-
T20: register now also creates a kind='email_verify' session (24h TTL) and calls sendVerificationEmail() — the one pluggable seam for a real provider once one's chosen (dev-plan-3.md §1 flagged no vendor exists yet). Outside production the register response carries a devVerifyUrl so the whole loop is testable without a real inbox. GET /api/auth/verify?token= flips emailVerified and revokes the token so it can't be replayed. T21: register reads any existing viewer_uid/viewer_nickname cookie (live.html/dance.html's plain client-set identity, unrelated to this session system) and carries it onto the new account as legacyUid/ nickname. Login pushes that legacyUid back onto the browser via Set-Cookie — even from a clean browser with no viewer_uid cookie at all — so logging into an account doesn't let someone dodge per-viewer_uid vote limits by starting a fresh anonymous identity each time. No history is rewritten, per dev-plan-3.md's explicit scope cut. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Deddn3sM3oQnmvqWSMb4y
-
POST /api/auth/register, POST /api/auth/login, POST /api/auth/logout, and a debug GET /api/auth/me (T19's own acceptance criteria calls for it explicitly). Passwords hashed with node:crypto's scryptSync (salt stored alongside the hash, verified with timingSafeEqual) — still zero new dependencies. Sessions live in a separate user_session cookie from admin_session (T6) — the two are unrelated systems, confirmed by a test that a user session can't unlock /api/admin/*. Login and "email not registered" return the identical 401 body so the endpoint can't be used to enumerate registered emails. Every test file that spawns server.js in an isolated tmpdir now also copies db.js alongside it (dance-channel/dressup-generate/dressup-crud/ admin-pages-flow/uploads-route .test.js) — server.js requires db.js unconditionally now, so those child processes were crashing silently without it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Deddn3sM3oQnmvqWSMb4y
-
h3ConsoleFetch blindly JSON.parses the response body regardless of status code; a momentary non-JSON 500 from H3 Console during polling (GET /v1/videos/:id) rejected the promise, which the poll loop let propagate straight to the outer catch — permanently marking the job "failed" even though the job was still fine on H3's side. Hit this for real today: a 20-job batch's concurrent polling briefly 500'd H3 Console's HTTP layer, and all 20 jobs got marked failed locally while every one of them was still queued/running on H3 (confirmed via direct GET /v1/videos/:id against the real console). Now a failed poll attempt is swallowed and retried on the next tick, bounded by the same wall-clock deadline as everything else (12aff60). Only a genuine terminal status (done/error/failed/cancelled) or deleted_at ends the job. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Deddn3sM3oQnmvqWSMb4y
-
H3's 4 GPUs run one sharded model (H3-CONSOLE.md /v1/status), not 4 independent workers, so a batch of N jobs is served ~serially. The poll loop's old fixed 200-iteration budget (~1000s at the 5s default interval) didn't account for queue depth: submitting a 9-job batch hit this live and 9/11 jobs got marked "generation timed out" locally while still sitting healthy in H3's queue (queue_position confirmed via GET /v1/videos/:id). Also treats H3's "cancelled" status as terminal, matching "error"/"failed". Recovered the wrongly-failed jobs by resetting them to "generating" in generation-jobs.json (their h3JobId was already set, so resumeDressupGenerations() picked them back up without resubmitting to H3) rather than resubmitting and burning the queue further. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Deddn3sM3oQnmvqWSMb4y
-
ingest.js's syncLibrary() only carries a library entry forward as-is when edited is true; otherwise its periodic auto-sync (every 5 min) rebuilds the record from the raw H3 job and silently drops channel/characterId/garmentId/refDanceVideoId. That broke the M.7 dedupe cache and would have let dance clips leak into the regular live-channel pool once channel got wiped. Caught while running a real batch generation: the second sync cycle stripped a clip's traceability fields within 5 minutes of it landing. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Deddn3sM3oQnmvqWSMb4y
-
Backend (server.js): - T11: dance.html gets its own schedule/queue state machine, persisted to dance-state.json (gitignored, same as live-state.json). Per MVCP M.8, the schedule stores videoId references rather than inlined clip snapshots like live's does, joining back to library.json at read time. Generalized pickBestIndexByStatus/extracted pickLeastPlayedClip so both channels' schedulers share the same selection logic instead of forking it; live's random-fill pool now excludes channel:"dance" clips (and vice versa) so the two channels' filler picks stay independent, which wasn't true before this (T8's dance clips could have leaked into live.html's filler). - T12: GET /api/dance/wardrobe — public, unauthenticated list of active garments. - T15: POST /api/dance/pick {garmentId, nickname?} — free path, always uses the configured default character, reuses submitGeneration (T8/T9) whole including its M.7 dedupe cache, then hands the result to danceQueue. In-flight generations are reconciled against generationJobs on each schedule tick rather than via a promise chain, so a pick request survives a server restart the same way T8's own jobs do. - T17: separate danceViewers map and POST /api/dance/queue/vote/:id, so viewer counts and votes don't mix with live.html's. - SCHEDULE_TICK_MS env var makes both channels' tick interval configurable so tests don't wait out a real 2s. Frontend: - dance.html (T13/T14/T16): reuses live.html's visual language via live.css, adds dance.css for the 9:16 boxed player and wardrobe grid. Left column is a 衣柜/传衣服/传人 tab set (only 衣柜 is wired up — the other two need accounts/credits, dev-plan-2.md 第三/四期); right column shows the queue with vote buttons instead of live.html's chat. Age-confirmation gate (5.1节) blocks the page on first visit via a cookie, non-dismissable by clicking the backdrop. Tests: dance-channel.test.js spins up a mock H3 Console (same approach as dressup-generate.test.js) to exercise wardrobe listing, pick rejection/happy-path/dedupe, vote, and independent viewer counts end to end. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> -
POST /api/admin/batch-gen takes {characterId, garmentIds[], refDanceVideoIds?[]}, expands to one job per garment (cross-producted with refDanceVideoIds when given, else one random active dance-ref per garment like the single-generate default), and submits each through the same submitGeneration() helper the single POST /api/admin/generate route now uses — so the M.7 dedupe cache (existing characterId+ garmentId combo) is honored per combo, not just per batch. GET /api/admin/batch-gen/status?batchId= returns that batch's generationJobs records for progress polling. admin-batch-gen.html: pick one character, multiple garments, and optionally pin specific reference dances; submits the batch, polls status every 3s into a progress table, and lets failed rows be retried individually via POST /api/admin/generate. Linked from the other admin pages' nav. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> -
generateDanceVideo() takes a queued generationJobs record through prompt build -> forward character/garment/dance-ref uploads to H3 Console's /v1/assets -> POST /v1/videos -> poll -> push a traced clip into library.json (characterId/garmentId/refDanceVideoId). Mirrors generateForPrompt's submit/poll/persist shape but keyed off the new generationJobs store so a restart resumes any in-flight job by its h3JobId, same as resumeGenerations() does for the live queue. POST /api/admin/generate accepts characterId/garmentId (+ optional refDanceVideoId, else a random active dance-ref is picked) and skips straight to the cached clip if that character x garment combo was already generated (M.7 dedupe). GET /api/admin/generate/:id polls job status. Tests spin up a mock H3 Console over HTTP so the full submit/poll/land path runs offline. Also fixes two existing test fixtures (dressup-crud, admin-pages-flow) that spawn server.js without copying prompt-template.js — worked until T8 added the first require() of it into server.js, at which point the spawned server silently failed to boot. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
-
POST /api/admin/upload-video: mp4 magic-byte sniff (checks the ftyp box, not offset-0 like images), 50MB cap, no re-encode needed (unlike images, no EXIF/GPS concern for video). Reuses the multipart parser and uploads/ layout from T2's image path via a shared placeInUploads helper.
-
mountCrud() is a small generic GET-list/POST-create/PATCH/DELETE router shared across the three entities (same shape, see MVCP M.3/M.4/M.5) instead of copy-pasting the boilerplate three times. Each entity fills in its own admin_seed-appropriate defaults on create. characters additionally enforces the single-default-character invariant (2 节) across create/update. HTML admin pages for these come next.
-
Single shared password (.env ADMIN_PASSWORD) + in-memory HttpOnly session cookie, no accounts/roles — MVCP M.1/M.10's real account system supersedes this in period 3. Covers the existing /api/admin/library/* routes (previously unauthenticated, see architecture.md 1.2's tech-debt note) plus the new upload endpoint. admin.html gets a fetch() interceptor that redirects to the new admin-login.html on any 401 from /api/admin/*, rather than patching every call site.
-
POST /api/admin/upload: hand-rolled multipart parser (no deps installed in this project), real magic-byte sniffing (rejects extension-spoofed files), 8MB cap, and EXIF/GPS stripping via a sips bmp round-trip (macOS-native, no dependency — sips's direct jpeg->jpeg re-encode alone does NOT strip EXIF, only the bmp intermediate does). GET /uploads/* serves the result with a path-traversal guard. forwardToH3Assets() is the T7/T8 hook for pushing a saved upload to H3 Console's own POST /v1/assets (found in the S1-S4 spike) — not covered by the automated suite since it needs a live network call, same treatment as the spike scripts.
-
H3_GEN_PARAMS.frames 120 -> 240 (at 24fps, 5s -> 10s), still within H3's 4-15s range (H2 in docs/h3skill.md). Updated the prompt-optimization system prompt's duration reference and widened its word budget (40-70 -> 60-100) to match — still one continuous shot, just more room to let the camera move and the action unfold. Verified against the real GLM endpoint. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
-
The previous system prompt asked GLM for a free-form "shot-by-shot" expansion, which reliably produced 4-5 fake cuts with timestamps running out to 8-10s — impossible for a clip fixed at ~5s (H3_GEN_PARAMS.frames / FPS). Rewrote it against docs/h3skill.md (MiniMax's own H3 prompt-writing methodology, added alongside this commit): every chat prompt has no reference images, so it's always T2VA mode, and at ~5s it's one continuous shot, never a montage. The new prompt asks for H3's actual three-field T2VA structure (integrated_multimodal_description / overall_soundscape / non_diegetic_music, fixed order and labels), a single dominant camera movement from the official vocabulary (type + amplitude + speed), concrete lighting (no hollow buzzwords like "8K"/"cinematic" alone), and — previously missing entirely — explicit sound design. Verified against the real GLM endpoint on several sample prompts: single continuous shot throughout, correct field structure, no more impossible multi-shot timestamps. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
-
Adds a prompt-optimization step ahead of H3 generation: a viewer's short chat line ("一只猫跳舞") gets expanded into a detailed shot-by-shot English prompt (camera work, lighting, action, setting) via one GLM Coding Plan call (glm-5.3-flash, /api/coding/ endpoint — the coding-plan-specific path, not the pay-per-token one) before being handed to H3. The expanded prompt becomes the clip's fullPrompt; the original short text stays as the display prompt. Persisted on the queue entry so a restart mid-generation doesn't re-call GLM. Best-effort throughout — no API key, a timeout, or any GLM error just falls back to using the original text unchanged, never blocking generation. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ -
Swaps the H3_GEN_PARAMS default so future chat-triggered generations come out mobile-friendly (9:16) instead of 832x480 landscape. Existing library clips keep whatever aspect ratio they were generated at — the player already uses object-fit: contain, so mixed aspect ratios render fine either way. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
-
Adds playCount to each library clip, incremented every time it airs (markPlayed). The idle-filler pick in pickNextClip now randomizes only among the least-played clips in the eligible pool — everyone at 0 plays first, then everyone tied at 1, and so on — instead of picking uniformly at random across the whole library, which let some clips rack up far more airtime than others by chance alone. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
-
Reworks live.css/live.html to match infiniteslop.ai's visual language: Tahoma bold type, pure-black canvas, hot-pink accent, and hand-drawn white cards with a thick black border + hard offset shadow for every button/bubble/prompt card. Left queue now groups into 接下来播放/生成中/排队中 sections, the center gets a white "now playing" card (time + requester + prompt) plus a pulsing LIVE pill, chat bubbles are colored per-nickname via a pastel hash, and the top bar gained a chat-close toggle alongside mute and the watching count. Adds real upvoting to go with the new queue UI: POST /api/queue/vote/:id toggles a per-viewer (cookie uid) vote on a queued prompt, and pickNextClip now schedules the highest-voted matched/ready entry first instead of strict FIFO — lets chat bump a favorite prompt to the front of the line. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0144MiJ2cLjMd9jWaeEpVfUJ
-
- Cookie-based viewer identity: first chat attempt prompts for a nickname (inline modal, not a blocking native prompt()), generates a client-side uid, both persisted in cookies for 1 year - Right panel is now a live chat feed (username + message + status) with an input row below it, replacing the old bare prompt textarea - New POST /api/chat: runs a moderation check (banned-word blocklist — ponytail: starter list, not a real content policy, swap in the real one) before a message is allowed into the existing prompt-matching/generation pipeline; rejected messages still show in the chat log, just flagged - New GET /api/chat: recent chat history (capped at 300), polled every 3s - Left queue simplified to prompt + submitter name only — dropped the resolution/duration/date metadata that was there before - schedule/promptQueue now carry `requestedBy`/`nickname` through to /api/live/state so the left queue and "now playing" bar can show who asked for what - /api/prompt kept working (now a thin wrapper over the same submitPromptToQueue() the chat endpoint uses) for direct API testing Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
-
Static video-gen testing tool (MiniMax native API, then fal.ai) that grew into an AI drama live channel backed by an internal H3 Console GPU cluster: shared virtual-playhead live playback, prompt submit/match/generate queue, admin CRUD for the video library, and bilingual (zh/en) semantic clip names. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>