visual-game.js
28.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
import * as v from 'valibot'
export const VISUAL_GAME_NOTE_IMPORTANCE_VALUES = Object.freeze([
'minor',
'major',
'critical',
])
export const VISUAL_GAME_SECTION_DEFINITIONS = Object.freeze([
{
id: 'meta',
title: '基础信息',
file: 'meta.json',
description: '关卡身份、列表展示、开场文字和关联素材清单。',
defaultValue: { id: '', title: '', tagline: '', assetManifestId: '', portrait_cover_tag: null, opening: [], openingOptions: {} },
},
{
id: 'flow',
title: '场景流程',
file: 'flow.json',
description: '关卡初始位置和初始剧情阶段。地点目录由 map.json 维护。',
defaultValue: { initialLocation: '', initialPhase: 'entry' },
},
{
id: 'stats',
title: '核心数值',
file: 'stats.json',
description: '初始数值、数值含义和 KP 调整数值时的规则。',
defaultValue: { initialStats: {}, definitions: [], rules: [] },
},
{
id: 'state',
title: '初始状态',
file: 'state.json',
description: '开局 flags、NPC 状态、任务状态和场景事件状态初值。',
defaultValue: { initialFlags: {}, initialNpcStates: {}, initialQuestStates: {}, initialSceneEventStates: {} },
},
{
id: 'stateRegistry',
title: '状态字典',
file: 'state_registry.json',
description: '登记运行状态 key 的来源、写入者、读取者和运行时影响。',
defaultValue: { entries: [] },
},
{
id: 'map',
title: '地图',
file: 'map.json',
description: '多场景地图、连接关系、场景内 NPC / 物件挂载和解锁条件。',
defaultValue: { initialLocation: '', locations: [] },
},
{
id: 'quests',
title: '任务',
file: 'quests.json',
description: '主线 / 支线任务、步骤、完成条件、失败条件和影响。',
defaultValue: { mainQuestId: '', quests: [] },
},
{
id: 'sceneEvents',
title: '场景事件',
file: 'scene_events.json',
description: '进入场景、首次调查、阶段变化等场景事件。',
defaultValue: { events: [] },
},
{
id: 'kp',
title: 'KP 规则',
file: 'kp.json',
description: '写给 KP Agent 的剧本级裁判原则。',
defaultValue: { keeperRole: '', principles: [], forbidden: [] },
},
{
id: 'dynamicStory',
title: '动态剧情',
file: 'dynamic_story.json',
description: '单场景自由剧情的语义追踪、旁白事实、生成结局和一致性边界。',
defaultValue: {
enabled: false,
single_scene: false,
min_distinct_turns: 2,
max_active_branches: 1,
max_generated_endings_per_run: 1,
tracker_expires_after_turns: 8,
principles: [],
forbidden: [],
reference_endings: [],
},
},
{ id: 'npcs', title: 'NPC', file: 'npcs.json', description: 'NPC 配置。', defaultValue: [] },
{ id: 'objects', title: '道具', file: 'objects.json', description: '物件配置。', defaultValue: [] },
{
id: 'clues',
title: '线索',
file: 'clues.json',
description: '线索定义;剧本不需要线索时可为空数组。importance 可留空,非空时只能为 minor、major 或 critical。',
defaultValue: [],
},
{
id: 'conclusions',
title: '结论',
file: 'conclusions.json',
description: '由一个或多个线索指向的调查结论,用于笔记页归纳已发现信息;剧本不需要结论时可为空数组。importance 可留空,非空时只能为 minor、major 或 critical。',
defaultValue: [],
},
{
id: 'infoBlocks',
title: '可得知信息',
file: 'info_blocks.json',
description: 'NPC 可说信息、隐藏事实和解锁条件。',
defaultValue: [],
},
{
id: 'actionRules',
title: '行动规则',
file: 'action_rules.json',
files: ['action_rules/core.json', 'action_rules/social.json'],
description: '玩家明确做某些事时产生稳定 delta。',
defaultValue: [],
},
{ id: 'endings', title: '结局', file: 'endings.json', description: '结局定义和触发条件。', defaultValue: [] },
{
id: 'players',
title: '玩家角色',
file: 'players.json',
description: '本关可选玩家人物卡。',
defaultValue: { defaultCharacterId: '', characters: [] },
},
{
id: 'media',
title: '素材清单',
file: 'media.json',
description: '图片、视频、音效和 BGM 的 tag 到文件映射。',
defaultValue: { id: '', tags: [] },
},
])
export const VisualGameScenarioListItem = v.object({
id: v.string(),
title: v.string(),
tagline: v.optional(v.string()),
summary: v.string(),
tags: v.array(v.string()),
ending_count: v.number(),
play_count: v.number(),
like_count: v.number(),
author_id: v.nullable(v.string()),
author_name: v.nullable(v.string()),
author_avatar_url: v.nullable(v.string()),
status: v.optional(v.picklist(['published', 'coming_soon'])),
asset_manifest_id: v.optional(v.string()),
play_state: v.picklist(['available', 'coming_soon']),
cover_url: v.optional(v.string()),
portrait_cover_url: v.nullable(v.string()),
series_id: v.nullable(v.string()),
series_title: v.nullable(v.string()),
series_cover_url: v.optional(v.nullable(v.string())),
episode_no: v.nullable(v.number()),
created_at: v.optional(v.nullable(v.unknown())),
updated_at: v.optional(v.nullable(v.unknown())),
})
export const VisualGameScenarioPage = v.object({
items: v.array(VisualGameScenarioListItem),
page: v.pipe(v.number(), v.integer(), v.minValue(1)),
page_size: v.pipe(v.number(), v.integer(), v.minValue(1)),
total: v.pipe(v.number(), v.integer(), v.minValue(0)),
has_more: v.boolean(),
})
export const VisualGameAsset = v.object({
tag: v.string(),
type: v.string(),
file: v.string(),
public_url: v.optional(v.string()),
object_key: v.optional(v.string()),
mime: v.optional(v.string()),
size: v.optional(v.nullable(v.number())),
hash: v.optional(v.string()),
desc: v.optional(v.string()),
})
export const VisualGameAssetManifest = v.object({
id: v.string(),
stage_rules: v.optional(v.unknown()),
audio_rules: v.optional(v.unknown()),
tags: v.array(VisualGameAsset),
})
export const VisualGameTtsVoice = v.object({
voice_id: v.string(),
display_name: v.string(),
voice_type: v.picklist(['native', 'clone']),
model: v.string(),
provider: v.string(),
})
export const VisualGameTtsVoiceList = v.object({
voices: v.array(VisualGameTtsVoice),
})
export const VisualGameAssetIndexItem = v.object({
id: v.optional(v.string()),
manifest_id: v.string(),
tag: v.string(),
type: v.string(),
file: v.optional(v.string()),
public_url: v.optional(v.string()),
object_key: v.optional(v.nullable(v.string())),
mime: v.optional(v.nullable(v.string())),
size: v.optional(v.nullable(v.number())),
width: v.optional(v.nullable(v.number())),
height: v.optional(v.nullable(v.number())),
hash: v.optional(v.nullable(v.string())),
})
export const VisualGameCreateRunResponse = v.object({
run_id: v.string(),
scenario: v.unknown(),
run: v.unknown(),
unlocked_info: v.array(v.unknown()),
available_clues: v.array(v.unknown()),
known_clues: v.array(v.unknown()),
available_conclusions: v.optional(v.array(v.unknown())),
known_conclusions: v.optional(v.array(v.unknown())),
})
export const VisualGameRunDetail = v.object({
run: v.unknown(),
scenario: v.unknown(),
unlocked_info: v.array(v.unknown()),
available_clues: v.array(v.unknown()),
known_clues: v.array(v.unknown()),
available_conclusions: v.optional(v.array(v.unknown())),
known_conclusions: v.optional(v.array(v.unknown())),
ending_records: v.optional(v.array(v.unknown())),
turn_video_stage: v.nullable(v.object({
turn_id: v.string(),
end_frame: v.object({
id: v.string(),
url: v.string(),
mime: v.string(),
hash: v.string(),
}),
})),
})
export const VisualGameRunVideo = v.object({
id: v.string(),
run_id: v.string(),
ending_id: v.string(),
variant: v.string(),
status: v.picklist(['queued', 'running', 'ready', 'failed']),
generation_request_id: v.nullable(v.string()),
video_copy_status: v.picklist(['pending', 'running', 'ready', 'failed']),
video_copy_error: v.nullable(v.string()),
video_title: v.nullable(v.string()),
video_summary: v.nullable(v.string()),
video_copy_generated_at: v.optional(v.unknown()),
is_public: v.boolean(),
public_url: v.optional(v.nullable(v.string())),
duration_ms: v.optional(v.nullable(v.number())),
width: v.optional(v.nullable(v.number())),
height: v.optional(v.nullable(v.number())),
error_message: v.optional(v.nullable(v.string())),
requested_at: v.optional(v.unknown()),
started_at: v.optional(v.unknown()),
completed_at: v.optional(v.unknown()),
created_at: v.optional(v.unknown()),
updated_at: v.optional(v.unknown()),
})
export const VisualGameRunVideoQuote = v.object({
action: v.literal('full_run_video'),
required_points: v.number(),
current_balance: v.number(),
shortfall_points: v.number(),
balance_after: v.number(),
})
export const VisualGameRunVideoGeneration = v.object({
video: v.nullable(VisualGameRunVideo),
quote: VisualGameRunVideoQuote,
})
export const VisualGameRunVideoGenerationResult = v.object({
video: VisualGameRunVideo,
quote: VisualGameRunVideoQuote,
replayed: v.boolean(),
})
export const VisualGameNotification = v.object({
id: v.string(),
type: v.picklist(['video_generation_ready', 'video_generation_failed']),
resource_type: v.literal('run_video'),
resource_id: v.string(),
video_title: v.nullable(v.string()),
scenario_title: v.string(),
series_title: v.nullable(v.string()),
season_no: v.nullable(v.number()),
action_href: v.string(),
read_at: v.nullable(v.string()),
created_at: v.string(),
})
export const VisualGameNotificationList = v.object({
notifications: v.array(VisualGameNotification),
})
export const VisualGameRunListItem = v.object({
run_id: v.string(),
scenario_id: v.string(),
scenario_title: v.string(),
scenario_cover_url: v.string(),
series_id: v.nullable(v.string()),
series_title: v.nullable(v.string()),
episode_no: v.nullable(v.number()),
season_id: v.nullable(v.string()),
season_no: v.nullable(v.number()),
parent_season_id: v.nullable(v.string()),
fork_episode_no: v.nullable(v.number()),
scenario_version_id: v.optional(v.nullable(v.string())),
status: v.picklist(['active', 'completed']),
current_location_id: v.optional(v.nullable(v.string())),
phase: v.optional(v.nullable(v.string())),
turn_no: v.number(),
ending_id: v.optional(v.nullable(v.string())),
ending_title: v.optional(v.nullable(v.string())),
ending_description: v.optional(v.nullable(v.string())),
last_action: v.string(),
created_at: v.optional(v.unknown()),
updated_at: v.optional(v.unknown()),
completed_at: v.optional(v.unknown()),
video: v.nullable(VisualGameRunVideo),
})
export const VisualGameRunList = v.object({
runs: v.array(VisualGameRunListItem),
})
export const VisualGameScenarioVideo = v.object({
id: v.string(),
run_id: v.string(),
scenario_id: v.string(),
season_id: v.nullable(v.string()),
season_no: v.nullable(v.number()),
season_title: v.nullable(v.string()),
season_summary: v.nullable(v.string()),
video_title: v.string(),
video_summary: v.string(),
scenario_title: v.string(),
series_id: v.nullable(v.string()),
series_title: v.nullable(v.string()),
episode_no: v.nullable(v.number()),
scenario_version_id: v.optional(v.nullable(v.string())),
ending_id: v.string(),
ending_title: v.optional(v.nullable(v.string())),
variant: v.string(),
is_public: v.boolean(),
player_id: v.nullable(v.string()),
player_name: v.string(),
series_summary: v.string(),
run_status: v.picklist(['active', 'completed']),
source_url: v.string(),
poster_url: v.optional(v.nullable(v.string())),
duration_ms: v.optional(v.nullable(v.number())),
width: v.optional(v.nullable(v.number())),
height: v.optional(v.nullable(v.number())),
play_count: v.number(),
like_count: v.number(),
favorite_count: v.number(),
created_at: v.optional(v.unknown()),
completed_at: v.optional(v.unknown()),
})
export const VisualGameScenarioVideoList = v.object({
videos: v.array(VisualGameScenarioVideo),
})
export const VisualGameShowcaseVideoPage = v.object({
videos: v.array(VisualGameScenarioVideo),
next_cursor: v.nullable(v.string()),
})
export const VisualGameVideoEngagement = v.object({
video_id: v.string(),
play_count: v.number(),
like_count: v.number(),
favorite_count: v.number(),
is_liked: v.boolean(),
is_favorited: v.boolean(),
})
export const VisualGameSeason = v.object({
id: v.string(),
series_id: v.string(),
season_no: v.number(),
status: v.picklist(['active', 'completed', 'abandoned']),
previous_completed_at: v.unknown(),
created_at: v.unknown(),
updated_at: v.unknown(),
})
export const VisualGameSeasonList = v.object({
seasons: v.array(VisualGameSeason),
})
export const VisualGameRunEvent = v.object({
id: v.optional(v.string()),
run_id: v.optional(v.string()),
turn_id: v.optional(v.nullable(v.string())),
seq: v.number(),
type: v.string(),
payload: v.unknown(),
created_at: v.optional(v.unknown()),
})
export const VisualGameAgentCall = v.object({
id: v.string(),
run_id: v.string(),
turn_id: v.optional(v.nullable(v.string())),
agent_role: v.string(),
model: v.optional(v.nullable(v.string())),
prompt_hash: v.optional(v.nullable(v.string())),
request: v.optional(v.unknown()),
response: v.optional(v.unknown()),
prompt_tokens: v.nullable(v.number()),
completion_tokens: v.nullable(v.number()),
cached_tokens: v.nullable(v.number()),
cache_write_tokens: v.nullable(v.number()),
cost_cents: v.optional(v.nullable(v.number())),
status: v.string(),
error_message: v.optional(v.nullable(v.string())),
created_at: v.optional(v.unknown()),
completed_at: v.optional(v.unknown()),
})
export const VisualGameAgentCallRoleSummary = v.object({
role: v.string(),
total_calls: v.number(),
failed_calls: v.number(),
total_prompt_tokens: v.number(),
total_completion_tokens: v.number(),
total_cost_cents: v.number(),
})
export const VisualGameAgentCallModelSummary = v.object({
model: v.string(),
total_calls: v.number(),
failed_calls: v.number(),
total_prompt_tokens: v.number(),
total_completion_tokens: v.number(),
total_cost_cents: v.number(),
})
export const VisualGameAgentCallSummary = v.object({
total_calls: v.number(),
failed_calls: v.number(),
total_prompt_tokens: v.number(),
total_completion_tokens: v.number(),
total_cost_cents: v.number(),
roles: v.array(VisualGameAgentCallRoleSummary),
models: v.array(VisualGameAgentCallModelSummary),
})
export const VisualGameAgentCallList = v.object({
calls: v.array(VisualGameAgentCall),
summary: VisualGameAgentCallSummary,
})
export const VisualGameProgress = v.nullable(v.object({
user_id: v.string(),
scenario_id: v.string(),
current_run_id: v.optional(v.nullable(v.string())),
selected_character_id: v.optional(v.nullable(v.string())),
onboarding_dismissed: v.optional(v.boolean()),
ending_records: v.optional(v.array(v.unknown())),
prefs: v.optional(v.unknown()),
created_at: v.optional(v.unknown()),
updated_at: v.optional(v.unknown()),
}))
export const VisualGameProgressPatch = v.object({
current_run_id: v.optional(v.nullable(v.string())),
selected_character_id: v.optional(v.nullable(v.string())),
onboarding_dismissed: v.optional(v.boolean()),
prefs: v.optional(v.unknown()),
})
export const VisualGamePaywallTarget = v.object({
kind: v.picklist(['episode', 'branch', 'ending', 'continue']),
key: v.union([v.string(), v.number()]),
})
export const VisualGamePaywallInfo = v.object({
scenario_id: v.string(),
target: VisualGamePaywallTarget,
unlocked: v.boolean(),
reason: v.string(),
price_points: v.optional(v.number()),
free_quota_left: v.optional(v.number()),
balance: v.optional(v.number()),
})
export const VisualGameSaveSlot = v.object({
id: v.optional(v.string()),
user_id: v.optional(v.string()),
scenario_id: v.optional(v.string()),
run_id: v.string(),
slot_no: v.number(),
label: v.optional(v.nullable(v.string())),
snapshot: v.optional(v.unknown()),
created_at: v.optional(v.unknown()),
updated_at: v.optional(v.unknown()),
})
export const VisualGameDeleteSaveSlotResponse = v.object({
deleted: v.number(),
})
export const VisualGameTurnVideo = v.object({
turn_id: v.string(),
match_method: v.picklist(['exact_transition', 'semantic_reuse', 'intent_video']),
similarity: v.nullable(v.number()),
speech: v.array(v.object({
start: v.number(),
speaker: v.picklist(['player', 'npc']),
})),
asset: v.object({
id: v.string(),
url: v.string(),
mime: v.string(),
hash: v.string(),
duration_ms: v.number(),
}),
start_frame: v.object({ id: v.string(), url: v.string(), mime: v.string(), hash: v.string() }),
end_frame: v.object({ id: v.string(), url: v.string(), mime: v.string(), hash: v.string() }),
})
const VisualGamePlaybackAsset = v.object({
id: v.string(),
url: v.string(),
mime: v.string(),
hash: v.string(),
})
const VisualGamePlaybackVideo = v.object({
asset: VisualGamePlaybackAsset,
start_frame: VisualGamePlaybackAsset,
end_frame: VisualGamePlaybackAsset,
})
const VisualGameActionPlaybackSegment = v.object({
order: v.number(),
kind: v.literal('action'),
match_method: v.picklist(['exact_transition', 'semantic_reuse', 'intent_video']),
similarity: v.nullable(v.number()),
video: VisualGamePlaybackVideo,
})
const VisualGameSpeechPlaybackSegment = v.object({
order: v.number(),
kind: v.literal('speech'),
actor_type: v.picklist(['player', 'npc']),
actor_id: v.string(),
expression_state: v.string(),
text: v.string(),
loopable: v.boolean(),
video: VisualGamePlaybackVideo,
})
export const VisualGameTurnPlaybackPlan = v.object({
turn_id: v.string(),
segments: v.array(v.union([
VisualGameActionPlaybackSegment,
VisualGameSpeechPlaybackSegment,
])),
})
const VisualGameReplayPlan = v.object({
turn_id: v.string(),
segments: v.array(v.union([
VisualGameActionPlaybackSegment,
v.object({
order: v.number(),
kind: v.literal('speech'),
actor_type: v.picklist(['player', 'npc']),
actor_id: v.string(),
expression_state: v.string(),
text: v.string(),
loopable: v.boolean(),
video: VisualGamePlaybackVideo,
audio: VisualGamePlaybackAsset,
tts_call_id: v.string(),
}),
])),
})
export const VisualGameStoryVideoLog = v.object({
run_id: v.string(),
run: v.unknown(),
turns: v.array(v.object({
turn_no: v.number(),
playback_plan: VisualGameTurnPlaybackPlan,
replay_plan: v.nullable(VisualGameReplayPlan),
})),
})
const VisualGameEngineTurnEvent = v.object({
type: v.picklist([
'error',
'action_rejected',
'player_kp',
'dynamic_story',
'npc_response',
'npc_action_kp',
'final',
]),
kp_output: v.optional(v.unknown()),
action: v.optional(v.unknown()),
judgement: v.optional(v.unknown()),
scene_result: v.optional(v.unknown()),
response: v.optional(v.unknown()),
run: v.optional(v.unknown()),
ending: v.optional(v.unknown()),
npc_action_kp_output: v.optional(v.unknown()),
npc_action_judgement: v.optional(v.unknown()),
npc_action_result: v.optional(v.unknown()),
newly_unlocked: v.optional(v.array(v.unknown())),
newly_unlocked_clues: v.optional(v.array(v.unknown())),
unlocked_info: v.optional(v.array(v.unknown())),
available_clues: v.optional(v.array(v.unknown())),
known_clues: v.optional(v.array(v.unknown())),
available_conclusions: v.optional(v.array(v.unknown())),
known_conclusions: v.optional(v.array(v.unknown())),
ending_records: v.optional(v.array(v.unknown())),
scenario: v.optional(v.unknown()),
error: v.optional(v.string()),
error_code: v.optional(v.picklist([
'content_filter',
'BAD_REQUEST',
'NOT_FOUND',
'FORBIDDEN',
'CONFLICT',
'SAVE_SLOT_CONFLICT',
'INSUFFICIENT_BALANCE',
'PRODUCT_NOT_FOUND',
'RULE_NOT_FOUND',
'ALREADY_UNLOCKED',
'AI_OUTPUT_INVALID',
'internal_error',
])),
required_points: v.optional(v.number()),
current_balance: v.optional(v.number()),
shortfall_points: v.optional(v.number()),
turn_playback_plan: v.optional(VisualGameTurnPlaybackPlan),
})
const VisualGameTurnPlaybackPlanEvent = v.object({
type: v.literal('turn_playback_plan'),
turn_playback_plan: VisualGameTurnPlaybackPlan,
})
const VisualGameTurnPlaybackPhaseEvent = v.object({
type: v.literal('turn_playback_phase'),
phase: v.picklist(['player', 'npc']),
turn_playback_plan: VisualGameTurnPlaybackPlan,
})
export const VisualGameTurnEvent = v.union([
VisualGameEngineTurnEvent,
VisualGameTurnPlaybackPlanEvent,
VisualGameTurnPlaybackPhaseEvent,
])
export const VisualGameEndingText = v.object({
title: v.string(),
summary: v.string(),
poem: v.string(),
stats: v.unknown(),
generated_at: v.optional(v.string()),
})
export const VisualGamePackSection = v.object({
id: v.string(),
title: v.string(),
file: v.string(),
description: v.optional(v.string()),
value: v.optional(v.unknown()),
})
export const VisualGameScenarioVersion = v.object({
id: v.string(),
pack_id: v.string(),
version: v.number(),
status: v.string(),
title: v.string(),
tagline: v.optional(v.string()),
asset_manifest_id: v.optional(v.string()),
scenario: v.optional(v.unknown()),
compile_result: v.optional(v.unknown()),
published_at: v.optional(v.nullable(v.unknown())),
created_at: v.optional(v.nullable(v.unknown())),
is_current: v.optional(v.boolean()),
})
export const VisualGamePack = v.object({
id: v.string(),
title: v.string(),
tagline: v.optional(v.string()),
tags: v.array(v.string()),
owner_id: v.optional(v.nullable(v.string())),
locale: v.optional(v.string()),
status: v.optional(v.string()),
visibility: v.optional(v.string()),
current_version_id: v.optional(v.nullable(v.string())),
series_id: v.optional(v.nullable(v.string())),
series_title: v.optional(v.nullable(v.string())),
episode_no: v.optional(v.nullable(v.number())),
created_at: v.optional(v.nullable(v.unknown())),
updated_at: v.optional(v.nullable(v.unknown())),
versions: v.optional(v.array(VisualGameScenarioVersion)),
assets: v.optional(v.array(VisualGameAssetIndexItem)),
sections: v.optional(v.record(v.string(), v.unknown())),
})
export const VisualGamePackList = v.object({
sections: v.array(VisualGamePackSection),
packs: v.array(v.unknown()),
})
export const VisualGamePackCompileResponse = v.object({
ok: v.boolean(),
compile_result: v.unknown(),
pack: VisualGamePack,
})
export const VisualGameContentTranslationLocaleStatus = v.object({
locale: v.picklist(['zh-CN', 'en', 'ja', 'ko', 'es', 'pt']),
status: v.picklist(['source', 'missing', 'ready', 'translating', 'saving', 'unsupported']),
updated_at: v.nullable(v.unknown()),
reusable_text_count: v.number(),
pending_text_count: v.number(),
base_version_id: v.nullable(v.string()),
replace_required: v.boolean(),
})
export const VisualGameContentTranslationStatus = v.object({
pack_id: v.string(),
version_id: v.string(),
source_locale: v.picklist(['zh-CN', 'en', 'ja', 'ko', 'es', 'pt']),
supported: v.boolean(),
source_text_count: v.number(),
locales: v.array(VisualGameContentTranslationLocaleStatus),
})
export const VisualGameContentTranslationResult = v.object({
pack_id: v.string(),
version_id: v.string(),
locale: v.picklist(['zh-CN', 'en', 'ja', 'ko', 'es', 'pt']),
status: v.picklist(['skipped', 'translated']),
text_count: v.optional(v.number()),
reused_text_count: v.optional(v.number()),
translated_text_count: v.optional(v.number()),
base_version_id: v.optional(v.nullable(v.string())),
})
export const VisualGameContentTranslationInventoryItem = v.object({
pointer: v.string(),
section: v.string(),
field: v.string(),
source_text: v.string(),
translated_text: v.nullable(v.string()),
status: v.picklist(['source', 'pending', 'reused', 'translated']),
})
export const VisualGameContentTranslationInventory = v.object({
pack_id: v.string(),
version_id: v.string(),
locale: v.picklist(['zh-CN', 'en', 'ja', 'ko', 'es', 'pt']),
status: v.picklist(['source', 'missing', 'ready', 'unsupported']),
base_version_id: v.nullable(v.string()),
items: v.array(VisualGameContentTranslationInventoryItem),
})
export const VisualGameContentTranslationProgress = v.object({
pack_id: v.string(),
version_id: v.string(),
locale: v.picklist(['zh-CN', 'en', 'ja', 'ko', 'es', 'pt']),
status: v.picklist(['idle', 'translating', 'saving', 'completed', 'failed']),
completed_text_count: v.number(),
total_text_count: v.number(),
error_message: v.optional(v.nullable(v.string())),
})
export const VisualGamePackAssetUploadResponse = v.object({
ok: v.boolean(),
asset: VisualGameAssetIndexItem,
pack: VisualGamePack,
})
export const VisualGamePackDeleteResponse = v.object({
mode: v.picklist(['archived', 'deleted']),
pack: v.optional(v.nullable(VisualGamePack)),
})
export const VisualGamePreviewTokenResponse = v.object({
token: v.string(),
expires_at: v.string(),
})
export const VisualGameEditAuditLog = v.object({
id: v.string(),
draft_id: v.string(),
actor_id: v.optional(v.nullable(v.string())),
action: v.string(),
target_type: v.string(),
target_id: v.optional(v.nullable(v.string())),
before: v.optional(v.unknown()),
after: v.optional(v.unknown()),
created_at: v.optional(v.unknown()),
})
export const VisualGameEditAuditLogList = v.object({
logs: v.array(VisualGameEditAuditLog),
})
export const VisualGamePublishCheck = v.object({
id: v.string(),
version_id: v.string(),
check_type: v.string(),
status: v.string(),
message: v.optional(v.string()),
target_ref: v.optional(v.string()),
updated_at: v.optional(v.unknown()),
})
export const VisualGamePublishCheckList = v.object({
checks: v.array(VisualGamePublishCheck),
})
export const VisualGameCreatorProject = v.object({
id: v.string(),
title: v.string(),
idea_text: v.string(),
language: v.picklist(['en', 'zh', 'ja', 'ko', 'es', 'pt']),
status: v.picklist(['queued', 'generating', 'generation_failed', 'pending_review', 'review_rejected', 'published', 'archived']),
current_task_id: v.nullable(v.string()),
current_candidate_pack_id: v.nullable(v.string()),
current_candidate_version_id: v.nullable(v.string()),
published_version_id: v.nullable(v.string()),
review_rejection_reason: v.nullable(v.string()),
cover_url: v.nullable(v.string()),
created_at: v.string(),
updated_at: v.nullable(v.string()),
})
export const VisualGameCreatorProjectList = v.object({ projects: v.array(VisualGameCreatorProject) })
/**
* @typedef {import('valibot').InferOutput<typeof VisualGameCreateRunResponse>} VisualGameCreateRunResponseT
* @typedef {import('valibot').InferOutput<typeof VisualGameRunDetail>} VisualGameRunDetailT
* @typedef {import('valibot').InferOutput<typeof VisualGameRunEvent>} VisualGameRunEventT
* @typedef {import('valibot').InferOutput<typeof VisualGameAgentCall>} VisualGameAgentCallT
* @typedef {import('valibot').InferOutput<typeof VisualGameAgentCallSummary>} VisualGameAgentCallSummaryT
* @typedef {import('valibot').InferOutput<typeof VisualGameAgentCallList>} VisualGameAgentCallListT
* @typedef {import('valibot').InferOutput<typeof VisualGameProgress>} VisualGameProgressT
* @typedef {import('valibot').InferOutput<typeof VisualGameProgressPatch>} VisualGameProgressPatchT
* @typedef {import('valibot').InferOutput<typeof VisualGamePaywallInfo>} VisualGamePaywallInfoT
* @typedef {import('valibot').InferOutput<typeof VisualGameSaveSlot>} VisualGameSaveSlotT
* @typedef {import('valibot').InferOutput<typeof VisualGameTurnEvent>} VisualGameTurnEventT
* @typedef {import('valibot').InferOutput<typeof VisualGameAssetManifest>} VisualGameAssetManifestT
* @typedef {import('valibot').InferOutput<typeof VisualGameAssetIndexItem>} VisualGameAssetIndexItemT
* @typedef {import('valibot').InferOutput<typeof VisualGameTtsVoice>} VisualGameTtsVoiceT
* @typedef {import('valibot').InferOutput<typeof VisualGameTtsVoiceList>} VisualGameTtsVoiceListT
* @typedef {import('valibot').InferOutput<typeof VisualGameEndingText>} VisualGameEndingTextT
* @typedef {import('valibot').InferOutput<typeof VisualGamePackAssetUploadResponse>} VisualGamePackAssetUploadResponseT
* @typedef {import('valibot').InferOutput<typeof VisualGamePackDeleteResponse>} VisualGamePackDeleteResponseT
* @typedef {import('valibot').InferOutput<typeof VisualGamePreviewTokenResponse>} VisualGamePreviewTokenResponseT
* @typedef {import('valibot').InferOutput<typeof VisualGamePublishCheck>} VisualGamePublishCheckT
* @typedef {import('valibot').InferOutput<typeof VisualGamePublishCheckList>} VisualGamePublishCheckListT
*/