dance.html
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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>换装跳舞直播间</title>
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Shrikhand&display=swap" />
<link rel="stylesheet" href="live.css" />
<link rel="stylesheet" href="dance.css" />
<style>
.like-btn { margin-top: 6px; font: bold 12px Tahoma, sans-serif; cursor: pointer; border: 3px solid #000; border-radius: 10px; background: #fff; color: var(--ink); padding: 4px 10px; box-shadow: var(--shadow-sm); }
.like-btn:active { transform: translate(2px, 2px); box-shadow: 1px 1px 0 #000; }
.wardrobe-card .meta { font-size: 11px; font-weight: bold; opacity: .6; margin-top: 3px; }
</style>
</head>
<body>
<div class="channel">
<header class="topbar">
<h1 class="logo" id="roomTitle">换装跳舞直播间</h1>
<div class="spacer"></div>
<div class="watching" id="watchingCount" hidden></div>
<button class="topbar-pill" id="muteBtn">🔇 静音</button>
<a class="topbar-pill" id="myWorksLink" href="my-works.html" hidden>📁 我的作品</a>
<button class="topbar-pill" id="topupBtn" hidden>💰 充值</button>
<button class="topbar-pill" id="authBtn">登录</button>
<a class="topbar-pill" href="dance-rooms.html">🏠 直播间列表</a>
<a class="topbar-pill" href="live.html">AI 短剧频道 →</a>
</header>
<div id="topupBanner" hidden></div>
<div class="body" id="body">
<!-- T42: "传衣服"/"传人" 两个 tab 撤掉了,付费上传的入口挪到底下换装
横条里的 DIY 卡片(见 #diyModal)——左栏现在只剩"待播放",不需要
tab 切换 UI 了。 -->
<aside class="left-col" id="leftCol">
<div class="section-head">待播放</div>
<div class="clip-list" id="leftPanel"></div>
<div class="site-credit">🍋 <span>换装跳舞直播间</span></div>
</aside>
<div class="player-col">
<div class="player-wrap">
<div class="live-pill" id="liveDot"><span class="dot"></span>直播中</div>
<!-- T40: 居中"正在换装"胶囊,取代原来贴在左上角、跟昵称混在一起的
now-playing-box 文字框;空态提示文案("还没有可播放的内容…")
复用同一个胶囊,只是不带 🔥 前缀(见 setNowPlaying)。 -->
<div class="active-pill" id="activePill" hidden>
<span class="active-label" id="activeLabel">🔥 正在换装</span>
<span class="active-nick" id="activeNick"></span>
</div>
<div class="queue-strip" id="queueStrip" hidden></div>
<div class="now-playing-box" id="nowPlayingBox" hidden>
<button class="like-btn" id="likeBtn" hidden>❤️ <span id="likeCount">0</span></button>
</div>
<video id="player" autoplay playsinline></video>
<div class="curtain" id="curtain"><div class="curtain-half left"></div><div class="curtain-half right"></div></div>
</div>
<!-- T42: 原来右侧栏的"选衣服"网格改成贴视频底部的横向条。 -->
<div class="wardrobe-strip-wrap">
<div class="wardrobe-strip-title">选衣服</div>
<div class="wardrobe-strip" id="pickPanel"></div>
</div>
</div>
<!-- T46: 右侧栏回来了,这次装的是聊天,不是选衣服——跟 live.html 同一套
.chat-list/.chat-msg/.chat-input-row 样式,dance room 专属的
/api/dance/chat 接口(不走 live.html 那个会触发生成任务的 /api/chat,
见 server.js pushDanceChatMessage 的注释)。 -->
<aside class="right-col" id="rightCol">
<div class="section-title">聊天</div>
<div class="chat-list" id="chatList"></div>
<div class="chat-identity-row" id="chatIdentityRow" hidden>
<span id="currentNickname"></span>
<button id="changeNameBtn">改昵称</button>
</div>
<div class="chat-input-row">
<input type="text" id="chatInput" placeholder="说点什么…" maxlength="300" />
<button id="chatSendBtn">发送</button>
</div>
<div class="say-hint" id="chatHint"></div>
</aside>
</div>
</div>
<!-- 点击进入蒙版(同 live.html):视频先静音自动播放,这次点击是浏览器要求的
"用户手势",借它把播放切到有声——绕开"未经手势不能自动有声播放"的限制。 -->
<div class="splash" id="splash">
<div class="splash-inner">
<div class="splash-logo">换装跳舞直播间</div>
<div class="splash-play">▶</div>
<div class="splash-sub">AI 生成的换装舞蹈直播<br />点击进入,开声音看直播</div>
<div class="splash-credit">🍋 换装跳舞直播间 出品</div>
</div>
</div>
<!-- 5.1 节:首次进入强制年龄确认,非模态(点背景不关),一次性 cookie 记忆 -->
<div class="nickname-modal" id="ageGateModal" hidden>
<div class="nickname-box age-box">
<div class="nickname-title">进入前确认</div>
<div class="age-disclaimer">
本频道播放 AI 生成的换装舞蹈内容,服饰类别可能包含泳装/舞台表演装等,全部角色与画面均由 AI 生成,不代表真实人物行为。<br /><br />
继续访问即表示您确认已年满 18 周岁。
</div>
<button id="ageConfirmBtn">我已满18岁,继续</button>
</div>
</div>
<div class="nickname-modal" id="nicknameModal" hidden>
<div class="nickname-box">
<div class="nickname-title">先起个昵称才能点赞</div>
<input type="text" id="nicknameInput" placeholder="你的昵称" maxlength="20" />
<button id="nicknameConfirmBtn">确定</button>
</div>
</div>
<!-- 登录完全可选,不阻塞免费模式一的任何现有流程(dev-plan-3.md T22) -->
<div class="nickname-modal" id="authModal" hidden>
<div class="nickname-box">
<div class="nickname-title" id="authTitle">登录</div>
<input type="email" id="authEmail" placeholder="邮箱" />
<input type="password" id="authPassword" placeholder="密码(至少8位)" />
<div class="auth-error" id="authError" hidden></div>
<button id="authSubmitBtn">登录</button>
<button class="auth-link-btn" id="authToggleBtn">没有账号?去注册</button>
<button class="auth-link-btn" id="authCloseBtn">取消</button>
</div>
</div>
<!-- T29: topup tier picker — reuses .nickname-modal/.nickname-box's shell -->
<div class="nickname-modal" id="topupModal" hidden>
<div class="nickname-box">
<div class="nickname-title">充值</div>
<div id="topupTierList"></div>
<button class="auth-link-btn" id="topupCloseBtn">取消</button>
</div>
</div>
<!-- T42: 换装横条末尾的 DIY 卡片点开后弹这个——先二选一,再展开对应的
上传表单(原来 T28/T37 各自的左栏 tab 面板,原样搬进来,付费/登录/
邮箱验证门槛完全不变,只是换了个入口位置)。"传人"会离开当前房间,
文案里必须写清楚,不能跟"传衣服"的"原地生成"混为一谈。 -->
<div class="nickname-modal" id="diyModal" hidden>
<div class="nickname-box diy-box">
<div class="nickname-title">上传</div>
<div id="diyChoice">
<button class="diy-choice-btn" data-diy="garment">
👗 传衣服给 TA 穿
<span class="diy-choice-hint">原地生成,留在当前房间</span>
</button>
<button class="diy-choice-btn" data-diy="character">
🧑 传新角色,开一个新直播间
<span class="diy-choice-hint">会离开当前房间,去新角色自己的房间</span>
</button>
</div>
<div id="diyForm"></div>
<button class="auth-link-btn" id="diyCloseBtn">取消</button>
</div>
</div>
<script>
// One live room per character (2026-09): this page is always scoped to one
// characterId from the URL — no characterId means there's no room to show.
const characterId = new URLSearchParams(location.search).get("characterId");
if (!characterId) location.href = "dance-rooms.html";
let wardrobe = [];
let lastState = null; // latest /api/dance/live/state response — the "待播放" left tab renders off this
let diyMode = null; // T42: null | "garment" | "character" — which upload form the DIY modal is showing, if any
let currentClipId = null;
let statePollTimer = null;
let advanceTimer = null;
let upNextCache = [];
const clientId = Math.random().toString(36).slice(2);
// T41: whether the primary pointer actually supports hover (mouse/trackpad)
// vs not (touch) — decides whether wardrobe cards reveal "发送" on :hover
// (desktop) or need an explicit first tap (mobile). Read once; doesn't need
// to react to a mid-session input-mode change.
const supportsHover = window.matchMedia("(hover: hover)").matches;
const player = document.getElementById("player");
const leftPanel = document.getElementById("leftPanel");
const pickPanel = document.getElementById("pickPanel");
const roomTitle = document.getElementById("roomTitle");
const nowPlayingBox = document.getElementById("nowPlayingBox");
const activePill = document.getElementById("activePill");
const activeLabel = document.getElementById("activeLabel");
const activeNick = document.getElementById("activeNick");
const queueStrip = document.getElementById("queueStrip");
const likeBtn = document.getElementById("likeBtn");
const likeCount = document.getElementById("likeCount");
const watchingCount = document.getElementById("watchingCount");
const muteBtn = document.getElementById("muteBtn");
const splash = document.getElementById("splash");
const ageGateModal = document.getElementById("ageGateModal");
const ageConfirmBtn = document.getElementById("ageConfirmBtn");
const nicknameModal = document.getElementById("nicknameModal");
const nicknameInput = document.getElementById("nicknameInput");
const nicknameConfirmBtn = document.getElementById("nicknameConfirmBtn");
// T46
const chatList = document.getElementById("chatList");
const chatInput = document.getElementById("chatInput");
const chatSendBtn = document.getElementById("chatSendBtn");
const chatHint = document.getElementById("chatHint");
const chatIdentityRow = document.getElementById("chatIdentityRow");
const changeNameBtn = document.getElementById("changeNameBtn");
const currentNickname = document.getElementById("currentNickname");
let chatPollTimer = null;
function escapeHtml(s) {
const div = document.createElement("div");
div.textContent = s || "";
return div.innerHTML;
}
// T40: same per-nickname pastel-hash as live.html's chat nicknames — reused
// here for the queue-strip avatar badges (stable color per person, no
// server-assigned avatar system needed).
function pastel(name) {
let h = 0;
for (const c of name || "") h = (h * 31 + c.charCodeAt(0)) % 360;
return `hsl(${h},85%,85%)`;
}
function getCookie(name) {
const m = document.cookie.match(new RegExp(`(?:^|; )${name}=([^;]*)`));
return m ? decodeURIComponent(m[1]) : null;
}
function setCookie(name, value, days) {
document.cookie = `${name}=${encodeURIComponent(value)}; max-age=${days * 86400}; path=/; samesite=lax`;
}
// ---- 5.1 年龄确认:非模态强制,一次性记忆,不能点背景关闭(没有绑定 backdrop click) ----
if (!getCookie("dance_age_confirmed")) ageGateModal.hidden = false;
ageConfirmBtn.addEventListener("click", () => {
setCookie("dance_age_confirmed", "1", 365);
ageGateModal.hidden = true;
});
// ---- viewer identity: same cookie pair as live.html, only needed to vote ----
function getIdentity() {
const uid = getCookie("viewer_uid");
const nickname = getCookie("viewer_nickname");
return uid && nickname ? { uid, nickname } : null;
}
function openNicknameModal(prefill) {
return new Promise((resolve) => {
nicknameModal.hidden = false;
nicknameInput.value = prefill || "";
nicknameInput.focus();
const onConfirm = () => {
const nickname = nicknameInput.value.trim().slice(0, 20);
if (!nickname) return;
nicknameModal.hidden = true;
nicknameConfirmBtn.removeEventListener("click", onConfirm);
nicknameInput.removeEventListener("keydown", onKeydown);
resolve(nickname);
};
const onKeydown = (e) => {
if (e.key === "Enter") onConfirm();
};
nicknameConfirmBtn.addEventListener("click", onConfirm);
nicknameInput.addEventListener("keydown", onKeydown);
});
}
function ensureIdentity() {
const existing = getIdentity();
if (existing) return Promise.resolve(existing);
return openNicknameModal("").then((nickname) => {
const uid = crypto.randomUUID ? crypto.randomUUID() : `${Date.now()}-${Math.random().toString(36).slice(2)}`;
setCookie("viewer_uid", uid, 365);
setCookie("viewer_nickname", nickname, 365);
updateNicknameLabel();
return { uid, nickname };
});
}
// T46: same identity-label pattern as live.html — the nickname row above
// the chat input only shows once a cookie actually exists.
function updateNicknameLabel() {
const existing = getIdentity();
chatIdentityRow.hidden = !existing;
if (existing) currentNickname.textContent = existing.nickname;
}
changeNameBtn.addEventListener("click", async () => {
const existing = getIdentity();
const nickname = await openNicknameModal(existing ? existing.nickname : "");
const uid = existing ? existing.uid : crypto.randomUUID ? crypto.randomUUID() : `${Date.now()}-${Math.random().toString(36).slice(2)}`;
setCookie("viewer_uid", uid, 365);
setCookie("viewer_nickname", nickname, 365);
updateNicknameLabel();
});
// 第一次点聊天输入框才弹昵称——跟点赞的既有触发时机一致,不强制进房就填。
chatInput.addEventListener("focus", () => ensureIdentity());
updateNicknameLabel();
// ---- account login (dev-plan-3.md T19-T22) — entirely optional. Free
// wardrobe picks/voting keep using the plain viewer_uid cookie above
// exactly as before; logging in just also ties that identity to an
// account server-side (T21) and, on login, re-syncs viewer_uid/
// viewer_nickname onto this browser so switching devices or clearing
// cookies doesn't silently start a fresh anonymous identity.
const authBtn = document.getElementById("authBtn");
const topupBtn = document.getElementById("topupBtn");
const myWorksLink = document.getElementById("myWorksLink");
const topupBanner = document.getElementById("topupBanner");
const authModal = document.getElementById("authModal");
const authTitle = document.getElementById("authTitle");
const authEmail = document.getElementById("authEmail");
const authPassword = document.getElementById("authPassword");
const authError = document.getElementById("authError");
const authSubmitBtn = document.getElementById("authSubmitBtn");
const authToggleBtn = document.getElementById("authToggleBtn");
const authCloseBtn = document.getElementById("authCloseBtn");
let authMode = "login";
let currentUser = null; // T28/T29 need to know login/emailVerified/creditBalance beyond just "is authBtn's dot lit"
function renderAuthButton(user) {
currentUser = user;
authBtn.textContent = user ? `${user.nickname || user.email.split("@")[0]} · 💰${user.creditBalance} · 退出` : "登录";
authBtn.dataset.loggedIn = user ? "1" : "";
topupBtn.hidden = !user;
myWorksLink.hidden = !user;
// T42: if the DIY modal's upload form is open, re-render it — price/
// balance-gated content (登录态、积分余额) depends on login state, same
// reasoning as the old leftTab-driven re-render this replaces.
if (diyMode) renderDiyForm(diyMode);
}
async function refreshAuthState() {
try {
const res = await fetch("/api/auth/me");
if (res.ok) {
renderAuthButton(await res.json());
return;
}
} catch {}
renderAuthButton(null);
}
function openAuthModal(mode) {
authMode = mode;
authTitle.textContent = mode === "login" ? "登录" : "注册";
authSubmitBtn.textContent = mode === "login" ? "登录" : "注册";
authToggleBtn.textContent = mode === "login" ? "没有账号?去注册" : "已有账号?去登录";
authError.hidden = true;
authEmail.value = "";
authPassword.value = "";
// T42: submitGarmentUpload/submitCharacterUpload can call this while the
// DIY modal is still open (未登录时先引导登录) — both are .nickname-modal
// with the same z-index, and diyModal comes later in the DOM, so without
// this it silently sits on top and hides the login form the user actually
// needs to see.
diyModal.hidden = true;
authModal.hidden = false;
authEmail.focus();
}
authBtn.addEventListener("click", async () => {
if (authBtn.dataset.loggedIn) {
await fetch("/api/auth/logout", { method: "POST" });
await refreshAuthState();
return;
}
openAuthModal("login");
});
authToggleBtn.addEventListener("click", () => openAuthModal(authMode === "login" ? "register" : "login"));
authCloseBtn.addEventListener("click", () => {
authModal.hidden = true;
});
async function submitAuth() {
const email = authEmail.value.trim();
const password = authPassword.value;
authError.hidden = true;
const res = await fetch(`/api/auth/${authMode}`, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ email, password }),
});
const body = await res.json().catch(() => ({}));
if (!res.ok) {
authError.textContent = body.error || "出错了,请重试";
authError.hidden = false;
return;
}
authModal.hidden = true;
await refreshAuthState();
}
authSubmitBtn.addEventListener("click", submitAuth);
authPassword.addEventListener("keydown", (e) => {
if (e.key === "Enter") submitAuth();
});
refreshAuthState();
// ---- T29: 积分余额 + 充值 (dev-plan-4.md) ----
let pricing = [];
async function loadPricing() {
try {
pricing = await fetch("/api/pricing").then((r) => r.json());
} catch {
pricing = [];
}
}
const topupModal = document.getElementById("topupModal");
const topupTierList = document.getElementById("topupTierList");
const topupCloseBtn = document.getElementById("topupCloseBtn");
function renderTopupTiers() {
const tiers = pricing.filter((p) => p.kind === "topup_tier");
topupTierList.innerHTML = tiers.length
? tiers
.map(
(t) => `
<div class="topup-tier">
<div><div class="credits">${t.credits} 积分</div>${t.priceCents != null ? `<div class="hint">$${(t.priceCents / 100).toFixed(2)}</div>` : ""}</div>
<button data-tier="${t.key}">购买</button>
</div>`
)
.join("")
: `<div class="empty-hint">暂无可购买档位</div>`;
topupTierList.querySelectorAll("[data-tier]").forEach((btn) =>
btn.addEventListener("click", async () => {
btn.disabled = true;
try {
const res = await fetch("/api/credits/checkout", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ tierKey: btn.dataset.tier }),
});
const data = await res.json();
if (!res.ok) {
alert(data.error || "创建支付会话失败");
return;
}
location.href = data.url; // Stripe's hosted page (real) or the mock completion URL — both redirect back here
} finally {
btn.disabled = false;
}
})
);
}
topupBtn.addEventListener("click", async () => {
if (!currentUser) {
openAuthModal("login");
return;
}
if (!pricing.length) await loadPricing();
renderTopupTiers();
topupModal.hidden = false;
});
topupCloseBtn.addEventListener("click", () => {
topupModal.hidden = true;
});
// A redirect back from Stripe (or the mock checkout) lands here with
// ?topup=success/cancelled — show a one-off banner, then scrub the query
// string so a page refresh doesn't keep re-showing it.
(function showTopupBanner() {
const topup = new URLSearchParams(location.search).get("topup");
if (!topup) return;
topupBanner.hidden = false;
topupBanner.className = topup === "success" ? "topup-banner success" : "topup-banner cancelled";
topupBanner.textContent = topup === "success" ? "充值成功!" : "已取消充值";
history.replaceState(null, "", location.pathname);
})();
loadPricing();
muteBtn.addEventListener("click", () => {
player.muted = !player.muted;
muteBtn.textContent = player.muted ? "🔇 静音" : "🔈 有声";
if (!player.muted) player.play().catch(() => {});
});
// Default to sound on (同 live.html). Chrome/Safari 在没有用户手势前不允许
// 有声自动播放,unmuted play() 被拒绝就退回静音自动播放,再靠下面的点击进入
// 蒙版拿到那次手势,切回有声。
function tryPlay() {
player.play().catch((err) => {
// Only fall back to muted autoplay for an actual autoplay-policy
// rejection. tryPlay() re-runs on every clip switch (every ~10s), and a
// switch mid-load commonly throws AbortError ("interrupted by a new
// load request") — treating that the same as a policy block used to
// silently flip sound back off even after the viewer had explicitly
// unmuted via the splash click or 🔈 button.
if (err && err.name !== "NotAllowedError") return;
player.muted = true;
muteBtn.textContent = "🔇 静音";
player.play().catch(() => {});
});
}
splash.addEventListener("click", () => {
splash.remove();
const desktop = matchMedia("(min-width: 769px)").matches;
player.muted = !desktop; // 手机进入后仍保持静音,同 live.html 的理由
player.play().catch((err) => {
// Same guard as tryPlay(): only a genuine autoplay-policy rejection
// should force muted — this click IS the user gesture, so a rejection
// here is almost always something else (e.g. the clip's src still
// mid-switch from a just-arrived pollState) and shouldn't silently
// override the sound-on choice this click just made.
if (!err || err.name === "NotAllowedError") player.muted = true;
muteBtn.textContent = player.muted ? "🔇 静音" : "🔈 有声";
});
muteBtn.textContent = player.muted ? "🔇 静音" : "🔈 有声";
});
// ---- 左侧栏:待播放 / 传衣服 / 传人 三个 tab ----
function garmentName(id) {
const g = wardrobe.find((x) => x.id === id);
return g ? g.name : id;
}
function garmentImage(id) {
const g = wardrobe.find((x) => x.id === id);
return g ? g.thumbnailUrl || g.imageUrl : null;
}
// "待播放" tab just renders lastState.upNext — same data pollState() already
// has, no separate fetch. Shows the garment's own thumbnail, not just its
// name, same wardrobe-card look as the picker on the right.
function renderQueueTab() {
const upcoming = (lastState && lastState.upNext) || [];
leftPanel.innerHTML = upcoming.length
? `<div class="wardrobe-grid">${upcoming
.map((c) => {
const img = garmentImage(c.garmentId);
return `
<div class="wardrobe-card">
${img ? `<img src="${escapeHtml(img)}" />` : ""}
<div class="name">${escapeHtml(c.prompt || garmentName(c.garmentId))}</div>
${c.requestedBy ? `<div class="meta">by ${escapeHtml(c.requestedBy)}</div>` : ""}
</div>`;
})
.join("")}</div>`
: `<div class="empty-hint">暂无排队,去右边选一件衣服吧</div>`;
}
// ---- T42: DIY 弹窗——换装横条末尾的 DIY 卡片点开后先二选一,再展开对应
// 的上传表单;下面两个 render*UploadPanel 原来是写进左栏 leftPanel 的,
// 现在改写进弹窗的 #diyForm,付费/登录/邮箱验证逻辑完全不动。 ----
const diyModal = document.getElementById("diyModal");
const diyChoice = document.getElementById("diyChoice");
const diyForm = document.getElementById("diyForm");
const diyCloseBtn = document.getElementById("diyCloseBtn");
function openDiyModal() {
diyMode = null;
diyChoice.hidden = false;
diyForm.innerHTML = "";
diyModal.hidden = false;
}
function renderDiyForm(mode) {
diyMode = mode;
diyChoice.hidden = true;
if (mode === "garment") renderGarmentUploadPanel();
else renderCharacterUploadPanel();
}
diyModal.querySelectorAll("[data-diy]").forEach((b) => b.addEventListener("click", () => renderDiyForm(b.dataset.diy)));
diyCloseBtn.addEventListener("click", () => {
diyModal.hidden = true;
diyMode = null;
});
// ---- T44: 上传进度条——伪进度+真进度混合(参考分析 §3),共用于模式二/
// 三两个上传表单。`fetch` 的 FormData 上传拿不到进度事件,改用 XHR。 ----
function uploadWithProgress(url, formData, onProgress) {
return new Promise((resolve, reject) => {
const xhr = new XMLHttpRequest();
xhr.open("POST", url);
xhr.upload.onprogress = (e) => {
if (e.lengthComputable) onProgress(e.loaded / e.total);
};
xhr.onload = () => {
let data = {};
try {
data = JSON.parse(xhr.responseText);
} catch {
// non-JSON body — data stays {}, caller falls back to a generic error message
}
resolve({ status: xhr.status, data });
};
xhr.onerror = () => reject(new Error("network error"));
xhr.send(formData);
});
}
// 按文件大小估算一个基准时长,缓动推到 88%;真实进度一旦追上就用真值
// (`report` 内部用 max 卡住不倒退)。`finish()` 保证至少可见 500ms 再跳
// 100%——小图上传经常几十毫秒就完事,不留这个下限的话进度条等于白做,
// 一闪就没了,看不出动画。
function createUploadProgress(bar, fileSize) {
bar.hidden = false;
bar.style.setProperty("--pct", "0%");
const startedAt = Date.now();
const MIN_VISIBLE_MS = 500;
let pct = 0;
const setPct = (p) => {
pct = Math.max(pct, Math.min(p, 100));
bar.style.setProperty("--pct", `${pct}%`);
};
const durationMs = Math.min(25000, Math.max(3000, (fileSize / 262144) * 1000));
const timer = setInterval(() => {
setPct(Math.min(88, ((Date.now() - startedAt) / durationMs) * 88));
}, 120);
return {
report(realPct) {
setPct(realPct);
},
async finish() {
clearInterval(timer);
const elapsed = Date.now() - startedAt;
if (elapsed < MIN_VISIBLE_MS) await new Promise((r) => setTimeout(r, MIN_VISIBLE_MS - elapsed));
setPct(100);
await new Promise((r) => setTimeout(r, 400));
bar.hidden = true;
},
stop() {
clearInterval(timer);
bar.hidden = true;
},
};
}
// ---- T28: 模式二"传衣服"(付费,需登录+邮箱验证) ----
function renderGarmentUploadPanel() {
const spendGarment = pricing.find((p) => p.key === "spend_garment");
const priceLine = spendGarment ? `上传一张衣服照片,AI 换装生成跳舞视频,扣 ${spendGarment.credits} 积分` : "加载价格中…";
diyForm.innerHTML = `
<div class="upload-panel">
<div class="hint">${priceLine}</div>
<input type="file" id="garmentFileInput" accept="image/jpeg,image/png,image/webp" />
<button id="garmentUploadBtn">上传并生成</button>
<div class="upload-progress" id="garmentUploadProgress" hidden><div class="upload-progress-bar"></div></div>
<div class="upload-error" id="garmentUploadError" hidden></div>
<div class="upload-status" id="garmentUploadStatus" hidden></div>
</div>`;
document.getElementById("garmentUploadBtn").addEventListener("click", submitGarmentUpload);
}
async function submitGarmentUpload() {
const fileInput = document.getElementById("garmentFileInput");
const errorBox = document.getElementById("garmentUploadError");
const statusBox = document.getElementById("garmentUploadStatus");
const progressBar = document.getElementById("garmentUploadProgress");
const btn = document.getElementById("garmentUploadBtn");
errorBox.hidden = true;
statusBox.hidden = true;
// 未登录/未验证先引导,而不是提交后静默失败(T28 验收标准)
if (!currentUser) {
openAuthModal("login");
return;
}
if (!currentUser.emailVerified) {
errorBox.hidden = false;
errorBox.textContent = "请先完成邮箱验证后再上传(查看邮箱中的验证链接)";
return;
}
const file = fileInput.files[0];
if (!file) {
errorBox.hidden = false;
errorBox.textContent = "请先选择一张图片";
return;
}
btn.disabled = true;
statusBox.hidden = false;
statusBox.textContent = "上传中…";
const progress = createUploadProgress(progressBar, file.size);
try {
const fd = new FormData();
fd.append("file", file);
fd.append("characterId", characterId);
const { status, data } = await uploadWithProgress("/api/dance/upload-garment", fd, (frac) => progress.report(frac * 100));
if (status < 200 || status >= 300) {
progress.stop();
statusBox.hidden = true;
errorBox.hidden = false;
if (status === 402) {
errorBox.textContent = "积分不足,请先充值";
} else {
errorBox.textContent = data.error || "上传失败";
}
return;
}
await progress.finish();
const message = data.status === "ready" ? "生成完成,已加入播放队列!" : "生成中,完成后会自动加入播放队列";
// refreshAuthState() re-renders this whole panel (creditBalance changed
// -> renderAuthButton -> renderDiyForm) — setting the message before
// that would just get wiped by the fresh render, so set it after and
// re-query, not on the (now-replaced) statusBox/fileInput above.
await refreshAuthState();
document.getElementById("garmentFileInput").value = "";
const freshStatusBox = document.getElementById("garmentUploadStatus");
freshStatusBox.hidden = false;
freshStatusBox.textContent = message;
pollState(); // surface the new queue entry immediately, same as pickGarment
} catch {
progress.stop();
statusBox.hidden = true;
errorBox.hidden = false;
errorBox.textContent = "网络错误,请重试";
} finally {
btn.disabled = false;
}
}
// ---- T37: 模式三"传人"(付费,需登录+邮箱验证) ----
function renderCharacterUploadPanel() {
const spendCharacter = pricing.find((p) => p.key === "spend_character_per_segment");
const costPerSegment = spendCharacter ? Math.ceil(spendCharacter.credits / (spendCharacter.segmentsPerUnit || 1)) : null;
const priceLine = costPerSegment != null ? `上传一张人物照片,每购买 1 个 10 秒片段扣 ${costPerSegment} 积分——买得越多,这个新角色在直播间露出的时长越长` : "加载价格中…";
const garmentOptions = wardrobe.map((g) => `<option value="${g.id}">${escapeHtml(g.name)}</option>`).join("");
diyForm.innerHTML = `
<div class="upload-panel">
<div class="hint">${priceLine}</div>
<input type="file" id="characterFileInput" accept="image/jpeg,image/png,image/webp" />
<label class="field-label" for="characterGarmentSelect">搭配衣服(不选则随机搭配)</label>
<select id="characterGarmentSelect">
<option value="">随机搭配</option>
${garmentOptions}
</select>
<label class="field-label" for="characterSegmentsInput">购买片段数(每个 10 秒)</label>
<input type="number" id="characterSegmentsInput" min="1" max="20" value="3" style="width:100%;margin-bottom:10px;" />
<button id="characterUploadBtn">上传并插队播放</button>
<div class="upload-progress" id="characterUploadProgress" hidden><div class="upload-progress-bar"></div></div>
<div class="upload-error" id="characterUploadError" hidden></div>
<div class="upload-status" id="characterUploadStatus" hidden></div>
</div>`;
document.getElementById("characterUploadBtn").addEventListener("click", submitCharacterUpload);
}
async function submitCharacterUpload() {
const fileInput = document.getElementById("characterFileInput");
const garmentSelect = document.getElementById("characterGarmentSelect");
const segmentsInput = document.getElementById("characterSegmentsInput");
const errorBox = document.getElementById("characterUploadError");
const statusBox = document.getElementById("characterUploadStatus");
const progressBar = document.getElementById("characterUploadProgress");
const btn = document.getElementById("characterUploadBtn");
errorBox.hidden = true;
statusBox.hidden = true;
statusBox.classList.remove("boosted");
// 未登录/未验证先引导,而不是提交后静默失败(同 T28 验收标准)
if (!currentUser) {
openAuthModal("login");
return;
}
if (!currentUser.emailVerified) {
errorBox.hidden = false;
errorBox.textContent = "请先完成邮箱验证后再上传(查看邮箱中的验证链接)";
return;
}
const file = fileInput.files[0];
if (!file) {
errorBox.hidden = false;
errorBox.textContent = "请先选择一张人物照片";
return;
}
btn.disabled = true;
statusBox.hidden = false;
statusBox.textContent = "上传中…";
const progress = createUploadProgress(progressBar, file.size);
try {
const fd = new FormData();
fd.append("file", file);
if (garmentSelect.value) fd.append("garmentId", garmentSelect.value);
fd.append("segments", segmentsInput.value || "3");
const { status, data } = await uploadWithProgress("/api/dance/upload-character", fd, (frac) => progress.report(frac * 100));
if (status < 200 || status >= 300) {
progress.stop();
statusBox.hidden = true;
errorBox.hidden = false;
errorBox.textContent = status === 402 ? "积分不足,请先充值" : data.error || "上传失败";
return;
}
// This purchase just created a brand-new character, i.e. a brand-new
// room (getDanceRoomCharacterIds: "有视频就自动开间") — send the buyer
// straight there instead of leaving them in this room where their new
// character's clip will never actually appear. Navigating away right
// after a 200 makes finishing the progress-bar animation pointless —
// this page is gone before anyone would see it.
location.href = `dance.html?characterId=${data.characterId}`;
return;
} catch {
progress.stop();
statusBox.hidden = true;
errorBox.hidden = false;
errorBox.textContent = "网络错误,请重试";
} finally {
btn.disabled = false;
}
}
// Wardrobe is scoped to this room and only ever lists garments THIS
// character already has a generated video for (server-side shuffled) — a
// pick here is always a cache hit, never a fresh generation.
async function loadWardrobe() {
const res = await fetch(`/api/dance/wardrobe?characterId=${characterId}`);
wardrobe = await res.json();
renderPickPanel();
}
async function pickGarment(garmentId, card) {
if (card.classList.contains("disabled")) return;
card.classList.add("disabled");
try {
const identity = getIdentity(); // 免费模式一不强制登录(架构文档 2.7 节)— 有 cookie 就带上昵称,没有也能提交
const res = await fetch("/api/dance/pick", {
method: "POST",
headers: { "Content-Type": "application/json" },
// uid 只在已经有 cookie 时才带上——T48 的"同 uid 限流"只对已识别的
// uid 生效,没有 cookie 的匿名提交继续不受限(同"免费模式一不强制
// 登录"的既有承诺,见上面那行注释)。
body: JSON.stringify({ characterId, garmentId, uid: identity ? identity.uid : undefined, nickname: identity ? identity.nickname : undefined }),
});
const data = await res.json();
if (!res.ok) {
alert(data.error || "提交失败");
return;
}
pollState();
} finally {
card.classList.remove("disabled");
}
}
// ---- 右侧栏:选衣服(乱序待选列表)+ 生成中/失败(模式二/三上传偶尔会有) ----
function renderPickPanel() {
const queue = (lastState && lastState.queue) || [];
const generating = queue.filter((q) => q.status === "generating");
const failed = queue.filter((q) => q.status === "failed");
// T48: "generating" is the only status worth checking here — "ready"
// entries get swept into the schedule within one tick and are never
// long-lived enough to matter for this UI (and state.queue doesn't even
// include them, see /api/dance/live/state's own filter).
const myPending = queue.some((q) => q.mine && q.status === "generating");
// T41: 缩略图默认只显示图+名字,桌面 hover / 移动端点一下先露出"发送"
// 按钮再确认,避免像以前那样点一下卡片就直接提交(容易误触)。
// T42: 横向一条(.wardrobe-strip-row),末尾加一张 DIY 卡片,点开二选一
// 弹窗(见 openDiyModal)——原来"传衣服/传人"两个左栏 tab 的入口并到
// 这里,付费上传不受 myPending 限制(T48 只挡免费 pick)。
const cardsHtml = wardrobe
.map(
(g) => `
<div class="wardrobe-card${myPending ? " disabled" : ""}" data-garment="${g.id}">
<div class="wardrobe-thumb">
<img src="${escapeHtml(g.thumbnailUrl || g.imageUrl)}" />
<div class="wardrobe-send-overlay">
<button class="wardrobe-send-btn" type="button">发送</button>
</div>
</div>
<div class="name">${escapeHtml(g.name)}</div>
</div>`
)
.join("");
const diyCardHtml = `
<div class="wardrobe-card wardrobe-diy" id="diyCard">
<div class="wardrobe-thumb wardrobe-diy-thumb">
<span class="wardrobe-diy-icon">⬆️</span>
</div>
<div class="name">DIY 上传</div>
</div>`;
const pickHtml = wardrobe.length
? `<div class="wardrobe-strip-row">${cardsHtml}${diyCardHtml}</div>`
: `<div class="wardrobe-strip-row">${diyCardHtml}</div>`;
const generatingHtml = generating
.map(
(q) => `
<div class="qrow">
<div class="clip-row gen">
<div class="prompt">👗 ${escapeHtml(garmentName(q.garmentId))}</div>
<div class="meta">${q.nickname ? `${escapeHtml(q.nickname)} · ` : ""}生成中…</div>
</div>
<button class="up-btn ${q.voted ? "voted" : ""}" data-vote="${q.id}">▲<span>${q.votes || 0}</span></button>
</div>`
)
.join("");
const failedHtml = failed
.map(
(q) => `
<div class="clip-row failed">
<div class="prompt">👗 ${escapeHtml(garmentName(q.garmentId))}</div>
<div class="meta">${q.nickname ? `${escapeHtml(q.nickname)} · ` : ""}❌ 生成失败</div>
</div>`
)
.join("");
pickPanel.innerHTML =
(myPending ? `<div class="pending-hint">你已经有一件衣服在排队啦,播放后可以再选新的</div>` : "") +
pickHtml +
(generatingHtml ? `<div class="section-head">生成中(可点赞)</div>${generatingHtml}` : "") +
(failedHtml ? `<div class="section-head">生成失败</div>${failedHtml}` : "");
// T41: 桌面(真的有 hover)靠 CSS :hover 露出发送按钮,点缩略图本身不做
// 任何事——只有点"发送"按钮才提交。移动端没有 hover,第一下点缩略图先
// 露出按钮(同时收起其他已经露出的卡片),第二下点"发送"才真正提交。
// ponytail: `.revealed` 是纯前端瞬时状态,下一次 pollState()(4s 一次)
// 整个 pickPanel 会被重新渲染冲掉——移动端如果露出按钮后超过几秒没点,
// 会自动收回去,需要重新点一下;这是"整块 innerHTML 重渲染"这个既有
// 轮询模式的通用代价,不是这个任务单独引入的问题,真要根治得给整个
// 轮询链路做增量 DOM diff,超出本任务范围。
pickPanel.querySelectorAll(".wardrobe-card[data-garment]").forEach((card) => {
card.querySelector(".wardrobe-send-btn").addEventListener("click", (e) => {
e.stopPropagation();
pickGarment(card.dataset.garment, card);
});
if (supportsHover) return;
card.addEventListener("click", () => {
if (card.classList.contains("revealed")) return;
pickPanel.querySelectorAll(".wardrobe-card.revealed").forEach((c) => c.classList.remove("revealed"));
card.classList.add("revealed");
});
});
pickPanel.querySelectorAll("[data-vote]").forEach((btn) => btn.addEventListener("click", () => voteQueueItem(btn.dataset.vote, btn)));
// T42: DIY 卡片直接开二选一弹窗,不走 hover/展开 + 发送那一套(点开就是
// 弹窗,没有"先预览再确认"的必要),也不受 myPending 限制(付费上传)。
const diyCard = document.getElementById("diyCard");
if (diyCard) diyCard.addEventListener("click", openDiyModal);
}
// T40: 视频上方的排队头像条——只展示"生成中"(真正在等待播放的),已经
// 是 state.queue 里按票数排好序的同一份数据,不用再排一次序;每人一个
// 昵称首字哈希色块头像 + 右下角迷你服装缩略图角标。
function renderQueueStrip() {
const waiting = ((lastState && lastState.queue) || []).filter((q) => q.status === "generating");
queueStrip.hidden = waiting.length === 0;
if (!waiting.length) return;
queueStrip.innerHTML = waiting
.map((q) => {
const name = q.nickname || "";
const initial = escapeHtml(name.trim().slice(0, 1) || "?");
const img = garmentImage(q.garmentId);
return `
<div class="queue-avatar" title="${escapeHtml(name || "匿名")} · ${escapeHtml(garmentName(q.garmentId))}">
<div class="queue-avatar-badge" style="background:${pastel(name)}">${initial}</div>
${img ? `<img class="queue-avatar-thumb" src="${escapeHtml(img)}" />` : ""}
</div>`;
})
.join("");
}
async function voteQueueItem(id, btn) {
const identity = await ensureIdentity();
btn.disabled = true;
try {
const res = await fetch(`/api/dance/queue/vote/${id}`, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ uid: identity.uid }),
});
if (!res.ok) return;
const data = await res.json();
btn.classList.toggle("voted", data.voted);
btn.querySelector("span").textContent = data.votes;
} finally {
btn.disabled = false;
}
}
// ---- 播放器:跟 live.html 一样,服务端 endAt 是权威时钟,轮询只是纠偏 ----
// T40: `nick` doubles as the empty-state message when there's nothing
// playing yet (pollState's "还没有可播放的内容…" call passes clip=null) —
// that call still shows the pill, just without the "🔥 正在换装" label
// (activeLabel only shows when there's an actual clip), same dual-purpose
// trick the old now-playing-box's np-nick span used.
function setNowPlaying(nick, clip) {
activePill.hidden = !nick;
activeLabel.hidden = !clip;
activeNick.textContent = nick || "";
nowPlayingBox.hidden = !clip;
likeBtn.hidden = !clip;
if (clip) {
likeCount.textContent = clip.likes || 0;
likeBtn.onclick = async () => {
// 高清重绘: likes live on the content's root clip (clip.groupId), not
// whichever resolution variant happens to be playing — otherwise a
// clip's like count would appear to reset to 0 the moment an HD
// version starts getting served (see joinClip in server.js).
const res = await fetch(`/api/like/${clip.groupId || clip.id}`, { method: "POST" });
if (res.ok) likeCount.textContent = (await res.json()).likes;
};
}
}
// A clip whose /lib/video request errors out (e.g. a transient 401/502 from
// the upstream H3 console) would otherwise just sit there frozen until the
// server-clock advanceTimer eventually fires — skip ahead immediately
// instead of leaving the room looking dead.
player.addEventListener("error", () => {
if (player.currentSrc && currentClipId && player.currentSrc.endsWith(`/lib/video/${currentClipId}`) && upNextCache.length) {
switchToClip(upNextCache[0], 0, upNextCache[0].requestedBy);
}
});
// ---- curtain transition: close over the outgoing clip's last frame, swap
// src while hidden, open once the incoming clip actually has a frame ready
// (not just once src is set — that would flash the old frame behind an
// already-open curtain on browsers that keep painting it until new data
// arrives). ----
const curtain = document.getElementById("curtain");
function closeCurtain() {
return new Promise((resolve) => {
curtain.classList.add("closed");
let done = false;
const finish = () => {
if (done) return;
done = true;
curtain.removeEventListener("transitionend", finish);
resolve();
};
curtain.addEventListener("transitionend", finish, { once: true });
setTimeout(finish, 700); // ponytail: fallback if transitionend never fires (e.g. backgrounded tab)
});
}
function openCurtain() {
curtain.classList.remove("closed");
}
function waitForFrame(video) {
return new Promise((resolve) => {
let done = false;
const finish = () => {
if (done) return;
done = true;
video.removeEventListener("playing", finish);
video.removeEventListener("loadeddata", finish);
resolve();
};
video.addEventListener("playing", finish, { once: true });
video.addEventListener("loadeddata", finish, { once: true });
// ponytail: caps how long the curtain stays shut waiting for a slow/failed
// load — upgrade path if this fires often: show a spinner behind the curtain.
setTimeout(finish, 800);
});
}
let curtainGen = 0; // guards against a stale switch's waitForFrame() reopening a curtain a newer switch just closed
function switchToClip(clip, offsetSec, requestedBy) {
const isFirstClip = currentClipId === null;
currentClipId = clip.id;
const gen = ++curtainGen;
const applyClip = () => {
player.src = `/lib/video/${clip.id}`;
if (offsetSec > 0) {
player.addEventListener(
"loadedmetadata",
() => {
player.currentTime = Math.min(offsetSec, player.duration || offsetSec);
},
{ once: true }
);
}
tryPlay();
setNowPlaying(requestedBy, clip);
waitForFrame(player).then(() => {
if (gen === curtainGen) openCurtain();
});
};
if (isFirstClip) applyClip();
else closeCurtain().then(applyClip);
}
async function pollState() {
try {
const identity = getIdentity();
const res = await fetch(`/api/dance/live/state?characterId=${characterId}&cid=${clientId}${identity ? `&uid=${encodeURIComponent(identity.uid)}` : ""}`);
if (res.status === 400) {
// this character has no room (never had a video, or was removed) —
// nothing to watch here.
location.href = "dance-rooms.html";
return;
}
const state = await res.json();
lastState = state;
watchingCount.hidden = false;
watchingCount.textContent = `👀 ${state.watching}`;
renderPickPanel();
renderQueueStrip();
renderQueueTab();
upNextCache = state.upNext || [];
clearTimeout(advanceTimer);
if (state.current && state.current.clip) {
if (state.current.clip.id !== currentClipId) {
const offsetSec = Math.max(0, (state.now - state.current.startAt) / 1000);
switchToClip(state.current.clip, offsetSec, state.current.requestedBy);
}
if (upNextCache.length) {
const msUntilEnd = state.current.endAt - Date.now();
advanceTimer = setTimeout(() => switchToClip(upNextCache[0], 0, upNextCache[0].requestedBy), Math.max(0, msUntilEnd));
}
} else if (!currentClipId) {
setNowPlaying("还没有可播放的内容,去下面选一件衣服开播吧", null); // T42: 选衣服搬到底部横条了,原来写"右边"过时了
}
} catch {
// transient — next poll retries
}
}
// ---- T46: dance room 聊天,跟 live.html 的 pollChat/sendChat 同一套轮询
// 节奏(3s),走独立的 /api/dance/chat(按 characterId 隔离,不触发任何
// 生成任务,见 server.js pushDanceChatMessage 的注释)。 ----
function renderDanceChat(messages) {
const atBottom = chatList.scrollHeight - chatList.scrollTop - chatList.clientHeight < 40;
chatList.innerHTML = messages
.map((m) => `<div class="chat-msg" style="background:${pastel(m.nickname)}"><b class="chat-nick">${escapeHtml(m.nickname)}</b><span class="chat-text">${escapeHtml(m.text)}</span></div>`)
.join("");
if (atBottom) chatList.scrollTop = chatList.scrollHeight;
}
async function pollDanceChat() {
try {
const res = await fetch(`/api/dance/chat?characterId=${characterId}&cid=${clientId}`);
renderDanceChat(await res.json());
} catch {
// transient — next poll retries
}
}
async function sendDanceChat() {
const text = chatInput.value.trim();
if (!text) return;
const identity = await ensureIdentity();
chatSendBtn.disabled = true;
try {
const res = await fetch("/api/dance/chat", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ characterId, uid: identity.uid, nickname: identity.nickname, text }),
});
const data = await res.json();
if (res.status === 429) {
chatHint.textContent = data.error;
return;
}
chatInput.value = "";
chatHint.textContent = data.status === "rejected" ? `未通过审核:${data.reason}` : "";
pollDanceChat();
} finally {
chatSendBtn.disabled = false;
}
}
chatSendBtn.addEventListener("click", sendDanceChat);
chatInput.addEventListener("keydown", (e) => {
if (e.key === "Enter") sendDanceChat();
});
async function loadRoomInfo() {
try {
const rooms = await fetch("/api/dance/rooms").then((r) => r.json());
const room = rooms.find((r) => r.id === characterId);
if (room) {
roomTitle.textContent = room.name;
document.title = `${room.name} · 换装跳舞直播间`;
}
} catch {
// cosmetic only — leave the generic title if this fails
}
}
// T42: dance.html 不再有独立的"待播放/选衣服"移动端 tab 切换了——选衣服
// 现在是贴视频底部的横条(跟桌面端同一份 DOM/CSS),"待播放"列表在
// left-col 里常驻,两者在窄屏下都直接堆叠展示(见 live.css 的
// `@media (max-width:768px)` 规则,`.left-col` 本来就会掉到 player-col
// 下面)。移动端具体怎么收纳这条横条留给 T43 细化。
loadRoomInfo();
loadWardrobe();
pollState();
statePollTimer = setInterval(pollState, 4000);
pollDanceChat();
chatPollTimer = setInterval(pollDanceChat, 3000);
</script>
</body>
</html>