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h3ConsoleFetch blindly JSON.parses the response body regardless of status code; a momentary non-JSON 500 from H3 Console during polling (GET /v1/videos/:id) rejected the promise, which the poll loop let propagate straight to the outer catch — permanently marking the job "failed" even though the job was still fine on H3's side. Hit this for real today: a 20-job batch's concurrent polling briefly 500'd H3 Console's HTTP layer, and all 20 jobs got marked failed locally while every one of them was still queued/running on H3 (confirmed via direct GET /v1/videos/:id against the real console). Now a failed poll attempt is swallowed and retried on the next tick, bounded by the same wall-clock deadline as everything else (12aff60). Only a genuine terminal status (done/error/failed/cancelled) or deleted_at ends the job. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Deddn3sM3oQnmvqWSMb4y
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H3's 4 GPUs run one sharded model (H3-CONSOLE.md /v1/status), not 4 independent workers, so a batch of N jobs is served ~serially. The poll loop's old fixed 200-iteration budget (~1000s at the 5s default interval) didn't account for queue depth: submitting a 9-job batch hit this live and 9/11 jobs got marked "generation timed out" locally while still sitting healthy in H3's queue (queue_position confirmed via GET /v1/videos/:id). Also treats H3's "cancelled" status as terminal, matching "error"/"failed". Recovered the wrongly-failed jobs by resetting them to "generating" in generation-jobs.json (their h3JobId was already set, so resumeDressupGenerations() picked them back up without resubmitting to H3) rather than resubmitting and burning the queue further. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Deddn3sM3oQnmvqWSMb4y
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ingest.js's syncLibrary() only carries a library entry forward as-is when edited is true; otherwise its periodic auto-sync (every 5 min) rebuilds the record from the raw H3 job and silently drops channel/characterId/garmentId/refDanceVideoId. That broke the M.7 dedupe cache and would have let dance clips leak into the regular live-channel pool once channel got wiped. Caught while running a real batch generation: the second sync cycle stripped a clip's traceability fields within 5 minutes of it landing. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Deddn3sM3oQnmvqWSMb4y
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Backend (server.js): - T11: dance.html gets its own schedule/queue state machine, persisted to dance-state.json (gitignored, same as live-state.json). Per MVCP M.8, the schedule stores videoId references rather than inlined clip snapshots like live's does, joining back to library.json at read time. Generalized pickBestIndexByStatus/extracted pickLeastPlayedClip so both channels' schedulers share the same selection logic instead of forking it; live's random-fill pool now excludes channel:"dance" clips (and vice versa) so the two channels' filler picks stay independent, which wasn't true before this (T8's dance clips could have leaked into live.html's filler). - T12: GET /api/dance/wardrobe — public, unauthenticated list of active garments. - T15: POST /api/dance/pick {garmentId, nickname?} — free path, always uses the configured default character, reuses submitGeneration (T8/T9) whole including its M.7 dedupe cache, then hands the result to danceQueue. In-flight generations are reconciled against generationJobs on each schedule tick rather than via a promise chain, so a pick request survives a server restart the same way T8's own jobs do. - T17: separate danceViewers map and POST /api/dance/queue/vote/:id, so viewer counts and votes don't mix with live.html's. - SCHEDULE_TICK_MS env var makes both channels' tick interval configurable so tests don't wait out a real 2s. Frontend: - dance.html (T13/T14/T16): reuses live.html's visual language via live.css, adds dance.css for the 9:16 boxed player and wardrobe grid. Left column is a 衣柜/传衣服/传人 tab set (only 衣柜 is wired up — the other two need accounts/credits, dev-plan-2.md 第三/四期); right column shows the queue with vote buttons instead of live.html's chat. Age-confirmation gate (5.1节) blocks the page on first visit via a cookie, non-dismissable by clicking the backdrop. Tests: dance-channel.test.js spins up a mock H3 Console (same approach as dressup-generate.test.js) to exercise wardrobe listing, pick rejection/happy-path/dedupe, vote, and independent viewer counts end to end. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> -
POST /api/admin/batch-gen takes {characterId, garmentIds[], refDanceVideoIds?[]}, expands to one job per garment (cross-producted with refDanceVideoIds when given, else one random active dance-ref per garment like the single-generate default), and submits each through the same submitGeneration() helper the single POST /api/admin/generate route now uses — so the M.7 dedupe cache (existing characterId+ garmentId combo) is honored per combo, not just per batch. GET /api/admin/batch-gen/status?batchId= returns that batch's generationJobs records for progress polling. admin-batch-gen.html: pick one character, multiple garments, and optionally pin specific reference dances; submits the batch, polls status every 3s into a progress table, and lets failed rows be retried individually via POST /api/admin/generate. Linked from the other admin pages' nav. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> -
generateDanceVideo() takes a queued generationJobs record through prompt build -> forward character/garment/dance-ref uploads to H3 Console's /v1/assets -> POST /v1/videos -> poll -> push a traced clip into library.json (characterId/garmentId/refDanceVideoId). Mirrors generateForPrompt's submit/poll/persist shape but keyed off the new generationJobs store so a restart resumes any in-flight job by its h3JobId, same as resumeGenerations() does for the live queue. POST /api/admin/generate accepts characterId/garmentId (+ optional refDanceVideoId, else a random active dance-ref is picked) and skips straight to the cached clip if that character x garment combo was already generated (M.7 dedupe). GET /api/admin/generate/:id polls job status. Tests spin up a mock H3 Console over HTTP so the full submit/poll/land path runs offline. Also fixes two existing test fixtures (dressup-crud, admin-pages-flow) that spawn server.js without copying prompt-template.js — worked until T8 added the first require() of it into server.js, at which point the spawned server silently failed to boot. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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POST /api/admin/upload-video: mp4 magic-byte sniff (checks the ftyp box, not offset-0 like images), 50MB cap, no re-encode needed (unlike images, no EXIF/GPS concern for video). Reuses the multipart parser and uploads/ layout from T2's image path via a shared placeInUploads helper.
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mountCrud() is a small generic GET-list/POST-create/PATCH/DELETE router shared across the three entities (same shape, see MVCP M.3/M.4/M.5) instead of copy-pasting the boilerplate three times. Each entity fills in its own admin_seed-appropriate defaults on create. characters additionally enforces the single-default-character invariant (2 节) across create/update. HTML admin pages for these come next.
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Single shared password (.env ADMIN_PASSWORD) + in-memory HttpOnly session cookie, no accounts/roles — MVCP M.1/M.10's real account system supersedes this in period 3. Covers the existing /api/admin/library/* routes (previously unauthenticated, see architecture.md 1.2's tech-debt note) plus the new upload endpoint. admin.html gets a fetch() interceptor that redirects to the new admin-login.html on any 401 from /api/admin/*, rather than patching every call site.
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POST /api/admin/upload: hand-rolled multipart parser (no deps installed in this project), real magic-byte sniffing (rejects extension-spoofed files), 8MB cap, and EXIF/GPS stripping via a sips bmp round-trip (macOS-native, no dependency — sips's direct jpeg->jpeg re-encode alone does NOT strip EXIF, only the bmp intermediate does). GET /uploads/* serves the result with a path-traversal guard. forwardToH3Assets() is the T7/T8 hook for pushing a saved upload to H3 Console's own POST /v1/assets (found in the S1-S4 spike) — not covered by the automated suite since it needs a live network call, same treatment as the spike scripts.
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H3_GEN_PARAMS.frames 120 -> 240 (at 24fps, 5s -> 10s), still within H3's 4-15s range (H2 in docs/h3skill.md). Updated the prompt-optimization system prompt's duration reference and widened its word budget (40-70 -> 60-100) to match — still one continuous shot, just more room to let the camera move and the action unfold. Verified against the real GLM endpoint. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
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The previous system prompt asked GLM for a free-form "shot-by-shot" expansion, which reliably produced 4-5 fake cuts with timestamps running out to 8-10s — impossible for a clip fixed at ~5s (H3_GEN_PARAMS.frames / FPS). Rewrote it against docs/h3skill.md (MiniMax's own H3 prompt-writing methodology, added alongside this commit): every chat prompt has no reference images, so it's always T2VA mode, and at ~5s it's one continuous shot, never a montage. The new prompt asks for H3's actual three-field T2VA structure (integrated_multimodal_description / overall_soundscape / non_diegetic_music, fixed order and labels), a single dominant camera movement from the official vocabulary (type + amplitude + speed), concrete lighting (no hollow buzzwords like "8K"/"cinematic" alone), and — previously missing entirely — explicit sound design. Verified against the real GLM endpoint on several sample prompts: single continuous shot throughout, correct field structure, no more impossible multi-shot timestamps. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
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Adds a prompt-optimization step ahead of H3 generation: a viewer's short chat line ("一只猫跳舞") gets expanded into a detailed shot-by-shot English prompt (camera work, lighting, action, setting) via one GLM Coding Plan call (glm-5.3-flash, /api/coding/ endpoint — the coding-plan-specific path, not the pay-per-token one) before being handed to H3. The expanded prompt becomes the clip's fullPrompt; the original short text stays as the display prompt. Persisted on the queue entry so a restart mid-generation doesn't re-call GLM. Best-effort throughout — no API key, a timeout, or any GLM error just falls back to using the original text unchanged, never blocking generation. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ -
Swaps the H3_GEN_PARAMS default so future chat-triggered generations come out mobile-friendly (9:16) instead of 832x480 landscape. Existing library clips keep whatever aspect ratio they were generated at — the player already uses object-fit: contain, so mixed aspect ratios render fine either way. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
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Adds playCount to each library clip, incremented every time it airs (markPlayed). The idle-filler pick in pickNextClip now randomizes only among the least-played clips in the eligible pool — everyone at 0 plays first, then everyone tied at 1, and so on — instead of picking uniformly at random across the whole library, which let some clips rack up far more airtime than others by chance alone. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
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Reworks live.css/live.html to match infiniteslop.ai's visual language: Tahoma bold type, pure-black canvas, hot-pink accent, and hand-drawn white cards with a thick black border + hard offset shadow for every button/bubble/prompt card. Left queue now groups into 接下来播放/生成中/排队中 sections, the center gets a white "now playing" card (time + requester + prompt) plus a pulsing LIVE pill, chat bubbles are colored per-nickname via a pastel hash, and the top bar gained a chat-close toggle alongside mute and the watching count. Adds real upvoting to go with the new queue UI: POST /api/queue/vote/:id toggles a per-viewer (cookie uid) vote on a queued prompt, and pickNextClip now schedules the highest-voted matched/ready entry first instead of strict FIFO — lets chat bump a favorite prompt to the front of the line. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
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- Cookie-based viewer identity: first chat attempt prompts for a nickname (inline modal, not a blocking native prompt()), generates a client-side uid, both persisted in cookies for 1 year - Right panel is now a live chat feed (username + message + status) with an input row below it, replacing the old bare prompt textarea - New POST /api/chat: runs a moderation check (banned-word blocklist — ponytail: starter list, not a real content policy, swap in the real one) before a message is allowed into the existing prompt-matching/generation pipeline; rejected messages still show in the chat log, just flagged - New GET /api/chat: recent chat history (capped at 300), polled every 3s - Left queue simplified to prompt + submitter name only — dropped the resolution/duration/date metadata that was there before - schedule/promptQueue now carry `requestedBy`/`nickname` through to /api/live/state so the left queue and "now playing" bar can show who asked for what - /api/prompt kept working (now a thin wrapper over the same submitPromptToQueue() the chat endpoint uses) for direct API testing Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Static video-gen testing tool (MiniMax native API, then fal.ai) that grew into an AI drama live channel backed by an internal H3 Console GPU cluster: shared virtual-playhead live playback, prompt submit/match/generate queue, admin CRUD for the video library, and bilingual (zh/en) semantic clip names. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>