tag-skills.js
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#!/usr/bin/env node
/**
* tag-skills.js — 批量为 Skill 打三维标签 (Role/Scene/Platform)
*
* 用法:
* node scripts/tag-skills.js # 只对无标签的 Skill 打标
* node scripts/tag-skills.js --force # 强制重新打标(覆盖已有)
* node scripts/tag-skills.js --dry-run # 预览模式,不写入 DB
* node scripts/tag-skills.js --skill <name> # 只对指定 Skill 打标
*/
const { execFile } = require('child_process');
const fs = require('fs');
const path = require('path');
// ─── 配置 ───
const ROOT = path.resolve(__dirname, '..');
const SKILL_TAGGER_PATH = path.join(ROOT, 'skills/skill_tagger/SKILL.md');
const SKILLS_DIR = path.join(ROOT, 'skills');
// 加载项目模块
const skillDb = require(path.join(ROOT, 'server/services/skill-db'));
const taxonomy = require(path.join(ROOT, 'server/config/taxonomy'));
// ─── 参数解析 ───
const args = process.argv.slice(2);
const dryRun = args.includes('--dry-run');
const force = args.includes('--force');
const skillIdx = args.indexOf('--skill');
const targetSkill = skillIdx !== -1 ? args[skillIdx + 1] : null;
async function main() {
console.log('[tagger] 🏷️ Skill Tagger 启动');
console.log(`[tagger] Dry run: ${dryRun}`);
console.log(`[tagger] Force: ${force}`);
if (targetSkill) console.log(`[tagger] Target: ${targetSkill}`);
// 获取所有 Skill
let skills = skillDb.listSkills();
console.log(`[tagger] 总计 ${skills.length} 个 Skills`);
if (targetSkill) {
skills = skills.filter(s => s.skillName === targetSkill);
if (skills.length === 0) {
console.error(`[tagger] ❌ Skill "${targetSkill}" not found`);
process.exit(1);
}
}
// 过滤需要打标的 Skill
if (!force) {
skills = skills.filter(s => {
const hasRoles = s.roles && s.roles.length > 0;
const hasScenes = s.scenes && s.scenes.length > 0;
const hasPlatforms = s.platforms && s.platforms.length > 0;
return !(hasRoles && hasScenes && hasPlatforms);
});
}
console.log(`[tagger] 待打标: ${skills.length} 个`);
if (skills.length === 0) {
console.log('[tagger] ✅ 所有 Skill 已有标签,无需操作。');
return;
}
const skillTaggerContent = fs.readFileSync(SKILL_TAGGER_PATH, 'utf-8');
let successCount = 0;
let failCount = 0;
let fallbackCount = 0;
for (const skill of skills) {
console.log(`\n[tagger] ── ${skill.skillName} ──`);
// 尝试读取 SKILL.md
let skillMd = '';
const skillMdPath = path.join(SKILLS_DIR, skill.skillName, 'SKILL.md');
if (fs.existsSync(skillMdPath)) {
skillMd = fs.readFileSync(skillMdPath, 'utf-8').substring(0, 2000);
}
// 构建输入
const input = [
`## Skill Name`,
skill.skillName,
'',
`## Description`,
skill.description || '(无)',
'',
`## Domain`,
skill.domain || '(无)',
'',
`## Keywords`,
(skill.keywords || []).join(', ') || '(无)',
'',
skillMd ? `## SKILL.md Content\n${skillMd}` : '',
].join('\n');
// 尝试调用 Claude CLI
let tags = null;
try {
tags = await callClaudeForTags(skillTaggerContent, input);
console.log(`[tagger] Claude 推荐: roles=${JSON.stringify(tags.roles)}, scenes=${JSON.stringify(tags.scenes)}, platforms=${JSON.stringify(tags.platforms)} (confidence: ${tags.confidence})`);
successCount++;
} catch (e) {
console.log(`[tagger] ⚠️ Claude 调用失败 (${e.message}),使用关键词回退`);
tags = taxonomy.autoTag(skill);
tags.confidence = 0.3;
tags.reasoning = 'keyword-based fallback';
console.log(`[tagger] 回退标签: roles=${JSON.stringify(tags.roles)}, scenes=${JSON.stringify(tags.scenes)}, platforms=${JSON.stringify(tags.platforms)}`);
fallbackCount++;
}
// 写入 DB
if (!dryRun) {
try {
skillDb.updateSkill(skill.skillName, {
roles: tags.roles,
scenes: tags.scenes,
platforms: tags.platforms,
});
console.log(`[tagger] ✅ 已写入`);
} catch (e) {
console.error(`[tagger] ❌ 写入失败: ${e.message}`);
failCount++;
}
} else {
console.log(`[tagger] [dry-run] 跳过写入`);
}
}
console.log(`\n[tagger] 🏁 完成`);
console.log(`[tagger] 成功 (Claude): ${successCount}`);
console.log(`[tagger] 回退 (keyword): ${fallbackCount}`);
console.log(`[tagger] 失败: ${failCount}`);
}
/**
* 调用 Claude CLI 进行打标
*/
function callClaudeForTags(skillContent, input) {
return new Promise((resolve, reject) => {
const prompt = [
'请按照以下 Skill 规范为目标 Skill 打标签:',
'',
'--- Skill 规范 ---',
skillContent,
'',
'--- 目标 Skill ---',
input,
'',
'请直接输出 JSON,不需要其他说明文字。',
].join('\n');
execFile('claude', ['--print', '-p', prompt], { timeout: 30000, maxBuffer: 512 * 1024 }, (err, stdout) => {
if (err) return reject(err);
const text = (stdout || '').trim();
// 提取 JSON
const jsonMatch = text.match(/\{[\s\S]*\}/);
if (!jsonMatch) {
return reject(new Error('No JSON found in response'));
}
try {
const result = JSON.parse(jsonMatch[0]);
// 验证字段
if (!Array.isArray(result.roles) || !Array.isArray(result.scenes) || !Array.isArray(result.platforms)) {
return reject(new Error('Invalid response structure'));
}
// 验证标签在预定义列表内
const validRoles = taxonomy.ROLES.map(r => r.id);
const validScenes = taxonomy.SCENES.map(s => s.id);
const validPlatforms = taxonomy.PLATFORMS.map(p => p.id);
result.roles = result.roles.filter(r => validRoles.includes(r));
result.scenes = result.scenes.filter(s => validScenes.includes(s));
result.platforms = result.platforms.filter(p => validPlatforms.includes(p));
// 确保至少有一个标签
if (result.roles.length === 0) result.roles = ['developer'];
if (result.scenes.length === 0) result.scenes = ['code_develop'];
if (result.platforms.length === 0) result.platforms = ['general'];
resolve(result);
} catch (e) {
reject(new Error(`JSON parse error: ${e.message}`));
}
});
});
}
main().catch(e => {
console.error('[tagger] 💥 未预期错误:', e);
process.exit(1);
});