123 "likes": 0, 3181 "likes": 0,
3124 - "createdAt": 1787588541164 3182 + "createdAt": 1787588541164,
  3183 + "promptEn": "tiny silhouette before a huge cosmic gate, title fades in"
3125 }, 3184 },
3126 { 3185 {
3127 "id": "5cc09dcdf470", 3186 "id": "5cc09dcdf470",
3128 "source": "h3console", 3187 "source": "h3console",
3129 - "prompt": "图1至图4连续关键帧,模拟老式望远镜寻MINIMAX装置。开头虚焦手持晃动后快速拉近rack focus至图1,图间望远镜扫视转场(甩动、运动模糊、光学拖影、曝光闪烁)在最模糊处切换并迅速稳定重新对焦。全程固定双圆镜片遮罩(黑色羽化暗角、位", 3188 + "prompt": "望远镜视角搜寻MiniMax装置,时尚路人走过",
3130 "fullPrompt": "图1至图4连续关键帧,模拟老式望远镜寻MINIMAX装置。开头虚焦手持晃动后快速拉近rack focus至图1,图间望远镜扫视转场(甩动、运动模糊、光学拖影、曝光闪烁)在最模糊处切换并迅速稳定重新对焦。全程固定双圆镜片遮罩(黑色羽化暗角、位置大小边缘虚化绝对一致无变形漂移)仅内部画面运动。图2布料随风克制飘动MINIMAX文字随布面起伏保持可读;图3人物如无意捕捉的时尚路人自然走动转身摆臂;图4人物调整眼镜或微抬下巴展现冷感松弛fashion campaign态度。红字随对焦轻微加载,初现略虚焦低透明度0.3–0.5秒内淡入变清晰(可微小纵向滑入或字距呼吸)切换前淡出或被运动模糊带走,禁旋转弹跳或大幅飞入飞出。Wes Anderson式窥视35mm胶片质感(轻微颗粒、柔和高光晕染、克制色彩、红字点缀),极简高级微带搞怪灵动,严禁新增人物车辆建筑logo,保持原图核心构图与MINIMAX装置不变。", 3189 "fullPrompt": "图1至图4连续关键帧,模拟老式望远镜寻MINIMAX装置。开头虚焦手持晃动后快速拉近rack focus至图1,图间望远镜扫视转场(甩动、运动模糊、光学拖影、曝光闪烁)在最模糊处切换并迅速稳定重新对焦。全程固定双圆镜片遮罩(黑色羽化暗角、位置大小边缘虚化绝对一致无变形漂移)仅内部画面运动。图2布料随风克制飘动MINIMAX文字随布面起伏保持可读;图3人物如无意捕捉的时尚路人自然走动转身摆臂;图4人物调整眼镜或微抬下巴展现冷感松弛fashion campaign态度。红字随对焦轻微加载,初现略虚焦低透明度0.3–0.5秒内淡入变清晰(可微小纵向滑入或字距呼吸)切换前淡出或被运动模糊带走,禁旋转弹跳或大幅飞入飞出。Wes Anderson式窥视35mm胶片质感(轻微颗粒、柔和高光晕染、克制色彩、红字点缀),极简高级微带搞怪灵动,严禁新增人物车辆建筑logo,保持原图核心构图与MINIMAX装置不变。",
3131 - "edited": false, 3190 + "edited": true,
3132 "width": 1344, 3191 "width": 1344,
3133 "height": 768, 3192 "height": 768,
3134 "duration": 12.5, 3193 "duration": 12.5,
3135 "partition": "ref2va", 3194 "partition": "ref2va",
3136 "likes": 0, 3195 "likes": 0,
3137 - "createdAt": 1787588540642 3196 + "createdAt": 1787588540642,
  3197 + "promptEn": "telescope view searching for a MiniMax device, fashionable passerby",
  3198 + "lastPlayedAt": 1788231301012
3138 }, 3199 },
3139 { 3200 {
3140 "id": "a59cae01ec39", 3201 "id": "a59cae01ec39",
3141 "source": "h3console", 3202 "source": "h3console",
3142 - "prompt": "图1至图4连续关键帧,模拟老式望远镜寻MINIMAX装置。开头虚焦手持晃动后快速拉近rack focus至图1,图间望远镜扫视转场(甩动、运动模糊、光学拖影、曝光闪烁)在最模糊处切换并迅速稳定重新对焦。全程固定双圆镜片遮罩(黑色羽化暗角、位", 3203 + "prompt": "望远镜视角搜寻MiniMax装置",
3143 "fullPrompt": "图1至图4连续关键帧,模拟老式望远镜寻MINIMAX装置。开头虚焦手持晃动后快速拉近rack focus至图1,图间望远镜扫视转场(甩动、运动模糊、光学拖影、曝光闪烁)在最模糊处切换并迅速稳定重新对焦。全程固定双圆镜片遮罩(黑色羽化暗角、位置大小边缘虚化绝对一致无变形漂移)仅内部画面运动。图2布料随风克制飘动MINIMAX文字随布面起伏保持可读;图3人物如无意捕捉的时尚路人自然走动转身摆臂;图4人物调整眼镜或微抬下巴展现冷感松弛fashion campaign态度。红字随对焦轻微加载,初现略虚焦低透明度0.3–0.5秒内淡入变清晰(可微小纵向滑入或字距呼吸)切换前淡出或被运动模糊带走,禁旋转弹跳或大幅飞入飞出。Wes Anderson式窥视35mm胶片质感(轻微颗粒、柔和高光晕染、克制色彩、红字点缀),极简高级微带搞怪灵动,严禁新增人物车辆建筑logo,保持原图核心构图与MINIMAX装置不变。", 3204 "fullPrompt": "图1至图4连续关键帧,模拟老式望远镜寻MINIMAX装置。开头虚焦手持晃动后快速拉近rack focus至图1,图间望远镜扫视转场(甩动、运动模糊、光学拖影、曝光闪烁)在最模糊处切换并迅速稳定重新对焦。全程固定双圆镜片遮罩(黑色羽化暗角、位置大小边缘虚化绝对一致无变形漂移)仅内部画面运动。图2布料随风克制飘动MINIMAX文字随布面起伏保持可读;图3人物如无意捕捉的时尚路人自然走动转身摆臂;图4人物调整眼镜或微抬下巴展现冷感松弛fashion campaign态度。红字随对焦轻微加载,初现略虚焦低透明度0.3–0.5秒内淡入变清晰(可微小纵向滑入或字距呼吸)切换前淡出或被运动模糊带走,禁旋转弹跳或大幅飞入飞出。Wes Anderson式窥视35mm胶片质感(轻微颗粒、柔和高光晕染、克制色彩、红字点缀),极简高级微带搞怪灵动,严禁新增人物车辆建筑logo,保持原图核心构图与MINIMAX装置不变。",
3144 - "edited": false, 3205 + "edited": true,
3145 "width": 1344, 3206 "width": 1344,
3146 "height": 768, 3207 "height": 768,
3147 "duration": 12.5, 3208 "duration": 12.5,
3148 "partition": "ref2va", 3209 "partition": "ref2va",
3149 "likes": 0, 3210 "likes": 0,
3150 - "createdAt": 1787588540567 3211 + "createdAt": 1787588540567,
  3212 + "promptEn": "telescope view searching for a MiniMax device",
  3213 + "lastPlayedAt": 1788231329035
3151 }, 3214 },
3152 { 3215 {
3153 "id": "ba8c0758e5b4", 3216 "id": "ba8c0758e5b4",
3154 "source": "h3console", 3217 "source": "h3console",
3155 - "prompt": "【参考素材说明】@图片3:场景视觉风格(街道/夜间/地下空间、压迫感构图、环境层次、影像颗粒)@图片2:文字包装样式(字体质感、图形设计、动态图形排版冲击力)@图片1:人物形象(脸、发型、服装轮廓、比例、气质、整体氛围)只参考指定维度,不直", 3218 + "prompt": "地下说唱兄弟对着镜头freestyle",
3156 "fullPrompt": "【参考素材说明】@图片3:场景视觉风格(街道/夜间/地下空间、压迫感构图、环境层次、影像颗粒)@图片2:文字包装样式(字体质感、图形设计、动态图形排版冲击力)@图片1:人物形象(脸、发型、服装轮廓、比例、气质、整体氛围)只参考指定维度,不直接复制参考图,不出现真实品牌、原参考图 logo/标题/可识别文字。\n\n【核心创意】10秒,16:9 横版 trap MV。两位 fly detective 兄弟搭挡在多个近景地下空间轮流对镜头 rap,全程跟随 trap 鼓点律动、卡点硬切,高反差印刷海报质感的英文块字随 bass hit 压屏出现。地下音乐录像带 + 时尚杂志拼贴 + 高时装质感,兄弟搭档式冷峻 performance。歌词围绕 VOKO 的核心概念展开:进入属于你的故事世界,做出选择,让世界回应你,最终落到 “YOUR KOSMO IS CALLING”。\n\n【画面过程描述】Shot 1 — 面部极近特写 / 通道压迫感- 场景:狭窄通道或地下入口近景,参考 @图片3- 景别:面部极近特写(脸/眼神/肩颈/衣领局部)- 人物:Detective A 直视镜头开始 rap,眼神冷静锐利,歌词:\"HEAR THAT? YOUR KOSMO CALLIN'.\"- 文字:\"KOSMO CALLIN'\" 巨大粗体英文压入画面上下,不遮挡眼睛- 律动:808 bass 砸下,\"KOSMO CALLIN'\" 瞬间纵向压缩后回弹;hi-hat roll 时字母边缘高速细碎震动;\"KOSMO\" 重音处扫描错位- 硬切Shot 2 — 中近景半身 / 墙面文字背景- 场景:另一处墙面/海报墙近景(和 Shot 1 空间明显不同)- 景别:明显拉到中近景半身- 人物:Detective B 对镜头 rap,歌词:\"DON'T JUST WATCH — WALK IN.\",肩膀和头部跟 hi-hat 点拍,身体轻微前倾- 文字:\"WALK IN\" 巨大压缩英文在人物身后,被头发/肩膀/服装轮廓自然遮挡- 律动:文字纵向拉伸如海报立起;每个 snare 时文字突然放大、抖动、扫描错位- 硬切Shot 3 — 手部特写 / 遮挡切换- 场景:金属门边/栏杆/车库墙面/低矮天花局部- 景别:手部近景(手/戒指/袖口/衣服材质为主体)- 人物:Detective A 手势向镜头推进,像邀请观众进入,脸在后方虚化或局部,歌词:\"MAKE A MOVE — WORLD MOVES.\"- 文字:竖排 \"MAKE A MOVE\" 在前景一侧,被手部短暂遮挡- 律动:\"WORLD MOVES\" 时文字被拉成一条长竖条,跟 bass hit 硬切重组- 硬切Shot 4 — 肩颈特写到面部特写 / 楼梯转角- 场景:楼梯转角/门口阴影/低矮通道- 景别:肩颈和衣领材质特写 → snare 时突然短促推近到面部特写- 人物:Detective B 侧头靠近镜头继续 rap,歌词:\"NO SCRIPT — YOU CHOOSE.\"- 文字:\"YOU CHOOSE\" 像杂志标题被声音冲出来,在鼓点上突然放大- 律动:推近时文字位置硬切重排,始终不遮挡眼睛- 硬切Shot 5 — 半身近景残影 / 车库或混凝土背景- 场景:车库感空间或混凝土背景- 景别:Detective A 半身近景- 人物:主图层嘴型清楚同步,副图层动感残影(复印机错位/帧延迟,脸不变形),手势横向划过镜头,歌词:\"ONE CHOICE — NEW KOSMO.\"- 文字:竖排 \"NEW KOSMO\" 在背景跳帧闪现- 律动:\"CHOICE\" 瞬间横向切开画面触发闪白硬切;\"KOSMO\" 压缩成粗重块字后突然回弹- 硬切Shot 6 — 双人近景分屏 / 色块分割- 场景:地下入口/墙面/栏杆/门框(和 Shot 5 空间明显不同)- 景别:色块切成两/三区,两个 detective 面部特写和半身局部快速硬切交替- 人物:两 detective 在左右轮流表演,Detective A rap:\"YOUR STORY.\",Detective B rap:\"YOUR WORLD.\",两人共同:\"YOUR KOSMO.\"- 文字:中央出现 \"YOUR KOSMO\" 粗体短词- 律动:随 808 bass hit 硬切重组,字母先压扁再瞬间拉伸;hi-hat roll 时文字碎片快速跳动;最后重音上出现扫描错位和纸张撕裂感震动- 硬切Final — 多场景近景 performance montage- 场景:狭窄通道面部特写、墙面中近景、手部特写、楼梯转角肩颈特写、车库半身局部、门口阴影双人近景快速交替- 景别:禁止全身、禁止多人全景,只用近景/中近景/面部特写/手部特写/肩颈特写/半身镜头- 人物:两位 detective 轮流对镜头 rap,嘴型/下颌/呼吸/眉眼/手势都精准卡住 vocal、snare、hi-hat roll、bass hit。最后音乐短暂抽空,Detective A 贴近镜头低声 rap:\"YOU HEAR IT?\",最后重拍两人共同 rap:\"YOUR KOSMO IS CALLING.\"- 文字:最终主文字 \"YOUR KOSMO IS CALLING\" 巨大压入画面- 律动:每次 bass hit 触发场景硬切或景别硬切;每次 snare 触发文字压屏或图层错位;最后一拍 \"YOUR KOSMO IS CALLING\" 随重音压屏,所有场景碎片同步冻结,hard cut to black,黑屏短暂出现 \"VOKO.WORLD\"\n\n【整体要求补充】\n▍影像风格(贯穿全片)- 粗颗粒、轻微胶片抖动、复印纸颗粒、半色调网点、印刷毛边、扫描错位、跳帧残影、高速图层错位- 剪辑节奏极快,只用硬切、跳切、鼓点切、遮挡切、闪白硬切、文字压屏硬切- 不用淡入淡出、不用柔和转场\n▍文字包装(贯穿全片)- 文字是画面主体的一部分,有真实图层关系- 文字可出现在人物前景/中景/背景之间- 人物会遮挡文字,文字也可压过人物局部,但不能遮挡眼睛和主要面部表情- 文字跟随 vocal 重音、snare、hi-hat roll、808 bass hit 出现/震动/拉伸/压缩/错位/撕裂/硬切重组- 风格:粗重压缩无衬线、巨大英文块字、竖向拉伸、横向压缩、纵排英文、弧形标题、黑白红高反差、复印纸颗粒、半色调网点、印刷破损、扫描错位、zine 拼贴感- 文字数量克制:每镜头只 1 个主文字元素,最多少量编号;不要密集小字、不要 logo\n▍律动规则(贯穿全片)- hi-hat roll → 快速微震、跳帧、文字细碎重组- snare → 文字猛然放大、画面硬切、人物肩膀下压- 808 bass hit → 低频压屏、画面短暂变形、文字纵向拉伸或横向压缩- vocal 关键词 → 嘴型同步、下颌动作、头部点拍、手势推进- 人物动作、文字动效、场景切换、景别切换必须共同卡点\n▍场景切换(贯穿全片)- 多个近景场景快速硬切- 场景气质统一参考 @图片3,但每个镜头空间要明显不同:狭窄通道、墙面近景、门口阴影、金属/混凝土背景、灯光边缘、海报墙、楼梯转角、低矮天花、车库感空间、地下入口- 不做大远景,不做复杂大场面- 每次切换由 bass hit、snare、vocal 重音或文字压屏触发\n▍景别切换(贯穿全片)- 变化要非常明显:面部极近特写 → 中近景半身 → 手部特写 → 肩颈特写 → 双人近景分屏 → 面部特写 → 半身局部- 不连续使用同一种景别- 每个硬切都让镜头距离/人物朝向/背景空间/文字层级产生明显变化- 镜头可轻微手持、突然推近、短促横移、快速压缩变焦、近距离摇摆- 不变成柔和慢镜头\n▍人物规则(贯穿全片)- 角色:两位 fly detectives / brothers- 保持 @图片1 人物形象的脸、发型、服装轮廓、比例、气质、整体氛围- 真实哑光皮肤、干净高级、自然毛孔、轻微皮肤纹理- 不要油亮 AI 美颜脸- 兄弟搭档式轮流 rap,对镜头有强烈 performance\n▍人物表演(贯穿全片)- 声音冷酷、攻击性、松弛但有压迫感,节奏紧、断裂、强拍- 不是静态摆拍,是在表演- 清楚嘴型同步:唇形、下颌、表情、呼吸跟随 vocal- 卡点动作:头部点拍、肩膀下压、手势推进、身体前倾、侧头、转身靠近镜头、手指指向镜头\n▍重要限制(贯穿全片)- 不用全身镜头- 不用多人全景- 不用复杂群像大场面- 全片只用近景/中近景/面部特写/手部特写/肩颈特写/半身镜头- 只表现人物上半身、脸部、手势、衣服材质、表情、嘴型同步、文字包装- 不要求看到完整身体和脚- 不出现真实品牌、原参考图中的 logo、标题或可识别原文字", 3219 "fullPrompt": "【参考素材说明】@图片3:场景视觉风格(街道/夜间/地下空间、压迫感构图、环境层次、影像颗粒)@图片2:文字包装样式(字体质感、图形设计、动态图形排版冲击力)@图片1:人物形象(脸、发型、服装轮廓、比例、气质、整体氛围)只参考指定维度,不直接复制参考图,不出现真实品牌、原参考图 logo/标题/可识别文字。\n\n【核心创意】10秒,16:9 横版 trap MV。两位 fly detective 兄弟搭挡在多个近景地下空间轮流对镜头 rap,全程跟随 trap 鼓点律动、卡点硬切,高反差印刷海报质感的英文块字随 bass hit 压屏出现。地下音乐录像带 + 时尚杂志拼贴 + 高时装质感,兄弟搭档式冷峻 performance。歌词围绕 VOKO 的核心概念展开:进入属于你的故事世界,做出选择,让世界回应你,最终落到 “YOUR KOSMO IS CALLING”。\n\n【画面过程描述】Shot 1 — 面部极近特写 / 通道压迫感- 场景:狭窄通道或地下入口近景,参考 @图片3- 景别:面部极近特写(脸/眼神/肩颈/衣领局部)- 人物:Detective A 直视镜头开始 rap,眼神冷静锐利,歌词:\"HEAR THAT? YOUR KOSMO CALLIN'.\"- 文字:\"KOSMO CALLIN'\" 巨大粗体英文压入画面上下,不遮挡眼睛- 律动:808 bass 砸下,\"KOSMO CALLIN'\" 瞬间纵向压缩后回弹;hi-hat roll 时字母边缘高速细碎震动;\"KOSMO\" 重音处扫描错位- 硬切Shot 2 — 中近景半身 / 墙面文字背景- 场景:另一处墙面/海报墙近景(和 Shot 1 空间明显不同)- 景别:明显拉到中近景半身- 人物:Detective B 对镜头 rap,歌词:\"DON'T JUST WATCH — WALK IN.\",肩膀和头部跟 hi-hat 点拍,身体轻微前倾- 文字:\"WALK IN\" 巨大压缩英文在人物身后,被头发/肩膀/服装轮廓自然遮挡- 律动:文字纵向拉伸如海报立起;每个 snare 时文字突然放大、抖动、扫描错位- 硬切Shot 3 — 手部特写 / 遮挡切换- 场景:金属门边/栏杆/车库墙面/低矮天花局部- 景别:手部近景(手/戒指/袖口/衣服材质为主体)- 人物:Detective A 手势向镜头推进,像邀请观众进入,脸在后方虚化或局部,歌词:\"MAKE A MOVE — WORLD MOVES.\"- 文字:竖排 \"MAKE A MOVE\" 在前景一侧,被手部短暂遮挡- 律动:\"WORLD MOVES\" 时文字被拉成一条长竖条,跟 bass hit 硬切重组- 硬切Shot 4 — 肩颈特写到面部特写 / 楼梯转角- 场景:楼梯转角/门口阴影/低矮通道- 景别:肩颈和衣领材质特写 → snare 时突然短促推近到面部特写- 人物:Detective B 侧头靠近镜头继续 rap,歌词:\"NO SCRIPT — YOU CHOOSE.\"- 文字:\"YOU CHOOSE\" 像杂志标题被声音冲出来,在鼓点上突然放大- 律动:推近时文字位置硬切重排,始终不遮挡眼睛- 硬切Shot 5 — 半身近景残影 / 车库或混凝土背景- 场景:车库感空间或混凝土背景- 景别:Detective A 半身近景- 人物:主图层嘴型清楚同步,副图层动感残影(复印机错位/帧延迟,脸不变形),手势横向划过镜头,歌词:\"ONE CHOICE — NEW KOSMO.\"- 文字:竖排 \"NEW KOSMO\" 在背景跳帧闪现- 律动:\"CHOICE\" 瞬间横向切开画面触发闪白硬切;\"KOSMO\" 压缩成粗重块字后突然回弹- 硬切Shot 6 — 双人近景分屏 / 色块分割- 场景:地下入口/墙面/栏杆/门框(和 Shot 5 空间明显不同)- 景别:色块切成两/三区,两个 detective 面部特写和半身局部快速硬切交替- 人物:两 detective 在左右轮流表演,Detective A rap:\"YOUR STORY.\",Detective B rap:\"YOUR WORLD.\",两人共同:\"YOUR KOSMO.\"- 文字:中央出现 \"YOUR KOSMO\" 粗体短词- 律动:随 808 bass hit 硬切重组,字母先压扁再瞬间拉伸;hi-hat roll 时文字碎片快速跳动;最后重音上出现扫描错位和纸张撕裂感震动- 硬切Final — 多场景近景 performance montage- 场景:狭窄通道面部特写、墙面中近景、手部特写、楼梯转角肩颈特写、车库半身局部、门口阴影双人近景快速交替- 景别:禁止全身、禁止多人全景,只用近景/中近景/面部特写/手部特写/肩颈特写/半身镜头- 人物:两位 detective 轮流对镜头 rap,嘴型/下颌/呼吸/眉眼/手势都精准卡住 vocal、snare、hi-hat roll、bass hit。最后音乐短暂抽空,Detective A 贴近镜头低声 rap:\"YOU HEAR IT?\",最后重拍两人共同 rap:\"YOUR KOSMO IS CALLING.\"- 文字:最终主文字 \"YOUR KOSMO IS CALLING\" 巨大压入画面- 律动:每次 bass hit 触发场景硬切或景别硬切;每次 snare 触发文字压屏或图层错位;最后一拍 \"YOUR KOSMO IS CALLING\" 随重音压屏,所有场景碎片同步冻结,hard cut to black,黑屏短暂出现 \"VOKO.WORLD\"\n\n【整体要求补充】\n▍影像风格(贯穿全片)- 粗颗粒、轻微胶片抖动、复印纸颗粒、半色调网点、印刷毛边、扫描错位、跳帧残影、高速图层错位- 剪辑节奏极快,只用硬切、跳切、鼓点切、遮挡切、闪白硬切、文字压屏硬切- 不用淡入淡出、不用柔和转场\n▍文字包装(贯穿全片)- 文字是画面主体的一部分,有真实图层关系- 文字可出现在人物前景/中景/背景之间- 人物会遮挡文字,文字也可压过人物局部,但不能遮挡眼睛和主要面部表情- 文字跟随 vocal 重音、snare、hi-hat roll、808 bass hit 出现/震动/拉伸/压缩/错位/撕裂/硬切重组- 风格:粗重压缩无衬线、巨大英文块字、竖向拉伸、横向压缩、纵排英文、弧形标题、黑白红高反差、复印纸颗粒、半色调网点、印刷破损、扫描错位、zine 拼贴感- 文字数量克制:每镜头只 1 个主文字元素,最多少量编号;不要密集小字、不要 logo\n▍律动规则(贯穿全片)- hi-hat roll → 快速微震、跳帧、文字细碎重组- snare → 文字猛然放大、画面硬切、人物肩膀下压- 808 bass hit → 低频压屏、画面短暂变形、文字纵向拉伸或横向压缩- vocal 关键词 → 嘴型同步、下颌动作、头部点拍、手势推进- 人物动作、文字动效、场景切换、景别切换必须共同卡点\n▍场景切换(贯穿全片)- 多个近景场景快速硬切- 场景气质统一参考 @图片3,但每个镜头空间要明显不同:狭窄通道、墙面近景、门口阴影、金属/混凝土背景、灯光边缘、海报墙、楼梯转角、低矮天花、车库感空间、地下入口- 不做大远景,不做复杂大场面- 每次切换由 bass hit、snare、vocal 重音或文字压屏触发\n▍景别切换(贯穿全片)- 变化要非常明显:面部极近特写 → 中近景半身 → 手部特写 → 肩颈特写 → 双人近景分屏 → 面部特写 → 半身局部- 不连续使用同一种景别- 每个硬切都让镜头距离/人物朝向/背景空间/文字层级产生明显变化- 镜头可轻微手持、突然推近、短促横移、快速压缩变焦、近距离摇摆- 不变成柔和慢镜头\n▍人物规则(贯穿全片)- 角色:两位 fly detectives / brothers- 保持 @图片1 人物形象的脸、发型、服装轮廓、比例、气质、整体氛围- 真实哑光皮肤、干净高级、自然毛孔、轻微皮肤纹理- 不要油亮 AI 美颜脸- 兄弟搭档式轮流 rap,对镜头有强烈 performance\n▍人物表演(贯穿全片)- 声音冷酷、攻击性、松弛但有压迫感,节奏紧、断裂、强拍- 不是静态摆拍,是在表演- 清楚嘴型同步:唇形、下颌、表情、呼吸跟随 vocal- 卡点动作:头部点拍、肩膀下压、手势推进、身体前倾、侧头、转身靠近镜头、手指指向镜头\n▍重要限制(贯穿全片)- 不用全身镜头- 不用多人全景- 不用复杂群像大场面- 全片只用近景/中近景/面部特写/手部特写/肩颈特写/半身镜头- 只表现人物上半身、脸部、手势、衣服材质、表情、嘴型同步、文字包装- 不要求看到完整身体和脚- 不出现真实品牌、原参考图中的 logo、标题或可识别原文字",
3157 - "edited": false, 3220 + "edited": true,
3158 "width": 1024, 3221 "width": 1024,
3159 "height": 576, 3222 "height": 576,
3160 "duration": 15.1, 3223 "duration": 15.1,
3161 "partition": "ref2va", 3224 "partition": "ref2va",
3162 "likes": 0, 3225 "likes": 0,
3163 - "createdAt": 1787588114381 3226 + "createdAt": 1787588114381,
  3227 + "promptEn": "underground rap duo freestyling at the camera"
3164 }, 3228 },
3165 { 3229 {
3166 "id": "58a439a93c02", 3230 "id": "58a439a93c02",
3167 "source": "h3console", 3231 "source": "h3console",
3168 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3232 + "prompt": "男子闯进古宅道歉,屏风后有白衣女子",
3169 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3233 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3170 - "edited": false, 3234 + "edited": true,
3171 "width": 832, 3235 "width": 832,
3172 "height": 480, 3236 "height": 480,
3173 "duration": 5.2, 3237 "duration": 5.2,
3174 "partition": "text", 3238 "partition": "text",
3175 "likes": 0, 3239 "likes": 0,
3176 - "createdAt": 1787577878370 3240 + "createdAt": 1787577878370,
  3241 + "promptEn": "man barges into the old house apologizing, woman in white behind the screen"
3177 }, 3242 },
3178 { 3243 {
3179 "id": "0e75ef71c3d0", 3244 "id": "0e75ef71c3d0",
3180 "source": "h3console", 3245 "source": "h3console",
3181 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子我明白,多谢你收留我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3246 + "prompt": "男子谢过女子收留,屏风后白衣女子",
3182 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子我明白,多谢你收留我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3247 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子我明白,多谢你收留我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3183 - "edited": false, 3248 + "edited": true,
3184 "width": 832, 3249 "width": 832,
3185 "height": 480, 3250 "height": 480,
3186 "duration": 5.2, 3251 "duration": 5.2,
3187 "partition": "fl2va", 3252 "partition": "fl2va",
3188 "likes": 0, 3253 "likes": 0,
3189 - "createdAt": 1787577088842 3254 + "createdAt": 1787577088842,
  3255 + "promptEn": "man thanks the woman for taking him in, behind the screen"
3190 }, 3256 },
3191 { 3257 {
3192 "id": "e656777b6eef", 3258 "id": "e656777b6eef",
3193 "source": "h3console", 3259 "source": "h3console",
3194 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子我明白,多谢你收留我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3260 + "prompt": "男子谢过女子收留自己",
3195 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子我明白,多谢你收留我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3261 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子我明白,多谢你收留我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3196 - "edited": false, 3262 + "edited": true,
3197 "width": 832, 3263 "width": 832,
3198 "height": 480, 3264 "height": 480,
3199 "duration": 5.2, 3265 "duration": 5.2,
3200 "partition": "text", 3266 "partition": "text",
3201 "likes": 0, 3267 "likes": 0,
3202 - "createdAt": 1787577088778 3268 + "createdAt": 1787577088778,
  3269 + "promptEn": "man thanks the woman for taking him in"
3203 }, 3270 },
3204 { 3271 {
3205 "id": "8d0270466c35", 3272 "id": "8d0270466c35",
3206 "source": "h3console", 3273 "source": "h3console",
3207 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子照她的话压低声音,先观察门窗、油灯和她的位置。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3274 + "prompt": "男子照她的话压低声音,观察门窗和油灯",
3208 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子照她的话压低声音,先观察门窗、油灯和她的位置。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3275 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子照她的话压低声音,先观察门窗、油灯和她的位置。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3209 - "edited": false, 3276 + "edited": true,
3210 "width": 832, 3277 "width": 832,
3211 "height": 480, 3278 "height": 480,
3212 "duration": 5.2, 3279 "duration": 5.2,
3213 "partition": "fl2va", 3280 "partition": "fl2va",
3214 "likes": 0, 3281 "likes": 0,
3215 - "createdAt": 1787576943673 3282 + "createdAt": 1787576943673,
  3283 + "promptEn": "man lowers his voice like she said, checks the door, window and lamp"
3216 }, 3284 },
3217 { 3285 {
3218 "id": "396de15c1439", 3286 "id": "396de15c1439",
3219 "source": "h3console", 3287 "source": "h3console",
3220 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子照她的话压低声音,先观察门窗、油灯和她的位置。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3288 + "prompt": "男子照她的话压低声音,观察门窗和油灯",
3221 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子照她的话压低声音,先观察门窗、油灯和她的位置。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3289 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子照她的话压低声音,先观察门窗、油灯和她的位置。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3222 - "edited": false, 3290 + "edited": true,
3223 "width": 832, 3291 "width": 832,
3224 "height": 480, 3292 "height": 480,
3225 "duration": 5.2, 3293 "duration": 5.2,
3226 "partition": "text", 3294 "partition": "text",
3227 "likes": 0, 3295 "likes": 0,
3228 - "createdAt": 1787576943608 3296 + "createdAt": 1787576943608,
  3297 + "promptEn": "man lowers his voice like she said, checks the door, window and lamp",
  3298 + "lastPlayedAt": 1788231993684
3229 }, 3299 },
3230 { 3300 {
3231 "id": "cde82791f726", 3301 "id": "cde82791f726",
3232 "source": "h3console", 3302 "source": "h3console",
3233 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子我愿意把心交给你。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3303 + "prompt": "男子说愿意把心交给她",
3234 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子我愿意把心交给你。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3304 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子我愿意把心交给你。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3235 - "edited": false, 3305 + "edited": true,
3236 "width": 832, 3306 "width": 832,
3237 "height": 480, 3307 "height": 480,
3238 "duration": 5.2, 3308 "duration": 5.2,
3239 "partition": "text", 3309 "partition": "text",
3240 "likes": 0, 3310 "likes": 0,
3241 - "createdAt": 1787576798050 3311 + "createdAt": 1787576798050,
  3312 + "promptEn": "man says he's willing to give her his heart",
  3313 + "lastPlayedAt": 1788231829543
3242 }, 3314 },
3243 { 3315 {
3244 "id": "57f2c6fa351d", 3316 "id": "57f2c6fa351d",
3245 "source": "h3console", 3317 "source": "h3console",
3246 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子沉默着看着她,没有立刻接话。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3318 + "prompt": "男子沉默地看着她,没接话",
3247 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子沉默着看着她,没有立刻接话。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3319 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子沉默着看着她,没有立刻接话。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3248 - "edited": false, 3320 + "edited": true,
3249 "width": 832, 3321 "width": 832,
3250 "height": 480, 3322 "height": 480,
3251 "duration": 5.2, 3323 "duration": 5.2,
3252 "partition": "text", 3324 "partition": "text",
3253 "likes": 0, 3325 "likes": 0,
3254 - "createdAt": 1787576651668 3326 + "createdAt": 1787576651668,
  3327 + "promptEn": "man silently looks at her, doesn't respond"
3255 }, 3328 },
3256 { 3329 {
3257 "id": "5958b86ab8f4", 3330 "id": "5958b86ab8f4",
3258 "source": "h3console", 3331 "source": "h3console",
3259 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子按对方的要求行动,但保持警惕。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3332 + "prompt": "男子照她的话做,但保持警惕",
3260 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子按对方的要求行动,但保持警惕。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3333 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子按对方的要求行动,但保持警惕。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3261 - "edited": false, 3334 + "edited": true,
3262 "width": 832, 3335 "width": 832,
3263 "height": 480, 3336 "height": 480,
3264 "duration": 5.2, 3337 "duration": 5.2,
3265 "partition": "text", 3338 "partition": "text",
3266 "likes": 0, 3339 "likes": 0,
3267 "createdAt": 1787576506447, 3340 "createdAt": 1787576506447,
3268 - "lastPlayedAt": 1788230798785 3341 + "lastPlayedAt": 1788230798785,
  3342 + "promptEn": "man does as she says but stays on guard"
3269 }, 3343 },
3270 { 3344 {
3271 "id": "dd69b54fb2ce", 3345 "id": "dd69b54fb2ce",
3272 "source": "h3console", 3346 "source": "h3console",
3273 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3347 + "prompt": "男子道歉说自己被外面的东西追",
3274 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3348 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3275 - "edited": false, 3349 + "edited": true,
3276 "width": 832, 3350 "width": 832,
3277 "height": 480, 3351 "height": 480,
3278 "duration": 5.2, 3352 "duration": 5.2,
3279 "partition": "text", 3353 "partition": "text",
3280 "likes": 0, 3354 "likes": 0,
3281 "createdAt": 1787576358982, 3355 "createdAt": 1787576358982,
3282 - "lastPlayedAt": 1788230984868 3356 + "lastPlayedAt": 1788230984868,
  3357 + "promptEn": "man apologizes, says something outside was chasing him"
3283 }, 3358 },
3284 { 3359 {
3285 "id": "9fca8054035f", 3360 "id": "9fca8054035f",
3286 "source": "h3console", 3361 "source": "h3console",
3287 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3362 + "prompt": "男子道歉说自己被外面的东西追",
3288 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3363 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3289 - "edited": false, 3364 + "edited": true,
3290 "width": 832, 3365 "width": 832,
3291 "height": 480, 3366 "height": 480,
3292 "duration": 5.2, 3367 "duration": 5.2,
3293 "partition": "text", 3368 "partition": "text",
3294 "likes": 0, 3369 "likes": 0,
3295 - "createdAt": 1787576013870 3370 + "createdAt": 1787576013870,
  3371 + "promptEn": "man apologizes, says something outside was chasing him",
  3372 + "lastPlayedAt": 1788231271001
3296 }, 3373 },
3297 { 3374 {
3298 "id": "7d425d2d35fb", 3375 "id": "7d425d2d35fb",
3299 "source": "h3console", 3376 "source": "h3console",
3300 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3377 + "prompt": "男子道歉说自己被外面的东西追",
3301 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3378 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3302 - "edited": false, 3379 + "edited": true,
3303 "width": 832, 3380 "width": 832,
3304 "height": 480, 3381 "height": 480,
3305 "duration": 5.2, 3382 "duration": 5.2,
3306 "partition": "text", 3383 "partition": "text",
3307 "likes": 0, 3384 "likes": 0,
3308 - "createdAt": 1787575790848 3385 + "createdAt": 1787575790848,
  3386 + "promptEn": "man apologizes, says something outside was chasing him"
3309 }, 3387 },
3310 { 3388 {
3311 "id": "5e6dcf2c8cfd", 3389 "id": "5e6dcf2c8cfd",
3312 "source": "h3console", 3390 "source": "h3console",
3313 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3391 + "prompt": "男子道歉说自己被外面的东西追",
3314 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3392 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3315 - "edited": false, 3393 + "edited": true,
3316 "width": 832, 3394 "width": 832,
3317 "height": 480, 3395 "height": 480,
3318 "duration": 5.2, 3396 "duration": 5.2,
3319 "partition": "fl2va", 3397 "partition": "fl2va",
3320 "likes": 0, 3398 "likes": 0,
3321 - "createdAt": 1787575164928 3399 + "createdAt": 1787575164928,
  3400 + "promptEn": "man apologizes, says something outside was chasing him"
3322 }, 3401 },
3323 { 3402 {
3324 "id": "250fad90393c", 3403 "id": "250fad90393c",
3325 "source": "h3console", 3404 "source": "h3console",
3326 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3405 + "prompt": "男子道歉说自己被外面的东西追",
3327 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3406 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3328 - "edited": false,  
3329 - "width": 832,  
3330 - "height": 480,  
3331 - "duration": 5.2,  
3332 - "partition": "text",  
3333 - "likes": 0,  
3334 - "createdAt": 1787575164766  
3335 - },  
3336 - {  
3337 - "id": "784233c6b131",  
3338 - "source": "h3console",  
3339 - "prompt": "test verify",  
3340 - "fullPrompt": "test verify",  
3341 - "edited": false,  
3342 - "width": 832,  
3343 - "height": 480,  
3344 - "duration": 5.2,  
3345 - "partition": "text",  
3346 - "likes": 0,  
3347 - "createdAt": 1787575154877  
3348 - },  
3349 - {  
3350 - "id": "db0c33cf209f",  
3351 - "source": "h3console",  
3352 - "prompt": "test",  
3353 - "fullPrompt": "test",  
3354 - "edited": false, 3407 + "edited": true,
3355 "width": 832, 3408 "width": 832,
3356 "height": 480, 3409 "height": 480,
3357 "duration": 5.2, 3410 "duration": 5.2,
3358 "partition": "text", 3411 "partition": "text",
3359 "likes": 0, 3412 "likes": 0,
3360 - "createdAt": 1787575098624 3413 + "createdAt": 1787575164766,
  3414 + "promptEn": "man apologizes, says something outside was chasing him"
3361 }, 3415 },
3362 { 3416 {
3363 "id": "fb3000701384", 3417 "id": "fb3000701384",
3364 "source": "h3console", 3418 "source": "h3console",
3365 - "prompt": "【参考素材说明】@图片3:场景视觉风格(街道/夜间/地下空间、压迫感构图、环境层次、影像颗粒)@图片2:文字包装样式(字体质感、图形设计、动态图形排版冲击力)@图片1:人物形象(脸、发型、服装轮廓、比例、气质、整体氛围)只参考指定维度,不直", 3419 + "prompt": "地下说唱兄弟对着镜头freestyle",
3366 "fullPrompt": "【参考素材说明】@图片3:场景视觉风格(街道/夜间/地下空间、压迫感构图、环境层次、影像颗粒)@图片2:文字包装样式(字体质感、图形设计、动态图形排版冲击力)@图片1:人物形象(脸、发型、服装轮廓、比例、气质、整体氛围)只参考指定维度,不直接复制参考图,不出现真实品牌、原参考图 logo/标题/可识别文字。\n\n【核心创意】10秒,16:9 横版 trap MV。两位 fly detective 兄弟搭挡在多个近景地下空间轮流对镜头 rap,全程跟随 trap 鼓点律动、卡点硬切,高反差印刷海报质感的英文块字随 bass hit 压屏出现。地下音乐录像带 + 时尚杂志拼贴 + 高时装质感,兄弟搭档式冷峻 performance。歌词围绕 VOKO 的核心概念展开:进入属于你的故事世界,做出选择,让世界回应你,最终落到 “YOUR KOSMO IS CALLING”。\n\n【画面过程描述】Shot 1 — 面部极近特写 / 通道压迫感- 场景:狭窄通道或地下入口近景,参考 @图片3- 景别:面部极近特写(脸/眼神/肩颈/衣领局部)- 人物:Detective A 直视镜头开始 rap,眼神冷静锐利,歌词:\"HEAR THAT? YOUR KOSMO CALLIN'.\"- 文字:\"KOSMO CALLIN'\" 巨大粗体英文压入画面上下,不遮挡眼睛- 律动:808 bass 砸下,\"KOSMO CALLIN'\" 瞬间纵向压缩后回弹;hi-hat roll 时字母边缘高速细碎震动;\"KOSMO\" 重音处扫描错位- 硬切Shot 2 — 中近景半身 / 墙面文字背景- 场景:另一处墙面/海报墙近景(和 Shot 1 空间明显不同)- 景别:明显拉到中近景半身- 人物:Detective B 对镜头 rap,歌词:\"DON'T JUST WATCH — WALK IN.\",肩膀和头部跟 hi-hat 点拍,身体轻微前倾- 文字:\"WALK IN\" 巨大压缩英文在人物身后,被头发/肩膀/服装轮廓自然遮挡- 律动:文字纵向拉伸如海报立起;每个 snare 时文字突然放大、抖动、扫描错位- 硬切Shot 3 — 手部特写 / 遮挡切换- 场景:金属门边/栏杆/车库墙面/低矮天花局部- 景别:手部近景(手/戒指/袖口/衣服材质为主体)- 人物:Detective A 手势向镜头推进,像邀请观众进入,脸在后方虚化或局部,歌词:\"MAKE A MOVE — WORLD MOVES.\"- 文字:竖排 \"MAKE A MOVE\" 在前景一侧,被手部短暂遮挡- 律动:\"WORLD MOVES\" 时文字被拉成一条长竖条,跟 bass hit 硬切重组- 硬切Shot 4 — 肩颈特写到面部特写 / 楼梯转角- 场景:楼梯转角/门口阴影/低矮通道- 景别:肩颈和衣领材质特写 → snare 时突然短促推近到面部特写- 人物:Detective B 侧头靠近镜头继续 rap,歌词:\"NO SCRIPT — YOU CHOOSE.\"- 文字:\"YOU CHOOSE\" 像杂志标题被声音冲出来,在鼓点上突然放大- 律动:推近时文字位置硬切重排,始终不遮挡眼睛- 硬切Shot 5 — 半身近景残影 / 车库或混凝土背景- 场景:车库感空间或混凝土背景- 景别:Detective A 半身近景- 人物:主图层嘴型清楚同步,副图层动感残影(复印机错位/帧延迟,脸不变形),手势横向划过镜头,歌词:\"ONE CHOICE — NEW KOSMO.\"- 文字:竖排 \"NEW KOSMO\" 在背景跳帧闪现- 律动:\"CHOICE\" 瞬间横向切开画面触发闪白硬切;\"KOSMO\" 压缩成粗重块字后突然回弹- 硬切Shot 6 — 双人近景分屏 / 色块分割- 场景:地下入口/墙面/栏杆/门框(和 Shot 5 空间明显不同)- 景别:色块切成两/三区,两个 detective 面部特写和半身局部快速硬切交替- 人物:两 detective 在左右轮流表演,Detective A rap:\"YOUR STORY.\",Detective B rap:\"YOUR WORLD.\",两人共同:\"YOUR KOSMO.\"- 文字:中央出现 \"YOUR KOSMO\" 粗体短词- 律动:随 808 bass hit 硬切重组,字母先压扁再瞬间拉伸;hi-hat roll 时文字碎片快速跳动;最后重音上出现扫描错位和纸张撕裂感震动- 硬切Final — 多场景近景 performance montage- 场景:狭窄通道面部特写、墙面中近景、手部特写、楼梯转角肩颈特写、车库半身局部、门口阴影双人近景快速交替- 景别:禁止全身、禁止多人全景,只用近景/中近景/面部特写/手部特写/肩颈特写/半身镜头- 人物:两位 detective 轮流对镜头 rap,嘴型/下颌/呼吸/眉眼/手势都精准卡住 vocal、snare、hi-hat roll、bass hit。最后音乐短暂抽空,Detective A 贴近镜头低声 rap:\"YOU HEAR IT?\",最后重拍两人共同 rap:\"YOUR KOSMO IS CALLING.\"- 文字:最终主文字 \"YOUR KOSMO IS CALLING\" 巨大压入画面- 律动:每次 bass hit 触发场景硬切或景别硬切;每次 snare 触发文字压屏或图层错位;最后一拍 \"YOUR KOSMO IS CALLING\" 随重音压屏,所有场景碎片同步冻结,hard cut to black,黑屏短暂出现 \"VOKO.WORLD\"\n\n【整体要求补充】\n▍影像风格(贯穿全片)- 粗颗粒、轻微胶片抖动、复印纸颗粒、半色调网点、印刷毛边、扫描错位、跳帧残影、高速图层错位- 剪辑节奏极快,只用硬切、跳切、鼓点切、遮挡切、闪白硬切、文字压屏硬切- 不用淡入淡出、不用柔和转场\n▍文字包装(贯穿全片)- 文字是画面主体的一部分,有真实图层关系- 文字可出现在人物前景/中景/背景之间- 人物会遮挡文字,文字也可压过人物局部,但不能遮挡眼睛和主要面部表情- 文字跟随 vocal 重音、snare、hi-hat roll、808 bass hit 出现/震动/拉伸/压缩/错位/撕裂/硬切重组- 风格:粗重压缩无衬线、巨大英文块字、竖向拉伸、横向压缩、纵排英文、弧形标题、黑白红高反差、复印纸颗粒、半色调网点、印刷破损、扫描错位、zine 拼贴感- 文字数量克制:每镜头只 1 个主文字元素,最多少量编号;不要密集小字、不要 logo\n▍律动规则(贯穿全片)- hi-hat roll → 快速微震、跳帧、文字细碎重组- snare → 文字猛然放大、画面硬切、人物肩膀下压- 808 bass hit → 低频压屏、画面短暂变形、文字纵向拉伸或横向压缩- vocal 关键词 → 嘴型同步、下颌动作、头部点拍、手势推进- 人物动作、文字动效、场景切换、景别切换必须共同卡点\n▍场景切换(贯穿全片)- 多个近景场景快速硬切- 场景气质统一参考 @图片3,但每个镜头空间要明显不同:狭窄通道、墙面近景、门口阴影、金属/混凝土背景、灯光边缘、海报墙、楼梯转角、低矮天花、车库感空间、地下入口- 不做大远景,不做复杂大场面- 每次切换由 bass hit、snare、vocal 重音或文字压屏触发\n▍景别切换(贯穿全片)- 变化要非常明显:面部极近特写 → 中近景半身 → 手部特写 → 肩颈特写 → 双人近景分屏 → 面部特写 → 半身局部- 不连续使用同一种景别- 每个硬切都让镜头距离/人物朝向/背景空间/文字层级产生明显变化- 镜头可轻微手持、突然推近、短促横移、快速压缩变焦、近距离摇摆- 不变成柔和慢镜头\n▍人物规则(贯穿全片)- 角色:两位 fly detectives / brothers- 保持 @图片1 人物形象的脸、发型、服装轮廓、比例、气质、整体氛围- 真实哑光皮肤、干净高级、自然毛孔、轻微皮肤纹理- 不要油亮 AI 美颜脸- 兄弟搭档式轮流 rap,对镜头有强烈 performance\n▍人物表演(贯穿全片)- 声音冷酷、攻击性、松弛但有压迫感,节奏紧、断裂、强拍- 不是静态摆拍,是在表演- 清楚嘴型同步:唇形、下颌、表情、呼吸跟随 vocal- 卡点动作:头部点拍、肩膀下压、手势推进、身体前倾、侧头、转身靠近镜头、手指指向镜头\n▍重要限制(贯穿全片)- 不用全身镜头- 不用多人全景- 不用复杂群像大场面- 全片只用近景/中近景/面部特写/手部特写/肩颈特写/半身镜头- 只表现人物上半身、脸部、手势、衣服材质、表情、嘴型同步、文字包装- 不要求看到完整身体和脚- 不出现真实品牌、原参考图中的 logo、标题或可识别原文字", 3420 "fullPrompt": "【参考素材说明】@图片3:场景视觉风格(街道/夜间/地下空间、压迫感构图、环境层次、影像颗粒)@图片2:文字包装样式(字体质感、图形设计、动态图形排版冲击力)@图片1:人物形象(脸、发型、服装轮廓、比例、气质、整体氛围)只参考指定维度,不直接复制参考图,不出现真实品牌、原参考图 logo/标题/可识别文字。\n\n【核心创意】10秒,16:9 横版 trap MV。两位 fly detective 兄弟搭挡在多个近景地下空间轮流对镜头 rap,全程跟随 trap 鼓点律动、卡点硬切,高反差印刷海报质感的英文块字随 bass hit 压屏出现。地下音乐录像带 + 时尚杂志拼贴 + 高时装质感,兄弟搭档式冷峻 performance。歌词围绕 VOKO 的核心概念展开:进入属于你的故事世界,做出选择,让世界回应你,最终落到 “YOUR KOSMO IS CALLING”。\n\n【画面过程描述】Shot 1 — 面部极近特写 / 通道压迫感- 场景:狭窄通道或地下入口近景,参考 @图片3- 景别:面部极近特写(脸/眼神/肩颈/衣领局部)- 人物:Detective A 直视镜头开始 rap,眼神冷静锐利,歌词:\"HEAR THAT? YOUR KOSMO CALLIN'.\"- 文字:\"KOSMO CALLIN'\" 巨大粗体英文压入画面上下,不遮挡眼睛- 律动:808 bass 砸下,\"KOSMO CALLIN'\" 瞬间纵向压缩后回弹;hi-hat roll 时字母边缘高速细碎震动;\"KOSMO\" 重音处扫描错位- 硬切Shot 2 — 中近景半身 / 墙面文字背景- 场景:另一处墙面/海报墙近景(和 Shot 1 空间明显不同)- 景别:明显拉到中近景半身- 人物:Detective B 对镜头 rap,歌词:\"DON'T JUST WATCH — WALK IN.\",肩膀和头部跟 hi-hat 点拍,身体轻微前倾- 文字:\"WALK IN\" 巨大压缩英文在人物身后,被头发/肩膀/服装轮廓自然遮挡- 律动:文字纵向拉伸如海报立起;每个 snare 时文字突然放大、抖动、扫描错位- 硬切Shot 3 — 手部特写 / 遮挡切换- 场景:金属门边/栏杆/车库墙面/低矮天花局部- 景别:手部近景(手/戒指/袖口/衣服材质为主体)- 人物:Detective A 手势向镜头推进,像邀请观众进入,脸在后方虚化或局部,歌词:\"MAKE A MOVE — WORLD MOVES.\"- 文字:竖排 \"MAKE A MOVE\" 在前景一侧,被手部短暂遮挡- 律动:\"WORLD MOVES\" 时文字被拉成一条长竖条,跟 bass hit 硬切重组- 硬切Shot 4 — 肩颈特写到面部特写 / 楼梯转角- 场景:楼梯转角/门口阴影/低矮通道- 景别:肩颈和衣领材质特写 → snare 时突然短促推近到面部特写- 人物:Detective B 侧头靠近镜头继续 rap,歌词:\"NO SCRIPT — YOU CHOOSE.\"- 文字:\"YOU CHOOSE\" 像杂志标题被声音冲出来,在鼓点上突然放大- 律动:推近时文字位置硬切重排,始终不遮挡眼睛- 硬切Shot 5 — 半身近景残影 / 车库或混凝土背景- 场景:车库感空间或混凝土背景- 景别:Detective A 半身近景- 人物:主图层嘴型清楚同步,副图层动感残影(复印机错位/帧延迟,脸不变形),手势横向划过镜头,歌词:\"ONE CHOICE — NEW KOSMO.\"- 文字:竖排 \"NEW KOSMO\" 在背景跳帧闪现- 律动:\"CHOICE\" 瞬间横向切开画面触发闪白硬切;\"KOSMO\" 压缩成粗重块字后突然回弹- 硬切Shot 6 — 双人近景分屏 / 色块分割- 场景:地下入口/墙面/栏杆/门框(和 Shot 5 空间明显不同)- 景别:色块切成两/三区,两个 detective 面部特写和半身局部快速硬切交替- 人物:两 detective 在左右轮流表演,Detective A rap:\"YOUR STORY.\",Detective B rap:\"YOUR WORLD.\",两人共同:\"YOUR KOSMO.\"- 文字:中央出现 \"YOUR KOSMO\" 粗体短词- 律动:随 808 bass hit 硬切重组,字母先压扁再瞬间拉伸;hi-hat roll 时文字碎片快速跳动;最后重音上出现扫描错位和纸张撕裂感震动- 硬切Final — 多场景近景 performance montage- 场景:狭窄通道面部特写、墙面中近景、手部特写、楼梯转角肩颈特写、车库半身局部、门口阴影双人近景快速交替- 景别:禁止全身、禁止多人全景,只用近景/中近景/面部特写/手部特写/肩颈特写/半身镜头- 人物:两位 detective 轮流对镜头 rap,嘴型/下颌/呼吸/眉眼/手势都精准卡住 vocal、snare、hi-hat roll、bass hit。最后音乐短暂抽空,Detective A 贴近镜头低声 rap:\"YOU HEAR IT?\",最后重拍两人共同 rap:\"YOUR KOSMO IS CALLING.\"- 文字:最终主文字 \"YOUR KOSMO IS CALLING\" 巨大压入画面- 律动:每次 bass hit 触发场景硬切或景别硬切;每次 snare 触发文字压屏或图层错位;最后一拍 \"YOUR KOSMO IS CALLING\" 随重音压屏,所有场景碎片同步冻结,hard cut to black,黑屏短暂出现 \"VOKO.WORLD\"\n\n【整体要求补充】\n▍影像风格(贯穿全片)- 粗颗粒、轻微胶片抖动、复印纸颗粒、半色调网点、印刷毛边、扫描错位、跳帧残影、高速图层错位- 剪辑节奏极快,只用硬切、跳切、鼓点切、遮挡切、闪白硬切、文字压屏硬切- 不用淡入淡出、不用柔和转场\n▍文字包装(贯穿全片)- 文字是画面主体的一部分,有真实图层关系- 文字可出现在人物前景/中景/背景之间- 人物会遮挡文字,文字也可压过人物局部,但不能遮挡眼睛和主要面部表情- 文字跟随 vocal 重音、snare、hi-hat roll、808 bass hit 出现/震动/拉伸/压缩/错位/撕裂/硬切重组- 风格:粗重压缩无衬线、巨大英文块字、竖向拉伸、横向压缩、纵排英文、弧形标题、黑白红高反差、复印纸颗粒、半色调网点、印刷破损、扫描错位、zine 拼贴感- 文字数量克制:每镜头只 1 个主文字元素,最多少量编号;不要密集小字、不要 logo\n▍律动规则(贯穿全片)- hi-hat roll → 快速微震、跳帧、文字细碎重组- snare → 文字猛然放大、画面硬切、人物肩膀下压- 808 bass hit → 低频压屏、画面短暂变形、文字纵向拉伸或横向压缩- vocal 关键词 → 嘴型同步、下颌动作、头部点拍、手势推进- 人物动作、文字动效、场景切换、景别切换必须共同卡点\n▍场景切换(贯穿全片)- 多个近景场景快速硬切- 场景气质统一参考 @图片3,但每个镜头空间要明显不同:狭窄通道、墙面近景、门口阴影、金属/混凝土背景、灯光边缘、海报墙、楼梯转角、低矮天花、车库感空间、地下入口- 不做大远景,不做复杂大场面- 每次切换由 bass hit、snare、vocal 重音或文字压屏触发\n▍景别切换(贯穿全片)- 变化要非常明显:面部极近特写 → 中近景半身 → 手部特写 → 肩颈特写 → 双人近景分屏 → 面部特写 → 半身局部- 不连续使用同一种景别- 每个硬切都让镜头距离/人物朝向/背景空间/文字层级产生明显变化- 镜头可轻微手持、突然推近、短促横移、快速压缩变焦、近距离摇摆- 不变成柔和慢镜头\n▍人物规则(贯穿全片)- 角色:两位 fly detectives / brothers- 保持 @图片1 人物形象的脸、发型、服装轮廓、比例、气质、整体氛围- 真实哑光皮肤、干净高级、自然毛孔、轻微皮肤纹理- 不要油亮 AI 美颜脸- 兄弟搭档式轮流 rap,对镜头有强烈 performance\n▍人物表演(贯穿全片)- 声音冷酷、攻击性、松弛但有压迫感,节奏紧、断裂、强拍- 不是静态摆拍,是在表演- 清楚嘴型同步:唇形、下颌、表情、呼吸跟随 vocal- 卡点动作:头部点拍、肩膀下压、手势推进、身体前倾、侧头、转身靠近镜头、手指指向镜头\n▍重要限制(贯穿全片)- 不用全身镜头- 不用多人全景- 不用复杂群像大场面- 全片只用近景/中近景/面部特写/手部特写/肩颈特写/半身镜头- 只表现人物上半身、脸部、手势、衣服材质、表情、嘴型同步、文字包装- 不要求看到完整身体和脚- 不出现真实品牌、原参考图中的 logo、标题或可识别原文字",
3367 - "edited": false, 3421 + "edited": true,
3368 "width": 1024, 3422 "width": 1024,
3369 "height": 576, 3423 "height": 576,
3370 "duration": 15.1, 3424 "duration": 15.1,
3371 "partition": "ref2va", 3425 "partition": "ref2va",
3372 "likes": 0, 3426 "likes": 0,
3373 - "createdAt": 1787573698485 3427 + "createdAt": 1787573698485,
  3428 + "promptEn": "underground rap duo freestyling at the camera",
  3429 + "lastPlayedAt": 1788231445130
3374 }, 3430 },
3375 { 3431 {
3376 "id": "e5246eae814e", 3432 "id": "e5246eae814e",
3377 "source": "h3console", 3433 "source": "h3console",
3378 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3434 + "prompt": "男子道歉说自己被外面的东西追",
3379 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3435 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3380 - "edited": false, 3436 + "edited": true,
3381 "width": 832, 3437 "width": 832,
3382 "height": 480, 3438 "height": 480,
3383 "duration": 5.2, 3439 "duration": 5.2,
3384 "partition": "text", 3440 "partition": "text",
3385 "likes": 0, 3441 "likes": 0,
3386 - "createdAt": 1787569314178 3442 + "createdAt": 1787569314178,
  3443 + "promptEn": "man apologizes, says something outside was chasing him"
3387 }, 3444 },
3388 { 3445 {
3389 "id": "a0d7a106b8d6", 3446 "id": "a0d7a106b8d6",
3390 "source": "h3console", 3447 "source": "h3console",
3391 - "prompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3448 + "prompt": "男子道歉说自己被外面的东西追",
3392 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。", 3449 "fullPrompt": "中式古风恐怖场景,昏暗的旧屋内,油灯微弱的光照亮一间陈旧的房间,屏风后隐约可见白衣女子的身影。一位身穿古装的男子对不起,我不是有意闯进来的,外面有东西在追我。。画面氛围诡异,光影交错,充满悬疑感。电影质感,4K画质。",
3393 - "edited": false, 3450 + "edited": true,
3394 "width": 832, 3451 "width": 832,
3395 "height": 480, 3452 "height": 480,
3396 "duration": 5.2, 3453 "duration": 5.2,
3397 "partition": "text", 3454 "partition": "text",
3398 "likes": 0, 3455 "likes": 0,
3399 "createdAt": 1787568512602, 3456 "createdAt": 1787568512602,
3400 - "lastPlayedAt": 1788230834798 3457 + "lastPlayedAt": 1788230834798,
  3458 + "promptEn": "man apologizes, says something outside was chasing him"
3401 }, 3459 },
3402 { 3460 {
3403 "id": "d71c09a38248", 3461 "id": "d71c09a38248",
3404 "source": "h3console", 3462 "source": "h3console",
3405 - "prompt": "- 角色1参考图1,角色 2 参考图 2,UI风格参考图3。 [0 秒-2 秒] 高角度俯拍。角色1,角色 2坐在高饱和度的亮紫色地面上,参考为图1 和图 2,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAM", 3463 + "prompt": "两个角色坐着,游戏菜单UI换装机械手臂",
3406 "fullPrompt": "- 角色1参考图1,角色 2 参考图 2,UI风格参考图3。 [0 秒-2 秒] 高角度俯拍。角色1,角色 2坐在高饱和度的亮紫色地面上,参考为图1 和图 2,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示)、设置 (SETTINGS)、退出游戏 (EXIT GAME)。左上角显示玩家资料 MINIMAX。光标点击“继续游戏”。 [2 秒-4 秒] 平滑变焦至她的右臂。UI 面板从右侧滑入,“右臂装备 (RIGHT ARM EQUIPMENT)” 面板出现。选中高亮显示 “幻影之握 (PHANTOM GRIP)”,随后滑动至 “时空之爪 (CHRONOS CLAW)”。她的右手机械地重新配置,手指分开,新的爪状指节锁定到位,青色 LED 灯闪烁得更亮。 [4 秒-7 秒] 摄像机平滑地绕到她的左侧。新的 UI 滑入 “武器定制 (ARMAMENT CUSTOMIZATION)” 网格,显示手部、前臂、肘部、上臂组件。选区快速循环切换部件。她的左臂逐段拆解:前臂板脱落,新装甲滑入,肘关节更换,手部重新配置,更换过程中可见暴露的线路和活塞。 [7 秒-8.5 秒] 摄像机拉回至中景。确认配置 (CONFIRM CONFIG) 按钮闪烁。点击。所有 UI 面板向内收缩消失。角色双腿解开,调整姿势,现在放松地坐着,单膝立起,义肢手自然抬起并完成配置后的轻微动作展示。 [8.5 秒-10 秒] 底部出现加载 (LOADING) 条。从 0% 快速填充至 100%。高饱和度的亮紫色环境开始变暗,阴影从边缘蔓延,温暖的金色光芒渗入。 [10 秒-15 秒] 当她起身时,完整的环境在她周围加载。密集的赛博朋克贫民窟显现,霓虹灯闪烁,潮湿的街道反射着光芒,人群涌动,摩托车穿梭,错综复杂的电线,堆叠的建筑向远处的未来派摩天大楼延伸。摄像机稳定在第三人称视角,位于她身后,展示她的背部。HUD 元素淡入,右上角显示小地图,左下角显示生命值和弹药计数器。任务标记出现。她迈步走进街道。", 3464 "fullPrompt": "- 角色1参考图1,角色 2 参考图 2,UI风格参考图3。 [0 秒-2 秒] 高角度俯拍。角色1,角色 2坐在高饱和度的亮紫色地面上,参考为图1 和图 2,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示)、设置 (SETTINGS)、退出游戏 (EXIT GAME)。左上角显示玩家资料 MINIMAX。光标点击“继续游戏”。 [2 秒-4 秒] 平滑变焦至她的右臂。UI 面板从右侧滑入,“右臂装备 (RIGHT ARM EQUIPMENT)” 面板出现。选中高亮显示 “幻影之握 (PHANTOM GRIP)”,随后滑动至 “时空之爪 (CHRONOS CLAW)”。她的右手机械地重新配置,手指分开,新的爪状指节锁定到位,青色 LED 灯闪烁得更亮。 [4 秒-7 秒] 摄像机平滑地绕到她的左侧。新的 UI 滑入 “武器定制 (ARMAMENT CUSTOMIZATION)” 网格,显示手部、前臂、肘部、上臂组件。选区快速循环切换部件。她的左臂逐段拆解:前臂板脱落,新装甲滑入,肘关节更换,手部重新配置,更换过程中可见暴露的线路和活塞。 [7 秒-8.5 秒] 摄像机拉回至中景。确认配置 (CONFIRM CONFIG) 按钮闪烁。点击。所有 UI 面板向内收缩消失。角色双腿解开,调整姿势,现在放松地坐着,单膝立起,义肢手自然抬起并完成配置后的轻微动作展示。 [8.5 秒-10 秒] 底部出现加载 (LOADING) 条。从 0% 快速填充至 100%。高饱和度的亮紫色环境开始变暗,阴影从边缘蔓延,温暖的金色光芒渗入。 [10 秒-15 秒] 当她起身时,完整的环境在她周围加载。密集的赛博朋克贫民窟显现,霓虹灯闪烁,潮湿的街道反射着光芒,人群涌动,摩托车穿梭,错综复杂的电线,堆叠的建筑向远处的未来派摩天大楼延伸。摄像机稳定在第三人称视角,位于她身后,展示她的背部。HUD 元素淡入,右上角显示小地图,左下角显示生命值和弹药计数器。任务标记出现。她迈步走进街道。",
3407 - "edited": false, 3465 + "edited": true,
3408 "width": 1344, 3466 "width": 1344,
3409 "height": 768, 3467 "height": 768,
3410 "duration": 15.1, 3468 "duration": 15.1,
3411 "partition": "ref2va", 3469 "partition": "ref2va",
3412 "likes": 0, 3470 "likes": 0,
3413 - "createdAt": 1787559156410 3471 + "createdAt": 1787559156410,
  3472 + "lastPlayedAt": 1788231162964,
  3473 + "promptEn": "two characters sitting, game menu UI swaps in a mechanical arm"
3414 }, 3474 },
3415 { 3475 {
3416 "id": "87c065ab0f98", 3476 "id": "87c065ab0f98",
3417 "source": "h3console", 3477 "source": "h3console",
3418 - "prompt": "- 参考剪辑 - 图1图2图3图4图5图6,严格参考示例视频视频1的镜头节奏、转场风格及音乐。", 3478 + "prompt": "按参考视频的剪辑节奏做的片段",
3419 "fullPrompt": "- 参考剪辑\n- 图1图2图3图4图5图6,严格参考示例视频视频1的镜头节奏、转场风格及音乐。", 3479 "fullPrompt": "- 参考剪辑\n- 图1图2图3图4图5图6,严格参考示例视频视频1的镜头节奏、转场风格及音乐。",
3420 - "edited": false, 3480 + "edited": true,
3421 "width": 1024, 3481 "width": 1024,
3422 "height": 576, 3482 "height": 576,
3423 "duration": 5.2, 3483 "duration": 5.2,
3424 "partition": "ref2va", 3484 "partition": "ref2va",
3425 "likes": 0, 3485 "likes": 0,
3426 - "createdAt": 1787542770522  
3427 - },  
3428 - {  
3429 - "id": "445d980e0709",  
3430 - "source": "h3console",  
3431 - "prompt": "a stylized abstract test pattern with a musical tone, ref video test",  
3432 - "fullPrompt": "a stylized abstract test pattern with a musical tone, ref video test",  
3433 - "edited": false,  
3434 - "width": 1344,  
3435 - "height": 768,  
3436 - "duration": 5.2,  
3437 - "partition": "text",  
3438 - "likes": 0,  
3439 - "createdAt": 1787500265411 3486 + "createdAt": 1787542770522,
  3487 + "promptEn": "clip cut to match a reference video's editing rhythm"
3440 }, 3488 },
3441 { 3489 {
3442 "id": "f9286d694bad", 3490 "id": "f9286d694bad",
3443 "source": "h3console", 3491 "source": "h3console",
3444 - "prompt": "- 生成一支 乙游男主角色 PV。 角色参考图: 使用图2作为严格的角色身份参考。请保持同一个角色脸、发型、体型比例、服装设计、材质细节和乙游 CG 质感一致。", 3492 + "prompt": "乙女游戏男主角展示PV",
3445 "fullPrompt": "- 生成一支 乙游男主角色 PV。 角色参考图: 使用图2作为严格的角色身份参考。请保持同一个角色脸、发型、体型比例、服装设计、材质细节和乙游 CG 质感一致。 ", 3493 "fullPrompt": "- 生成一支 乙游男主角色 PV。 角色参考图: 使用图2作为严格的角色身份参考。请保持同一个角色脸、发型、体型比例、服装设计、材质细节和乙游 CG 质感一致。 ",
3446 - "edited": false, 3494 + "edited": true,
3447 "width": 1344, 3495 "width": 1344,
3448 "height": 768, 3496 "height": 768,
3449 "duration": 15.1, 3497 "duration": 15.1,
3450 "partition": "ref2va", 3498 "partition": "ref2va",
3451 "likes": 0, 3499 "likes": 0,
3452 - "createdAt": 1787497396594 3500 + "createdAt": 1787497396594,
  3501 + "promptEn": "otome game male lead showcase PV"
3453 }, 3502 },
3454 { 3503 {
3455 "id": "36ac12f2f29e", 3504 "id": "36ac12f2f29e",
3456 "source": "h3console", 3505 "source": "h3console",
3457 - "prompt": "- 角色参考图1,UI风格参考图2。 [0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示", 3506 + "prompt": "游戏菜单UI,角色换装机械手臂",
3458 "fullPrompt": "- 角色参考图1,UI风格参考图2。 [0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示)、设置 (SETTINGS)、退出游戏 (EXIT GAME)。左上角显示玩家资料 MINIMAX。光标点击“继续游戏”。 [2 秒-4 秒] 平滑变焦至她的右臂。UI 面板从右侧滑入,“右臂装备 (RIGHT ARM EQUIPMENT)” 面板出现。选中高亮显示 “幻影之握 (PHANTOM GRIP)”,随后滑动至 “时空之爪 (CHRONOS CLAW)”。她的右手机械地重新配置,手指分开,新的爪状指节锁定到位,青色 LED 灯闪烁得更亮。 [4 秒-7 秒] 摄像机平滑地绕到她的左侧。新的 UI 滑入 “武器定制 (ARMAMENT CUSTOMIZATION)” 网格,显示手部、前臂、肘部、上臂组件。选区快速循环切换部件。她的左臂逐段拆解:前臂板脱落,新装甲滑入,肘关节更换,手部重新配置,更换过程中可见暴露的线路和活塞。 [7 秒-8.5 秒] 摄像机拉回至中景。确认配置 (CONFIRM CONFIG) 按钮闪烁。点击。所有 UI 面板向内收缩消失。角色双腿解开,调整姿势,现在放松地坐着,单膝立起,义肢手自然抬起并完成配置后的轻微动作展示。 [8.5 秒-10 秒] 底部出现加载 (LOADING) 条。从 0% 快速填充至 100%。高饱和度的亮紫色环境开始变暗,阴影从边缘蔓延,温暖的金色光芒渗入。 [10 秒-15 秒] 当她起身时,完整的环境在她周围加载。密集的赛博朋克贫民窟显现,霓虹灯闪烁,潮湿的街道反射着光芒,人群涌动,摩托车穿梭,错综复杂的电线,堆叠的建筑向远处的未来派摩天大楼延伸。摄像机稳定在第三人称视角,位于她身后,展示她的背部。HUD 元素淡入,右上角显示小地图,左下角显示生命值和弹药计数器。任务标记出现。她迈步走进街道。", 3507 "fullPrompt": "- 角色参考图1,UI风格参考图2。 [0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示)、设置 (SETTINGS)、退出游戏 (EXIT GAME)。左上角显示玩家资料 MINIMAX。光标点击“继续游戏”。 [2 秒-4 秒] 平滑变焦至她的右臂。UI 面板从右侧滑入,“右臂装备 (RIGHT ARM EQUIPMENT)” 面板出现。选中高亮显示 “幻影之握 (PHANTOM GRIP)”,随后滑动至 “时空之爪 (CHRONOS CLAW)”。她的右手机械地重新配置,手指分开,新的爪状指节锁定到位,青色 LED 灯闪烁得更亮。 [4 秒-7 秒] 摄像机平滑地绕到她的左侧。新的 UI 滑入 “武器定制 (ARMAMENT CUSTOMIZATION)” 网格,显示手部、前臂、肘部、上臂组件。选区快速循环切换部件。她的左臂逐段拆解:前臂板脱落,新装甲滑入,肘关节更换,手部重新配置,更换过程中可见暴露的线路和活塞。 [7 秒-8.5 秒] 摄像机拉回至中景。确认配置 (CONFIRM CONFIG) 按钮闪烁。点击。所有 UI 面板向内收缩消失。角色双腿解开,调整姿势,现在放松地坐着,单膝立起,义肢手自然抬起并完成配置后的轻微动作展示。 [8.5 秒-10 秒] 底部出现加载 (LOADING) 条。从 0% 快速填充至 100%。高饱和度的亮紫色环境开始变暗,阴影从边缘蔓延,温暖的金色光芒渗入。 [10 秒-15 秒] 当她起身时,完整的环境在她周围加载。密集的赛博朋克贫民窟显现,霓虹灯闪烁,潮湿的街道反射着光芒,人群涌动,摩托车穿梭,错综复杂的电线,堆叠的建筑向远处的未来派摩天大楼延伸。摄像机稳定在第三人称视角,位于她身后,展示她的背部。HUD 元素淡入,右上角显示小地图,左下角显示生命值和弹药计数器。任务标记出现。她迈步走进街道。",
3459 - "edited": false, 3508 + "edited": true,
3460 "width": 1344, 3509 "width": 1344,
3461 "height": 768, 3510 "height": 768,
3462 "duration": 15.1, 3511 "duration": 15.1,
3463 "partition": "ref2va", 3512 "partition": "ref2va",
3464 "likes": 0, 3513 "likes": 0,
3465 - "createdAt": 1787493339415 3514 + "createdAt": 1787493339415,
  3515 + "promptEn": "game menu UI, character swaps out a mechanical arm"
3466 }, 3516 },
3467 { 3517 {
3468 "id": "656c897b04fc", 3518 "id": "656c897b04fc",
3469 "source": "h3console", 3519 "source": "h3console",
3470 - "prompt": "- 角色参考图1,UI风格参考图2。 [0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示", 3520 + "prompt": "游戏菜单UI,角色换装机械手臂",
3471 "fullPrompt": "- 角色参考图1,UI风格参考图2。 [0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示)、设置 (SETTINGS)、退出游戏 (EXIT GAME)。左上角显示玩家资料 MINIMAX。光标点击“继续游戏”。 [2 秒-4 秒] 平滑变焦至她的右臂。UI 面板从右侧滑入,“右臂装备 (RIGHT ARM EQUIPMENT)” 面板出现。选中高亮显示 “幻影之握 (PHANTOM GRIP)”,随后滑动至 “时空之爪 (CHRONOS CLAW)”。她的右手机械地重新配置,手指分开,新的爪状指节锁定到位,青色 LED 灯闪烁得更亮。 [4 秒-7 秒] 摄像机平滑地绕到她的左侧。新的 UI 滑入 “武器定制 (ARMAMENT CUSTOMIZATION)” 网格,显示手部、前臂、肘部、上臂组件。选区快速循环切换部件。她的左臂逐段拆解:前臂板脱落,新装甲滑入,肘关节更换,手部重新配置,更换过程中可见暴露的线路和活塞。 [7 秒-8.5 秒] 摄像机拉回至中景。确认配置 (CONFIRM CONFIG) 按钮闪烁。点击。所有 UI 面板向内收缩消失。角色双腿解开,调整姿势,现在放松地坐着,单膝立起,义肢手自然抬起并完成配置后的轻微动作展示。 [8.5 秒-10 秒] 底部出现加载 (LOADING) 条。从 0% 快速填充至 100%。高饱和度的亮紫色环境开始变暗,阴影从边缘蔓延,温暖的金色光芒渗入。 [10 秒-15 秒] 当她起身时,完整的环境在她周围加载。密集的赛博朋克贫民窟显现,霓虹灯闪烁,潮湿的街道反射着光芒,人群涌动,摩托车穿梭,错综复杂的电线,堆叠的建筑向远处的未来派摩天大楼延伸。摄像机稳定在第三人称视角,位于她身后,展示她的背部。HUD 元素淡入,右上角显示小地图,左下角显示生命值和弹药计数器。任务标记出现。她迈步走进街道。", 3521 "fullPrompt": "- 角色参考图1,UI风格参考图2。 [0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄像机。右侧显示游戏菜单 UI:开始新游戏 (START NEW GAME)、继续游戏 (CONTINUE, 高亮显示)、设置 (SETTINGS)、退出游戏 (EXIT GAME)。左上角显示玩家资料 MINIMAX。光标点击“继续游戏”。 [2 秒-4 秒] 平滑变焦至她的右臂。UI 面板从右侧滑入,“右臂装备 (RIGHT ARM EQUIPMENT)” 面板出现。选中高亮显示 “幻影之握 (PHANTOM GRIP)”,随后滑动至 “时空之爪 (CHRONOS CLAW)”。她的右手机械地重新配置,手指分开,新的爪状指节锁定到位,青色 LED 灯闪烁得更亮。 [4 秒-7 秒] 摄像机平滑地绕到她的左侧。新的 UI 滑入 “武器定制 (ARMAMENT CUSTOMIZATION)” 网格,显示手部、前臂、肘部、上臂组件。选区快速循环切换部件。她的左臂逐段拆解:前臂板脱落,新装甲滑入,肘关节更换,手部重新配置,更换过程中可见暴露的线路和活塞。 [7 秒-8.5 秒] 摄像机拉回至中景。确认配置 (CONFIRM CONFIG) 按钮闪烁。点击。所有 UI 面板向内收缩消失。角色双腿解开,调整姿势,现在放松地坐着,单膝立起,义肢手自然抬起并完成配置后的轻微动作展示。 [8.5 秒-10 秒] 底部出现加载 (LOADING) 条。从 0% 快速填充至 100%。高饱和度的亮紫色环境开始变暗,阴影从边缘蔓延,温暖的金色光芒渗入。 [10 秒-15 秒] 当她起身时,完整的环境在她周围加载。密集的赛博朋克贫民窟显现,霓虹灯闪烁,潮湿的街道反射着光芒,人群涌动,摩托车穿梭,错综复杂的电线,堆叠的建筑向远处的未来派摩天大楼延伸。摄像机稳定在第三人称视角,位于她身后,展示她的背部。HUD 元素淡入,右上角显示小地图,左下角显示生命值和弹药计数器。任务标记出现。她迈步走进街道。",
3472 - "edited": false, 3522 + "edited": true,
3473 "width": 1344, 3523 "width": 1344,
3474 "height": 768, 3524 "height": 768,
3475 "duration": 5.2, 3525 "duration": 5.2,
3476 "partition": "ref2va", 3526 "partition": "ref2va",
3477 "likes": 0, 3527 "likes": 0,
3478 - "createdAt": 1787493303602  
3479 - },  
3480 - {  
3481 - "id": "95dbf83a386e",  
3482 - "source": "h3console",  
3483 - "prompt": "cancel test - a bird flying over a lake",  
3484 - "fullPrompt": "cancel test - a bird flying over a lake",  
3485 - "edited": false,  
3486 - "width": 1344,  
3487 - "height": 768,  
3488 - "duration": 5.2,  
3489 - "partition": "text",  
3490 - "likes": 0,  
3491 - "createdAt": 1787492653059 3528 + "createdAt": 1787493303602,
  3529 + "promptEn": "game menu UI, character swaps out a mechanical arm"
3492 }, 3530 },
3493 { 3531 {
3494 "id": "e1fd99e4ab97", 3532 "id": "e1fd99e4ab97",
3495 "source": "h3console", 3533 "source": "h3console",
3496 - "prompt": "生成一段10秒、4:3 横向构图的游戏视频,整体像一个极简可爱的 2D 手绘反应游戏界面。画面保持固定镜头,不要运镜,不要缩放,背景干净,保留温暖纸张质感和蜡笔/彩铅手绘线条。主角始终是同一只皮皮的小比格犬:圆润 Q 版身体、短腿、大耷拉耳", 3534 + "prompt": "可爱手绘小比格犬做鬼脸的游戏画面",
3497 "fullPrompt": "生成一段10秒、4:3 横向构图的游戏视频,整体像一个极简可爱的 2D 手绘反应游戏界面。画面保持固定镜头,不要运镜,不要缩放,背景干净,保留温暖纸张质感和蜡笔/彩铅手绘线条。主角始终是同一只皮皮的小比格犬:圆润 Q 版身体、短腿、大耷拉耳、圆润长吻部、短翘尾巴、半眯慵懒又欠揍的表情。小比格身体可以像橡皮筋一样被夸张拉伸、压扁、拱起和侧闪,但身份和画风始终一致。", 3535 "fullPrompt": "生成一段10秒、4:3 横向构图的游戏视频,整体像一个极简可爱的 2D 手绘反应游戏界面。画面保持固定镜头,不要运镜,不要缩放,背景干净,保留温暖纸张质感和蜡笔/彩铅手绘线条。主角始终是同一只皮皮的小比格犬:圆润 Q 版身体、短腿、大耷拉耳、圆润长吻部、短翘尾巴、半眯慵懒又欠揍的表情。小比格身体可以像橡皮筋一样被夸张拉伸、压扁、拱起和侧闪,但身份和画风始终一致。",
3498 - "edited": false, 3536 + "edited": true,
3499 "width": 1344, 3537 "width": 1344,
3500 "height": 768, 3538 "height": 768,
3501 "duration": 12.5, 3539 "duration": 12.5,
3502 "partition": "text", 3540 "partition": "text",
3503 "likes": 0, 3541 "likes": 0,
3504 - "createdAt": 1787470101960 3542 + "createdAt": 1787470101960,
  3543 + "promptEn": "cute hand-drawn beagle dog making faces, game screen"
3505 }, 3544 },
3506 { 3545 {
3507 "id": "4067993ff824", 3546 "id": "4067993ff824",
3508 "source": "h3console", 3547 "source": "h3console",
3509 - "prompt": "15 秒,16:9 横屏,完整模仿高级感品牌新品发布视频的视觉语言:纯黑背景、棚拍级灯光、超慢速旋转特写、极简巨型无衬线标题、空灵电子配乐。产品是——一只完美烤制的北京烤鸭。字体必须极简、留白充足、统一使用纤细无衬线字体;中文不能有错别字。", 3548 + "prompt": "黑色背景产品发布风格展示一只烤鸭",
3510 "fullPrompt": "15 秒,16:9 横屏,完整模仿高级感品牌新品发布视频的视觉语言:纯黑背景、棚拍级灯光、超慢速旋转特写、极简巨型无衬线标题、空灵电子配乐。产品是——一只完美烤制的北京烤鸭。字体必须极简、留白充足、统一使用纤细无衬线字体;中文不能有错别字。禁止:卡通风格、杂乱背景、水印。", 3549 "fullPrompt": "15 秒,16:9 横屏,完整模仿高级感品牌新品发布视频的视觉语言:纯黑背景、棚拍级灯光、超慢速旋转特写、极简巨型无衬线标题、空灵电子配乐。产品是——一只完美烤制的北京烤鸭。字体必须极简、留白充足、统一使用纤细无衬线字体;中文不能有错别字。禁止:卡通风格、杂乱背景、水印。",
3511 - "edited": false, 3550 + "edited": true,
3512 "width": 1344, 3551 "width": 1344,
3513 "height": 768, 3552 "height": 768,
3514 "duration": 12.5, 3553 "duration": 12.5,
3515 "partition": "text", 3554 "partition": "text",
3516 "likes": 0, 3555 "likes": 0,
3517 - "createdAt": 1787470101693 3556 + "createdAt": 1787470101693,
  3557 + "promptEn": "black-background product-launch style shot of a roast duck",
  3558 + "lastPlayedAt": 1788232095735
3518 }, 3559 },
3519 { 3560 {
3520 "id": "99e771bbb50d", 3561 "id": "99e771bbb50d",
3521 "source": "h3console", 3562 "source": "h3console",
3522 - "prompt": "室内家庭争吵短剧场景,竖屏短剧质感,真实真人表演,中式家庭/小饭馆室内环境,暖色灯光,背景有红色装饰和书法字幅,浅景深,情绪强烈,剪辑节奏紧凑。表演要求:真实短剧表演风格,不要夸张舞台腔。秦皓瑄的语气是愤怒、委屈、急切的反驳;中老年女性的语", 3563 + "prompt": "竖屏家庭吵架短剧,跟中年女人对峙",
3523 "fullPrompt": "室内家庭争吵短剧场景,竖屏短剧质感,真实真人表演,中式家庭/小饭馆室内环境,暖色灯光,背景有红色装饰和书法字幅,浅景深,情绪强烈,剪辑节奏紧凑。表演要求:真实短剧表演风格,不要夸张舞台腔。秦皓瑄的语气是愤怒、委屈、急切的反驳;中老年女性的语气是尖锐、强势、咄咄逼人的质问。两人之间有强烈对峙感,节奏逐步升级。画面风格:竖屏9:16,手机短剧质感,真人实拍感,浅景深,室内暖光,中近景为主,频繁正反打剪辑,背景保持生活化,不要科幻、不要古装、不要动画感。画面中不要出现任何平台水印或贴片。", 3564 "fullPrompt": "室内家庭争吵短剧场景,竖屏短剧质感,真实真人表演,中式家庭/小饭馆室内环境,暖色灯光,背景有红色装饰和书法字幅,浅景深,情绪强烈,剪辑节奏紧凑。表演要求:真实短剧表演风格,不要夸张舞台腔。秦皓瑄的语气是愤怒、委屈、急切的反驳;中老年女性的语气是尖锐、强势、咄咄逼人的质问。两人之间有强烈对峙感,节奏逐步升级。画面风格:竖屏9:16,手机短剧质感,真人实拍感,浅景深,室内暖光,中近景为主,频繁正反打剪辑,背景保持生活化,不要科幻、不要古装、不要动画感。画面中不要出现任何平台水印或贴片。",
3524 - "edited": false, 3565 + "edited": true,
3525 "width": 1344, 3566 "width": 1344,
3526 "height": 768, 3567 "height": 768,
3527 "duration": 12.5, 3568 "duration": 12.5,
3528 "partition": "text", 3569 "partition": "text",
3529 "likes": 0, 3570 "likes": 0,
3530 - "createdAt": 1787470101411 3571 + "createdAt": 1787470101411,
  3572 + "promptEn": "vertical family-fight drama, arguing with an older woman"
3531 }, 3573 },
3532 { 3574 {
3533 "id": "57169e6751d0", 3575 "id": "57169e6751d0",
3534 "source": "h3console", 3576 "source": "h3console",
3535 - "prompt": "古装武侠悬疑短剧场景,16:9 横向电影画幅,夜晚竹林,冷蓝、墨绿、灰黑低饱和色调,薄雾弥漫,细雪在空气中飘落。整体氛围清冷、肃杀、克制,有江湖门派办案、秘密情报交接的紧张感。画面真实古装剧质感,浅景深,电影级光影,不要现代元素,不要字幕,", 3577 + "prompt": "雪夜竹林,古装武侠悬疑对峙",
3536 "fullPrompt": "古装武侠悬疑短剧场景,16:9 横向电影画幅,夜晚竹林,冷蓝、墨绿、灰黑低饱和色调,薄雾弥漫,细雪在空气中飘落。整体氛围清冷、肃杀、克制,有江湖门派办案、秘密情报交接的紧张感。画面真实古装剧质感,浅景深,电影级光影,不要现代元素,不要字幕,不要文字,不要水印。场景:夜晚竹林深处,背景是密集竖向竹竿,远处有冷白雾光透出。前景有虚化竹叶遮挡,形成“林中窥视”的空间层次。冷白侧前方柔光照亮人物面部,背景逆光营造前暗后亮的电影感,浅景深,竹叶、雪花和背景竹林虚化成柔和散景。画面风格:古装武侠电影感,冷蓝墨绿雪夜竹林,浅景深,前景竹叶遮挡,人物面部特写为主,正反打剪辑,节奏克制但紧张。不要字幕、不要平台水印、不要现代服装、不要现代建筑、不要动画感、不要过度磨皮、不要明亮白天、不要喜剧表演。", 3578 "fullPrompt": "古装武侠悬疑短剧场景,16:9 横向电影画幅,夜晚竹林,冷蓝、墨绿、灰黑低饱和色调,薄雾弥漫,细雪在空气中飘落。整体氛围清冷、肃杀、克制,有江湖门派办案、秘密情报交接的紧张感。画面真实古装剧质感,浅景深,电影级光影,不要现代元素,不要字幕,不要文字,不要水印。场景:夜晚竹林深处,背景是密集竖向竹竿,远处有冷白雾光透出。前景有虚化竹叶遮挡,形成“林中窥视”的空间层次。冷白侧前方柔光照亮人物面部,背景逆光营造前暗后亮的电影感,浅景深,竹叶、雪花和背景竹林虚化成柔和散景。画面风格:古装武侠电影感,冷蓝墨绿雪夜竹林,浅景深,前景竹叶遮挡,人物面部特写为主,正反打剪辑,节奏克制但紧张。不要字幕、不要平台水印、不要现代服装、不要现代建筑、不要动画感、不要过度磨皮、不要明亮白天、不要喜剧表演。",
3537 - "edited": false, 3579 + "edited": true,
3538 "width": 1344, 3580 "width": 1344,
3539 "height": 768, 3581 "height": 768,
3540 "duration": 12.5, 3582 "duration": 12.5,
3541 "partition": "text", 3583 "partition": "text",
3542 "likes": 0, 3584 "likes": 0,
3543 - "createdAt": 1787470101060 3585 + "createdAt": 1787470101060,
  3586 + "promptEn": "snowy bamboo forest at night, wuxia mystery standoff",
  3587 + "lastPlayedAt": 1788231499181
3544 }, 3588 },
3545 { 3589 {
3546 "id": "125751cac1c8", 3590 "id": "125751cac1c8",
3547 "source": "h3console", 3591 "source": "h3console",
3548 - "prompt": "整体为完全黑色背景上的中文动态字体实验影像。画面中只允许出现白色中文文字,以及极少量深红色文字错位或强调。不得出现人物、风景、照片、插画、图标、商品、Logo、3D 物体、英文标题、固定 UI、编号、计时器、边框、网格或任何装饰性图形。这不", 3592 + "prompt": "全黑背景中文动态字体实验短片",
3549 "fullPrompt": "整体为完全黑色背景上的中文动态字体实验影像。画面中只允许出现白色中文文字,以及极少量深红色文字错位或强调。不得出现人物、风景、照片、插画、图标、商品、Logo、3D 物体、英文标题、固定 UI、编号、计时器、边框、网格或任何装饰性图形。这不是普通字幕视频,而是以“中文文字本身”为唯一主角的高密度动态排版短片。文字在漆黑平面上高速出现、放大、旋转、压缩、碰撞、分解、增殖、反转、重组。整体风格像平面设计师制作的中文动态字体实验影像、文字运动 showreel、音乐活动开场视觉。气质黑暗、冷静、锋利、理性、无机质,略带攻击性,但保持高级、克制、统一。", 3593 "fullPrompt": "整体为完全黑色背景上的中文动态字体实验影像。画面中只允许出现白色中文文字,以及极少量深红色文字错位或强调。不得出现人物、风景、照片、插画、图标、商品、Logo、3D 物体、英文标题、固定 UI、编号、计时器、边框、网格或任何装饰性图形。这不是普通字幕视频,而是以“中文文字本身”为唯一主角的高密度动态排版短片。文字在漆黑平面上高速出现、放大、旋转、压缩、碰撞、分解、增殖、反转、重组。整体风格像平面设计师制作的中文动态字体实验影像、文字运动 showreel、音乐活动开场视觉。气质黑暗、冷静、锋利、理性、无机质,略带攻击性,但保持高级、克制、统一。",
3550 - "edited": false, 3594 + "edited": true,
3551 "width": 1344, 3595 "width": 1344,
3552 "height": 768, 3596 "height": 768,
3553 "duration": 12.5, 3597 "duration": 12.5,
3554 "partition": "text", 3598 "partition": "text",
3555 "likes": 0, 3599 "likes": 0,
3556 - "createdAt": 1787470100377 3600 + "createdAt": 1787470100377,
  3601 + "promptEn": "all-black background, experimental Chinese kinetic typography",
  3602 + "lastPlayedAt": 1788231839546
3557 }, 3603 },
3558 { 3604 {
3559 "id": "c24c15736daa", 3605 "id": "c24c15736daa",
3560 "source": "h3console", 3606 "source": "h3console",
3561 - "prompt": "为 AI 品牌“MiniMax H3”创作一支15秒高端平面动态图形品牌影片。【必须准确显示的文字】品牌名称:MiniMax H3;品牌 Slogan:Intelligence With Everyone。除以上两组文字外,画面中不得出现任", 3607 + "prompt": "MiniMax H3品牌动态图形短片,圆点连接成网络",
3562 "fullPrompt": "为 AI 品牌“MiniMax H3”创作一支15秒高端平面动态图形品牌影片。【必须准确显示的文字】品牌名称:MiniMax H3;品牌 Slogan:Intelligence With Everyone。除以上两组文字外,画面中不得出现任何其他可读文字。【核心创意】“One becomes everyone.” 智能从一个微小节点出发,通过连接、共享与共同生长,形成属于每个人的开放智能网络。以三种基础元素建立一套原创品牌视觉系统:一个极小的二维实心圆点/字母“H”所代表的连接桥梁/数字“3”所代表的三层智能轨道。所有圆点、线条、轨道、字形和转场必须由这套基础元素连续演化。每次变化都具有清晰的视觉因果关系,形成统一的品牌视觉 DNA。", 3608 "fullPrompt": "为 AI 品牌“MiniMax H3”创作一支15秒高端平面动态图形品牌影片。【必须准确显示的文字】品牌名称:MiniMax H3;品牌 Slogan:Intelligence With Everyone。除以上两组文字外,画面中不得出现任何其他可读文字。【核心创意】“One becomes everyone.” 智能从一个微小节点出发,通过连接、共享与共同生长,形成属于每个人的开放智能网络。以三种基础元素建立一套原创品牌视觉系统:一个极小的二维实心圆点/字母“H”所代表的连接桥梁/数字“3”所代表的三层智能轨道。所有圆点、线条、轨道、字形和转场必须由这套基础元素连续演化。每次变化都具有清晰的视觉因果关系,形成统一的品牌视觉 DNA。",
3563 - "edited": false, 3609 + "edited": true,
3564 "width": 1344, 3610 "width": 1344,
3565 "height": 768, 3611 "height": 768,
3566 "duration": 12.5, 3612 "duration": 12.5,
3567 "partition": "fl2va", 3613 "partition": "fl2va",
3568 "likes": 0, 3614 "likes": 0,
3569 - "createdAt": 1787470100107 3615 + "createdAt": 1787470100107,
  3616 + "promptEn": "MiniMax H3 brand motion graphics, a dot growing into a network"
3570 }, 3617 },
3571 { 3618 {
3572 "id": "194e9bd77da6", 3619 "id": "194e9bd77da6",
3573 "source": "h3console", 3620 "source": "h3console",
3574 - "prompt": "为 AI 品牌“MiniMax H3”创作一支15秒高端平面动态图形品牌影片。【必须准确显示的文字】品牌名称:MiniMax H3;品牌 Slogan:Intelligence With Everyone。除以上两组文字外,画面中不得出现任", 3621 + "prompt": "MiniMax H3品牌动态图形短片,圆点连接成网络",
3575 "fullPrompt": "为 AI 品牌“MiniMax H3”创作一支15秒高端平面动态图形品牌影片。【必须准确显示的文字】品牌名称:MiniMax H3;品牌 Slogan:Intelligence With Everyone。除以上两组文字外,画面中不得出现任何其他可读文字。【核心创意】“One becomes everyone.” 智能从一个微小节点出发,通过连接、共享与共同生长,形成属于每个人的开放智能网络。以三种基础元素建立一套原创品牌视觉系统:一个极小的二维实心圆点/字母“H”所代表的连接桥梁/数字“3”所代表的三层智能轨道。所有圆点、线条、轨道、字形和转场必须由这套基础元素连续演化。每次变化都具有清晰的视觉因果关系,形成统一的品牌视觉 DNA。", 3622 "fullPrompt": "为 AI 品牌“MiniMax H3”创作一支15秒高端平面动态图形品牌影片。【必须准确显示的文字】品牌名称:MiniMax H3;品牌 Slogan:Intelligence With Everyone。除以上两组文字外,画面中不得出现任何其他可读文字。【核心创意】“One becomes everyone.” 智能从一个微小节点出发,通过连接、共享与共同生长,形成属于每个人的开放智能网络。以三种基础元素建立一套原创品牌视觉系统:一个极小的二维实心圆点/字母“H”所代表的连接桥梁/数字“3”所代表的三层智能轨道。所有圆点、线条、轨道、字形和转场必须由这套基础元素连续演化。每次变化都具有清晰的视觉因果关系,形成统一的品牌视觉 DNA。",
3576 - "edited": false, 3623 + "edited": true,
3577 "width": 1344, 3624 "width": 1344,
3578 "height": 768, 3625 "height": 768,
3579 "duration": 12.5, 3626 "duration": 12.5,
3580 "partition": "text", 3627 "partition": "text",
3581 "likes": 0, 3628 "likes": 0,
3582 "createdAt": 1787470100022, 3629 "createdAt": 1787470100022,
3583 - "lastPlayedAt": 1788230840802 3630 + "promptEn": "MiniMax H3 brand motion graphics, a dot growing into a network"
3584 }, 3631 },
3585 { 3632 {
3586 "id": "eaf2a1433c41", 3633 "id": "eaf2a1433c41",
3587 "source": "h3console", 3634 "source": "h3console",
3588 - "prompt": "视频整体 16:9 横向视频,总时长约 10~15 秒,全 4 个镜头,每个镜头约 3 秒,用节奏明快的硬切连接。画面是“海边小集市”的实拍智能手机影像,背景包含浅色摊位、遮阳棚、贝壳饰品、冰饮摊、海风吹动的布帘、远处沙滩和淡蓝色海面,整体", 3635 + "prompt": "手指向海边集市的物品,变成手绘动画",
3589 "fullPrompt": "视频整体 16:9 横向视频,总时长约 10~15 秒,全 4 个镜头,每个镜头约 3 秒,用节奏明快的硬切连接。画面是“海边小集市”的实拍智能手机影像,背景包含浅色摊位、遮阳棚、贝壳饰品、冰饮摊、海风吹动的布帘、远处沙滩和淡蓝色海面,整体氛围明亮、轻快、夏日感强。拍摄者右手以正常、自然、正确的写字握笔姿势拿一支细的青蓝色笔,从画面下部进入,每个镜头只指向一个现实对象,被指到的对象整体变成粗糙手绘 2D 动画,其他背景和未指向元素全部保持实拍。", 3636 "fullPrompt": "视频整体 16:9 横向视频,总时长约 10~15 秒,全 4 个镜头,每个镜头约 3 秒,用节奏明快的硬切连接。画面是“海边小集市”的实拍智能手机影像,背景包含浅色摊位、遮阳棚、贝壳饰品、冰饮摊、海风吹动的布帘、远处沙滩和淡蓝色海面,整体氛围明亮、轻快、夏日感强。拍摄者右手以正常、自然、正确的写字握笔姿势拿一支细的青蓝色笔,从画面下部进入,每个镜头只指向一个现实对象,被指到的对象整体变成粗糙手绘 2D 动画,其他背景和未指向元素全部保持实拍。",
3590 - "edited": false, 3637 + "edited": true,
3591 "width": 1344, 3638 "width": 1344,
3592 "height": 768, 3639 "height": 768,
3593 "duration": 12.5, 3640 "duration": 12.5,
3594 "partition": "text", 3641 "partition": "text",
3595 "likes": 0, 3642 "likes": 0,
3596 - "createdAt": 1787470099635 3643 + "createdAt": 1787470099635,
  3644 + "promptEn": "pointing at things at a beach market, they turn into hand-drawn animation"
3597 }, 3645 },
3598 { 3646 {
3599 "id": "0fe0f2101c44", 3647 "id": "0fe0f2101c44",
3600 "source": "h3console", 3648 "source": "h3console",
3601 - "prompt": "15 秒、16:9 横版短视频。实拍深夜自助洗衣店场景,融合手绘发光动画的混合影像。一间小型自助洗衣店,荧光灯微微频闪,店内摆放着运转中的洗衣机、塑料洗衣篮、老旧长椅,地面散落一只袜子,整体空间安静,带着淡淡的怀旧氛围感。手持手机单手拍摄质", 3649 + "prompt": "深夜洗衣店实拍混手绘发光动画",
3602 "fullPrompt": "15 秒、16:9 横版短视频。实拍深夜自助洗衣店场景,融合手绘发光动画的混合影像。一间小型自助洗衣店,荧光灯微微频闪,店内摆放着运转中的洗衣机、塑料洗衣篮、老旧长椅,地面散落一只袜子,整体空间安静,带着淡淡的怀旧氛围感。手持手机单手拍摄质感,画面抖动明显;白色荧光灯造成曝光忽明忽暗;玻璃表面带有环境反光;镜头靠近物体时对焦存在延迟。画面不要像商业广告一样精致规整,整体质感如同深夜偶然闯入、追着奇异幻象随手拍下的真实纪实感。", 3650 "fullPrompt": "15 秒、16:9 横版短视频。实拍深夜自助洗衣店场景,融合手绘发光动画的混合影像。一间小型自助洗衣店,荧光灯微微频闪,店内摆放着运转中的洗衣机、塑料洗衣篮、老旧长椅,地面散落一只袜子,整体空间安静,带着淡淡的怀旧氛围感。手持手机单手拍摄质感,画面抖动明显;白色荧光灯造成曝光忽明忽暗;玻璃表面带有环境反光;镜头靠近物体时对焦存在延迟。画面不要像商业广告一样精致规整,整体质感如同深夜偶然闯入、追着奇异幻象随手拍下的真实纪实感。",
3603 - "edited": false, 3651 + "edited": true,
3604 "width": 1344, 3652 "width": 1344,
3605 "height": 768, 3653 "height": 768,
3606 "duration": 12.5, 3654 "duration": 12.5,
3607 "partition": "text", 3655 "partition": "text",
3608 "likes": 0, 3656 "likes": 0,
3609 - "createdAt": 1787470099306 3657 + "createdAt": 1787470099306,
  3658 + "promptEn": "late-night laundromat footage mixed with glowing hand-drawn animation"
3610 }, 3659 },
3611 { 3660 {
3612 "id": "c0e23beb4132", 3661 "id": "c0e23beb4132",
3613 "source": "h3console", 3662 "source": "h3console",
3614 - "prompt": "15秒、16:9横向视频。将傍晚小厨房的真人实拍与手绘发光动画融合在一起的影像。夕阳余晖还残留在窗边,生活感十足的小厨房里有一张旧木桌、洗到一半的马克杯、略微起雾的玻璃瓶,以及悬挂着的抹布。画面带有像用智能手机单手拍摄一样的细微手抖、近距离", 3663 + "prompt": "傍晚小厨房实拍混手绘发光生物动画",
3615 "fullPrompt": "15秒、16:9横向视频。将傍晚小厨房的真人实拍与手绘发光动画融合在一起的影像。夕阳余晖还残留在窗边,生活感十足的小厨房里有一张旧木桌、洗到一半的马克杯、略微起雾的玻璃瓶,以及悬挂着的抹布。画面带有像用智能手机单手拍摄一样的细微手抖、近距离对焦时的犹豫、逆光造成的曝光波动,以及暗部略显粗糙的噪点。不要像广告影像那样精心整理,而是要呈现出像是在家中慌忙拍下某个不可思议事件的自然质感。禁止出现巨大的眼睛、裂开的嘴、獠牙、威吓、扑袭动作、突然黑屏和跳吓。声音只使用厨房室内环境声、抹布摩擦声、马克杯轻微碰撞声、水龙头水滴声、拍摄者的脚步声与轻微呼吸声,以及手绘生物柔和的电子音和小小的叫声。", 3664 "fullPrompt": "15秒、16:9横向视频。将傍晚小厨房的真人实拍与手绘发光动画融合在一起的影像。夕阳余晖还残留在窗边,生活感十足的小厨房里有一张旧木桌、洗到一半的马克杯、略微起雾的玻璃瓶,以及悬挂着的抹布。画面带有像用智能手机单手拍摄一样的细微手抖、近距离对焦时的犹豫、逆光造成的曝光波动,以及暗部略显粗糙的噪点。不要像广告影像那样精心整理,而是要呈现出像是在家中慌忙拍下某个不可思议事件的自然质感。禁止出现巨大的眼睛、裂开的嘴、獠牙、威吓、扑袭动作、突然黑屏和跳吓。声音只使用厨房室内环境声、抹布摩擦声、马克杯轻微碰撞声、水龙头水滴声、拍摄者的脚步声与轻微呼吸声,以及手绘生物柔和的电子音和小小的叫声。",
3616 - "edited": false, 3665 + "edited": true,
3617 "width": 1344, 3666 "width": 1344,
3618 "height": 768, 3667 "height": 768,
3619 "duration": 12.5, 3668 "duration": 12.5,
3620 "partition": "text", 3669 "partition": "text",
3621 "likes": 0, 3670 "likes": 0,
3622 - "createdAt": 1787470098914 3671 + "createdAt": 1787470098914,
  3672 + "promptEn": "evening kitchen footage mixed with a glowing hand-drawn creature"
3623 }, 3673 },
3624 { 3674 {
3625 "id": "6639b07acc7b", 3675 "id": "6639b07acc7b",
3626 "source": "h3console", 3676 "source": "h3console",
3627 - "prompt": "节奏更快,宏大但不拖。快速硬切、舰桥震动、强光爆闪、短黑场、跃迁冲击。文字是电影预告片式宽字距标题包装,字体不要纯白,要有克制发光和材质感、微弱边缘辉光。文字动效包含从深空暗部渐入、被星光扫亮、字距展开、残影、微弱发光、黑场闪现。", 3677 + "prompt": "快速硬切的宇宙飞船预告片头字幕",
3628 "fullPrompt": "节奏更快,宏大但不拖。快速硬切、舰桥震动、强光爆闪、短黑场、跃迁冲击。文字是电影预告片式宽字距标题包装,字体不要纯白,要有克制发光和材质感、微弱边缘辉光。文字动效包含从深空暗部渐入、被星光扫亮、字距展开、残影、微弱发光、黑场闪现。", 3678 "fullPrompt": "节奏更快,宏大但不拖。快速硬切、舰桥震动、强光爆闪、短黑场、跃迁冲击。文字是电影预告片式宽字距标题包装,字体不要纯白,要有克制发光和材质感、微弱边缘辉光。文字动效包含从深空暗部渐入、被星光扫亮、字距展开、残影、微弱发光、黑场闪现。",
3629 - "edited": false, 3679 + "edited": true,
3630 "width": 1344, 3680 "width": 1344,
3631 "height": 768, 3681 "height": 768,
3632 "duration": 12.5, 3682 "duration": 12.5,
3633 "partition": "text", 3683 "partition": "text",
3634 "likes": 0, 3684 "likes": 0,
3635 - "createdAt": 1787470098570 3685 + "createdAt": 1787470098570,
  3686 + "promptEn": "fast-cut spaceship trailer title sequence"
3636 }, 3687 },
3637 { 3688 {
3638 "id": "1e55e540df11", 3689 "id": "1e55e540df11",
3639 "source": "h3console", 3690 "source": "h3console",
3640 - "prompt": "a quiet mountain village at dawn, second attempt", 3691 + "prompt": "黎明宁静山村(第二次尝试)",
3641 "fullPrompt": "a quiet mountain village at dawn, second attempt", 3692 "fullPrompt": "a quiet mountain village at dawn, second attempt",
3642 - "edited": false, 3693 + "edited": true,
3643 "width": 1344, 3694 "width": 1344,
3644 "height": 768, 3695 "height": 768,
3645 "duration": 5.2, 3696 "duration": 5.2,
3646 "partition": "text", 3697 "partition": "text",
3647 "likes": 0, 3698 "likes": 0,
3648 - "createdAt": 1787461994394 3699 + "createdAt": 1787461994394,
  3700 + "promptEn": "a quiet mountain village at dawn (second attempt)",
  3701 + "lastPlayedAt": 1788232130282
3649 }, 3702 },
3650 { 3703 {
3651 "id": "8e16b6faafd9", 3704 "id": "8e16b6faafd9",
3652 "source": "h3console", 3705 "source": "h3console",
3653 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3706 + "prompt": "主角在高楼间被追逐跳跃逃命",
3654 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3707 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3655 - "edited": false, 3708 + "edited": true,
3656 "width": 448, 3709 "width": 448,
3657 "height": 256, 3710 "height": 256,
3658 "duration": 125, 3711 "duration": 125,
3659 "partition": "text", 3712 "partition": "text",
3660 "likes": 0, 3713 "likes": 0,
3661 - "createdAt": 1787455895150 3714 + "createdAt": 1787455895150,
  3715 + "promptEn": "protagonist leaps across rooftops fleeing pursuers",
  3716 + "lastPlayedAt": 1788231515190
3662 }, 3717 },
3663 { 3718 {
3664 "id": "2a4e45820135", 3719 "id": "2a4e45820135",
3665 "source": "h3console", 3720 "source": "h3console",
3666 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3721 + "prompt": "主角在高楼间被追逐跳跃逃命",
3667 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3722 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3668 - "edited": false, 3723 + "edited": true,
3669 "width": 448, 3724 "width": 448,
3670 "height": 256, 3725 "height": 256,
3671 "duration": 112.5, 3726 "duration": 112.5,
3672 "partition": "text", 3727 "partition": "text",
3673 "likes": 0, 3728 "likes": 0,
3674 "createdAt": 1787453697093, 3729 "createdAt": 1787453697093,
3675 - "lastPlayedAt": 1788231020884 3730 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3676 }, 3731 },
3677 { 3732 {
3678 "id": "bfe13d1cc4a2", 3733 "id": "bfe13d1cc4a2",
3679 "source": "h3console", 3734 "source": "h3console",
3680 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3735 + "prompt": "主角在高楼间被追逐跳跃逃命",
3681 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3736 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3682 - "edited": false, 3737 + "edited": true,
3683 "width": 448, 3738 "width": 448,
3684 "height": 256, 3739 "height": 256,
3685 "duration": 75, 3740 "duration": 75,
3686 "partition": "text", 3741 "partition": "text",
3687 "likes": 0, 3742 "likes": 0,
3688 - "createdAt": 1787452521817 3743 + "createdAt": 1787452521817,
  3744 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3689 }, 3745 },
3690 { 3746 {
3691 "id": "f36cdd73ff1b", 3747 "id": "f36cdd73ff1b",
3692 "source": "h3console", 3748 "source": "h3console",
3693 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3749 + "prompt": "主角在高楼间被追逐跳跃逃命",
3694 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3750 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3695 - "edited": false, 3751 + "edited": true,
3696 "width": 448, 3752 "width": 448,
3697 "height": 256, 3753 "height": 256,
3698 "duration": 50, 3754 "duration": 50,
3699 "partition": "text", 3755 "partition": "text",
3700 "likes": 0, 3756 "likes": 0,
3701 - "createdAt": 1787450754171 3757 + "createdAt": 1787450754171,
  3758 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3702 }, 3759 },
3703 { 3760 {
3704 "id": "fd0183c54763", 3761 "id": "fd0183c54763",
3705 "source": "h3console", 3762 "source": "h3console",
3706 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3763 + "prompt": "主角在高楼间被追逐跳跃逃命",
3707 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3764 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3708 - "edited": false, 3765 + "edited": true,
3709 "width": 1344, 3766 "width": 1344,
3710 "height": 768, 3767 "height": 768,
3711 "duration": 17.2, 3768 "duration": 17.2,
3712 "partition": "text", 3769 "partition": "text",
3713 "likes": 0, 3770 "likes": 0,
3714 - "createdAt": 1787447175021 3771 + "createdAt": 1787447175021,
  3772 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3715 }, 3773 },
3716 { 3774 {
3717 "id": "4580ca66725a", 3775 "id": "4580ca66725a",
3718 "source": "h3console", 3776 "source": "h3console",
3719 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3777 + "prompt": "主角在高楼间被追逐跳跃逃命",
3720 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3778 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3721 - "edited": false, 3779 + "edited": true,
3722 "width": 1344, 3780 "width": 1344,
3723 "height": 768, 3781 "height": 768,
3724 "duration": 15.6, 3782 "duration": 15.6,
3725 "partition": "text", 3783 "partition": "text",
3726 "likes": 0, 3784 "likes": 0,
3727 - "createdAt": 1787444313690 3785 + "createdAt": 1787444313690,
  3786 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3728 }, 3787 },
3729 { 3788 {
3730 "id": "e56962bd770f", 3789 "id": "e56962bd770f",
3731 "source": "h3console", 3790 "source": "h3console",
3732 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3791 + "prompt": "主角在高楼间被追逐跳跃逃命",
3733 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3792 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3734 - "edited": false, 3793 + "edited": true,
3735 "width": 1344, 3794 "width": 1344,
3736 "height": 768, 3795 "height": 768,
3737 "duration": 12.5, 3796 "duration": 12.5,
3738 "partition": "text", 3797 "partition": "text",
3739 "likes": 0, 3798 "likes": 0,
3740 - "createdAt": 1787442174982 3799 + "createdAt": 1787442174982,
  3800 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3741 }, 3801 },
3742 { 3802 {
3743 "id": "18105bc2900b", 3803 "id": "18105bc2900b",
3744 "source": "h3console", 3804 "source": "h3console",
3745 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3805 + "prompt": "主角在高楼间被追逐跳跃逃命",
3746 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3806 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3747 - "edited": false, 3807 + "edited": true,
3748 "width": 832, 3808 "width": 832,
3749 "height": 480, 3809 "height": 480,
3750 "duration": 46.9, 3810 "duration": 46.9,
3751 "partition": "text", 3811 "partition": "text",
3752 "likes": 0, 3812 "likes": 0,
3753 - "createdAt": 1787437988124 3813 + "createdAt": 1787437988124,
  3814 + "promptEn": "protagonist leaps across rooftops fleeing pursuers",
  3815 + "lastPlayedAt": 1788231681390
3754 }, 3816 },
3755 { 3817 {
3756 "id": "e497093c79ce", 3818 "id": "e497093c79ce",
3757 "source": "h3console", 3819 "source": "h3console",
3758 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3820 + "prompt": "主角在高楼间被追逐跳跃逃命",
3759 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3821 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3760 - "edited": false, 3822 + "edited": true,
3761 "width": 832, 3823 "width": 832,
3762 "height": 480, 3824 "height": 480,
3763 "duration": 31.3, 3825 "duration": 31.3,
3764 "partition": "text", 3826 "partition": "text",
3765 "likes": 0, 3827 "likes": 0,
3766 "createdAt": 1787436029475, 3828 "createdAt": 1787436029475,
3767 - "lastPlayedAt": 1788230928845 3829 + "promptEn": "protagonist leaps across rooftops fleeing pursuers",
  3830 + "lastPlayedAt": 1788231355049
3768 }, 3831 },
3769 { 3832 {
3770 "id": "896859e59dae", 3833 "id": "896859e59dae",
3771 "source": "h3console", 3834 "source": "h3console",
3772 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3835 + "prompt": "主角在高楼间被追逐跳跃逃命",
3773 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3836 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3774 - "edited": false, 3837 + "edited": true,
3775 "width": 1024, 3838 "width": 1024,
3776 "height": 576, 3839 "height": 576,
3777 "duration": 31, 3840 "duration": 31,
3778 "partition": "text", 3841 "partition": "text",
3779 "likes": 0, 3842 "likes": 0,
3780 - "createdAt": 1787432295531 3843 + "createdAt": 1787432295531,
  3844 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3781 }, 3845 },
3782 { 3846 {
3783 "id": "79368c9cf499", 3847 "id": "79368c9cf499",
3784 "source": "h3console", 3848 "source": "h3console",
3785 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3849 + "prompt": "主角在高楼间被追逐跳跃逃命",
3786 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3850 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3787 - "edited": false, 3851 + "edited": true,
3788 "width": 1024, 3852 "width": 1024,
3789 "height": 576, 3853 "height": 576,
3790 "duration": 29.2, 3854 "duration": 29.2,
3791 "partition": "text", 3855 "partition": "text",
3792 "likes": 0, 3856 "likes": 0,
3793 - "createdAt": 1787428860940 3857 + "createdAt": 1787428860940,
  3858 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3794 }, 3859 },
3795 { 3860 {
3796 "id": "dbc7c27b72ba", 3861 "id": "dbc7c27b72ba",
3797 "source": "h3console", 3862 "source": "h3console",
3798 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3863 + "prompt": "主角在高楼间被追逐跳跃逃命",
3799 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3864 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3800 - "edited": false, 3865 + "edited": true,
3801 "width": 1024, 3866 "width": 1024,
3802 "height": 576, 3867 "height": 576,
3803 "duration": 20.8, 3868 "duration": 20.8,
3804 "partition": "text", 3869 "partition": "text",
3805 "likes": 0, 3870 "likes": 0,
3806 - "createdAt": 1787426955312 3871 + "createdAt": 1787426955312,
  3872 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3807 }, 3873 },
3808 { 3874 {
3809 "id": "734d28c52670", 3875 "id": "734d28c52670",
3810 "source": "h3console", 3876 "source": "h3console",
3811 - "prompt": "a small boat sailing on a calm river through a forest, morning mist", 3877 + "prompt": "小船在晨雾森林河道中行驶",
3812 "fullPrompt": "a small boat sailing on a calm river through a forest, morning mist", 3878 "fullPrompt": "a small boat sailing on a calm river through a forest, morning mist",
3813 - "edited": false, 3879 + "edited": true,
3814 "width": 832, 3880 "width": 832,
3815 "height": 480, 3881 "height": 480,
3816 "duration": 8.3, 3882 "duration": 8.3,
3817 "partition": "text", 3883 "partition": "text",
3818 "likes": 0, 3884 "likes": 0,
3819 "createdAt": 1787426484939, 3885 "createdAt": 1787426484939,
3820 - "lastPlayedAt": 1788230852807 3886 + "promptEn": "small boat sailing through a misty forest river"
3821 }, 3887 },
3822 { 3888 {
3823 "id": "9fbcf0d87021", 3889 "id": "9fbcf0d87021",
3824 "source": "h3console", 3890 "source": "h3console",
3825 - "prompt": "a lighthouse on a rocky cliff at sunset, waves crashing, seagulls flying", 3891 + "prompt": "悬崖灯塔前夕阳落日,海鸥飞过",
3826 "fullPrompt": "a lighthouse on a rocky cliff at sunset, waves crashing, seagulls flying", 3892 "fullPrompt": "a lighthouse on a rocky cliff at sunset, waves crashing, seagulls flying",
3827 - "edited": false, 3893 + "edited": true,
3828 "width": 832, 3894 "width": 832,
3829 "height": 480, 3895 "height": 480,
3830 "duration": 8.3, 3896 "duration": 8.3,
3831 "partition": "text", 3897 "partition": "text",
3832 "likes": 0, 3898 "likes": 0,
3833 "createdAt": 1787425932119, 3899 "createdAt": 1787425932119,
3834 - "lastPlayedAt": 1788230784778 3900 + "promptEn": "lighthouse on a cliff at sunset, seagulls flying",
  3901 + "lastPlayedAt": 1788231891592
3835 }, 3902 },
3836 { 3903 {
3837 "id": "cf2015093ec4", 3904 "id": "cf2015093ec4",
3838 "source": "h3console", 3905 "source": "h3console",
3839 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3906 + "prompt": "主角在高楼间被追逐跳跃逃命",
3840 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3907 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3841 - "edited": false, 3908 + "edited": true,
3842 "width": 832, 3909 "width": 832,
3843 "height": 480, 3910 "height": 480,
3844 "duration": 20.8, 3911 "duration": 20.8,
3845 "partition": "text", 3912 "partition": "text",
3846 "likes": 0, 3913 "likes": 0,
3847 - "createdAt": 1787415067615 3914 + "createdAt": 1787415067615,
  3915 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3848 }, 3916 },
3849 { 3917 {
3850 "id": "9bcff387cddf", 3918 "id": "9bcff387cddf",
3851 "source": "h3console", 3919 "source": "h3console",
3852 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3920 + "prompt": "主角在高楼间被追逐跳跃逃命",
3853 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3921 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3854 - "edited": false, 3922 + "edited": true,
3855 "width": 832, 3923 "width": 832,
3856 "height": 480, 3924 "height": 480,
3857 "duration": 16.7, 3925 "duration": 16.7,
3858 "partition": "text", 3926 "partition": "text",
3859 "likes": 0, 3927 "likes": 0,
3860 "createdAt": 1787413999418, 3928 "createdAt": 1787413999418,
3861 - "lastPlayedAt": 1788230890817 3929 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3862 }, 3930 },
3863 { 3931 {
3864 "id": "ade0318a7a4a", 3932 "id": "ade0318a7a4a",
3865 "source": "h3console", 3933 "source": "h3console",
3866 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3934 + "prompt": "主角在高楼间被追逐跳跃逃命",
3867 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3935 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3868 - "edited": false, 3936 + "edited": true,
3869 "width": 832, 3937 "width": 832,
3870 "height": 480, 3938 "height": 480,
3871 "duration": 16.7, 3939 "duration": 16.7,
3872 "partition": "text", 3940 "partition": "text",
3873 "likes": 0, 3941 "likes": 0,
3874 - "createdAt": 1787413511959 3942 + "createdAt": 1787413511959,
  3943 + "promptEn": "protagonist leaps across rooftops fleeing pursuers",
  3944 + "lastPlayedAt": 1788231387081
3875 }, 3945 },
3876 { 3946 {
3877 "id": "5d4f40bf0889", 3947 "id": "5d4f40bf0889",
3878 "source": "h3console", 3948 "source": "h3console",
3879 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3949 + "prompt": "主角在高楼间被追逐跳跃逃命",
3880 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3950 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3881 - "edited": false, 3951 + "edited": true,
3882 "width": 832, 3952 "width": 832,
3883 "height": 480, 3953 "height": 480,
3884 "duration": 12.5, 3954 "duration": 12.5,
3885 "partition": "text", 3955 "partition": "text",
3886 "likes": 0, 3956 "likes": 0,
3887 - "createdAt": 1787412952086 3957 + "createdAt": 1787412952086,
  3958 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3888 }, 3959 },
3889 { 3960 {
3890 "id": "59fd7a087f5b", 3961 "id": "59fd7a087f5b",
3891 "source": "h3console", 3962 "source": "h3console",
3892 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3963 + "prompt": "主角在高楼间被追逐跳跃逃命",
3893 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3964 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3894 - "edited": false, 3965 + "edited": true,
3895 "width": 832, 3966 "width": 832,
3896 "height": 480, 3967 "height": 480,
3897 "duration": 8.3, 3968 "duration": 8.3,
3898 "partition": "text", 3969 "partition": "text",
3899 "likes": 0, 3970 "likes": 0,
3900 - "createdAt": 1787412606465 3971 + "createdAt": 1787412606465,
  3972 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3901 }, 3973 },
3902 { 3974 {
3903 "id": "29a99dc412b2", 3975 "id": "29a99dc412b2",
3904 "source": "h3console", 3976 "source": "h3console",
3905 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 3977 + "prompt": "主角在高楼间被追逐跳跃逃命",
3906 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 3978 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3907 - "edited": false, 3979 + "edited": true,
3908 "width": 1024, 3980 "width": 1024,
3909 "height": 576, 3981 "height": 576,
3910 "duration": 2.3, 3982 "duration": 2.3,
3911 "partition": "text", 3983 "partition": "text",
3912 "likes": 0, 3984 "likes": 0,
3913 - "createdAt": 1787412150062 3985 + "createdAt": 1787412150062,
  3986 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3914 }, 3987 },
3915 { 3988 {
3916 "id": "9d2486d6f969", 3989 "id": "9d2486d6f969",
3917 "source": "h3console", 3990 "source": "h3console",
3918 - "prompt": "A cat sitting on a windowsill.", 3991 + "prompt": "一只猫坐在窗台上",
3919 "fullPrompt": "A cat sitting on a windowsill.", 3992 "fullPrompt": "A cat sitting on a windowsill.",
3920 - "edited": false, 3993 + "edited": true,
3921 "width": 320, 3994 "width": 320,
3922 "height": 320, 3995 "height": 320,
3923 "duration": 0.2, 3996 "duration": 0.2,
3924 "partition": "text", 3997 "partition": "text",
3925 "likes": 0, 3998 "likes": 0,
3926 - "createdAt": 1787397450973 3999 + "createdAt": 1787397450973,
  4000 + "promptEn": "a cat sitting on a windowsill"
3927 }, 4001 },
3928 { 4002 {
3929 "id": "580d1d722adc", 4003 "id": "580d1d722adc",
3930 "source": "h3console", 4004 "source": "h3console",
3931 - "prompt": "A cat sitting on a windowsill.", 4005 + "prompt": "一只猫坐在窗台上",
3932 "fullPrompt": "A cat sitting on a windowsill.", 4006 "fullPrompt": "A cat sitting on a windowsill.",
3933 - "edited": false, 4007 + "edited": true,
3934 "width": 320, 4008 "width": 320,
3935 "height": 320, 4009 "height": 320,
3936 "duration": 0.2, 4010 "duration": 0.2,
3937 "partition": "text", 4011 "partition": "text",
3938 "likes": 0, 4012 "likes": 0,
3939 - "createdAt": 1787388090646 4013 + "createdAt": 1787388090646,
  4014 + "promptEn": "a cat sitting on a windowsill",
  4015 + "lastPlayedAt": 1788231997686
3940 }, 4016 },
3941 { 4017 {
3942 "id": "c551457bc55e", 4018 "id": "c551457bc55e",
3943 "source": "h3console", 4019 "source": "h3console",
3944 - "prompt": "A cat sitting on a windowsill.", 4020 + "prompt": "一只猫坐在窗台上",
3945 "fullPrompt": "A cat sitting on a windowsill.", 4021 "fullPrompt": "A cat sitting on a windowsill.",
3946 - "edited": false, 4022 + "edited": true,
3947 "width": 320, 4023 "width": 320,
3948 "height": 320, 4024 "height": 320,
3949 "duration": 0.2, 4025 "duration": 0.2,
3950 "partition": "text", 4026 "partition": "text",
3951 "likes": 0, 4027 "likes": 0,
3952 - "createdAt": 1787386316175 4028 + "createdAt": 1787386316175,
  4029 + "lastPlayedAt": 1788231275004,
  4030 + "promptEn": "a cat sitting on a windowsill"
3953 }, 4031 },
3954 { 4032 {
3955 "id": "f9b68e5daaed", 4033 "id": "f9b68e5daaed",
3956 "source": "h3console", 4034 "source": "h3console",
3957 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 4035 + "prompt": "主角在高楼间被追逐跳跃逃命",
3958 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 4036 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3959 - "edited": false, 4037 + "edited": true,
3960 "width": 1024, 4038 "width": 1024,
3961 "height": 576, 4039 "height": 576,
3962 "duration": 2.3, 4040 "duration": 2.3,
3963 "partition": "text", 4041 "partition": "text",
3964 "likes": 0, 4042 "likes": 0,
3965 - "createdAt": 1787384983124 4043 + "createdAt": 1787384983124,
  4044 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3966 }, 4045 },
3967 { 4046 {
3968 "id": "7753a046ba79", 4047 "id": "7753a046ba79",
3969 "source": "h3console", 4048 "source": "h3console",
3970 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 4049 + "prompt": "主角在高楼间被追逐跳跃逃命",
3971 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 4050 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3972 - "edited": false, 4051 + "edited": true,
3973 "width": 1024, 4052 "width": 1024,
3974 "height": 576, 4053 "height": 576,
3975 "duration": 2, 4054 "duration": 2,
3976 "partition": "text", 4055 "partition": "text",
3977 "likes": 0, 4056 "likes": 0,
3978 - "createdAt": 1787384417941 4057 + "createdAt": 1787384417941,
  4058 + "promptEn": "protagonist leaps across rooftops fleeing pursuers",
  4059 + "lastPlayedAt": 1788231933631
3979 }, 4060 },
3980 { 4061 {
3981 "id": "2cf5c8e67510", 4062 "id": "2cf5c8e67510",
3982 "source": "h3console", 4063 "source": "h3console",
3983 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 4064 + "prompt": "主角在高楼间被追逐跳跃逃命",
3984 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 4065 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3985 - "edited": false, 4066 + "edited": true,
3986 "width": 1024, 4067 "width": 1024,
3987 "height": 576, 4068 "height": 576,
3988 "duration": 1.3, 4069 "duration": 1.3,
3989 "partition": "text", 4070 "partition": "text",
3990 "likes": 0, 4071 "likes": 0,
3991 - "createdAt": 1787383911831 4072 + "createdAt": 1787383911831,
  4073 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
3992 }, 4074 },
3993 { 4075 {
3994 "id": "9cba879e263d", 4076 "id": "9cba879e263d",
3995 "source": "h3console", 4077 "source": "h3console",
3996 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 4078 + "prompt": "主角在高楼间被追逐跳跃逃命",
3997 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 4079 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one buildings roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
3998 - "edited": false, 4080 + "edited": true,
3999 "width": 448, 4081 "width": 448,
4000 "height": 256, 4082 "height": 256,
4001 "duration": 10.1, 4083 "duration": 10.1,
4002 "partition": "text", 4084 "partition": "text",
4003 "likes": 0, 4085 "likes": 0,
4004 - "createdAt": 1787375413935 4086 + "createdAt": 1787375413935,
  4087 + "promptEn": "protagonist leaps across rooftops fleeing pursuers",
  4088 + "lastPlayedAt": 1788231661371
4005 }, 4089 },
4006 { 4090 {
4007 "id": "10112fb3c1fd", 4091 "id": "10112fb3c1fd",
4008 "source": "h3console", 4092 "source": "h3console",
4009 - "prompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the ", 4093 + "prompt": "金色传送门打开,绿夹克男人扔出发光长矛",
4010 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.", 4094 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.",
4011 - "edited": false, 4095 + "edited": true,
4012 "width": 832, 4096 "width": 832,
4013 "height": 480, 4097 "height": 480,
4014 "duration": 2.7, 4098 "duration": 2.7,
4015 "partition": "fl2va", 4099 "partition": "fl2va",
4016 "likes": 0, 4100 "likes": 0,
4017 - "createdAt": 1787375413623 4101 + "createdAt": 1787375413623,
  4102 + "promptEn": "golden portal opens, man in green jacket throws a glowing spear"
4018 }, 4103 },
4019 { 4104 {
4020 "id": "78e698c924b1", 4105 "id": "78e698c924b1",
4021 "source": "h3console", 4106 "source": "h3console",
4022 - "prompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the ", 4107 + "prompt": "金色传送门打开,绿夹克男人扔出发光长矛",
4023 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.", 4108 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.",
4024 - "edited": false, 4109 + "edited": true,
4025 "width": 832, 4110 "width": 832,
4026 "height": 480, 4111 "height": 480,
4027 "duration": 2.7, 4112 "duration": 2.7,
4028 "partition": "fl2va", 4113 "partition": "fl2va",
4029 "likes": 0, 4114 "likes": 0,
4030 "createdAt": 1787375413203, 4115 "createdAt": 1787375413203,
4031 - "lastPlayedAt": 1788231016880 4116 + "promptEn": "golden portal opens, man in green jacket throws a glowing spear"
4032 }, 4117 },
4033 { 4118 {
4034 "id": "219ed88c3ea7", 4119 "id": "219ed88c3ea7",
4035 "source": "h3console", 4120 "source": "h3console",
4036 - "prompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the ", 4121 + "prompt": "金色传送门打开,绿夹克男人扔出发光长矛",
4037 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.", 4122 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.",
4038 - "edited": false, 4123 + "edited": true,
4039 "width": 832, 4124 "width": 832,
4040 "height": 480, 4125 "height": 480,
4041 "duration": 2.7, 4126 "duration": 2.7,
4042 "partition": "fl2va", 4127 "partition": "fl2va",
4043 "likes": 0, 4128 "likes": 0,
4044 - "createdAt": 1787375412946 4129 + "createdAt": 1787375412946,
  4130 + "promptEn": "golden portal opens, man in green jacket throws a glowing spear"
4045 }, 4131 },
4046 { 4132 {
4047 "id": "a72236902363", 4133 "id": "a72236902363",
4048 "source": "h3console", 4134 "source": "h3console",
4049 - "prompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the ", 4135 + "prompt": "金色传送门打开,绿夹克男人扔出发光长矛",
4050 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.", 4136 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.",
4051 - "edited": false, 4137 + "edited": true,
4052 "width": 832, 4138 "width": 832,
4053 "height": 480, 4139 "height": 480,
4054 "duration": 2.7, 4140 "duration": 2.7,
4055 "partition": "fl2va", 4141 "partition": "fl2va",
4056 "likes": 0, 4142 "likes": 0,
4057 - "createdAt": 1787367454249 4143 + "createdAt": 1787367454249,
  4144 + "promptEn": "golden portal opens, man in green jacket throws a glowing spear"
4058 }, 4145 },
4059 { 4146 {
4060 "id": "c48af2f34e62", 4147 "id": "c48af2f34e62",
4061 "source": "h3console", 4148 "source": "h3console",
4062 - "prompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the ", 4149 + "prompt": "金色传送门打开,绿夹克男人扔出发光长矛",
4063 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.", 4150 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.",
4064 - "edited": false, 4151 + "edited": true,
4065 "width": 832, 4152 "width": 832,
4066 "height": 480, 4153 "height": 480,
4067 "duration": 2.7, 4154 "duration": 2.7,
4068 "partition": "fl2va", 4155 "partition": "fl2va",
4069 "likes": 0, 4156 "likes": 0,
4070 - "createdAt": 1787367454065 4157 + "createdAt": 1787367454065,
  4158 + "promptEn": "golden portal opens, man in green jacket throws a glowing spear"
4071 }, 4159 },
4072 { 4160 {
4073 "id": "e6c241be377f", 4161 "id": "e6c241be377f",
4074 "source": "h3console", 4162 "source": "h3console",
4075 - "prompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the ", 4163 + "prompt": "金色传送门打开,绿夹克男人扔出发光长矛",
4076 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.", 4164 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.",
4077 - "edited": false, 4165 + "edited": true,
4078 "width": 832, 4166 "width": 832,
4079 "height": 480, 4167 "height": 480,
4080 "duration": 2.7, 4168 "duration": 2.7,
4081 "partition": "fl2va", 4169 "partition": "fl2va",
4082 "likes": 0, 4170 "likes": 0,
4083 - "createdAt": 1787367453839 4171 + "createdAt": 1787367453839,
  4172 + "promptEn": "golden portal opens, man in green jacket throws a glowing spear"
4084 }, 4173 },
4085 { 4174 {
4086 "id": "8402adae59dc", 4175 "id": "8402adae59dc",
4087 "source": "h3console", 4176 "source": "h3console",
4088 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 4177 + "prompt": "主角在高楼间被追逐跳跃逃命",
4089 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one building's roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 4178 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one building's roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
4090 - "edited": false, 4179 + "edited": true,
4091 "width": 448, 4180 "width": 448,
4092 "height": 256, 4181 "height": 256,
4093 "duration": 10.1, 4182 "duration": 10.1,
4094 "partition": "text", 4183 "partition": "text",
4095 "likes": 0, 4184 "likes": 0,
4096 - "createdAt": 1787363956909 4185 + "createdAt": 1787363956909,
  4186 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
4097 }, 4187 },
4098 { 4188 {
4099 "id": "5692965402f5", 4189 "id": "5692965402f5",
4100 "source": "h3console", 4190 "source": "h3console",
4101 - "prompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the ", 4191 + "prompt": "金色传送门打开,绿夹克男人扔出发光长矛",
4102 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.", 4192 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.",
4103 - "edited": false, 4193 + "edited": true,
4104 "width": 832, 4194 "width": 832,
4105 "height": 480, 4195 "height": 480,
4106 "duration": 2.7, 4196 "duration": 2.7,
4107 "partition": "fl2va", 4197 "partition": "fl2va",
4108 "likes": 0, 4198 "likes": 0,
4109 - "createdAt": 1787332996051 4199 + "createdAt": 1787332996051,
  4200 + "promptEn": "golden portal opens, man in green jacket throws a glowing spear"
4110 }, 4201 },
4111 { 4202 {
4112 "id": "bf7d973d02a3", 4203 "id": "bf7d973d02a3",
4113 "source": "h3console", 4204 "source": "h3console",
4114 - "prompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the ", 4205 + "prompt": "金色传送门打开,绿夹克男人扔出发光长矛",
4115 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.", 4206 "fullPrompt": "A golden portal opens in the night sky above a rooftop plaza, a man in a green jacket throws a glowing spear toward the camera, cinematic lighting, smooth continuous motion.",
4116 - "edited": false, 4207 + "edited": true,
4117 "width": 832, 4208 "width": 832,
4118 "height": 480, 4209 "height": 480,
4119 "duration": 2.7, 4210 "duration": 2.7,
4120 "partition": "fl2va", 4211 "partition": "fl2va",
4121 "likes": 0, 4212 "likes": 0,
4122 - "createdAt": 1787332047061 4213 + "createdAt": 1787332047061,
  4214 + "promptEn": "golden portal opens, man in green jacket throws a glowing spear",
  4215 + "lastPlayedAt": 1788231825536
4123 }, 4216 },
4124 { 4217 {
4125 "id": "a5688d8f5db3", 4218 "id": "a5688d8f5db3",
4126 "source": "h3console", 4219 "source": "h3console",
4127 - "prompt": "a red apple on a wooden table, cinematic lighting", 4220 + "prompt": "木桌上一个红苹果,电影打光",
4128 "fullPrompt": "a red apple on a wooden table, cinematic lighting", 4221 "fullPrompt": "a red apple on a wooden table, cinematic lighting",
4129 - "edited": false, 4222 + "edited": true,
4130 "width": 320, 4223 "width": 320,
4131 "height": 320, 4224 "height": 320,
4132 "duration": 0.2, 4225 "duration": 0.2,
4133 "partition": "fl2va", 4226 "partition": "fl2va",
4134 "likes": 0, 4227 "likes": 0,
4135 - "createdAt": 1787330101793 4228 + "createdAt": 1787330101793,
  4229 + "promptEn": "a red apple on a wooden table, cinematic lighting"
4136 }, 4230 },
4137 { 4231 {
4138 "id": "0024d3c2d4cb", 4232 "id": "0024d3c2d4cb",
4139 "source": "h3console", 4233 "source": "h3console",
4140 - "prompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4234 + "prompt": "江南古镇晨雾中,女子撑伞走过青石巷",
4141 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4235 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动",
4142 - "edited": false, 4236 + "edited": true,
4143 "width": 832, 4237 "width": 832,
4144 "height": 480, 4238 "height": 480,
4145 "duration": 5.2, 4239 "duration": 5.2,
4146 "partition": "text", 4240 "partition": "text",
4147 "likes": 0, 4241 "likes": 0,
4148 - "createdAt": 1787326019663 4242 + "createdAt": 1787326019663,
  4243 + "promptEn": "misty Jiangnan old town at dawn, woman walking with an oil-paper umbrella"
4149 }, 4244 },
4150 { 4245 {
4151 "id": "ab42a6fba515", 4246 "id": "ab42a6fba515",
4152 "source": "h3console", 4247 "source": "h3console",
4153 - "prompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4248 + "prompt": "江南古镇晨雾中,女子撑伞走过青石巷",
4154 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4249 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动",
4155 - "edited": false, 4250 + "edited": true,
4156 "width": 832, 4251 "width": 832,
4157 "height": 480, 4252 "height": 480,
4158 "duration": 5.2, 4253 "duration": 5.2,
4159 "partition": "text", 4254 "partition": "text",
4160 "likes": 0, 4255 "likes": 0,
4161 - "createdAt": 1787326019290 4256 + "createdAt": 1787326019290,
  4257 + "promptEn": "misty Jiangnan old town at dawn, woman walking with an oil-paper umbrella"
4162 }, 4258 },
4163 { 4259 {
4164 "id": "fd8534ce588c", 4260 "id": "fd8534ce588c",
4165 "source": "h3console", 4261 "source": "h3console",
4166 - "prompt": "Editorial tech product film. The transparent gaming mouse from in its original scene: a pitch-black studio void with a d", 4262 + "prompt": "透明游戏鼠标产品片,蓝橙灯光",
4167 "fullPrompt": "Editorial tech product film. The transparent gaming mouse from <Picture 1> in its original scene: a pitch-black studio void with a dark, subtle reflective surface, lit by dramatic duotone vibrant blue and warm neon orange rim lighting, deep soft shadow falloff into pure black. Monochromatic dark palette with electric blue and amber accents. Material motif: glowing internal metallic micro-components and glossy acrylic refractions. The environment is constant throughout.\nSHOT 1: The scene opens exactly on image 1, the mouse resting confidently on the dark surface; the blue and orange lights slowly pulse brighter, refracting deeply through the transparent acrylic shell as the camera executes a slow, deliberate push-in to reveal the intricate circuitry.\nSHOT 2: Cut to an extreme macro profile of the ridged scroll wheel and layered internal micro-components; the camera glides slowly along the side as a sharp beam of warm orange light sweeps across the metallic textures, contrasting perfectly against the deep blue ambient glow.\nSHOT 3: Cut to a low-angle beauty shot: the mouse levitates weightlessly a few centimeters above the dark reflective surface, rotating in a slow, precise orbit; the duotone lighting flares gently along the glassy transparent edges before fading slowly into a sleek silhouette.\nAudio: deep pulsing sub-bass room tone, sharp tactile mechanical clicks, a sweeping glassy whoosh on cuts, and a rising electronic swell that resolves to near-silence on the final fade.
", 4263 "fullPrompt": "Editorial tech product film. The transparent gaming mouse from <Picture 1> in its original scene: a pitch-black studio void with a dark, subtle reflective surface, lit by dramatic duotone vibrant blue and warm neon orange rim lighting, deep soft shadow falloff into pure black. Monochromatic dark palette with electric blue and amber accents. Material motif: glowing internal metallic micro-components and glossy acrylic refractions. The environment is constant throughout.\nSHOT 1: The scene opens exactly on image 1, the mouse resting confidently on the dark surface; the blue and orange lights slowly pulse brighter, refracting deeply through the transparent acrylic shell as the camera executes a slow, deliberate push-in to reveal the intricate circuitry.\nSHOT 2: Cut to an extreme macro profile of the ridged scroll wheel and layered internal micro-components; the camera glides slowly along the side as a sharp beam of warm orange light sweeps across the metallic textures, contrasting perfectly against the deep blue ambient glow.\nSHOT 3: Cut to a low-angle beauty shot: the mouse levitates weightlessly a few centimeters above the dark reflective surface, rotating in a slow, precise orbit; the duotone lighting flares gently along the glassy transparent edges before fading slowly into a sleek silhouette.\nAudio: deep pulsing sub-bass room tone, sharp tactile mechanical clicks, a sweeping glassy whoosh on cuts, and a rising electronic swell that resolves to near-silence on the final fade.
",
4168 - "edited": false, 4264 + "edited": true,
4169 "width": 448, 4265 "width": 448,
4170 "height": 256, 4266 "height": 256,
4171 "duration": 15.1, 4267 "duration": 15.1,
4172 "partition": "text", 4268 "partition": "text",
4173 "likes": 0, 4269 "likes": 0,
4174 - "createdAt": 1787309864037 4270 + "createdAt": 1787309864037,
  4271 + "promptEn": "transparent gaming mouse product film, blue and orange lighting"
4175 }, 4272 },
4176 { 4273 {
4177 "id": "073f5df6427a", 4274 "id": "073f5df6427a",
4178 "source": "h3console", 4275 "source": "h3console",
4179 - "prompt": "Editorial tech product film. The transparent gaming mouse from in its original scene: a pitch-black studio void with a d", 4276 + "prompt": "透明游戏鼠标产品片,蓝橙灯光",
4180 "fullPrompt": "Editorial tech product film. The transparent gaming mouse from <Picture 1> in its original scene: a pitch-black studio void with a dark, subtle reflective surface, lit by dramatic duotone vibrant blue and warm neon orange rim lighting, deep soft shadow falloff into pure black. Monochromatic dark palette with electric blue and amber accents. Material motif: glowing internal metallic micro-components and glossy acrylic refractions. The environment is constant throughout.\nSHOT 1: The scene opens exactly on image 1, the mouse resting confidently on the dark surface; the blue and orange lights slowly pulse brighter, refracting deeply through the transparent acrylic shell as the camera executes a slow, deliberate push-in to reveal the intricate circuitry.\nSHOT 2: Cut to an extreme macro profile of the ridged scroll wheel and layered internal micro-components; the camera glides slowly along the side as a sharp beam of warm orange light sweeps across the metallic textures, contrasting perfectly against the deep blue ambient glow.\nSHOT 3: Cut to a low-angle beauty shot: the mouse levitates weightlessly a few centimeters above the dark reflective surface, rotating in a slow, precise orbit; the duotone lighting flares gently along the glassy transparent edges before fading slowly into a sleek silhouette.\nAudio: deep pulsing sub-bass room tone, sharp tactile mechanical clicks, a sweeping glassy whoosh on cuts, and a rising electronic swell that resolves to near-silence on the final fade.
", 4277 "fullPrompt": "Editorial tech product film. The transparent gaming mouse from <Picture 1> in its original scene: a pitch-black studio void with a dark, subtle reflective surface, lit by dramatic duotone vibrant blue and warm neon orange rim lighting, deep soft shadow falloff into pure black. Monochromatic dark palette with electric blue and amber accents. Material motif: glowing internal metallic micro-components and glossy acrylic refractions. The environment is constant throughout.\nSHOT 1: The scene opens exactly on image 1, the mouse resting confidently on the dark surface; the blue and orange lights slowly pulse brighter, refracting deeply through the transparent acrylic shell as the camera executes a slow, deliberate push-in to reveal the intricate circuitry.\nSHOT 2: Cut to an extreme macro profile of the ridged scroll wheel and layered internal micro-components; the camera glides slowly along the side as a sharp beam of warm orange light sweeps across the metallic textures, contrasting perfectly against the deep blue ambient glow.\nSHOT 3: Cut to a low-angle beauty shot: the mouse levitates weightlessly a few centimeters above the dark reflective surface, rotating in a slow, precise orbit; the duotone lighting flares gently along the glassy transparent edges before fading slowly into a sleek silhouette.\nAudio: deep pulsing sub-bass room tone, sharp tactile mechanical clicks, a sweeping glassy whoosh on cuts, and a rising electronic swell that resolves to near-silence on the final fade.
",
4181 - "edited": false, 4278 + "edited": true,
4182 "width": 832, 4279 "width": 832,
4183 "height": 480, 4280 "height": 480,
4184 "duration": 5.2, 4281 "duration": 5.2,
4185 "partition": "text", 4282 "partition": "text",
4186 "likes": 0, 4283 "likes": 0,
4187 - "createdAt": 1787305544815 4284 + "createdAt": 1787305544815,
  4285 + "promptEn": "transparent gaming mouse product film, blue and orange lighting"
4188 }, 4286 },
4189 { 4287 {
4190 "id": "e23b04ac2c78", 4288 "id": "e23b04ac2c78",
4191 "source": "h3console", 4289 "source": "h3console",
4192 - "prompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropoli", 4290 + "prompt": "主角在高楼间被追逐跳跃逃命",
4193 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one building's roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.", 4291 "fullPrompt": "Realistic live-action cinematic look, action movie trailer: practical film photography style, a post-rain dusk metropolis, anamorphic lens, shallow depth of field, film grain, city volumetric fog, flying-car traffic between the towers, restrained grading for a premium feel, powerful natural movement.\n\nScene overview: at dusk on a cluster of skyscrapers, the protagonist is being chased, sprinting and leaping across rooftops, jumping from one building's roof to the next with pursuers closing in behind. This is the escape sequence of an action movie trailer: every leap is life-or-death, thrilling and fluid.\n\nStoryboard (each shot a separate scene, rapid cuts, all landing on the musical beats):\n[0s-1.5s] Shot 1: high side angle: the protagonist sprinting at the roof edge, pursuers appearing in the rooftop doorway behind him, wind catching his coat.\n[1s-2.5s] Shot 2: the protagonist leaps across the gap between buildings, body stretching mid-air, towers and flying-car light trails behind him, a slight slow-motion feel.\n[2.5s-4s] Shot 3: he lands, rolls and rises, low-angle shot, tower shadows and fog behind him, he keeps running.\n[4s-5s] Shot 4: freeze: the instant he hits the edge of the next roof and launches into the jump, silhouette, holding.\n\nCamera: each shot its own angle, cuts clean and hard, no dissolves, a slight frame jitter on the jumps.\n\nAudio: wind, rapid footsteps, city ambience, low score underneath, an accent hit on each leap, the score bursting at 4s, closing the last 1s.\n\nNo text, subtitles, logos or watermarks of any kind, no animation or cartoon rendering, no overly-CG look, keep the live-action texture.",
4194 - "edited": false, 4292 + "edited": true,
4195 "width": 832, 4293 "width": 832,
4196 "height": 480, 4294 "height": 480,
4197 "duration": 5.2, 4295 "duration": 5.2,
4198 "partition": "text", 4296 "partition": "text",
4199 "likes": 0, 4297 "likes": 0,
4200 - "createdAt": 1787304875681 4298 + "createdAt": 1787304875681,
  4299 + "promptEn": "protagonist leaps across rooftops fleeing pursuers"
4201 }, 4300 },
4202 { 4301 {
4203 "id": "c84bc1c7bfa0", 4302 "id": "c84bc1c7bfa0",
4204 "source": "h3console", 4303 "source": "h3console",
4205 - "prompt": "中国古典志怪写实电影,9秒,16:9横屏,悬疑克制。@图片1锁定首帧站位与内室,@图片2、@图片4锁服饰体态,女子与捕快面部分别由@图片3、@图片5锁定。以参考图为基准,五官、服装、陈设不变。 0-3秒画面:严格保持@图片1构图,捕快在画外", 4304 + "prompt": "捕快隔空问女子怎么确定不是人,她说人总该有声音",
4206 "fullPrompt": "中国古典志怪写实电影,9秒,16:9横屏,悬疑克制。@图片1锁定首帧站位与内室,@图片2、@图片4锁服饰体态,女子与捕快面部分别由@图片3、@图片5锁定。以参考图为基准,五官、服装、陈设不变。\n0-3秒画面:严格保持@图片1构图,捕快在画外问“你怎么知道那是个‘东西’,不是个人?”,镜头越肩对准灯边女子。\n3-6秒画面:女子面部近景,女子微顿、拢袖,目光移回画外捕快;女子口型同步“若是人,总该有个人声吧?”。\n6-9秒画面:切捕快面部近景,他沉默不答;镜头拉回中景双人,油灯仍亮。\n【禁止】门、门槛、屋外、入场、推门、闯入镜头,捕快正面说话口型,揭示女子身份或美人图秘密。\n【声音】油灯噼啪、屋外低雨;对白只走音频。【字幕】无字幕;对白只走音频。\n最终帧:中景双人,捕快立在画面左侧凝视女子,女子在屏风近旁的灯光里拢着袖口,油灯仍亮\n\n", 4305 "fullPrompt": "中国古典志怪写实电影,9秒,16:9横屏,悬疑克制。@图片1锁定首帧站位与内室,@图片2、@图片4锁服饰体态,女子与捕快面部分别由@图片3、@图片5锁定。以参考图为基准,五官、服装、陈设不变。\n0-3秒画面:严格保持@图片1构图,捕快在画外问“你怎么知道那是个‘东西’,不是个人?”,镜头越肩对准灯边女子。\n3-6秒画面:女子面部近景,女子微顿、拢袖,目光移回画外捕快;女子口型同步“若是人,总该有个人声吧?”。\n6-9秒画面:切捕快面部近景,他沉默不答;镜头拉回中景双人,油灯仍亮。\n【禁止】门、门槛、屋外、入场、推门、闯入镜头,捕快正面说话口型,揭示女子身份或美人图秘密。\n【声音】油灯噼啪、屋外低雨;对白只走音频。【字幕】无字幕;对白只走音频。\n最终帧:中景双人,捕快立在画面左侧凝视女子,女子在屏风近旁的灯光里拢着袖口,油灯仍亮\n\n",
4207 - "edited": false, 4306 + "edited": true,
4208 "width": 448, 4307 "width": 448,
4209 "height": 256, 4308 "height": 256,
4210 "duration": 15.1, 4309 "duration": 15.1,
4211 "partition": "ref2va", 4310 "partition": "ref2va",
4212 "likes": 0, 4311 "likes": 0,
4213 - "createdAt": 1787304031214 4312 + "createdAt": 1787304031214,
  4313 + "promptEn": "constable asks how she's sure it's not human, she says a person would make a sound"
4214 }, 4314 },
4215 { 4315 {
4216 "id": "23d2fd81eb4d", 4316 "id": "23d2fd81eb4d",
4217 "source": "h3console", 4317 "source": "h3console",
4218 - "prompt": "中国古典志怪写实电影,9秒,16:9横屏,悬疑克制。@图片1锁定首帧站位与内室,@图片2、@图片4锁服饰体态,女子与捕快面部分别由@图片3、@图片5锁定。以参考图为基准,五官、服装、陈设不变。 0-3秒画面:严格保持@图片1构图,捕快在画外", 4318 + "prompt": "捕快隔空问女子怎么确定不是人,她说人总该有声音",
4219 "fullPrompt": "中国古典志怪写实电影,9秒,16:9横屏,悬疑克制。@图片1锁定首帧站位与内室,@图片2、@图片4锁服饰体态,女子与捕快面部分别由@图片3、@图片5锁定。以参考图为基准,五官、服装、陈设不变。\n0-3秒画面:严格保持@图片1构图,捕快在画外问“你怎么知道那是个‘东西’,不是个人?”,镜头越肩对准灯边女子。\n3-6秒画面:女子面部近景,女子微顿、拢袖,目光移回画外捕快;女子口型同步“若是人,总该有个人声吧?”。\n6-9秒画面:切捕快面部近景,他沉默不答;镜头拉回中景双人,油灯仍亮。\n【禁止】门、门槛、屋外、入场、推门、闯入镜头,捕快正面说话口型,揭示女子身份或美人图秘密。\n【声音】油灯噼啪、屋外低雨;对白只走音频。【字幕】无字幕;对白只走音频。\n最终帧:中景双人,捕快立在画面左侧凝视女子,女子在屏风近旁的灯光里拢着袖口,油灯仍亮\n\n", 4319 "fullPrompt": "中国古典志怪写实电影,9秒,16:9横屏,悬疑克制。@图片1锁定首帧站位与内室,@图片2、@图片4锁服饰体态,女子与捕快面部分别由@图片3、@图片5锁定。以参考图为基准,五官、服装、陈设不变。\n0-3秒画面:严格保持@图片1构图,捕快在画外问“你怎么知道那是个‘东西’,不是个人?”,镜头越肩对准灯边女子。\n3-6秒画面:女子面部近景,女子微顿、拢袖,目光移回画外捕快;女子口型同步“若是人,总该有个人声吧?”。\n6-9秒画面:切捕快面部近景,他沉默不答;镜头拉回中景双人,油灯仍亮。\n【禁止】门、门槛、屋外、入场、推门、闯入镜头,捕快正面说话口型,揭示女子身份或美人图秘密。\n【声音】油灯噼啪、屋外低雨;对白只走音频。【字幕】无字幕;对白只走音频。\n最终帧:中景双人,捕快立在画面左侧凝视女子,女子在屏风近旁的灯光里拢着袖口,油灯仍亮\n\n",
4220 - "edited": false, 4320 + "edited": true,
4221 "width": 448, 4321 "width": 448,
4222 "height": 256, 4322 "height": 256,
4223 "duration": 15.1, 4323 "duration": 15.1,
4224 "partition": "ref2va", 4324 "partition": "ref2va",
4225 "likes": 0, 4325 "likes": 0,
4226 - "createdAt": 1787304031103 4326 + "createdAt": 1787304031103,
  4327 + "promptEn": "constable asks how she's sure it's not human, she says a person would make a sound",
  4328 + "lastPlayedAt": 1788231429119
4227 }, 4329 },
4228 { 4330 {
4229 "id": "807e042dce0d", 4331 "id": "807e042dce0d",
4230 "source": "h3console", 4332 "source": "h3console",
4231 - "prompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4333 + "prompt": "江南古镇晨雾中,女子撑伞走过青石巷",
4232 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4334 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动",
4233 - "edited": false, 4335 + "edited": true,
4234 "width": 832, 4336 "width": 832,
4235 "height": 480, 4337 "height": 480,
4236 "duration": 5.2, 4338 "duration": 5.2,
4237 "partition": "text", 4339 "partition": "text",
4238 "likes": 0, 4340 "likes": 0,
4239 - "createdAt": 1787290119529 4341 + "createdAt": 1787290119529,
  4342 + "promptEn": "misty Jiangnan old town at dawn, woman walking with an oil-paper umbrella"
4240 }, 4343 },
4241 { 4344 {
4242 "id": "06bb43196c46", 4345 "id": "06bb43196c46",
4243 "source": "h3console", 4346 "source": "h3console",
4244 - "prompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4347 + "prompt": "江南古镇晨雾中,女子撑伞走过青石巷",
4245 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4348 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动",
4246 - "edited": false, 4349 + "edited": true,
4247 "width": 832, 4350 "width": 832,
4248 "height": 480, 4351 "height": 480,
4249 "duration": 5.2, 4352 "duration": 5.2,
4250 "partition": "text", 4353 "partition": "text",
4251 "likes": 0, 4354 "likes": 0,
4252 - "createdAt": 1787290119114 4355 + "createdAt": 1787290119114,
  4356 + "promptEn": "misty Jiangnan old town at dawn, woman walking with an oil-paper umbrella",
  4357 + "lastPlayedAt": 1788232126281
4253 }, 4358 },
4254 { 4359 {
4255 "id": "0f22388f7847", 4360 "id": "0f22388f7847",
4256 "source": "h3console", 4361 "source": "h3console",
4257 - "prompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4362 + "prompt": "江南古镇晨雾中,女子撑伞走过青石巷",
4258 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动", 4363 "fullPrompt": "清晨薄雾中的江南古镇,青石板小巷,一位撑着油纸伞的女子缓缓走过,远处有船夫摇橹划过河面,光影随风吹拂的柳枝轻轻晃动",
4259 - "edited": false, 4364 + "edited": true,
4260 "width": 1344, 4365 "width": 1344,
4261 "height": 768, 4366 "height": 768,
4262 "duration": 2.7, 4367 "duration": 2.7,
4263 "partition": "text", 4368 "partition": "text",
4264 "likes": 0, 4369 "likes": 0,
4265 - "createdAt": 1787290118806 4370 + "createdAt": 1787290118806,
  4371 + "promptEn": "misty Jiangnan old town at dawn, woman walking with an oil-paper umbrella"
4266 }, 4372 },
4267 { 4373 {
4268 "id": "0c67d73b06d4", 4374 "id": "0c67d73b06d4",
4269 "source": "h3console", 4375 "source": "h3console",
4270 - "prompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3", 4376 + "prompt": "捕快用油灯烧毁美人图,房门自己打开",
4271 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见", 4377 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见",
4272 - "edited": false, 4378 + "edited": true,
4273 "width": 832, 4379 "width": 832,
4274 "height": 480, 4380 "height": 480,
4275 "duration": 5.2, 4381 "duration": 5.2,
4276 "partition": "fl2va", 4382 "partition": "fl2va",
4277 "likes": 0, 4383 "likes": 0,
4278 - "createdAt": 1787231456079 4384 + "createdAt": 1787231456079,
  4385 + "promptEn": "constable burns the beauty portrait with the lamp, the door opens on its own",
  4386 + "lastPlayedAt": 1788231973672
4279 }, 4387 },
4280 { 4388 {
4281 "id": "66158f543a20", 4389 "id": "66158f543a20",
4282 "source": "h3console", 4390 "source": "h3console",
4283 - "prompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3", 4391 + "prompt": "捕快用油灯烧毁美人图,房门自己打开",
4284 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见", 4392 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见",
4285 - "edited": false, 4393 + "edited": true,
4286 "width": 832, 4394 "width": 832,
4287 "height": 480, 4395 "height": 480,
4288 "duration": 5.2, 4396 "duration": 5.2,
4289 "partition": "fl2va", 4397 "partition": "fl2va",
4290 "likes": 0, 4398 "likes": 0,
4291 - "createdAt": 1787231440149 4399 + "createdAt": 1787231440149,
  4400 + "promptEn": "constable burns the beauty portrait with the lamp, the door opens on its own"
4292 }, 4401 },
4293 { 4402 {
4294 "id": "63c91f4b6bc7", 4403 "id": "63c91f4b6bc7",
4295 "source": "h3console", 4404 "source": "h3console",
4296 - "prompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3", 4405 + "prompt": "捕快用油灯烧毁美人图,房门自己打开",
4297 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见", 4406 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见",
4298 - "edited": false, 4407 + "edited": true,
4299 "width": 832, 4408 "width": 832,
4300 "height": 480, 4409 "height": 480,
4301 "duration": 5.2, 4410 "duration": 5.2,
4302 "partition": "fl2va", 4411 "partition": "fl2va",
4303 "likes": 0, 4412 "likes": 0,
4304 - "createdAt": 1787225897650 4413 + "createdAt": 1787225897650,
  4414 + "promptEn": "constable burns the beauty portrait with the lamp, the door opens on its own"
4305 }, 4415 },
4306 { 4416 {
4307 "id": "ed3663dcda7f", 4417 "id": "ed3663dcda7f",
4308 "source": "h3console", 4418 "source": "h3console",
4309 - "prompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3", 4419 + "prompt": "捕快用油灯烧毁美人图,房门自己打开",
4310 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见", 4420 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见",
4311 - "edited": false, 4421 + "edited": true,
4312 "width": 448, 4422 "width": 448,
4313 "height": 256, 4423 "height": 256,
4314 "duration": 15.1, 4424 "duration": 15.1,
4315 "partition": "fl2va", 4425 "partition": "fl2va",
4316 "likes": 0, 4426 "likes": 0,
4317 - "createdAt": 1787224701504 4427 + "createdAt": 1787224701504,
  4428 + "lastPlayedAt": 1788231281005,
  4429 + "promptEn": "constable burns the beauty portrait with the lamp, the door opens on its own"
4318 }, 4430 },
4319 { 4431 {
4320 "id": "f78ebe4c01c8", 4432 "id": "f78ebe4c01c8",
4321 "source": "h3console", 4433 "source": "h3console",
4322 - "prompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3", 4434 + "prompt": "捕快用油灯烧毁美人图,房门自己打开",
4323 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见", 4435 "fullPrompt": "将@视频1延长10秒。从@视频1最后一帧开始:中景同框,完整美人图的皮质边缘被灯照亮,女子在灯光里可见,捕快侧脸停在两者之间。 不要重复逐字读画或同框比脸。以参考图为基准,女子、捕快面部由@图片3、@图片5锁定,服饰与内室陈设不变。 0-3秒画面:捕快手抖着把油灯火苗逼近画角,回头盯住女子,三者同框。 3-6秒画面:火苗卷上画边,皮质画幅迅速蜷曲破毁,捕快面部近景映出火光。 6-8秒画面:油灯骤灭,封闭房门自行打开;镜头随捕快回头,不拍屋外。 8-10秒画面:拉成全景,毁坏的画、熄灭的灯、打开的门与灯边女子都在画内。 【禁止】捕快跨门离屋、女子怪物化或攻击、女子正面说话口型、复原美人图、屋外画面。 【声音】火焰收紧、门轴低响;女子画外音“你明明差一点就会留下来”。【字幕】无字幕;对白只走音频。 最终帧:全景,捕快面向打开的房门停在屋内,油灯已熄,美人图已经毁坏,女子仍在原灯位后方可见",
4324 - "edited": false, 4436 + "edited": true,
4325 "width": 448, 4437 "width": 448,
4326 "height": 256, 4438 "height": 256,
4327 "duration": 5.2, 4439 "duration": 5.2,
4328 "partition": "fl2va", 4440 "partition": "fl2va",
4329 "likes": 0, 4441 "likes": 0,
4330 - "createdAt": 1787224519456 4442 + "createdAt": 1787224519456,
  4443 + "promptEn": "constable burns the beauty portrait with the lamp, the door opens on its own"
4331 }, 4444 },
4332 { 4445 {
4333 "id": "a1cc621cc6b2", 4446 "id": "a1cc621cc6b2",
4334 "source": "h3console", 4447 "source": "h3console",
4335 - "prompt": "哥特古堡月夜场景,固定中景镜头。黑发吸血鬼贵族男性身穿黑色礼服披风,将金发女性公主抱在怀中,女性身穿白色丝绸长裙。两人面庞靠近,目光对视,氛围暧昧而危险。背景是哥特式尖拱回廊,满月高悬夜空,翻涌的云层,两侧烛台燃烧暖黄烛火,石柱上缠绕暗红玫", 4448 + "prompt": "哥特古堡月夜,吸血鬼贵族抱起公主,玫瑰花瓣飘落",
4336 "fullPrompt": "哥特古堡月夜场景,固定中景镜头。黑发吸血鬼贵族男性身穿黑色礼服披风,将金发女性公主抱在怀中,女性身穿白色丝绸长裙。两人面庞靠近,目光对视,氛围暧昧而危险。背景是哥特式尖拱回廊,满月高悬夜空,翻涌的云层,两侧烛台燃烧暖黄烛火,石柱上缠绕暗红玫瑰藤蔓,红色花瓣漫天飘落。Live2D动画质感:夜风吹动男性的黑发和披风衣摆,衣褶随风飘动;女性的金色长发和裙摆薄纱被风向右吹拂,裙摆轻颤;两人胸口的衣料随呼吸微微起伏;女性眨眼、睫毛轻颤;男性目光深沉凝视;女性搭在男性肩上的手指微动,轻触他的后颈;红色花瓣在风中旋转飘落,一些花瓣擦过人物衣角。整体气氛浪漫、华丽、神秘,冷色调月光与暖色烛光交织,充满哥特爱情故事的宿命感。", 4449 "fullPrompt": "哥特古堡月夜场景,固定中景镜头。黑发吸血鬼贵族男性身穿黑色礼服披风,将金发女性公主抱在怀中,女性身穿白色丝绸长裙。两人面庞靠近,目光对视,氛围暧昧而危险。背景是哥特式尖拱回廊,满月高悬夜空,翻涌的云层,两侧烛台燃烧暖黄烛火,石柱上缠绕暗红玫瑰藤蔓,红色花瓣漫天飘落。Live2D动画质感:夜风吹动男性的黑发和披风衣摆,衣褶随风飘动;女性的金色长发和裙摆薄纱被风向右吹拂,裙摆轻颤;两人胸口的衣料随呼吸微微起伏;女性眨眼、睫毛轻颤;男性目光深沉凝视;女性搭在男性肩上的手指微动,轻触他的后颈;红色花瓣在风中旋转飘落,一些花瓣擦过人物衣角。整体气氛浪漫、华丽、神秘,冷色调月光与暖色烛光交织,充满哥特爱情故事的宿命感。",
4337 - "edited": false, 4450 + "edited": true,
4338 "width": 832, 4451 "width": 832,
4339 "height": 480, 4452 "height": 480,
4340 "duration": 5.2, 4453 "duration": 5.2,
4341 "partition": "ref2va", 4454 "partition": "ref2va",
4342 "likes": 0, 4455 "likes": 0,
4343 - "createdAt": 1787220579189  
4344 - },  
4345 - {  
4346 - "id": "e469d67dda38",  
4347 - "source": "h3console",  
4348 - "prompt": "final flip test",  
4349 - "fullPrompt": "final flip test",  
4350 - "edited": false,  
4351 - "width": 448,  
4352 - "height": 256,  
4353 - "duration": 0.3,  
4354 - "partition": "fl2va",  
4355 - "likes": 0,  
4356 - "createdAt": 1787219244516 4456 + "createdAt": 1787220579189,
  4457 + "promptEn": "gothic castle at night, vampire noble carries a princess, rose petals falling"
4357 } 4458 }
4358 ] 4459 ]
4359 \ No newline at end of file 4460 \ No newline at end of file