修复撞墙判定 off-by-one
Org Graph(3 个固定节点,高亮当前所处节点)
Planner
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Coder
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Validator
Coder Work Graph 的 to-do 树(本次 work_graph_run.graph_manifest,graph_manifest = to-do list)
来源:work_graph_run(org_node=coder,run_id=run-coder-014)· 点击节点展开 work_node_execution 详情
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to-do: collision-check
skill: code-task-development
done · node_exec_id=node-001
input_schema_ref: sdd_module.schema.json · output_schema_ref: code_diff.schema.json · retry_count: 0
展开 v_log_viewer 原始日志 →
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to-do: score-board
skill: debugging-toolkit
reflecting · node_exec_id=node-002 · retry 3/5
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to-do: input-handler
skill: code-agent-engineering
waiting_for_quota(自愈型,非告警)· 已等待 12 分钟
关联 Bug 记录
- root_cause_category = coder:撞墙判定用 > 而不是 >=root_cause_detail 链接
原始执行日志(v_log_viewer,node_exec_id = node-002)
[12:04:01] Coder 认领 task-7a02,读取 SDD §4.2 撞墙判定规则
[12:04:03] 修改 game_logic.py: is_collision() 边界判断
[12:04:20] 运行 python3 -m unittest test_game_logic.py
[12:04:21] FAILED: test_wall_collision_off_by_one (仍未修复)
[12:04:22] reflection: 差距未闭合,准备第 4 轮重试……