evolution-loop.test.js
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/**
* Unit Tests — evolution-loop.js
*
* 使用 mock AgentManager 测试 RL Loop 的完整流程,
* 不实际调用 CLI agents。
*/
import { describe, it, expect, beforeAll, afterAll, beforeEach } from 'vitest';
import fs from 'fs';
import path from 'path';
const { EvolutionLoop } = require('../../services/evolution-loop');
const { EvolutionMemory, MEMORY_FILE } = require('../../src/core/evolution-memory');
// ══════════════════════════════════════
// Mock AgentManager
// ══════════════════════════════════════
class MockAgentManager {
constructor(responses = {}) {
this.responses = responses;
this.callLog = [];
}
async callAgent(agentName, prompt, options = {}) {
this.callLog.push({ agent: agentName, prompt: prompt.substring(0, 200) });
const responseFn = this.responses[agentName];
const output = responseFn ? responseFn(prompt, this.callLog.length) : `[RESULT: DONE]\n完成${agentName}`;
return { output };
}
async closeAllSessions() {}
}
describe('EvolutionLoop', () => {
const TMP = '/tmp/test-evolution-loop';
const SKILL_DIR = path.join(TMP, 'test-skill');
beforeAll(() => fs.mkdirSync(SKILL_DIR, { recursive: true }));
afterAll(() => { try { fs.rmSync(TMP, { recursive: true }); } catch {} });
beforeEach(() => {
// 清理
try { fs.rmSync(SKILL_DIR, { recursive: true }); } catch {}
fs.mkdirSync(SKILL_DIR, { recursive: true });
});
// ── 辅助函数 ──
function setupSkillFiles(score = null) {
// 创建 SKILL.md
fs.writeFileSync(path.join(SKILL_DIR, 'SKILL.md'), [
'---',
'name: test-skill',
'description: A test skill for unit testing',
'---',
'# Test Skill',
'## 执行流程',
'1. 步骤一',
'2. 步骤二',
'## 输出格式',
'- 输出 JSON',
].join('\n'));
// 创建 hunt/knowhow.md
fs.mkdirSync(path.join(SKILL_DIR, 'hunt'), { recursive: true });
fs.writeFileSync(path.join(SKILL_DIR, 'hunt', 'knowhow.md'), '# Knowhow\n知识内容');
// 创建 digest/benchmark.md
fs.mkdirSync(path.join(SKILL_DIR, 'digest'), { recursive: true });
fs.writeFileSync(path.join(SKILL_DIR, 'digest', 'benchmark.md'), [
'# Benchmark',
'## Scoring Dimensions',
'| # | Dimension | Weight |',
'| 1 | Quality | 50% |',
'| 2 | Accuracy | 50% |',
].join('\n'));
}
function createBenchmarkResponse(score) {
return () => `以下是评估结果:\n\n\`\`\`json\n${JSON.stringify({
totalScore: score,
passed: score >= 90,
passThreshold: 90,
dimensions: [
{ name: 'Quality', weight: 0.5, score: score, label: score >= 90 ? 'Excellent' : 'Good', feedback: '质量' + (score >= 90 ? '优秀' : '待提升') },
{ name: 'Accuracy', weight: 0.5, score: score, label: score >= 90 ? 'Excellent' : 'Good', feedback: '准确性' + (score >= 90 ? '优秀' : '待提升') },
],
weakDimensions: score < 90 ? ['Quality'] : [],
strongDimensions: score >= 90 ? ['Quality', 'Accuracy'] : [],
overallFeedback: `总分 ${score}`,
}, null, 2)}\n\`\`\`\n\n[RESULT: ${score >= 70 ? 'PASS' : 'FAIL'}]\n评分: ${score}/100`;
}
// ══════════════════════════════════════
// Tests
// ══════════════════════════════════════
describe('_perceive', () => {
it('should detect empty skill directory', async () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
const state = await loop._perceive();
expect(state.hasSkillMd).toBe(false);
expect(state.hasKnowhow).toBe(false);
expect(state.hasBenchmark).toBe(false);
});
it('should detect existing skill files', async () => {
setupSkillFiles();
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
const state = await loop._perceive();
expect(state.hasSkillMd).toBe(true);
expect(state.hasKnowhow).toBe(true);
expect(state.hasBenchmark).toBe(true);
});
});
describe('_plan', () => {
it('should choose "full" for first iteration without SKILL.md', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
const state = { hasSkillMd: false, hasKnowhow: false, hasBenchmark: false, previousScore: null };
const strategy = loop._plan(state, 0);
expect(strategy.approach).toBe('full');
expect(strategy.steps).toEqual(['hunt', 'digest', 'skill_create']);
});
it('should choose "refine" when previous score >= 70', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
const state = { hasSkillMd: true, hasKnowhow: true, hasBenchmark: true, previousScore: 75 };
const strategy = loop._plan(state, 1);
expect(strategy.approach).toBe('refine');
expect(strategy.steps).toEqual(['evolve']);
});
it('should choose "restructure" when previous score < 70', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
const state = { hasSkillMd: true, hasKnowhow: true, hasBenchmark: true, previousScore: 45 };
const strategy = loop._plan(state, 1);
expect(strategy.approach).toBe('restructure');
expect(strategy.steps).toContain('hunt');
expect(strategy.steps).toContain('evolve');
});
it('should choose "build_benchmark" when SKILL.md exists but no benchmark', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
const state = { hasSkillMd: true, hasKnowhow: true, hasBenchmark: false, previousScore: null };
const strategy = loop._plan(state, 0);
expect(strategy.approach).toBe('build_benchmark');
expect(strategy.steps).toContain('digest');
});
});
describe('_parseScoreFromOutput', () => {
it('should parse JSON code block', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
const output = '评估结果:\n```json\n{"totalScore": 85, "passed": false, "weakDimensions": ["accuracy"]}\n```';
const score = loop._parseScoreFromOutput(output);
expect(score.totalScore).toBe(85);
expect(score.passed).toBe(false);
expect(score.weakDimensions).toContain('accuracy');
});
it('should parse plain JSON', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
const output = '{"totalScore": 92, "passed": true}';
const score = loop._parseScoreFromOutput(output);
expect(score.totalScore).toBe(92);
});
it('should fallback to regex extraction', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
const output = '评分结果: 总分:78/100';
const score = loop._parseScoreFromOutput(output);
expect(score.totalScore).toBe(78);
});
});
describe('_reflect', () => {
it('should detect goal achieved', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
goalScore: 90,
});
const score = { totalScore: 92, dimensions: [], weakDimensions: [], strongDimensions: ['Quality'] };
const reflection = loop._reflect(score, { approach: 'refine' });
expect(reflection.goalAchieved).toBe(true);
});
it('should extract adjustments for weak dimensions', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
goalScore: 90,
});
const score = {
totalScore: 72,
dimensions: [
{ name: 'Quality', score: 85, feedback: '质量不错' },
{ name: 'Accuracy', score: 55, feedback: '准确性不足' },
],
weakDimensions: ['Accuracy'],
};
const reflection = loop._reflect(score, { approach: 'refine' });
expect(reflection.goalAchieved).toBe(false);
expect(reflection.adjustments).toHaveLength(1);
expect(reflection.adjustments[0].dimension).toBe('Accuracy');
});
it('should generate lessons for failed refine at low score', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
goalScore: 90,
});
const score = { totalScore: 40, dimensions: [], weakDimensions: [] };
const reflection = loop._reflect(score, { approach: 'refine' });
expect(reflection.lessonsLearned.some(l => l.includes('restructure'))).toBe(true);
});
});
describe('run (full loop)', () => {
it('should achieve goal in one iteration with high score', async () => {
setupSkillFiles();
const manager = new MockAgentManager({
'innovator-evolver': () => '[RESULT: DONE]\n完成 evolve',
'benchmark': createBenchmarkResponse(92),
});
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test skill',
skillDir: SKILL_DIR,
manager,
maxIterations: 5,
goalScore: 90,
});
const result = await loop.run();
expect(result.status).toBe('goal_achieved');
expect(result.finalScore).toBe(92);
expect(result.iterations).toBe(1);
});
it('should iterate when score is below goal', async () => {
setupSkillFiles();
let callCount = 0;
const manager = new MockAgentManager({
'innovator-evolver': () => '[RESULT: DONE]\n完成 evolve',
'benchmark': () => {
callCount++;
// 第一次 70,第二次 85,第三次 93
const scores = [70, 85, 93];
const score = scores[Math.min(callCount - 1, scores.length - 1)];
return createBenchmarkResponse(score)();
},
});
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test skill',
skillDir: SKILL_DIR,
manager,
maxIterations: 5,
goalScore: 90,
});
const result = await loop.run();
expect(result.status).toBe('goal_achieved');
expect(result.finalScore).toBe(93);
expect(result.iterations).toBeGreaterThan(1);
// 验证 Memory 被写入
const memory = new EvolutionMemory(SKILL_DIR);
expect(memory.getHistory().totalAttempts).toBe(result.iterations);
});
it('should return max_iterations when goal not reached', async () => {
setupSkillFiles();
const manager = new MockAgentManager({
'innovator-evolver': () => '[RESULT: DONE]\n完成 evolve',
'benchmark': createBenchmarkResponse(65), // 始终 65 分
});
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test skill',
skillDir: SKILL_DIR,
manager,
maxIterations: 2,
goalScore: 90,
});
const result = await loop.run();
// 可能是 stagnant (连续分数不变) 或 max_iterations
expect(['max_iterations', 'stagnant']).toContain(result.status);
expect(result.bestScore).toBe(65);
});
it('should detect stagnation and stop early', async () => {
setupSkillFiles();
let callCount = 0;
const manager = new MockAgentManager({
'innovator-evolver': () => '[RESULT: DONE]\n完成',
'benchmark': () => {
callCount++;
// 分数几乎不变: 70, 71, 71
const scores = [70, 71, 71, 71, 71];
return createBenchmarkResponse(scores[Math.min(callCount - 1, scores.length - 1)])();
},
});
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test skill',
skillDir: SKILL_DIR,
manager,
maxIterations: 5,
goalScore: 90,
});
const result = await loop.run();
expect(result.status).toBe('stagnant');
expect(result.iterations).toBeLessThan(5); // 应在 5 轮前停止
});
it('should use full strategy for new skill without files', async () => {
// 不调用 setupSkillFiles — SKILL_DIR 是空的
const manager = new MockAgentManager({
'l3-hunt': () => {
// Hunt 创建 knowhow
fs.mkdirSync(path.join(SKILL_DIR, 'hunt'), { recursive: true });
fs.writeFileSync(path.join(SKILL_DIR, 'hunt', 'knowhow.md'), '# Knowhow');
return '[RESULT: DONE]';
},
'l2-digest': () => {
// Digest 创建 benchmark
fs.mkdirSync(path.join(SKILL_DIR, 'digest'), { recursive: true });
fs.writeFileSync(path.join(SKILL_DIR, 'digest', 'benchmark.md'), '# Benchmark');
return '[RESULT: DONE]';
},
'skill-creator': () => {
// SkillCreate 创建 SKILL.md
fs.writeFileSync(path.join(SKILL_DIR, 'SKILL.md'), '---\nname: test\n---\n# Test Skill\n## 执行流程\n## 输出格式');
return '[RESULT: DONE]';
},
'benchmark': createBenchmarkResponse(91),
});
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test skill',
skillDir: SKILL_DIR,
manager,
maxIterations: 3,
goalScore: 90,
});
const result = await loop.run();
expect(result.status).toBe('goal_achieved');
expect(result.finalScore).toBe(91);
// 验证 agents 被正确调用
const agentsCalled = manager.callLog.map(c => c.agent);
expect(agentsCalled).toContain('l3-hunt');
expect(agentsCalled).toContain('l2-digest');
expect(agentsCalled).toContain('skill-creator');
});
});
describe('_fallbackScore', () => {
it('should give higher score for well-structured SKILL.md', () => {
const manager = new MockAgentManager();
const loop = new EvolutionLoop({
skillName: 'test-skill',
description: 'Test',
skillDir: SKILL_DIR,
manager,
});
// 空目录
let score = loop._fallbackScore();
expect(score.totalScore).toBe(30); // 无 SKILL.md
// 有 SKILL.md
setupSkillFiles();
score = loop._fallbackScore();
expect(score.totalScore).toBeGreaterThanOrEqual(50); // 有结构的 SKILL.md
});
});
});